I work on a project with curves and sweep on Maya 2022. After testing curves, I'm a little bit dissapointed. Curves are complicated to edit/manipulate. I made some research/tests on different software (houdini, max...) and I would like to try develop a plugin for editing curves in the same way of houdini/max/c4D (a mix keeping best options/editing of these soft). I made some tests (python, openMaya) but my knowledge are limited. I come from AS3/JS so develop in C++ are really intimidating. Help on maya documentation are a bit complicated for me.
So I develop a project (preview) on JS to give you an idea of what I'm trying to do.
I managed to create curves, to apply fillet but I don't understand how I can interact with curves after creating in a panel, how I can add handle to interact with fillet, etc. I find script to add new attributes for each vertex but I would be able to edit coordinates/fillet-chamfer options and I can't edit curve (control vertex) after creation.
Here is a link for my project (develop in JS) : Preview
In the right side, I simulate my panel plugin, on left side the outliner. Instructions are on bottom...
Sorry for my awful english.
Every help, tips are welcome. Please help me.
Thanks
Related
I am exploring the possibilities of distributed rendering on azure with batch explorer.
I loved the fact that out of the box you get a lot of tools for 3d rendering, even specifically for blender. However I am having some trouble setting it up for my needs.
On batch explorer the blender gallery template is not up to date. I tried to render something and I was getting black geometry. After some troubleshooting I understood it was because of the principled shader that has only been added in 2.79. If I don't use the principled shader all is good, so I believe the version of blender in the template is outdated.
For this reason I am trying to find a way to create a custom linux build with blender 2.79b, but I got stuck. I am a bit lost with all the guides, tutorials and so on.
It would be great if someone could point me in the right direction for what I actually need to do.
Thank you very much for any help in advance!
Bernardo
I am a freelancer who wants to start using Sketchapp to make more trendy websites (slanted and curved line backgrounds, UI assets that have shadows, assets that go over 2 divs (see examples). Can and do freelancers (do both their own design and code) use Sketchapp to create the entire site for everything (including text) as their normal best practice and to speed up workflow and then just export everything to text editor and then tweak? Below are 2 examples that I aspire to be able to create.
Example 1 from Pinterest
Example 2 from Pinterest
The answer is Yes and No. The first example is highly using textures and graphics which is hard to do in Sketch. But for that you need to use Photoshop. For the second example is more flat and not using much graphical effect. its minimal and flat. Sketch is really fasten up your working flow to create something like that.
Hope this helps.
You definitely could create both designs in sketch but it won't be the only program you have to use to finish this job. At least if you produce each used graphic yourself.
In the first design for example you have quite a lot gradients an brush technics between the sections. Here you would need to use brushes in Photoshop to achive this look. After this you could export the layers as PNGs with transparent background and import those into sketch...
Sketch is perfect to use with SVG. I would say wen you work with SVGs you can almost only use sketch.
Hope this answer helps!
to speed up workflow and then just export everything to text editor and then tweak
First you create the website design in Sketch and then you start writing the HTML/CSS code by hand. This is how the web development process goes.
You could also use helper tools like Desech Studio to import the Sketch file and then adjust the html/css faster.
Unfortunately it's not possible to create a website in the design stack like Sketch, and also work in the web stack. These 2 stacks are different in how they work.
Alternatively you could start designing the website directly in HTML/CSS and skip the design stack completely, but you will be slower and it will be harder to make changes, compared to the design stack.
I want to create a 2D sprite that mimic the provided image:
http://a4.mzstatic.com/us/r1000/069/Purple2/v4/e6/0d/73/e60d73a8-6d78-64c2-dd59-9aabb54c7837/mzl.ujapwanw.320x480-75.jpg
and create different face expressions as provided sprites to unity3d in order to create an android application has multiple face expressions with those sprites... so my question... is what exactly the software I might use through out this process ??
Please, let me know the simplest step-by-step procedures, as I am in my first steps in computer graphics.
Thanks a lot.
Image manipulation is what you are looking for. To modify the current image you have and generate other facial expressions from it, you need to be very good at math. Image manipulation is not a basic stuff and I hope you are not new to programming.
Now that you understand that, you need OpenCV to be able to do this. You need to make a wrapper for it in c#. You can get the already made wrapper [here].1 https://www.assetstore.unity3d.com/en/#!/content/21088 .It works on Windows,Mac, Android and iOS and will save you time. Its NOT free but the price is worth it compare to the time you will spend building the wrappers for all platforms.
Once you get this, you can start learning OpenCV from the following link.
http://docs.opencv.org/doc/tutorials/tutorials.html
http://opencv-srf.blogspot.com/
http://shervinemami.info/openCV.html
http://www.cs.iit.edu/~agam/cs512/lect-notes/opencv-intro/opencv-intro.html
If you the Unity plugin I mentioned, you can ask the author of the plugin to help you out if you are tuck.
I apologize if the answer was already somewhere, searching the interwebs did not return me the answer(s) I was looking for.
Situation : I have a small graph (a set of Edges and Nodes that is) - Now I want to display it in an interactive manner, and I would like to manipulate the display styles and symbols that are used for edges and nodes, programetically.
Hence kgraphviewer wont work - i want to do it programetically as stated.
I noticed VTK, comes with a lot of built is graph drawing algorithms. But seems to be a really large one.
Question : What are some alternatives to VTK ? Graphviz is probably one, but I can not confirm that graphviz comes with all the graph drawing algorithms as VTK - any other possibly smaller options, with all the built in graphs?
Side note : Some systems uses a static drawign widget, i.e. once the drawing is displayed, in an widget that the system comes with, you can not interact with the drawing using your mouse. The GNU implementation of IDL, GDL, has this problem. I would Like to avoid this.
Yes, I agree with you regarding the VTK's consideration: it's a powerful toolkit but it is (maybe) too much "big", and it's not so easy to configure a working VTK environment.
I don't have a great experience in the field of graphs, but a search leads to this other StackOverflow post. I think that Prefuse, listed under the Java section, could be of some interest. C++ itself seems to have a lot of choices, listed in various answers, here. I hope that it will help.
I used Gephi public domain graph visualization software on Linux. It was a quick way to get a 3 D. Picture which can be modified with line thickness to show an edge weight - good for comm network work.
I want to build a program that will (as part of what it's doing) display lines organically growing and interacting horizontally across the screen. Here's a sample image, just imagine the lines sprouting from the left and growing to the right:
The lines would look like the lines used on Google Maps Transit Overlay or OnNYTurf's transit pages.
It's a personal project, so I'm open to just about any language and library combination. But I don't know where to start. What have you used in the past to create graphics that are similar to this? What would you recommend? I want it to run on Windows without any extras needed (.Net is fine), and it doesn't have to run elsewhere. I needs to run as an actual program, not javascript in the browser.
There's obviously no 'right' answer to this, but the purpose isn't to start an argument about X better than Y but rather just find a list of graphics toolkits that do simple 2D graphics that people recommend because of their ease of use or community or whatever.
Processing may be just the tool for you.
Like you said, there are many ways to tackle this problem. Me personally, being it is a windows based project, I would go with the .NET based implementation utilizing WPF. There are tutorials on how to use the 2D drawing feature out there ( http://www.wpftutorial.net/DrawOnPhysicalDevicePixels.html for one ) Again, there is no right answer here. I might also pick some new technology and let your project be a mechanism to learn something new, providing you do not have a looming deadline.