How to publish android app to galaxy store my binary i always recieve this binary cannot be registered - store

My Binary file cannot be registered on galaxy store. After i uploaded the apk i get this error(This binary cannot be registered. please try again later).

Apparently after several tries and error elimination in vain as there were not any technical errors concerning the app. The only error was a glitch in my connection. Trying a different connection solved the problem. The process is straight forward as described both on amazon and Samsung portal.

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System crashes while using clearcase 8.0.1.x /9.0.1.x (checking out files) on windows 10 (1803) platform

After upgrading system to Windows 10 - os 1803 we are getting below issues while working with ClearCase 8.0.1.x/9.0.1.x
Unable to checkin/checkout.
Not able to create views.
Not able to add any file to source control.
The system hangs & crashes while performing any ClearCase operation.
There is no error message, but I have attached screenshot for reference.
Please let us know if there is any issue with the Windows 10 ver(1803), any security system enabled?
Or has ClearCase provided any fix?
We have tried 9.0.1.5 and issue still persists.
This is what we got from windows event log.
The computer has rebooted from a bugcheck.
The bugcheck was:
0x000000c2 (0x0000000000000004, 0x00000000535be990, 0x000000000004efd3, 0xfffff803e01848b1)
for most of them whoever has upgraded to windows 1803 ver :( for people who are still using ver1709 it is working perfectly fine
Then I would recommand contacting IBM support: only them can update their ClearCase 9/Windows 10 compatibility matrix and confirm if MVFS is supported on a more recent (1803) Windows 10 edition.
We also facing same problem and I have raised the case with IBM. Still not yet resolved. As IBM said there are some limitations to work ClearCase with windows 10 and windows 2016.
We tried all the options except Secure boot disable. If possible please do disable secure boot option in Windows 10 and try to checkin/checkout code from CleraCase
Note : It works for Snapshot views. That means the issue related to MVFS
I'm seconding #VonC's recommendation to open a ticket with IBM. When you do that, save a step and collect a clearbug2 and a kernel memory dump to send in as soon as the case is opened. It will save the turn-around time of us asking you for it. If the installed programs list doesn't list installed security software (DLP, Privilege management sw like Avecto, other endpoint security tools), please list those separately as well.
I would also love to know who # IBM told you there are "limitations" with Win10-1803.
There are a few issues with Windows 10 "version upgrades" breaking things, but they generally don't cause system crashes. Windows 10 upgrades are actually full OS installs that then (imperfectly) migrate application settings. Anything that uses custom network providers (ClearCase is one example) will find that the network providers will be broken or partially broken. Reinstalling is usually required. Again, that has not yet been reported as a cause of a BSOD.
If the upgrade/reinstall didn't fix view creation, please post a separate question on the view creation issue. There may be things we can do to the SMB 2 caches to allow view creation to work in cases where the view storage is not on the client host.
I noticed that the screen shot you posted is a Terminal Services disconnect screenshot. Does the issue only occur over a Terminal Services client connection or does it also happen on a local connection?

Transfer Mac App Store app

I am trying to transfer an app of mine into my company iTunesConnect account but are getting the error:
You can't transfer this app because of the following reasons:
Sandboxed Group Container
You can only transfer sandboxed apps that are not sharing a group container.
the thing is, my app isn't using the group container any more, it was in an older version but not the currently shipping version in the Mac App Store.
does anyone have any experience with how to go about transferring the app?
Even though my app wasn't currently using a group container (it had in the past) I couldn't transfer it. I had to re-upload as a new app losing all my reviews.. :(
It appears to be impossible. I got the following response from iTunes Connect Support (September 15, 2017):
I have reviewed your enquiry and found that once the app has the
entitlement included, an app transfer will not be possible, even if
you submit a new version without the entitlement. However, you can
transfer the app via the binary reassigned process.
By completing this process (a "binary transfer"), the app will effectively be a new and separate app on the Mac App Store. This might of course be very inconvenient, but there's not really anything to do about it, unless Apple changes the rules.

How to publish UWP app specifically for Xbox?

Is there a way to target Xbox device family specifically when creating a new UWP application? Thus making that application package unavailable for the other platforms, while potentially have a different package for other platforms?
Currently I'm trying to create a package for Xbox only by adding
<TargetDeviceFamily Name="Windows.Xbox" MinVersion="10.0.14000.0" MaxVersionTested="10.0.14000.0" />
to the package.appxmanifest. Unfortunately this gives permission error on uploading via the dev center:
Package acceptance validation error: The package *.appx targets the following Windows 10 device families for which you don't have permission(s): Windows.Xbox
I think this is the correct way to do it and that the permissions might be granted somewhen after the anniversary update? When will publishing be possible? Or is there another program you have to sign up to for being allowed to publish an Xbox only application / get the required permission?
Currently, Windows Store is not ready to accept XBOX app. As pnp0a03 mentioned, Microsoft will publish the new Dev Center feature and publish more details about publishing XBOX target app in Store, maybe later this month
Setting TargetDeviceFamily dependency is the right direction, the current available device families are Windows.Universal, Windows.Mobile, Windows.Desktop. Please waiting for the updates from Windows Store side.

