Discordjs intents not valid? - node.js

/home/kevind/Downloads/VibeUtils2/node_modules/discord.js/src/client/Client.js:548
throw new TypeError('CLIENT_MISSING_INTENTS');
^
TypeError [CLIENT_MISSING_INTENTS]: Valid intents must be provided for the Client.
at Client._validateOptions (/home/kevind/Downloads/VibeUtils2/node_modules/discord.js/src/client/Client.js:548:13)
at new Client (/home/kevind/Downloads/VibeUtils2/node_modules/discord.js/src/client/Client.js:76:10)
at Object.<anonymous> (/home/kevind/Downloads/VibeUtils2/commands/role.js:3:16)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at require (node:internal/modules/cjs/helpers:102:18)
at Object.<anonymous> (/home/kevind/Downloads/VibeUtils2/index.js:13:21) {
[Symbol(code)]: 'CLIENT_MISSING_INTENTS'
This is the error I'm getting, however my code looks like
const fs = require('fs');
const {prefix, reactEmoji, token, clientId, guildId} = require('./config/config.json');
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
const { Client, Collection, Intents, Discord } = require('discord.js');
const { REST } = require('#discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.DIRECT_MESSAGES, Intents.FLAGS.GUILD_EMOJIS_AND_STICKERS, Intents.FLAGS.GUILD_MEMBERS, Intents.FLAGS.GUILD_BANS, Intents.FLAGS.GUILD_PRESENCES, Intents.FLAGS.GUILD_MESSAGES] });
client.commands = new Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`)
client.commands.set(command.name, command);
}
const commands = [];
const slashcommandFiles = fs.readdirSync('./slashcommands').filter(file => file.endsWith('.js'));
for (const file of slashcommandFiles) {
const command = require(`./slashcommands/${file}`);
commands.push(command.data.toJSON());
}
const rest = new REST({ version: '9' }).setToken(token);
rest.put(Routes.applicationGuildCommands(clientId, guildId), { body: commands })
.then(() => console.log('Successfully registered application commands.'))
.catch(console.error);
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args, client));
} else {
client.on(event.name, (...args) => event.execute(...args, client));
}
client.on('message', message => {
if (message.content.toLowerCase().startsWith('welcome')) {
message.react(reactEmoji);
console.log(`Reacted on ${message.author.tag}'s message.`);
}
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/);
const commandName = args.shift().toLowerCase();
const command = client.commands.get(commandName) || client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName));
if (!command) return;
try {
command.execute(message, args);
}catch (error) {
console.error(error);
message.reply('There was an error while trying to execute that command!');
}
})};
client.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);
I'm still handing normal commands until v12 gets deprecated,and so I can transition. However I'm having issues with intents. Please help me on what intents are valid, because those look valid to me. If I'm doing something critically wrong, then please let me know. This is one of my first times actually delving into v13, however as far as I've seen I've done everything correct, that is going off of documentation. If I missed something please let me know, because I think that should work. Most of my ready is handled in an event file.Is there an easy way to add all intents? The ways I've seen here don't work

Ensure your intents are turned on in your Developer Portal.
Go to https://discord.com/developers/applications
Click on your application
Click on the "Bot" section
Enable the intents you need there; these are only privileged intents so not everything will be there, you will need the Server Members Intent & Message Content Intent (just so you're ready for when it is enforced)
Upon checking,GUILD_EMOJIS_AND_STICKERS and GUILD_BANS are not valid intents in Discord.js V12. You'll either need to switch or remove those intents from your array. (Added from comments, just so it's easier to find)
As for adding every intent at once, that's not really possible. Though you could run this in the repl and paste the results into the intents array (this is done in V13, I highly suggest running this yourself in a node repl so it uses your Discord.js version):
const discord = require("discord.js"); const intents = Object.keys(discord.Intents.FLAGS); let formattedIntents = []; intents.forEach((intent) => {formattedIntents.push(`"${intent}"`)}); formattedIntents;
(I made this as one-line as possible because I tested it in my bot's eval slash command, but what it does is pretty simple, imports d.js, gets the keys of the discord.Intents.FLAGS, makes an empty array to hold them, loops through the intents and pushes it to the array, then outputs the list of intents.)
Which should output
"GUILDS","GUILD_MEMBERS","GUILD_BANS","GUILD_EMOJIS_AND_STICKERS","GUILD_INTEGRATIONS","GUILD_WEBHOOKS","GUILD_INVITES","GUILD_VOICE_STATES","GUILD_PRESENCES","GUILD_MESSAGES","GUILD_MESSAGE_REACTIONS","GUILD_MESSAGE_TYPING","DIRECT_MESSAGES","DIRECT_MESSAGE_REACTIONS","DIRECT_MESSAGE_TYPING","GUILD_SCHEDULED_EVENTS"
though I'm not sure if you really want or need every intent.

