SwiftUI #MainActor loses global actor - multithreading

I've got an ObservableObject class that I am calling to via #StateObject from my view. Inside that class is a function and the entire class is marked #MainActor. In my view there is a TextField with an onChange modifier that has a perform calling to that function via viewModel.funcname.
Xcode is complaining with an error of:
Converting function value of type '#MainActor (String) -> Void' to '(String) -> Void' loses global actor 'MainActor'
I've been researching this for hours now and have found little to nothing. Even Apple's own docs say to simply use await but that doesn't work, at least not the many ways I've tried it.
This is the code within my view:
TextField("", text: $viewModel.username)
.onChange(of: viewModel.username, perform: viewModel.editingChanged) // This is where the error occurs
This is the function in my class (remember that the entire class is marked #MainActor):
func editingChanged(_ value: String) {
let jsonFetchUserExistsURL = URL(string: "https://blah.com")
let jsonFetchUserExistsTask = jsonFetch(jsonFetchUserExistsURL, defaultValue: [UserExists]())
guard isNetworkActive else { loadingAlert = true; return }
Task {
jsonFetchUserExistsTask.sink (receiveCompletion: { completion in
switch completion {
case .failure:
self.loadingState = .failed
case .finished:
self.checkUser()
}
},
receiveValue: { loadedUserExists in
self.userExists = loadedUserExists
}).store(in: &requests)
}
}
}
I have tried modifying the onChange to read as follows:
.onChange(of: viewModel.username, perform: await viewModel.editingChanged)
.onChange(of: viewModel.username, perform: Task { await viewModel.editingChanged })
.onChange(of: viewModel.username, perform: Task.detached { await viewModel.editingChanged })
.onChange(of: viewModel.username, perform: DispatchQueue.main.async { viewModel.editingChanged })
The entire reason I marked the class #MainActor is because Xcode complained that the function wasn't running on the main thread. It compiled but froze after it complained a few times in the console.
Nothing I've tried seems to change anything. Hoping someone can shed some light on this.

See my comment on the question about whether or not the #MainActor strategy is the right way to address an underlying issue, but to directly address your compilation error, you can use this syntax, which compiles fine:
.onChange(of: viewModel.username) { viewModel.editingChanged($0) }

Related

How to read properties in typescript after using Object.defineProperty?

