Android Studio Emulator no more considering Swipes on Notebook Touchscreens as Input - android-studio

I upgraded to Android Studio Bumblebee 2021.1.1 and realized that I cannot fully control the emulator with the touchscreen of my notebook anymore. Press events on the touchscreen (like mouse clicks) are still recognized correctly, but when I swipe nothing happens in the emulator.
Unfortunately, I did not note down the previous version of Android Studio that I had installed before, but with previous Android Studio versions I was always able to fully control the Android emulator via the touchscreen (as if I was actually testing my app on a real mobile phone).
My Google searches did not show any results related to this issue. Does anyone have an idea what the root cause could be and if it is possible to fix it?

Disabling launch in tool window in Settings::Tools::Emulator fixed it for me (requires emulator restart to take effect).
Credits to YuriBlaise on reddit

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How to run Android Studio emulator on M1 Mac?

I'm having a devil of a time using the Android Emulator on my new M1 Mac. My Android project compiles fine, and I can run it on a hardware device. But I'm not able to run it on the Emulator.
I followed instructions carefully, and set up an arm64-based emulator running API 31. When I press the "Run" button in Android Studio, the emulator opens and boots normally. However, Android Studio is never able to launch my app on it. I see a message "Waiting for all target devices to come online", and that's it.
I have of course tried restarting the emulator, restarting Android Studio, rebooting my computer, and wiping the data from the emulator. I have also made sure that Developer mode is enabled in the emulated Android environment and "USB Debugging" is turned on.
Another suggestion I saw was to un-check "Enable ADB Integration" in Android Studio. This option doesn't exist in my copy of Android Studio, although I did some further research and found that it is now called "Use libusb backend" instead. It is unchecked by default. I tried checking it anyway, and that didn't help.
I'm at a loss as to what to do next. I really need to be able to test my app in the emulator as my inventory of physical devices is fairly limited.
Thanks,
Frank
Download Android Studio Preview, create emulator (API 30 or S), now you can use emulator on both preview or stable Android Studio.

Android Studio 4.0 doesn't recognize any previous virtual devices

First post--be gentle. Can't find any posts on Android Studio 4.0, so I hope this isn't a repeat. I updated Android Studio from 3.6.3 to 4.0 on Windows 10 (1909). Had created a couple of virtual devices in 3.6.3 (a Pixel 2 running API 28 and a Pixel 3 running API 29)--both worked great in AS-3.6.3 and I could develop apps, compile, load, and run them with no problem.
After the update to AS-4.0, the virtual devices no longer appear in the devices box at the top of the GUI--it just says "No Devices". When I open the AVD Manager, I can see them, and I can start them (although when I start them I get a pop-up saying "AVD Manager: Unable to locate adb"), but I can't get any code to download and execute on it. On the Pixel 3 emulator, I also get another pop-up saying "Detected ADB: Could not automatically detect an ADB binary.", and it gives instructions to resolve it, which don't make any difference (jump into extended controls and toggle "Use detected ADB location").
When I try to open a past project and run it, I get the same behavior--no devices found.
I've also tried making new emulators, hoping the new setup would recognize them, but to no avail. Tried starting and restarting AS, as well as the computer, also to no avail. I have Android SDK Build-Tools 30-rc4, the latest Android SDK Command-line Tools, Android Emulator 30.0.12 Android SDK Platform-Tools 30.0.1, and the Intel x86 Emulator Accelerator all installed.
I've Googled and spoken words of fierce power over this for several days now. Any suggestions for how to get AS-4.0 to recognize the emulators? I've resisted uninstalling everything and starting over--was hoping it was just a configuration thing.
Thanks in advance,
Uber
After some more Googling, I found the answer here (I think my constraint of wanting an answer for AS-4.0 specifically kept me from finding it):
Could not automatically detect an ADB binary - Android Studio
I had to redownload the SDK platform-tools zip file and reinstall it. I don't know why the old one got messed up with the migration from AS-3.6.3 to 4.0, but there you go--such is life with complicated software.
As soon as I replaced the old platform-tools directory with the new one, all my old emulators showed up and I was back in business.
Thanks anyway!
Uber

Android Studio stuck patching a system image

I just clicked the update button on Android Studio. It downloaded packages and it got stuck at the point shown in the image.
I had the very same issue on MacOS High Sierra while updating Android Wear x86 Oreo emulator image.
Since the updating window blocked me from using Android Studio, I got out of patience and hit the cancel button. The "stopping" operation of this apparently non cancellable operation continued for minutes in the background (showing at the bottom of the IDE), and then finally finished.
It seems the operation was not cancellable since there was no update to do aftewards, so if the emulator image patching operation is taking time, "cancelling" it to get use of your IDE back is the way to go as of Android Studio 3.1 Canary 9
I have similar issue just now on Windows and Mac OS, and my solution is by removing manually, related system image that required update, from Tools menu => SDK Manager => SDK Platforms. Then re-install this system image after that from the same menu.
check your internet connection if it not works then force quit it and clear cache and restart android studio then update it again

Android Emulator won't start after Android Studio 2.0 upgrade

I recently upgraded Android Studio to 2.0 (Windows) which broke the emulator.
The symptom is that the emulator starts a (single thread) process that takes about 100% of its CPU. Nothing shows on the screen.
Of course, this worked like a charm before the update.
Few things I tried:
Used an AVD created before and after the update
Increased AVD memory to 1G
Delete / Install Android Studio
Used different CPU Architecture (Arm & x86)
Used different versions of API (21 & 23)
I had the same problem I had to reinstall android studio all over again, After that open your SDK monitor press on launch stand alone SDK manager, There scroll down and check if the emulator is installed properly if not install it.
I hope this answer helped you since that's what I did and it works.
A temporary solution:
Go into the AVD Manager, select the Virtual device, and click "Edit"
Find "Emulated Performance" -> Graphics, and switch that from auto (or hardware) to Software.
It won't have quite the performance, but this worked for me. Seems to be that Android Studio 2.0 doesn't play well with certain graphics cards or something.

Android Studio selects wrong target device: always runs app on first selected one

How can I debug other than the first device in Android Studio?
I have two Genymotion devices Nexus 5 and Nexus 6, I can run both successfully but when I try to run/debug app from android studio no matter what device I choose it always runs first selected device.
Initially I thought it is genymotion issue but, it was not the case because same happens if I connect real device. Even though device appears in device chooser dialog but it looks like android studio internally doesn't see it.
Stopping debugging for current device before selecting new device helped me. (Red square)
Here is the solution
First: Go to run configuration in android studio
Then: Select the emulator you want
Finally: Run it
It's a bug in Android Studio, supossedly fixed in 1.5.1 but I have 1.5.1 and the bug is still present. Suggested workaround from Google dev is to "close the debug tab once it is done":
https://code.google.com/p/android/issues/detail?id=195167

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