Related

onValue triggering multiple times

I'm using Node.js v18.12.1 and Discord.js v14. for developing the Discord bot. I need to read some data from Firebase. I'm confused because I'm used to how Java with Hibernate fetches data differently. Here, I need to use onValue() listener.
My onValue() acts strange. Instead of just reading the data from Firebase, it skips entirely, then it triggers multiple times, each time skipping the body block of its code, and then it actually does the code after.
I've read somewhere on this forum that this can happen because there are more onValue() listeners that are subscribed and they are all fired up. Someone mentioned I need to use the off() function somewhere "before" the onValue(). This confuses me because I'm using this listener in many locations. I need it in each command file, in execute(interaction) functions. You know, when you need to execute slash commands in Discord. I have it something like this:
async execute(interaction) {
const infographicRef = ref(db, '/infographics/arena/' + interaction.options.getString("arena-team"));
var imageUrl = null;
var postUrl = null;
onValue(infographicRef, (snapshot) => {
imageUrl = snapshot.child("image-url").val();
interaction.reply(imageUrl);
})
},
And I planned for each command, in each command.js file to have onValue(). I'm not sure exactly what to do.
Also, I tried to work around this with once() method, I see it in Firebase documentation, but I got the error: ref.once() is not a function.
It seems that after first triggering of onValue method when the body is not executed, my code in interactionCreate.js is triggered as well, it points for a command to be executed again:
const { Events } = require('discord.js');
module.exports = {
name: Events.InteractionCreate,
async execute(interaction) {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(`Error executing ${interaction.commandName}`);
console.error(error);
}
},
};
my bot.js (which is in my case an index file)
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
client.once(Events.ClientReady, () => {
console.log('Ready!');
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);
The onValue function registers a realtime listener, that continues to monitor the value on the database.
If you want to read a value once, that'd be done with get() function in v9 (which is the equivalent of the once method in earlier SDK versions). Have a look at the code sample in the documentation on reading data once.

Discord.js music bot stops playing

My discord.js music bot randomly stops playing music.
Here's the error report:
Emitted 'error' event on B instance at:
at OggDemuxer.t (/Users/myName/Bot/node_modules/#discordjs/voice/dist/index.js:8:288)
It says the error type is an "ECONNRESET" (code: 'ECONNRESET')
After this error the bot shortly goes offline and the code stops running (all commands don't work)
The code that I use to play music is as follows:
const { Client, Intents, MessageEmbed } = require('discord.js');
const { token } = require('./config.json');
const { joinVoiceChannel, createAudioPlayer, createAudioResource } = require('#discordjs/voice');
const ytdl = require('ytdl-core')
const ytSearch = require('yt-search')
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MEMBERS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] });
client.once('ready', () => {
console.log('Ready!');
});
const videoFinder = async (search) => {
const videoResult = await ytSearch(search)
return (videoResult.videos.length > 1) ? videoResult.videos[0] : null;
}
client.on('messageCreate', msg => {
if(msg.content === '!join') {
connection = joinVoiceChannel({
channelId: msg.member.voice.channel.id,
guildId: msg.guild.id,
adapterCreator: msg.guild.voiceAdapterCreator
})
if (msg.content.substring(0, 6) === '!play ') {
let searchContent = msg.content.substring(6)
async function playChosen() {
let ourVideo = await videoFinder(searchContent)
const stream = ytdl(ourVideo.url, { filter: 'audioonly' })
const player = createAudioPlayer()
let resource = createAudioResource(stream)
player.play(resource)
connection.subscribe(player)
}
playChosen()
}
}
client.on('error', error => {
console.error('The WebSocket encountered an error:', error);
});
client.login(token);
I know the code is kinda messy, but if anybody could help, I'd really appreciate it! Also, I use discord.js v13, and the bot will typically play part of the song before this error comes up.
Yet again, I've posted a question that I quickly found an answer to lol. The problem here was being caused by ytdl-core, which would just randomly shut off for some reason. Play-dl worked much better to combat this. Here's a link to the place where I got this info:
Discord.js/voice How to create an AudioResource?
play-dl link:
https://www.npmjs.com/package/play-dl
example:
https://github.com/play-dl/play-dl/blob/5a780517efca39c2ffb36790ac280abfe281a9e6/examples/YouTube/play%20-%20search.js
for the example I would suggest still using yt-search to obtain the url as I got some wonky results using their search method. Thank you!

