I started making a music bot for my discord server when i input command for playing song it returns that execute is not defined i tried to fix but i had no success. That's why I am asking here.
Note: I made event and command handler but that is not the problem since it was also not working before implementing it.
Here is my code from event that happens on message aka starting command:
module.exports = (client, Discord, message)=>{
const prefix = '-';
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split('/ +/');
const cmd = args.shift().toLowerCase();
const command = client.commands.get(cmd) || client.commands.find(a => a.aliases && a.aliases.includes(cmd));
//const ChannelName = message.channel.name;
try{
command.execute(args, cmd, client, Discord, message);
} catch(err){
message.reply("There was an error trying to execute this command!");
console.log(err);
}
}
And here is my code for play command:
const ytdl = require('ytdl-core');
const ytSearch = require('yt-search');
const queue = new Map();
module.exports = {
name: 'play',
aliases: ['skip', 'stop'],
cooldown: 0,
description: 'Advanced music bot',
async execute(args, cmd, client, Discord, message){
const voice_channel = message.member.voice.channel;
if (!voice_channel) return message.channel.send('You need to be in a channel to execute this command!');
const permissions = voice_channel.permissionsFor(message.client.user);
if (!permissions.has('CONNECT')) return message.channel.send('You dont have the correct permissins');
if (!permissions.has('SPEAK')) return message.channel.send('You dont have the correct permissins');
const server_queue = queue.get(message.guild.id);
if (cmd === 'play'){
if (!args.length) return message.channel.send('You need to send the second argument!');
let song = {};
if (ytdl.validateURL(args[0])) {
const song_info = await ytdl.getInfo(args[0]);
song = { title: song_info.videoDetails.title, url: song_info.videoDetails.video_url }
} else {
const video_finder = async (query) =>{
const video_result = await ytSearch(query);
return (video_result.videos.length > 1) ? video_result.videos[0] : null;
}
const video = await video_finder(args.join(' '));
if (video){
song = { title: video.title, url: video.url }
} else {
message.channel.send('Error finding video.');
}
}
if (!server_queue){
const queue_constructor = {
voice_channel: voice_channel,
text_channel: message.channel,
connection: null,
songs: []
}
queue.set(message.guild.id, queue_constructor);
queue_constructor.songs.push(song);
try {
const connection = await voice_channel.join();
queue_constructor.connection = connection;
video_player(message.guild, queue_constructor.songs[0]);
} catch (err) {
queue.delete(message.guild.id);
message.channel.send('There was an error connecting!');
throw err;
}
} else{
server_queue.songs.push(song);
return message.channel.send(`👍 **${song.title}** added to queue!`);
}
}
else if(cmd === 'skip') skip_song(message, server_queue);
else if(cmd === 'stop') stop_song(message, server_queue);
}
}
const video_player = async (guild, song) => {
const song_queue = queue.get(guild.id);
if (!song) {
song_queue.voice_channel.leave();
queue.delete(guild.id);
return;
}
const stream = ytdl(song.url, { filter: 'audioonly' });
song_queue.connection.play(stream, { seek: 0, volume: 0.5 })
.on('finish', () => {
song_queue.songs.shift();
video_player(guild, song_queue.songs[0]);
});
await song_queue.text_channel.send(`🎶 Now playing **${song.title}**`)
}
const skip_song = (message, server_queue) => {
if (!message.member.voice.channel) return message.channel.send('You need to be in a channel to execute this command!');
if(!server_queue){
return message.channel.send(`There are no songs in queue 😔`);
}
server_queue.connection.dispatcher.end();
}
const stop_song = (message, server_queue) => {
if (!message.member.voice.channel) return message.channel.send('You need to be in a channel to execute this command!');
server_queue.songs = [];
server_queue.connection.dispatcher.end();
}
I think that problem is in main part of code but I cant seem to find problem.
