I have a small javascript setup to convert html to pdf using the javascript library puppeteer.
Hosting the service by opening the command panel and starting node index.js everything works fine. The express-api hosts the service under the predefined port and requesting the service I get the converted PDF back.
Now, installing the javascript as Windows-Service by using the library node-windows and requesting the service, I get the following error message:
Failed to launch the browser process!
Now I'm not sure where to search for the root cause. Is it possible that this could be a permission issue?
Following my puppeteer javascript code :
const ValidationError = require('./../errors/ValidationError.js')
const puppeteer = require('puppeteer-core');
module.exports = class PdfService{
static async htmlToPdf(html){
if(!html){
throw new ValidationError("no html");
}
const browser = await puppeteer.launch({
headless: true,
executablePath: process.env.EDGE_PATH,
args: ["--no-sandbox"]
});
const page = await browser.newPage();
await page.setContent(html, {
waitUntil: "networkidle2"
});
const pdf = await page.pdf({format: 'A4',printBackground: true});
await browser.close();
return pdf;
}
}
Related
When I try to run node app.js, I get error:
the message is Failed to launch the browser process! spawn
/Users/iliebogdanbarbulescu/Downloads/firstProject/node_modules/chromium/lib/chromium/chrome-mac/Chromium.app
EACCES
What I did
I checked the folder at /Users/iliebogdanbarbulescu/Downloads/firstProject/node_modules/chromium/lib/chromium/chrome-mac/Chromium.app and the file is not zipped. It can be run.
Note:
If I try to execute without the path, it works, but
I would like to use either Chrome or Chromium to open a new page.
const browser = await puppeteer.launch({headless:false'});
const express = require('express');
const puppeteer = require('puppeteer');
const app = express();
(async () => {
const browser = await puppeteer.launch({headless:false, executablePath:'/Users/iliebogdanbarbulescu/Downloads/firstProject/node_modules/chromium/lib/chromium/chrome-mac/Chromium.app'});
const page = await browser.newPage();
await page.goto('https://google.com', {waitUntil: 'networkidle2'});
})().catch((error) =>{
console.error("the message is " + error.message);
});
app.listen(3000, function (){
console.log('server started');
})
If you navigate to chrome://version/ page in this exact browser, it will show the Executable Path which is the exact string you need to use as executablePath puppeteer launch option.
Usually, chrome's path looks like this on MAC:
/Applications/Google Chrome.app/Contents/MacOS/Google Chrome
Or something like this if chromium is located in your node_modules folder:
/Users/iliebogdanbarbulescu/Downloads/firstProject/node_modules/chromium/lib/chromium/chrome-mac/Chromium.app/Contents/MacOS/Chromium
Now if you compare the string you used for executablePath: it differs from the one retrieved with the method mentioned above. Exactly the /Contents/MacOS/Chromium should be added to the end of the current path to make it work.
Note: the chromium bundled with puppeteer is the version guaranteed to work together with the actual pptr version: if you plan to use other chrome/or chromium-based browsers you might experience unexpected issues.
Following up on #theDavidBarton:
Chromium which was shipped with Puppeteer did not work, but the Chrome installation on my MacBook did work.
OS: OS-X 10.15.7 (Catalina)
Node version: v14.5.0
Failed code:
const browser = await puppeteer.launch({
headless: true,
executablePath: "/users/bert/Project/NodeJS/PuppeteerTest/node_modules/puppeteer/.local-chromium/mac-818858/chrome-mac/Chromium.app/Contents/MacOS/Chromium"
});
Successful code:
const browser = await puppeteer.launch({
headless: true,
executablePath: "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome"
});
Full code, Just the first example on the Puppeteer website:
const puppeteer = require('puppeteer');
(async () => {
try {
const browser = await puppeteer.launch({headless: true, executablePath: "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome"});
const page = await browser.newPage();
await page.goto('https://example.com');
await page.screenshot({path: 'example.png'});
await browser.close();
} catch (err) {
console.log(err);
}
})();
And, yes, I got the Screenshot !! :-)
Using location-chrome: https://www.npmjs.com/package/locate-chrome
const locateChrome = require('locate-chrome');
const executablePath = await new Promise(resolve => locateChrome(arg => resolve(arg)));
const browser = await puppeteer.launch({ executablePath });
I'm trying to download a file from a website using Playwright. The button that triggers the download does some js and then the download starts.
Clicking the button using the .click function triggers a download but it shows an error: Failed - Download error.
I've tried using the devtools protocol Page.setDownloadBehavior, but this doesn't seem to do anything.
const playwright = require("playwright");
const { /*chromium,*/ devices } = require("playwright");
const iPhone = devices["iPad (gen 7) landscape"];
(async () => {
const my_chromium = playwright["chromium"];
const browser = await my_chromium.launch({ headless: false });
const context = await browser.newContext({
viewport: iPhone.viewport,
userAgent: iPhone.userAgent
});
const page = await context.newPage();
const client = await browser.pageTarget(page).createCDPSession();
console.log(client);
await client.send("Page.setDownloadBehavior", {
behavior: "allow",
downloadPath: "C:/in"
});
//...and so on
await page.click("#download-button");
browser.close();
})();
Full file here
There is a proposal for a better download api in Playwright, but I can't find the current API.
