Solana Rust program BTreeMap - rust

I have read this article here and I understood that HashMap is not usable in Solana, thus, I need to use BTreeMap.
I am a beginner in Rust and I am having an error with the following code when trying to move from Ethereum to Solana :
pub fn constructor (
let mut DomainsToIndex = BTreeMap::new();
Domains[] pub DomainList;
contractOwner = msg.sender;
firstDomain.name = "empty";
firstDomain.IP = "n/a";
firstDomain.owner = 0;
firstDomain.lockTime = 0;
firstDomain.infoDocumentHash = "n/a";
DomainsToIndex.insert(String::from(firstDomain.name), 0);
DomainList.push(firstDomain);
) -> ProgramResult {
msg!("First domain was added by default");
Ok(())
}
I of course added the import in the top of the file with:
use std::collections::BTreeMap;
The error I receive when using cargo build is the following as per the image presented below:
I presume that I am not doing something right, as I am a newbie in Rust, can you please help out ?
Thanks.

There are a couple of syntactical issues with the code.
Application arguments should be separate from the body and pub without a struct doesn't make sense either.
Unfortunately the documentation of their Rust interface is quite lacking (seems to be mostly "have a look at some examples then find out the rest through trial-and-error"). So I was unable to look up enough information to suggest a reasonably correct version.
Here are a couple of more pointers:
it's not clear what the input to this function is. You're referencing a msg object with a sender member there, but the only equivalent I could identify was the &[AccountInfo] argument which identifies the invoking account.
Alternatively, Solana programs receive a byte array of instruction data which apparently can have any content encoded within them.
I would suggest starting with their Hello World example, playing around with it a bit and continue with your own app once you're more familiar with Rust syntax and Solana best practices.

Related

Using Rust crates for an STM32 microcontroller board

I'm currently trying to learn Rust (for embedded specifically), coming from a background of C for embedded systems and Python.
So far, I've been reading Rust Programming Language and Rust for Embedded, and read a few blog posts on the web.
I want my first project to be a simple "Blinky", where an LED blinks infinitely. I've got an STM32L152CDISCOVERY board with an STM32L152 chip in it (basically same as STM32L151), which is a Cortex M3.
Instead of implementing everything from scratch, I want to leverage existing crates and HALs. I've found two that seem promising: stm32l1 and stm32l1xx-hal. I've tried to read the documentation of each of them and also part of the source code, but I still can't figure out how to use them correctly.
Got a few questions about Rust and about the crates:
I see that stm32l1xx-hal has a dependency on stm32l1. Do I need to add both as a dependency in my Cargo.toml file? Or will that create problems related to ownership?
Is this the correct way to add them? Why is the second one added like that [dependencies.stm32l1]?
[dependencies]
cortex-m-rt = "0.6.10"
cortex-m-semihosting = "0.3.3"
panic-halt = "0.2.0"
stm32l1xx-hal = "0.1.0"
[dependencies.stm32l1]
version = "0.13.0"
features = ["stm32l151", "rt"]
To blink the LD4 (which is connected to PB4 PB6), I've got to enable the GPIOB in the RCC register and then configure the pin to push pull output. By inspecting the documentation of stm32l1xx-hal, I see that there is an RCC struct and a PB4 struct with the method into_push_pull_output. However, I still don't understand how to use these structs: how to import them or how to get an instance of them.
I've seen code examples for stm32l1 but not for stm32l1xx-hal. I know that I can do this:
use stm32l1::{stm32l151};
...
let p = stm32l151::Peripherals::take().unwrap();
p.RCC.ahbenr.modify(|_,w| w.gpiopben().set_bit());
But in the source code of stm32l1xx-hal I see that the RCC part is already done in impl GpioExt for $GPIOX, but I don't know how to get to this "Parts" functionality.
Any help that points me in the right direction is appreciated.
I got some help from a Discord community. The answers were (modified a bit by me):
stm32l1xx-hal already depends on stm32l1 as seen here. There's no need to import it twice. It is enough to add to Cargo.toml:
[dependencies.stm32l1xx-hal]
version = "0.1.0"
default-features = false
features = ["stm32l151", "rt"]
Note that the default-features = false is optional, but without it the compiler was giving me an error.
The syntaxes are equivalent, but as I said above, I only need to add the HAL one. You can add curly braces {} in the first style to add the options, such as:
stm32l1xx-hal = { version = "0.1.0", features = ["stm32l151", "rt"]}
The right code for doing the blinky (which was on PB6, not PB4, sigh) was:
#![no_main]
#![no_std]
use panic_halt as _;
use cortex_m_rt::entry;
use stm32l1xx_hal::delay::Delay;
use stm32l1xx_hal::gpio::GpioExt;
use stm32l1xx_hal::hal::digital::v2::OutputPin;
use stm32l1xx_hal::rcc::{Config, RccExt};
use stm32l1xx_hal::stm32::Peripherals;
use stm32l1xx_hal::stm32::CorePeripherals;
use stm32l1xx_hal::time::MicroSeconds;
#[entry]
fn main() -> ! {
let p = Peripherals::take().unwrap();
let cp = CorePeripherals::take().unwrap();
// Get LED pin PB6
let gpiob = p.GPIOB.split();
let mut led = gpiob.pb6.into_push_pull_output();
// Set up a delay
let rcc = p.RCC.freeze(Config::default());
let mut delay = Delay::new(cp.SYST, rcc.clocks);
loop {
// Turn LED On
led.set_high().unwrap();
delay.delay(MicroSeconds(1_000_000_u32));
// Turn LED Off
led.set_low().unwrap();
delay.delay(MicroSeconds(1_000_000_u32));
}
}
For me, the key was to understand that the split method can be called from the Peripherals because stm32l1xx-hal implemented split for a struct defined in stm32l1. In other words, the HAL crate is not only defining new structs, but also extending functionality for existing structs. I need to wrap my head around trait design patterns.