Here is code for command handling
const fs = require('fs');
module.exports = (client, Discord) =>{
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
for (const file of commandFiles){
const command = require(`../commands/${file}`);
if(command.name){
client.commands.set(command.name, command);
} else{
continue;
}
}
}
And here is my main file of the bot with commands collection
const Discord = require('discord.js');
const client = new Discord.Client();
client.once('ready', () => {
client.user.setStatus('online')
console.log('Bot is online!');
client.user.setActivity('Youtube',{
type:"LISTENING"
})
console.log('Servers:')
client.guilds.cache.forEach((guild) => {
console.log('-' + guild.name)
})
});
const fs = require('fs');
const message = require('./events/guild/message');
client.commands = new Discord.Collection();
client.events = new Discord.Collection();
['command_handler', 'event_handler'].forEach(handler =>{
require(`./handlers/${handler}`)(client, Discord);
})
Related
I want to create a cooldown for my team, but when using the command multiple times, the cooldown doesn't appear.
My code:
const fs = require('fs');
const UnbelievaBoat = require('unb-api');
const unb = new UnbelievaBoat.Client('token');
const Discord = require('discord.js');
const { Client, GatewayIntentBits, Collection} = require('discord.js');
const Timeout = new Discord.Collection();
const client = new Client({
intents: [
GatewayIntentBits['Guilds'],
GatewayIntentBits['GuildMessages'],
GatewayIntentBits['MessageContent']
]
});
const { prefix, token } = require('./config.json');
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
client.once('ready', () => {
console.log('Ready!');
});
client.on('messageCreate', message => {
if (!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/);
const command = args.shift().toLowerCase();
if (!client.commands.has(command)) return;
if (command) {
if(command.timeout) {
if(Timeout.has(`${command.name}${message.author.id}`)) return message.channel.send(`Осталось ждать \`${ms(Timeout.get(`${command.name}${message.author.id}`) - Date.now(), {long : true})}\`секунд!`)
command.run(client, message, args)
Timeout.set(`${command.name}${message.author.id}`, Date.now() + command.timeout)
setTimeout(() => {
Timeout.delete(`${command.name}${message.author.id}`)
}, command.timeout)
}
}
try {
client.commands.get(command).execute(client, message, args);
} catch (error) {
console.error(error);
message.reply('there was an error trying to execute that command!');
}
});
client.login(token);
And this is the command
const UnbelievaBoat = require('unb-api');
const unb = new UnbelievaBoat.Client('token');
const { EmbedBuilder} = require('discord.js');
module.exports = {
name: 'ферма1',
timeout: 15,
execute(client, message, args) {
...
I searched on this topic but I've still not found a way to make the cooldown work
I am getting the following error using discord.js V14 :
TypeError: Cannot read properties of undefined (reading 'send')
Thank you to anyone who can help me.
const { Client, Message, MessageEmbed } = require("discord.js");
const {SlashCommandBuilder} = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('test')
.setDescription('this is a test thing'),
/**
* #parom {Client} client
* #parom {Message} message
* #parom {String[]} args
*/
async execute(client, message, args, interaction) {
const questions = [
"test",
"test1?"
];
let collectCounter = 0;
let endCounter = 0;
const filter = (m) => m.author.id === message.author.id;
const author = message.author;
const appStart = await author.send(questions[collectCounter++]);
const channel = appStart.channel;
const collector = channel.createMessageCollector(filter);
message.delete({timeout: 100})
collector.on("collect", () => {
if (collectCounter < questions.length) {
channel.send(questions[collectCounter++]);
} else {
channel.send("submited!");
collector.stop("fulfilled");
}
});
const appsChannel = client.channels.cache.get("976110575547482152");
collector.on("end", (collected, reason) =>{
if (reason === "fulfilled") {
let index = 1;
const mappedResponses = collected
.map((msg) => {
return `${index++}) ${questions[endCounter++]}\n-> ${msg.content}`;
})
.join("\n\n");
appsChannel.send(
new MessageEmbed()
.setAuthor(message.author.tag, message.author.displayAvatarURL({ dynamic: true}))
.setTitle("!New Report!")
.setDescription(mappedResponses)
.setColor(`RANDOM`)
.setTimestamp()
);
appsChannel.send(`<#1057374161846145076>`);
}
});
},
};
Note I was using this before and once I updated to V14 I started getting this error.
it should message the user the set questions then post the answers in a channel.