I have the following code on typescript playground and a few questions come up that I am not sure how to get working
class PathInfo {
functionName: string;
httpPath: string;
httpMethod: string;
constructor(functionName: string, httpPath: string, httpMethod: string) {
this.functionName = functionName;
this.httpPath = httpPath;
this.httpMethod = httpMethod;
}
toString(): string {
return "PathInfo["+this.functionName+","+this.httpPath+","+this.httpMethod+"]";
}
}
class AuthRequest {}
class AuthResponse {}
class LoginRequest {}
class LoginResponse {}
const path: any = (thePath: string, type: any) => {
return (target: Function, memberName: string, propertyDescriptor: PropertyDescriptor) => {
const pathMeta = new PathInfo(memberName, path, type);
Object.defineProperty(target, memberName+'pathInfo', {
value: pathMeta,
writable: false
});
//How do I access the stored pathMeta
//console.log("target="+target.pathInfo);
console.log("member="+memberName);
console.log("props="+propertyDescriptor);
}
}
class AuthApiImpl {
#path("/authenticate", AuthResponse)
authenticate(request: AuthRequest): Promise<AuthResponse> {
throw new Error("all this is generated by factory.createApiImpl");
}
#path("/login", LoginResponse)
login(request: LoginRequest): Promise<LoginResponse> {
throw new Error("all this is generated by factory.createApiImpl");
}
};
function printMethods(obj: any) {
console.log("starting to print methods");
for (var id in obj) {
console.log("id="+id);
try {
//How do I access the stored pathMeta here FOR EACH METHOD ->
//console.log("target="+target.pathInfo);
if (typeof(obj[id]) == "function") {
console.log(id+":"+obj[id].toString());
}
} catch (err) {
console.log(id + ": inaccessible"+err);
}
}
}
console.log("starting to run")
const temp = new AuthApiImpl();
printMethods(temp);
console.log("done")
line 64-65, how to read the property that I set
line 40-41, how to read the property that I set
line 58-74, why is this not printing any functions? I want to print all functions and I do NOT want to print properties (just functions)
line 33, Can I access the class name at this point?
line 35, I thought target was a function and would be authorize, then login, BUT if I define the property as JUST 'pathInfo', I get an error that the property is already defined on the target(This implies the target is the class not the function?). I am so confused.
Terribly sorry as I try to focus on a single question, but this one test of writing decorators has given me more questions than answers as I delve into the typescript world.
How can I tweak the code to play more here?
A goal here is as developers define the APIs of other microservices, I can capture a bunch of meta information and store it SOMEWHERE I can use later in startup code. I do not care where I store that really, but just need a clean way of knowing the class I want to extend, the methods, the return types, the http path, etc.
How to get methods of a class
You still can't grab the method names even if you remove the decorator. This isn't a TypeScript specific question.
You need to get the properties of the prototype, not just the object itself.
function printMethods(obj: any) {
console.log("starting to print methods");
const objProto = Object.getPrototypeOf(obj);
console.log(Object.getOwnPropertyNames(objProto));
}
How to access class names
Don't think this is possible with decorators at the moment, but it should be straightforward to just pass in your class name as a string.
Similar issue: TypeScript class decorator get class name
Open issue on GitHub: https://github.com/microsoft/TypeScript/issues/1579
"property is already defined on the target"
Notice if you run the code above you get the following in console.log:
["constructor", "authenticate", "login", "authenticatepathInfo", "loginpathInfo"]
I also want to point out that if you don't even initialize an instance of the class, you'll still get the same error.
I want to read this meta data in nodejs and use that to dynamically create a client implementing the api. Basically, developers never have to write clients and only write the api and the implementation is generated for them.
If I were to do that, I'd probably not use decorators, but mapped types:
// library code
interface ApiMethodInfo {
httpPath: string;
httpMethod: string;
}
type ApiInfo<S extends object> = Record<keyof S, ApiMethodInfo>;
type Client<S extends object> = {[key in keyof S]: S[key] extends (req: infer Req) => infer Res ? (req: Req) => Promise<Res> : never};
function generateClient<S extends object>(apiInfo: ApiInfo<S>): Client<S> {
const client = {} as Client<S>;
for (const key in apiInfo) {
const info = apiInfo[key as keyof S];
client[key] = ((param: any) => invokeApi(info, param)) as any;
}
return client;
}
// application code