How do I use freetype bindings in Rust?

I've been working on a fairly basic project which needs to interact with fonts. The plan was to use the bindings for FreeType by the Servo team. However, I'm having a hard time figuring out how exactly one is to use it. I've new to FreeType, so I'm following their tutorial. What's tripping me up at this point is creating the handles. I did try the (admittedly laughable) to create the library handle for instance:
use freetype::freetype;
let library: freetype::FT_Library;
That predictably did not work. I have resolved to use font_kit for the project because I'm fairly certain this is a bit over my head. But I'd still love to find out how I can actually do this.
It looks like you can use std::ptr::null_mut to initialize freetype::freetype::FT_Library:
fn main() {
let mut lib: freetype::freetype::FT_Library = std::ptr::null_mut();
let result = unsafe {
freetype::freetype::FT_Init_FreeType(&mut lib)
};
println!("Initialization succeed:{}", freetype::succeeded(result));
}
Based on example.

How to properly reference the same code as a dependency of a dependency?

I've got a toy project that's using the Amethyst game engine. I'm trying to write my own System for collecting user input, similar to the FlyMovementSystem and ArcBallRotationSystem they have implemented here.
It appears the right way to go about collecting mouse movements is via an EventChannel<Event>, where Event comes from the winit crate, which Amethyst depends on, but does not re-export.
What's the "right" way to reference the same winit::Event that Amethyst does?
Should I add winit to my Cargo.toml file? If so, what is the recommended way to specify the version? (Is there some keyword I can use instead of a specific version number, to allow me to "inherit" the dependency from Amethyst?)
Is referencing sub-dependencies actually discouraged? If so, what should I be doing instead?
There is currently no great solution to this problem. The best workaround is to add a direct dependency on the same version of the transitive dependency:
[dependencies]
foo = "0.1"
bar = "0.2" # `foo` depends on bar 0.2 and we need to keep these in sync
You can use tools like cargo tree to manually identify the versions needed by foo and keep your Cargo.toml up to date. I highly recommend adding a comment specifying why you've picked a specific version.
If the crate is very difficult to use without also using the underlying dependency alongside it, I'd also encourage you to file an issue with the parent crate to request that they re-export what is needed. A good example of this is the Tokio crate, which re-exports large chunks of the futures crate.
Similar to your idea, I proposed having a way to use the same version as a dependency. Instead, the Cargo team opted to add the distinction of public and private dependencies. While this will be a better solution from an engineering point of view, very little progress has been made on the implementation of it.
See also:
Why is a trait not implemented for a type that clearly has it implemented?
I'm leaving #Shepmaster's answer as the accepted one, as it answers the general question I was going for. But thanks to a gentle push from #trentcl, in case anyone found this question specifically for its relation to Amethyst, here's what I ended up doing.
Don't try to get the winit::Events at all.
When you attach an InputBundle<AX, AC> to your GameData, it sets up an InputSystem<AX, AC>, which re-publishes winit::Events in the form of InputEvent<AC>.
It does this by setting up an EventChannel<InputEvent<AC>> as a Resource, which you can access via the Read type in the ECS system. EventChannels and their usage are explained in the Amethyst Book.
I've since switched to a different approach for handling my user input, but here's roughly what it looked like (note: Amethyst a little after v0.10.0):
pub struct MouseMovementSystem {
reader: Option<ReaderId<InputEvent<()>>>, // AC = ()
}
impl<'s> System<'s> for MouseMovementSystem {
type SystemData = (
Read<'s, EventChannel<InputEvent<()>>>,
/* and others */
}
fn run(&mut self, (events, /* and others */): Self::SystemData) {
let foo = events.read(self.reader.as_mut().unwrap())
.yadda_yadda(/* ... */); // event processing logic
do_stuff(foo);
}
fn setup(&mut self, res: &mut Resources) {
use amethyst::core::specs::prelude::SystemData;
Self::SystemData::setup(res);
self.reader = Some(res.fetch_mut::<EventChannel<InputEvent<()>>>().register_reader());
}
}

How can I get command stdout from a process using assert_cli crate?