There was a suggestion that something to do with the downloadWillBegin event would be useful, but I've no idea how to access that from Playwright.
I'm open to the suggestion that I should use Puppeteer instead, but I moved to playwright because I couldn't work out how to download a file with Pupeteer either, and the issue related to it suggested that the whole team had moved to Playwright.
Take a look at the page.on("download")
const browser = await playwright.chromium.launch({});
const context = await browser.newContext({ acceptDownloads: true });
const page = await context.newPage();
await page.goto("https://somedownloadpage.weburl");
await page.type("#password", password);
await page.click("text=Continue");
const download = await page.waitForEvent("download");
console.log("file downloaded to", await download.path());
Embarassingly, I was closing the browser before the download had started.
It turns out that the download error was caused by the client section. However that means that I have no control over where the file is saved.
The download works when headless: false but not when headless: true.
If anyone has a better answer, that'd be great!
You can use waitForTimeout.
I tried with {headless: true} & await page.waitForTimeout(1000);
it's working fine. you can check same here
To download file (also its buffer) i highly recomend this module: Got node module. Its much easier, clean and light.
(async () => {
const response = await got('https://sindresorhus.com')
.on('downloadProgress', progress => {
// Report download progress
})
.on('uploadProgress', progress => {
// Report upload progress
});
console.log(response);
})();
I'm trying to use the Devtools Protocol with Puppeteer, but it throws the following error:
TypeError: page.target is not a function
This is my code:
const puppeteer = require('puppeteer');
(async() => {
// Use Puppeteer to launch a browser and open a page.
const browser = await puppeteer.launch({headless: true});
const page = await browser.newPage();
// Create a raw DevTools protocol session to talk to the page.
const session = await page.target().createCDPSession();
await page.goto('https://www.google.com');
})();
Am I missing something?
Make sure you're using the latest version of Puppeteer.
"dependencies": {
"puppeteer": "latest"
}
How can I run a flash game in headless chrome using puppeteer? I'm trying to screenshot this flash game but the game doesn't run and is replaced by "Couldn't load plugin" text.
Here's the relevant code I used to generate the screenshot and its output, running in ubuntu on windows subsystem linux:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch({args: ['--no-sandbox', '--disable-setuid-sandbox']});
const page = await browser.newPage();
await page.setViewport({width: 1243, height: 882});
await page.goto('http://www.bigfuntown.com/Game-59.html');
await page.screenshot({path: 'game.png'});
await browser.close();
})();
In modern Chrome versions flash is blocked by default and requires user interaction to be enabled.
As this was problematic to automate I've made a puppeteer wrapper for this purpose: puppeteer.setExtra({allowFlash: true})
Note that headless: false is still required due to puppeteer limitations.
I installed the Tor Expert Bundle and I would like to run it with Puppeteer.
I try:
const browser = await puppeteer.launch({headless: false,args:['--proxy-server="socks5://127.0.0.1:9050"']});
But I get the error ERR_NO_SUPPORTED_PROXIES. I can run it with a normal Chrome browser.
There's an opened bug in chromium regarding more complex configurations for proxy in headless mode (Source). There has not been any activity since July 2017.
However, I've been able to run Puppeteer (1.3.0) with a headless chromium and SOCKS5 proxy configuration.
const browser = await puppeteer.launch({args: ['--proxy-server=socks5://127.0.0.1:1337']});
Try updating Puppeteer, which also updates the bundled Chromium, and run again. Also seems like you might have a typo: remove the " between socks5://127.0.0.1:9050.
Looks like puppetteer can only by run with proxy with no headless mode
Based on Running Puppeteer with Tor.
/**************************************************************************
* IMPORTS
***************************************************************************/
const puppeteer = require('puppeteer')
/**************************************************************************
* DEMOS > USING PUPPETEER BEHIND TOR
* BASED ON https://medium.com/#jsilvax/running-puppeteer-with-tor-45cc449e5672
***************************************************************************/
;(async () => {
const browser = await puppeteer.launch({
args: ['--proxy-server=socks5://127.0.0.1:9050'],
headless: false,
})
const page = await browser.newPage()
await page.goto('https://check.torproject.org/')
const isUsingTor = await page.$eval('body', (el) =>
el.innerHTML.includes('Congratulations. This browser is configured to use Tor')
)
if (!isUsingTor) {
console.log('Not using Tor. Closing...')
return await browser.close()
}
console.log('Using Tor. Continuing... ')
// Now you can go wherever you want
await page.goto('https://www.facebook.com/')
// You would add additional code to do stuff...
// Then when you're done, just close
await browser.close()
})()