EDIT: I am getting the error on this line
const appStart = await author.send(questions[collectCounter++]);
My interactions.js file
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
if (interaction.isChatInputCommand()) {
const {commands} = client;
const {commandName} = interaction;
const command = commands.get(commandName);
if (!command) return;
try {
await command.execute(interaction, client);
} catch (error) {
console.error(error);
await interaction.reply({
content: `Something went wrong while executing this command...`,
ephemeral: true,
});
}
} else if (interaction.isButton()) {
const {buttons} = client;
const {customId} = interaction;
const button = buttons.get(customId);
if (!button) return new Error('This Button Does not exist');
try{
await button.execute(interaction, client);
} catch (err) {
console.error(err);
}
}
},
};
You're calling the execute method of your /test command file with (interaction, client) but the method expects (client, message, args, interaction).
A possible solution would be to change the /test command file to
// Optimized imports
const { Client, MessageEmbed, BaseInteraction,
SlashCommandBuilder } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName('test')
.setDescription('this is a test thing'),
// Fixed typo in #param
/**
* #param {Client} client
* #param {BaseInteraction} interaction
*/
async execute(interaction, client) {
const questions = [
"test",
"test1?"
];
let collectCounter = 0;
let endCounter = 0;
// Get "Author" from interaction
const author = interaction.user;
const filter = (m) => m.author.id === author.id;
const appStart = await author.send(questions[collectCounter++]);
const channel = appStart.channel;
const collector = channel.createMessageCollector(filter);
// Removed message.delete() because interactions aren't messages and cant be deleted.
collector.on("collect", () => {
if (collectCounter < questions.length) {
channel.send(questions[collectCounter++]);
} else {
channel.send("submited!");
collector.stop("fulfilled");
}
});
const appsChannel = client.channels.cache.get("976110575547482152");
collector.on("end", (collected, reason) => {
if (reason === "fulfilled") {
let index = 1;
const mappedResponses = collected
.map((msg) => {
return `${index++}) ${questions[endCounter++]}\n-> ${msg.content}`;
})
.join("\n\n");
appsChannel.send(
new MessageEmbed()
.setAuthor(message.author.tag, message.author.displayAvatarURL({ dynamic: true }))
.setTitle("!New Report!")
.setDescription(mappedResponses)
.setColor(`RANDOM`)
.setTimestamp()
);
appsChannel.send(`<#1057374161846145076>`);
}
});
},
};
I'm getting an error saying that I'm not defining message
content: `🏓Latency is ${Date.now() - message.createdTimestamp}ms.`,
^
ReferenceError: message is not defined
const Discord = require('discord.js');
const client = new Discord.Client();
const prefix = '.';
const fs = require('fs');
const guildId = ''
const getApp = (guildId) => {
const app = client.api.applications(client.user.id)
if (guildId) {
app.guilds(guildId)
}
return app
}
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
for(const file of commandFiles){
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
client.once('ready', async () => {
console.log('HenBot Is Online!');
const commands = await getApp(guildId).commands.get()
console.log(commands)
await getApp(guildId).commands.post({
data: {
name: 'ping',
description: 'Bots Latency',
},
})
client.ws.on('INTERACTION_CREATE', async (interaction, message) => {
const slashCommmand = interaction.data.name.toLowerCase()
if(slashCommmand === 'ping') {
client.api.interactions(interaction.id, interaction.token).callback.post({
data: {
type: 4,
data: {
content: `🏓Latency is ${Date.now() - message.createdTimestamp}ms.`,
},
},
})
}
})
})
client.on('message', message =>{
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split(/ +/);
const command = args.shift().toLowerCase();
if (command === 'ping') {
client.commands.get('ping').execute(message, args);
}
})
It’s because message is not a valid parameter for interactionCreate.
As the discord.js docs implies, you can only pass in interaction in an interactionCreate event.