interface AuthRequest {}
interface AuthResponse {}
interface LoginRequest {
username: string,
password: string,
}
interface LoginResponse {}
interface MyServer {
authenticate(request: AuthRequest): AuthResponse;
login(request: LoginRequest): LoginResponse;
}
const myApiInfo: ApiInfo<MyServer> = { // compiler verifies that all methods of MyServer are described here
authenticate: {
httpPath: '/authenticate',
httpMethod: 'POST'
},
login: {
httpPath: '/login',
httpMethod: 'POST'
}
}
const myClient = generateClient(myApiInfo); // compiler derives the method signatures from the server implementation
const username = "joe";
const password = "secret";
const response = myClient.login({username, password}); // ... and can therefore check that this call is properly typed
(To understand how these type definitions work, you may want to read the section Creating Types from Types in the TypeScript Handbook)
The weakness of this approach is that while the compiler can derive the client signatures from the server signatures, it will not copy any JSDoc, so client devs can not easily access the API documentation.
In the above code, I chose to specify the metadata in a separate object rather than decorators so the compiler can check exhaustiveness (decorators are always optional; the compiler can not be instructed to require their presence), and because decorators are an experimental language feature that may still change in future releases of the language.
It is entirely possible to populate such a metadata object using decorators if that's what you prefer. Here's what that would look like:
// library code
interface ApiMethodInfo {
httpPath: string;
httpMethod: string;
}
const apiMethodInfo = Symbol("apiMethodInfo");
function api(info: ApiMethodInfo) {
return function (target: any, propertyKey: string) {
target[apiMethodInfo] = target[apiMethodInfo] || {};
target[apiMethodInfo][propertyKey] = info;
}
}
type ApiInfo<S extends object> = Record<keyof S, ApiMethodInfo>;
type Client<S extends object> = {[key in keyof S]: S[key] extends (req: infer Req) => infer Res ? (req: Req) => Promise<Res> : never};
function invokeApi(info: ApiMethodInfo, param: any) {
console.log(info, param);
}
function generateClient<S extends object>(serverClass: new() => S): Client<S> {
const infos = serverClass.prototype[apiMethodInfo]; // a decorator's target is the constructor function's prototype
const client = {} as Client<S>;
for (const key in infos) { // won't encounter apiMethodInfo because Symbol properties are not enumerable
const info = infos[key];
client[key as keyof S] = ((param: any) => invokeApi(info, param)) as any;
}
return client;
}
// application code
interface AuthRequest {}
interface AuthResponse {}
interface LoginRequest {
username: string,
password: string,
}
interface LoginResponse {}
class MyServer {
#api({
httpPath: '/authenticate',
httpMethod: 'POST'
})
authenticate(request: AuthRequest): AuthResponse {
throw new Error("Not implemented yet");
}
#api({
httpPath: '/login',
httpMethod: 'POST'
})
login(request: LoginRequest): LoginResponse {
throw new Error("Not implemented yet");
}
}
const myClient = generateClient(MyServer); // compiler derives the method signatures from the server implementation
const username = "joe";
const password = "secret";
const response = myClient.login({username, password}); // ... and can therefore check that this call is properly typed
Notice how using a Symbol prevents name collisions, and ensures that other code doesn't see this property (unless they look for that particular Symbol), and therefore can not be tripped up by its unexpected presence.
Also notice how MyServer, at runtime, contains the constructor of the class, whose prototype holds the declared instance methods, and it being passed as target to any decorators thereof.
General Advice
May I conclude with some advice for the recovering Java programmer? ;-)
EcmaScript is not Java. While the syntax may look similar, EcmaScript has many useful features Java does not, which often allow writing far less code. For instance, if you need a DTO, it is wholly unnecessary to declare a class with a constructor manually copying each parameter into a property. You can simply declare an interface instead, and create the object using an object literal. I recommend looking through the Modern JavaScript Tutorial to familiarize yourself with these useful language features.
Also, some features behave differently in EcmaScript. In particular, the distinction between class and interface is quite different: Classes are for inheriting methods from a prototype, interfaces for passing data around. It's quite nonsensical to declare a class for a Response that will be deserialized from JSON, because prototypes don't survive serialization.

