setting andorid emulator for the first time, but have this problem, cant find a way to resize the emulator, and even if I use the arrows to resize it will have the same aspect ratio.
any help appreciated!
Related
I'm using the emulator with Android Studio, and I'm experiencing the phenomenon shown in the image below.
The problem occurs only when the screen is turned sideways.
It does not happen in the default screen.
I don't know how to solve this problem, and I was wondering if you could tell me something that would help me.
Thank you very much!
You can solve this in three ways:
disable screen rotation - add this to the manifest XML under the relevant activity
android:screenOrientation="portrait"
If you want to go the long and better route it seems to me that you are using a layout that is not constraint layout, the latter supports rotation better, and when constraint correctly what is shown here should not happen.
If all else fails you can use special layout when the screen is in landscape mode, you can read more here:
Android Studio: Creating landscape layouts
I'm working with flutter in Android Studio in windows.
I set the screen size 768*1024(ipad mini size) when I create my virtual devices in android studio, but I find the height is smaller than expected. Actually when I call function window.physicalSize it shows that the size is 768*796.
I have gotten the fact that the function only shows the size of the screen that flutter can render.(So the hidden part is about what? bottom navigation bar,including three buttons, back, home, and the other one, or something else, I'm not sure.)
So, the question is how can I get exact size screen I want(768*1024)?
Is there a way to hide icons highlighted below in Android Studio? Also, is there a way to set layout Design view zoom to a specific value, say 25% by default. I did search the forum as usual but couldn't find specific answers. If there are already, would appreciate the link. Thank you.
Please note the second part of the image is rotated left by 90 degrees to minimize space. Android Studio 3.6.1 on Windows 7 Ultimate.
PS: I did try distraction free mode, even then some of these icons wouldn't go away.
Raised an enhancement request with Google, apparently they thought well of it. Seems its fixed per the tracker here. Hopefully it will roll out in next release.
I have created an Android 4.2 AVD. For the need of my current project, the main screen orientation is landscape. The software keys option is selected.
The mode is set to xhdpi, like a Galaxy Nexus phone.
As I start the emulator, I see a black stripe on the right where the buttons should appear, but it remains black. Thus, there is no way to trigger a Back action since the emulated physical keys are disabled.
The problem can be fixed by configuring the emulator in portrait mode then rotate it once started; the buttons appear as expected. This causes problems since the window is automatically scaled down to fit on my monitor; I did not find any shortcut to restore 1:1 scaling at runtime, after the rotation is done. This is important since I would like to see pixel-perfect results.
I am using SDK version 21 and platform-tools version 16.0.2, as updated yesterday.
Found the solution myself... this is a workaround that allows getting 1:1 scale and the software buttons working.
Leave the AVD (Galaxy Nexus or cloned from it) on portrait mode.
Run the emulator from the command line, using the -scale 1 option; this is the magic that forces 1:1 pixel perfect ratio even if the window does not fit in screen at startup. By default, automatic downsizing happens to fit the monitor.
Rotate the display using Ctrl+F11 or Ctrl+F12 to get landscape mode.
I'm using cocos2d v1.0.1 for the iPhone. My app needs to support landscape left and right only. I'm adding the splash image in a rotated portrait mode so when the splash image is removed I can load a background image that is identical to it and do some animations so it appears seamless.
The problem is the splash screen is ALWAYS upside-down in relation to the background image I add. This is regardless of if my rotated portrait image is rotated left or right.
I'm using the default rotation code and setup for cocos. Any help is greatly appreciated!
I will suggest to duplicate the image and name it differently. And use it as per your need instead of using the default.png. It caused problem with me also. Instead of wasting my time I just used this way. Hope this helps. :)