I am using assert_cli crate to test a command line application. While it is very helpful with simple use cases (see some examples in this article), sometimes I want to get the raw output of the command I am testing as a String to do more sophisticated checks (regex, json or just more complex logic in the output).
For that I need to get a copy of the command output verbatim. Here is an example:
extern crate assert_cli;
fn main() {
let a = assert_cli::Assert::command(&["echo", "foo-bar-foo"]);
a.execute();
println!("{:?}", a.expect_output);
}
Somewhat predictably it gives me the following error:
error[E0616]: field `expect_output` of struct `assert_cli::Assert` is private
--> src/main.rs:14:22
|
14 | println!("{:?}", a.expect_output);
| ^^^^^^^^^^^^^^^
It also has a .stdout() method, but that requires OutputAssertionBuilder and there it is also not obvious how to access the actual contents of stdout. You can only do some simple checks using predicates syntax.
assert_cli does internally get the full output of the command during execute as seen in the source code of assert.rs
let output = spawned.wait_with_output()?;
All the internal Command and output variables seem to be private and are never exposed to retrieve the raw stdout. This functionality seems to be too basic to be omitted from assert_cli library. I am probably missing something very obvious...
Q: Is there any way to get raw stdout back as contents of a variable?
This is what I want to achieve ideally:
extern crate assert_cli;
fn main() {
// do simple checkign with assert_cli
let a = assert_cli::Assert::command(&["echo", "foo-bar-foo"])
.stdout().contains("foo-bar-foo")
.unwrap();
// get raw stdout
let cmd_stdout = a.get_raw_stdout(); // how to do it?
// do some additional complex checking
assert_eq!(cmd_stdout, "foo-bar-foo");
}
P.S.: I know I can use std::process::Command separately to achieve this. I wonder if I can still stick to assert_cli since I do 80% of the testing with it.
The library defines only 3 types. None of which allow to access the output directly.
This functionality seems to be too basic to be omitted from assert_cli library. I am probably missing something very obvious...
The library is called assert* and it has all the functions you need to assert stuffs on the output of your command. Getting the actual output is outside the domain of "assertions".
Other people have opened an issue on the repository asking for this exact feature. I suggest you to go there, and tell the author that this feature interests you.

Optional function argument that is specified as a trait instead of a concrete type

I have been watching Rust for the past few months but I just started into an actual project. I am not sure if the terminology in the title is correct. Please let me know how it can be corrected.
I am writing a rust wrapper around the ENet library (http://enet.bespin.org). My goal is to keep the rust API as similar to the C API as possible except to refactor functions that take C style handle pointers into member functions of structure objects. I want to keep the API similar so that the official C documentation will apply equally well to the rust wrapper.
ENet exposes a single function to create either a client host or a server host. When creating a server you pass a pointer to an IP Address structure to the function. When creating a client you pass NULL.
I am trying to emulate that behavior using the ToSocketAddr trait and Option but I am running into problems using them in conjunction.
This is a reduced example of what I am trying to do:
use std::io::net::ip::ToSocketAddr;
fn create_host<A: ToSocketAddr>(addr: Option<A>) {
match addr {
Some(a) => println!("Address is {}. Return a server host object.",a.to_socket_addr()),
None => println!("no address... Return a client.")
};
}
fn main() {
create_host(Some("localhost:12345"));
create_host(None);
}
The first call to create_host() works like a charm. The second call however will not compile.
Rustc returns
error: unable to infer enough type information about `_`; type annotations required
I am guessing that error is occurring because None doesn't provide any resolution to the generic A. I tried the following but this doesn't work either because ToSocketAddr does not implement the trait core::kinds::Sized.
fn create_host(addr: Option<ToSocketAddr>) {
...
}
Is there a way I can do this or do I need to take a different approach?
fn main() {
create_host(Some("localhost:12345"));
create_host(None::<&str>);
}
I've chosen &str here as it is the same type as on the first call, so that the compiler wouldn't generate another monomorphized version of the generic function. You could choose any type that implements ToSocketAddr.

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