TypeError: Cannot read properties of undefined (reading 'commands')

This is the part of the main file that I think is causing the issue
client.commands = new Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
This is the code in the Interaction Create script where the error is coming from
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
},
};
Forgot to mention the error is on the line defining 'command' in the interaction create script
FULL ERROR:
const command = client.commands.get(interaction.commandName);
^
TypeError: Cannot read properties of undefined (reading 'commands')
at Object.execute (C:\Users\willi\OneDrive\Desktop\New Bot\events\interactionCreate.js:6:26)
at Client.emit (node:events:390:28)
at InteractionCreateAction.handle (C:\Users\willi\OneDrive\Desktop\New Bot\node_modules\discord.js\src\client\actions\InteractionCreate.js:70:12)
:4:36)
at WebSocketManager.handlePacket (C:\Users\willi\OneDrive\Desktop\New Bot\node_modules\discord.js\src\client\websocket\WebSocketManager.js:350:31)
at WebSocketShard.onPacket (C:\Users\willi\OneDrive\Desktop\New Bot\node_modules\discord.js\src\client\websocket\WebSocketShard.js:443:22)
at WebSocketShard.onMessage (C:\Users\willi\OneDrive\Desktop\New Bot\node_modules\discord.js\src\client\websocket\WebSocketShard.js:300:10)
at WebSocket.onMessage (C:\Users\willi\OneDrive\Desktop\New Bot\node_modules\ws\lib\event-target.js:199:18)
at WebSocket.emit (node:events:390:28)
As per the discord.js documentation:
In most cases, you can access your client instance in other files by
obtaining it from one of the other discord.js structures, e.g.
interaction.client in the interactionCreate event.
Change:
const command = client.commands.get(interaction.commandName);
to:
const command = interaction.client.commands.get(interaction.commandName);
I hope this helps.
Try changing:
client.commands = new Collection();
to:
client.commands = new Discord.Collection();
You have not defined the client
This is how you should start writing your bot:
// Require the necessary discord.js classes
const { Client, Intents } = require('discord.js');
// Create a new client instance
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
// Login to Discord with your client's token
client.login("yourBotToken");
source

TypeError: Cannot read property 'execute' of undefined

Before I start, I am really sorry about making a new post but I feel like the old one was messy and didn't give proper information that is probably needed to solve this sorry.
So, I've started making my own discord bot and it ran just fine but after like a day I got an error message every time I try to use a command ill use my version command as an example (the problem is with every command) the bot starts up i get a starting message but each time I try to use command the console responds with
TypeError: Cannot read property 'execute' of undefined
at Client.<anonymous> (C:\Users\Reven\Desktop\DiscordBot\index.js:42:39)
at Client.emit (events.js:310:20)
at MessageCreateAction.handle (C:\Users\Reven\Desktop\DiscordBot\node_modules\discord.js\src\client\actions\MessageCreate.js:31:14)
at Object.module.exports [as MESSAGE_CREATE] (C:\Users\Reven\Desktop\DiscordBot\node_modules\discord.js\src\client\websocket\handlers\MESSAGE_CREATE.js:4:32)
at WebSocketManager.handlePacket (C:\Users\Reven\Desktop\DiscordBot\node_modules\discord.js\src\client\websocket\WebSocketManager.js:384:31)
at WebSocketShard.onPacket (C:\Users\Reven\Desktop\DiscordBot\node_modules\discord.js\src\client\websocket\WebSocketShard.js:444:22)
at WebSocketShard.onMessage (C:\Users\Reven\Desktop\DiscordBot\node_modules\discord.js\src\client\websocket\WebSocketShard.js:301:10)
at WebSocket.onMessage (C:\Users\Reven\Desktop\DiscordBot\node_modules\ws\lib\event-target.js:125:16)
at WebSocket.emit (events.js:310:20)
at Receiver.receiverOnMessage (C:\Users\Reven\Desktop\DiscordBot\node_modules\ws\lib\websocket.js:797:20)
so here is the code that i currently have
const Discord = require('discord.js');
const client = new Discord.Client();
const prefix = '-'
const fs = require('fs');
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
const welcome = require('./welcome')
client.once('ready', () =>{
console.log('Aiko is working!');
client.user.setActivity(' you!', { type: "LISTENING" });
});
client.on('message', message =>{
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split(/ +/);
const command = args.shift().toLowerCase();
if (command === 'version'){
client.commands.get('version').execute(message, args);
client.login('MyToken');
And in the version.js file, I have
module.exports = {
name: 'version',
description: "current version",
execute(message, args){
message.channel.send('Version 1.0.0 ALPHA build');
}
}```
and the bot doesn't send welcome messages anymore this is the code that i use for them ```module.exports = (client) => {
const channelId = '757493821251649608' // welcome channel
const targetChannelId = '757521186929246219' // rules and info
client.on('guildMemberAdd', (member) => {
const message = `Hi, hope you enjoy your stay <#${
member.id
}> , Oh i almost forgot to tell you, check out! ${member.guild.channels.cache
.get(targetChannelId)
.toString()}`
const channel = member.guild.channels.cache.get(channelId)
channel.send(message)
})
}```
You forgot to actually set the commands. This block will only work for commands without subfolders.
// Define each file inside /commands/ folder
for(const file of commandFiles){
// Set the command equal to the file
const command = require(`./commands/${file}`);
// Add the command to the collection
bot.commands.set(command.name, command);
}