This should work for your code:
content: `🏓Latency is ${Date.now() - interaction.createdTimestamp}ms.`,
interactionCreate event cannot have message parameter...
client.on('interactionCreate', async interaction => {
// your code here
})
My Index.js is having a error. I can't understand why.
const { Client, Collection } = require("discord.js");
const { readdirSync } = require("fs");
const { join } = require("path");
const { TOKEN, PREFIX } = require("./util/Util");
const i18n = require("./util/i18n");
const { Intents, client } = require('discord.js');
client.login(TOKEN);
client.commands = new Collection();
client.prefix = PREFIX;
client.queue = new Map();
const cooldowns = new Collection();
const escapeRegex = (str) => str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
client.on("ready", () => {
console.log(`${client.user.username} ready!`);
client.user.setActivity(`with ${client.guilds.cache.size} servers`);
});
client.on("warn", (info) => console.log(info));
client.on("error", console.error);
const commandFiles = readdirSync(join(__dirname, "commands")).filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(join(__dirname, "commands", `${file}`));
client.commands.set(command.name, command);
}
client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.guild) return;
const prefixRegex = new RegExp(`^(<#!?${client.user.id}>|${escapeRegex(PREFIX)})\\s*`);
if (!prefixRegex.test(message.content)) return;
const [, matchedPrefix] = message.content.match(prefixRegex);
const args = message.content.slice(matchedPrefix.length).trim().split(/ +/);
const commandName = args.shift().toLowerCase();
const command =
client.commands.get(commandName) ||
client.commands.find((cmd) => cmd.aliases && cmd.aliases.includes(commandName));
if (!command) return;
if (!cooldowns.has(command.name)) {
cooldowns.set(command.name, new Collection());
}
const now = Date.now();
const timestamps = cooldowns.get(command.name);
const cooldownAmount = (command.cooldown || 1) * 1000;
if (timestamps.has(message.author.id)) {
const expirationTime = timestamps.get(message.author.id) + cooldownAmount;
if (now < expirationTime) {
const timeLeft = (expirationTime - now) / 1000;
return message.reply(
i18n.__mf("common.cooldownMessage", { time: timeLeft.toFixed(1), name: command.name })
);
}
}
timestamps.set(message.author.id, now);
setTimeout(() => timestamps.delete(message.author.id), cooldownAmount);
try {
command.execute(message, args);
} catch (error) {
console.error(error);
message.reply(i18n.__("common.errorCommand")).catch(console.error);
}
});
client.login(TOKEN);
The import is called Client instead of client. So change your import and instantiate the client like so:
const { Intents, Client } = require('discord.js');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
You will have to set the intents according to your own use case, as per this answer.
You are calling client.login(TOKEN); two times, in the beginning and in the final of the code.
So the code I am working with now gives me a TypeError: Cannot read property 'send' of undefined for my ping command, and then TypeError: Cannot read property 'users' of undefined for my ban command, I have other commands that don't work as well due to what I did or forgot to do, the code was all working until I added permissions to the code then it all went downhill, and I can't figure out where is not working/how it worked before the permissions and even after for a little but then just stop working, I don't know if I'm forgetting a line to add or forgot a ; but I'm pretty sure its fine in that regard but any help is appreciated.