Update prop for dynamically inserted element

New to react... Really banging my head against it with this one... I'm trying to figure out how to get a dynamically inserted component to update when the props are changed. I've assigned it to a parent state object but it doesn't seem to re-render. I've read that this is what's supposed to happen.
I was using ReactDOM.unmountComponentAtNode to re-render the specific elements I needed to, but it kept yelling at me with red text.
I need to hide "chat.message" unless the user has the authority to see it (server just sends empty string), but I still need to render the fact that it exists, and reveal it should the user get authentication. I'm using a css transition to reveal it, but I really need a good way to update the chat.message prop easily.
renderChats(uuid){
let userState = this.state.userStates.find(user => {
return user.uuid === uuid;
});
const children = userState.chats.map((chat) => {
let ChatReactElement = this.getChatMarkup(chat.cuid, chat.message, chat.status);
return ChatReactElement;
});
ReactDOM.render(children, document.getElementById(`chats-${this.state.guid}-${uuid}`));
}
getChatMarkup() just returns JSX and inserts Props... I feel like state should be getting passed along here. Even when I use a for-loop and insert the state explicitly, it doesn't seem to re-render on changes.
getChatMarkup(cuid, message, status){
return(
<BasicChatComponent
key={cuid}
cuid={cuid}
message={message}
status={status}
/>
);
}
I attempted to insert some code line this:
renderChats(uuid){
let userState = this.state.userStates.find(user => {
return user.uuid === uuid;
});
const children = userState.chats.map((chat) => {
let ChatReactElement = this.getChatMarkup(chat.cuid, chat.message, chat.status);
if(chat.status.hidden)
this.setState({ hiddenChatRE: [ ...this.state.hiddenChatRE, ChatReactElement ] }); // <== save elements
return ChatReactElement;
});
ReactDOM.render(children, document.getElementById(`chats-${this.state.guid}-${uuid}`));
}
and later in my code:
this.state.hiddenChatRE.every(ReactElement => {
if(ReactElement.key == basicChats[chatIndex].cuid){
ReactElement.props = {
... //completely invalid code
}
}
});
The only response I see here is my ReactDOM.unmountComponentAtNode(); approach...
Can anyone point me in the right direction here?
Although perhaps I should be kicking myself, I read up on how React deals with keys on their components. So there's actually a fairly trivial answer here if anyone comes looking... Just call your render function again after you update the state.
In my case, something like:
this.setState(state =>({
...state,
userStates : state.userStates.map((userstate) => {
if(userstate.uuid == basicChats[chatIndex].uuid) return {
...userstate,
chats: userstate.chats.map((chat) => {
if(chat.cuid == basicChats[chatIndex].cuid){
//
return {
cuid: basicChats[chatIndex].cuid,
message: basicChats[chatIndex].message,
status: basicChats[chatIndex].status
}
}
else return chat;
})
}
else return userstate;
})
}));
and then, elsewhere in my example:
this.state.userStates.map((userstate) => {
this.renderChats(userstate.uuid);
});
Other than the fact that I'd recommend using indexed arrays for this example to cut complexity, this is the solution, and works. This is because even though it feels like you'd end up with duplicates (that was my intuition), the uid on the BasicChatComponent itself makes all the difference, letting react know to only re-render those specific elements.

Typescript Array.filter empty return

Problem statement
I've got problem with an object array I would like to get a sub object array from based on a object property. But via the Array.filter(lambda{}) all I get is an empty list.
The object is like:
export interface objectType1 {
someName: number;
someOtherName: string;
}
export interface ObjectType2 {
name: string;
other: string;
ObjectType1: [];
}
The method to get the subArray is:
private getSubArray(toDivied: ObjectType2[], propertyValue: string){
let list: ObjectType2[] = toDivied.filter((row:ObjectType2) => {
row.name === propertyValue
});
return list;
}
Analys
Namely two things been done ensure filter comparing works and that the data is "as expected".
Brekepoints in visual studio code
Via break points in the return and filter compareison I've inspected that the property value exists (by conditions on the break point) and that the "list" which is returned is empty.
I would like to point out that I use a Typescript linter which usally gives warning for the wrong types and undefined variable calls and such so I am quite sure it shouldn't be an syntax problem.
Tested via javascript if it works in chrome console
remove braces inside callback function
private getSubArray(toDivied: ObjectType2[], propertyValue: string){
let list: ObjectType2[] = toDivied.filter((row:ObjectType2) =>
row.name === propertyValue
);
return list;
}

React Native: Reach-Navigation and Pouch-DB - db.put not done before "refresh" callback is run