Discord.js ReferenceError: bot is not defined

I am trying to create a bot, which will be given the role when user joins the server by link, but this doesn't work.
Error:
C:\DGhostsBot\bot.js:45
bot.on("guildMemberAdd", (member) => {
^
ReferenceError: bot is not defined
at Object.<anonymous> (C:\DGhostsBot\bot.js:45:1)
at Module._compile (internal/modules/cjs/loader.js:689:30)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:700:10)
at Module.load (internal/modules/cjs/loader.js:599:32)
at tryModuleLoad (internal/modules/cjs/loader.js:538:12)
at Function.Module._load (internal/modules/cjs/loader.js:530:3)
at Function.Module.runMain (internal/modules/cjs/loader.js:742:12)
at startup (internal/bootstrap/node.js:283:19)
at bootstrapNodeJSCore (internal/bootstrap/node.js:743:3)
My code here:
const Discord = require('discord.js');
const client = new Discord.Client();
var prefix = "dg!"
client.login(`**************************************************************`);
client.on("message", (message) => {
if(message.content == prefix + "test") {
message.reply("just a command that is used for performance testing. Do not pay attention.");
}
});
client.on("message", (message) => {
if(message.content == prefix + "cake") {
message.reply("here's your cake :3 :cake: ");
}
});
client.on("message", (message) => {
if(message.content == prefix + "help") {
message.reply("it's in development");
}
});
client.on("message", (message) => {
if(message.content == prefix + "kick") {
if(message.member.roles.some(r=>["Developer", "devadmin"].includes(r.name)) ) {
const user = message.mentions.users.first();
if (user) {
const member = message.guild.member(user);
if (member) {
member.kick()
}
}
} else {
message.reply("!!!!ACCESS_DENIED!!!!").then(sentMessage => sentMessage.delete("delete"));
}
}
});
bot.on("guildMemberAdd", (member) => {
if (member.id == bot.user.id) {
return;
}
let guild = member.guild
guild.fetchInvites().then(invdat => {
invdat.forEach((invite, key, map) => {
console.log(invite.code)
if (invite.code === "qQAkqFQ") {
return member.addRole(member.guild.roles.find(role => role.name === "Member"));
}
})
})
});
I check a lot of answers on the internet, but nothing of all this doesn't work.
So, I do not know how to fix this error.
Instead of bot use client like you did all the times before.
There are people who do const client = new Discord.Client(); but there are also people who name it bot or even something really weired.
If you want to learn how to make your own bot, you can use the open-source guide created by the members and creators of discord.js wich can be found here: https://discordjs.guide/
You have to change bot.on(...) to client.on(...)
You didn't define bot in previous code, so you can't use it. You defined your Discord client as client in the following line:
const client = new Discord.Client();
That's why you have to use client. You can't create a listenener for a non existing client.
For further details about all events of Discord.js, you can have a look at the official discord.js documentation: https://discord.js.org/#/docs/main/stable/class/Client
There you can also find all details on how to listen to events etc.

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