this is my main.js
const client = new Discord.Client({ partials: ["MESSAGE", "CHANNEL", "REACTION"]});
//const client = require('discord-buttons');
const fs = require('fs');
require('dotenv').config();
//const prefix = '-';
client.commands = new Discord.Collection();
client.events = new Discord.Collection();
['command_handler', 'event_handler'].forEach(handler =>{
require(`./handlers/${handler}`)(client, Discord);
})
client.login(process.env.DISCORD_TOKEN);
This is my command handler
const { Client } = require('discord.js');
const fs = require('fs');
module.exports = (Client, Discord) =>{
const command_files = fs.readdirSync(`./commands/`).filter(file => file.endsWith('.js'));
command.execute(client, message, args, cmd, Discord);
for(const file of command_files){
const command = require(`../commands/${file}`);
if(command.name){
Client.commands.set(command.name, command);
} else {
continue;
}
}
}
This is my event handler.js
const { Client } = require('discord.js');
const fs = require('fs');
module.exports = (Client, Discord) =>{
const load_dir = (dirs) =>{
const event_files = fs.readdirSync(`./events/${dirs}`).filter(file => file.endsWith('.js'));
for(const file of event_files){
const event = require(`../events/${dirs}/${file}`);
const event_name = file.split('.')[0];
Client.on(event_name, event.bind(null, Discord, Client));
}
}
['client', 'guild'].forEach(e => load_dir(e));
}
This is my message.js
const cooldowns = new Map();
module.exports = (Discord, client, message) =>{
const prefix = process.env.PREFIX;
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split(/ +/);
const cmd = args.shift().toLowerCase();
const command = client.commands.get(cmd) || client.commands.find(a => a.aliases && a.aliases.includes(cmd));
if(!command) return;
const validPermissions = [
"CREATE_INSTANT_INVITE",
"KICK_MEMBERS",
"BAN_MEMBERS",
"ADMINISTRATOR",
"MANAGE_CHANNELS",
"MANAGE_GUILD",
"ADD_REACTIONS",
"VIEW_AUDIT_LOG",
"PRIORITY_SPEAKER",
"STREAM",
"VIEW_CHANNEL",
"SEND_MESSAGES",
"SEND_TTS_MESSAGES",
"MANAGE_MESSAGES",
"EMBED_LINKS",
"ATTACH_FILES",
"READ_MESSAGE_HISTORY",
"MENTION_EVERYONE",
"USE_EXTERNAL_EMOJIS",
"VIEW_GUILD_INSIGHTS",
"CONNECT",
"SPEAK",
"MUTE_MEMBERS",
"DEAFEN_MEMBERS",
"MOVE_MEMBERS",
"USE_VAD",
"CHANGE_NICKNAME",
"MANAGE_NICKNAMES",
"MANAGE_ROLES",
"MANAGE_WEBHOOKS",
"MANAGE_EMOJIS",
]
if(command.permissions.length){
let invalidPerms = []
for(const perm of command.permissions){
if(!validPermissions.includes(perm)){
return console.log(`Invalid Permissions ${perm}`);
}
if(!message.member.hasPermission(perm)){
invalidPerms.push(perm);
}
}
if (invalidPerms.length){
return message.channel.send(`Missing Permissions: \`${invalidPerms}\``);
}
}
if(!cooldowns.has(command.name)){
cooldowns.set(command.name, new Discord.Collection());
}
const current_time = Date.now();
const time_stamps = cooldowns.get(command.name);
const cooldown_ammount = (command.cooldown) * 1000;
if(time_stamps.has(message.author.id)){
const expiration_time = time_stamps.get(message.author.id) + cooldown_ammount;
if(current_time < expiration_time){
const time_left = (expiration_time - current_time) / 1000;
return message.reply(`Please wait ${time_left.toFixed(1)} more seconds before using ${command.name}`)
}
}
time_stamps.set(message.author.id, current_time);
setTimeout(() => time_stamps.delete(message.author.id), cooldown_ammount);
try{
command.execute(message,args, cmd, client, Discord);
} catch (err){
message.reply("There was an error trying to execute this command!");
console.log(err);
}
}
this is my ping.js
module.exports = {
name: 'ping',
cooldown: 10,
permissions: ["SEND_MESSAGES"],
description: "this is a ping command!",
execute(client, message, args, cmd, Discord){
message.channel.send('pong!');
}
}
this is my ban.js
module.exports = {
name: 'ban',
aliases: ['b'],
permissions: ["ADMINISTRATOR", "BAN_MEMBERS",],
description: "this is a ban command!",
execute(client, message, args, cmd, Discord){
const member = message.mentions.users.first();
if(member){
const memberTarget = message.guild.members.cache.get(member.id);
memberTarget.ban();
message.channel.send('User has been banned');
}else{
message.channel.send('Need to mention a member you wish to ban')
}
}
}
This is a very obvious mistake where you have given the wrong definitions, you have done a
command.execute(message,args, cmd, client, Discord);
and inside of your command files, you have used
execute(client, message, args, cmd, Discord){
You can fix this by using the following inside of your command handler:
command.execute(client, message, args, cmd, Discord);
Hope this helps, if you need any more help, please comment below.