Relative newbie; forgive me if my etiquette and form here aren't great. I'm open to feedback.
I have used create-react-native-app to create an application using PouchDB (which I believe ultimately uses AsyncStorage) to store a list of "items" (basically).
Within a TabNavigator (main app) I have a StackNavigator ("List screen") for the relevant portion of the app. It looks to the DB and queries for the items and then I .map() over each returned record to generate custom ListView-like components dynamically. If there are no records, it alternately displays a prompt telling the user so. In either case, there is an "Add Item" TouchableOpacity that takes them to a screen where they an add a new item (for which they are taken to an "Add" screen).
When navigating back from the "Add" screen I'm using a pattern discussed quite a bit here on SO in which I've passed a "refresh" function as a navigation param. Once the user uses a button on the "Add" screen to "save" the changes, it then does a db.post() and adds them item, runs the "refresh" function on the "List screen" and then navigates back like so:
<TouchableOpacity
style={styles.myButton}
onPress={() => {
if (this.state.itemBrand == '') {
Alert.alert(
'Missing Information',
'Please be sure to select a Brand',
[
{text: 'OK', onPress: () =>
console.log('OK pressed on AddItemScreen')},
],
{ cancelable: false }
)
} else {
this.createItem();
this.props.navigation.state.params.onGoBack();
this.props.navigation.navigate('ItemsScreen');
}
}
}
>
And all of this works fine. The "refresh" function (passed as onGoBack param) works fine... for this screen. The database is called with the query, the new entry is found and the components for the item renders up like a charm.
Each of the rendered ListItem-like components on the "List screen" contains a react-native-slideout with an "Edit" option. An onPress for these will send the user to an "Item Details" screen, and the selected item's _id from PouchDB is passed as a prop to the "Item Details" screen where loadItem() runs in componentDidMount and does a db.get(id) in the database module. Additional details are shown from a list of "events" property for that _id (which are objects, in an array) which render out into another bunch of ListItem-like components.
The problem arises when either choose to "Add" an event to the list for the item... or Delete it (using another function via [another] slideout for these items. There is a similar backward navigation, called in the same form as above after either of the two functions is called from the "Add Event" screen, this being the "Add" example:
async createEvent() {
var eventData = {
eventName: this.state.eventName.trim(),
eventSponsor: this.state.eventSponsor.trim(),
eventDate: this.state.eventDate,
eventJudge: this.state.eventJudge.trim(),
eventStandings: this.state.eventStandings.trim(),
eventPointsEarned: parseInt(this.state.eventPointsEarned.trim()),
};
var key = this.key;
var rev = this.rev;
await db.createEvent(key, rev, eventData);
}
which calls my "db_ops" module function:
exports.createEvent = function (id, rev, eventData) {
console.log('You called db.createEvent()');
db.get(id)
.then(function(doc) {
var arrWork = doc.events; //assign array of events to working variable
console.log('arrWork is first assigned: ' + arrWork);
arrWork.push(eventData);
console.log('then, arrWork was pushed and became: ' + arrWork);
var arrEvents = arrWork.sort((a,b)=>{
var dateA = new Date(a.eventDate), dateB = new Date(b.eventDate);
return b.eventDate - a.eventDate;
})
doc.events = arrEvents;
return db.put(doc);
})
.then((response) => {
console.log("db.createEvent() response was:\n" +
JSON.stringify(response));
})
.catch(function(err){
console.log("Error in db.createEvent():\n" + err);
});
}
After which the "Add Event" screen's button fires the above in similar sequence to the first, just before navigating back:
this.createEvent();
this.props.navigation.state.params.onGoBack();