why does xamarin suddenly not let me deploy to iOS devices

This just started happening today after I got a message from xcode to agree to new t&c's.
I can't put anything on the device, on any of my computers.
Doesn't work on my macbook, doesn't work on my mac mini, doens't work with existing projects that worked fine until yesterday, doesn't even work with completely new projects.
I constantly get the message:
writeDictToFile:1241 open failed for
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory MDMCacheDirectoryManifest:1315
writeDictToFile failed to write to
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory error MT1006: Could not install the
application
'/Users/georgecook/Desktop/test/iOS/bin/iPhone/Debug/test.iOS.app' on
the device Gandalf the white: Your application failed code-signing
checks. Check your certificates, provisioning profiles, and bundle
ids. Probably your device is not part of the selected provisioning
profile (error: 0xe8008015).
No idea why this is suddenly happening - this is really not good - how to resolve this?
I tripped over this one recently too.
The key is this part of the message:
Your application failed code-signing checks. Check your certificates, provisioning profiles, and bundle ids. Probably your device is not part of the selected provisioning profile
Likely, your provisioning profile has expired. The easiest way to solve this is to launch Xcode, create an empty project, and hit Run. This will go over a series of dialog boxes offering you to fix your provisioning profile until it deploys. Once this happens, you can switch back to Visual Studio/Xamarin Studio and deploy.
One reason this can happen is if you have multiple developer accounts set up in XCode. Here are the steps
Verify that your device is on Apple member center
Verify that your device is part of the relevant provisioning profile
Repeat steps 1 and 2 for each account
Create a new project in XCode and run it on the device. XCode may ask you to select the team (if you have multiple accounts)
If you have multiple developer accounts (teams) set up in XCode, the repeat step 4 each time with a new project and select a different team each time.
These steps ensure that XCode clears the way for Xamarin. The idea is that Xamarin does not allow you to decide which "team" to use, so you want to make sure that XCode has done the setup for EVERY team.
I just had this ManifestCache.plist : No such file or directory problem. I checked device logs (View -> Pads -> iOS Device Log) to see why it was happening. Logs said it was rejecting an upgrade. Upgrade, I thought to myself, that doesn't sound right...then I remembered I had an app on my iPhone with the same identifier to.dima.application from a previous version which I forgot to uninstall. Removing the old app cleared up this issue for me. Hope this helps anyone else who has the same problem! :)
It works! I have found the solution.I was facing the same problem. Somehow there was a misconfiguration in Xamarin. The entitlements.plist had a wrong manuel entry. The cert ist checking all the values in it and if you have a manuel entry there it is not working anymore. Apple is searching somehow only for own entry they are needing.
I spent sometime on developer portal to find out the problem, it occurs because of distribution APNS or development. It did not fixed, after restoring all provisioning profiles and certificates, . In my case solution was letting Xamarin choose signing profiles. I did not use info.plist auto signing which did not solve either but changing Project -> iOS Bundle Signing -> Signing identity, Provisioning Profile Auto solved all issues for development and production cases.
I had the same issue, and so I opened Xcode and updated all my profiles, but nothing happened. So I added the device UDID in the developer portal to the team I was developing for, went to Xcode and updated the profiles again, and then it worked. Don't know if the device must be registered to be able to build to device or this triggered some other update to my profiles that suddenly made it work.
Today they published a new revision of the Apple Developer Licence agreement.
The error message was essentially the same as OP's. The true reason only became apparent when creating a new project in XCode on the Mac, where more useful warnings show up in the "Deployment info" section of the "General" tab.
I had to log in to apple.developer.com, there was a red panel asking me to accept the new licence conditions, and as soon as I did that, deploying apps from Xamarin immediately worked again.

Google Maps API V2 (Android) authentication erro

I'm quite new to Android (and specifically Android Studio) development.
I tried to read several discussions of people with the same problem of mine.
I have followed 2 times the whole tutorial at: https://developers.google.com/maps/documentation/android/start
(with the only exception I didn't create a empty application but with a maps view)
I even tried to generate SHA1 various times
with different keystores
both debug and release types
tried to put API key directly as string or with reference to google_maps_api.xml in "values" folder.
as well as
regenerating API key
make a new project following again the whole procedure.
But I keep getting the error:
Failed to load map. Error contacting Google servers. This is probably an authentication issue (but could be due to network errors)
both on device (Nexus 5) and emulator AVD (Nexus 5).
Thanks in advance for any clue
There could be multiple cause,
first,
try to uninstall the app from your device
Clean the project
Install the project
It worked for me once,
if it doesn't work,
check that
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" >
</uses-feature>
then check that <meta-data> is set correctlly in <application> tag.
Also try by adding following Permission
<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES"/>

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