this.props.navigation.navigate('ItemsDetails');
The "refresh" function looks like so (also called in componentDidMount):
loadItem() {
console.log('Someone called loadItem() with this.itemID of ' + this.itemID);
var id = this.itemID;
let totalWon = 0;
db.loadItem(id)
.then((item) => {
console.log('[LOAD ITEM] got back data of:\n' + JSON.stringify(item));
this.setState({objItem: item, events: item.events});
if (this.state.events.length != 0) { this.setState({itemLoaded: true});
this.state.events.map(function(event) {
totalWon += parseInt(event.eventPointsEarned);
console.log('totalWon is ' + totalWon + ' with ' +
event.eventPointsEarned + ' having been added.');
});
};
this.setState({totalWon: totalWon});
})
.catch((err) => {
console.log('db.loadItem() error: ' + err);
this.setState({itemLoaded: false});
});
}
I'm at a loss for why the List Screen refreshes when I add an item... but not when I'm doing other async db operations with PouchDB in what I think is similar fashion to modify the object containing the "event" information and then heading back to the Item Details screen.
Am I screwing up with Promise chain someplace? Neglecting behavior of the StackNavigator when navigating deeper?
The only other difference being that I'm manipulating the array in the db function in the non-working case, whereas the others I'm merely creating/posting or deleting/removing the record, etc. before going back to update state on the prior screen.
Edit to add, as per comments, going back to "List screen" and the opening "Item Details" does pull the database data and correctly shows that the update was made.
Further checking I've done also revealed that the console.log in createEvent() to print the response to the db call isn't logging until after some of the other dynamic rendering methods are getting called on the "Item Details" screen. So it seems as though the prior screen is doing the get() that loadItem() calls before the Promise chain in createEvent() is resolving. Whether the larger issue is due to state management is still unclear -- though it would make sense in some respects -- to me as this could be happening regardless of whether I've called my onGoBack() function.
Edit/bump: I’ve tried to put async/await to use in various places in both the db_ops module on the db.get() and the component-side loadItem() which calls it. There’s something in the timing of these that just doesn’t jive and I am just totally stuck here. Aside from trying out redux (which I think is overkill in this particular case), any ideas?
There is nothing to do with PDB or navigation, it's about how you manage outer changes in your depending (already mounted in Navigator since they are in history - it's important to understand - so componentDidMount isn't enough) components. If you don't use global state redux-alike management (as I do) the only way to let know depending component that it should update is passing corresponding props and checking if they were changed.
Like so:
//root.js
refreshEvents = ()=> { //pass it to DeleteView via screenProps
this.setState({time2refreshEvents: +new Date()}) //pass time2refreshEvents to EventList via screenProps
}
//DeleteView.js
//delete button...
onPress={db.deleteThing(thingID).then(()=> this.props.screenProps.refreshEvents())}
//EventList.js
...
constructor(props) {
super(props);
this.state = {
events: [],
noEvents: false,
ready: false,
time2refreshEvents: this.props.screenProps.time2refreshEvents,
}
}
static getDerivedStateFromProps(nextProps, currentState) {
if (nextProps.screenProps.time2refreshEvents !== currentState.time2refreshEvents ) {
return {time2refreshEvents : nextProps.screenProps.time2refreshEvents }
} else {
return null
}
}
componentDidMount() {
this._getEvents()
}
componentDidUpdate(prevProps, prevState) {
if (this.state.time2refreshEvents !== prevState.time2refreshEvents) {
this._getEvents()
}
}
_getEvents = ()=> {
//do stuff querying db and updating your list with actual data
}

React-native and Redux healthy way to call actions on props change

I've been using react-native with redux for a while, and the way i learn to call actions when something change on prop is using the componentWillReceiveProps, but when I use it I need to pass between if's and some times it goes to the wrong if, then I need to add more stuff to prevent it.
Here's an example I have done. I know this is not the best way to do it, but it is what I could think of.
componentWillReceiveProps(newProps) {
if(Object.keys(newProps.selected_product).length > 0) {
if(Object.keys(this.props.current_location).length > 0 || Object.keys(newProps.current_location).length > 0) {
this._handleNextPage(2);
this.props.verifyProductById(newProps.selected_product, newProps.current_location, this.props.token);
} else {
this.props.statusScanner(false);
this._handleNextPage(1);
}
} else if(Object.keys(newProps.historic_product_confirm).length > 0) {
if(newProps.historic_product_confirm.location._id == newProps.current_location._id)
this.props.handleModalConfirmPrice(!this.props.modal_confirmPrice_status)
} else if(newProps.scanResult != "") {
this.props.statusScanner(false);
if(Object.keys(newProps.current_location).length > 0) {
this._handleNextPage(2);
} else {
this._handleNextPage(1);
}
} else {
this._handleNextPage(0);
}
}
What I need is a healthy way to call my actions when the props change.
Edit:
Here i have the full OfferScene and an action file example:
OfferScene:
https://gist.github.com/macanhajc/0ac98bbd2974d2f6fac96d9e30fd0642
UtilityActions:
https://gist.github.com/macanhajc/f10960a8254b7659457f8a09c848c8cf
As mentioned in another answer, componentWillReceiveProps is being phased out, so I would aim for trying to eliminate it where possible. You'll be future-proofing your code and keeping your component logic more declarative and easy to reason about. As someone who has been responsible for (and been frustrated by) lifecycle method abuse like this, here are some things that have helped me.
Remember that when using redux-thunk, along with passing dispatch as the first argument, you can also pass getState as the second. This allows you to access state values in your action logic instead of bringing them into your component's props and adding clutter. Something like:
export const ExampleAction = update =>
(dispatch, getState) => {
const { exampleBool } = getState().ExampleReducer
if (exampleBool) {
dispatch({
type: 'UPDATE_EXAMPLE_STATE',
update
})
}
}
Using async/await in action logic can be a lifesaver when your action depends upon fetched results from an API call:
export const ExampleAction = () =>
async (dispatch, getState) => {
const { valueToCheck } = getState().ExampleReducer
, result = await someAPICall(valueToCheck)
.catch(e => console.log(e))
if (result.length > 0) {
dispatch({
type: 'UPDATE_EXAMPLE_STATE',
update: result
})
}
}
For cases where your component's rendering behavior depends upon certain state values after your state has been updated, I highly recommend reselect. A very basic example would be something like:
component.js
import React, { Component, Fragment } from 'react'
import { connect } from 'react-redux'
import { shouldDisplayItems } from '../selectors'
import MyListviewComponent from './myListview'
class ItemList extends Component {
render() {
const { shouldDisplayItems, items } = this.props
return (
<>
{shouldDisplayItems && <MyListviewComponent items={items} />}
</>
)
}
}
const mapStateToProps = ({ ListItems }) => shouldDisplayItems(ListItems)
export default connect(mapStateToProps)(ItemList)
selectors.js:
(Assuming your ListItems reducer has the params items and visibilityFilter)
import { createSelector } from 'reselect'
export const shouldDisplayItems = createSelector(
[state => state],
({ items, visibilityFilter }) => {
return {
shouldDisplayItems: visibilityFilter && items.length > 0,
items
}
}
)
I should mention that another option would be using higher-order components, but it can be tricky to use this approach before having a good grasp on how to keep too much imperative logic out of your components (I learned this the hard way).
I agree with #AnuragChutani and #Goldy in terms of clarity of the code; break it down some more into more components or functions.
Now after some review of your componentWillReceiveProps function, it is definitely not specific enough to narrow down exactly which prop changes. If any connected redux variable changes, the componentWillReceiveProps function will be invoked each time.
So e.g. if 'token' or 'selected_product' updates, componentWillReceiveProps will be triggered, even though you did not want it to trigger for token updates.
You can use a comparison for a specific variable update in the props.
E.g Using lodash
if(!_.isEqual( nextProps.selected_product, this.props.selected_product ))
// if props are different/updated, do something
Secondly, you can call actions/callbacks in your actions to narrow down navigation.
E.g.
takePicture = (camera, options){
...
//on success
dispatch(handleModalConfirmPrice())
...
}}

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