Aftershokz Headset Compatibility - bluetooth

We have a Cx with XP8, indicating they have issues using a certain brand of headset called 'aftershokz'. This headset works on other android devices but not XP8.
Any idea what may be causing the problem?
Link to Aftershokz web page: https://aftershokz.com/us/products/openmove?gclid=Cj0KCQiA15yNBhDTARIsAGnwe0VtqFynZHJe9wjBrWO5kduguHBz9vcyXnYOIVC-_1cFf8ywucwDy14aArR9EALw_wcB

Related

Tizen send data from wearable to android phone and also from phone to wearable

I need to send some binary files via bluetooth from tizen g2 watch to android phone and then from phone to watch, as I've searched it I can't implement bluetooth in js files as said here so what is the most straightforward way to do it? can we use tizen wearable debug over bluetooth instead? is it applicable in this case?
I'm new to tizen so I feel confused and I really appreciate any advice about this problem.
You can develop companion app using Samsung Accessory Protocol(SAP) in this scenario. Please go through this link to know more. If you are trying to develop the tizen part in web, then have a look in the File Transfer sample of web section. There're separate applications for sending and receiving files from tizen to android and vice versa. You can combine those to implement the bidirectional communication.

android 6.0: search for devices via bluetooth

I am developing a Bluetooth application. First at all I Need to search available Bluetooth (bt) devices. This works for android 4.3 up to 5. ...
but not on the new Version android 6. When I press the button "search for devices" the bt-receiver starts but finds no device. What interesting Thing could that be? Do I Need other permissions than for older Versions of android?
I can't give you the code, because it is my companies app. But I would be really appreciated if you know sth. about this difficulties and give me some evidences.
Thank you!

My Galaxy S6 Edge cannot connect to Android Studio via USB Debugging

When I plug my Galaxy S6 Edge into my computer, Android Studio does not recognize it as an available USB device. I've tried to download a USB Driver update and I have USB Debugging checked on my phone, but nothing is working. What else do I need to do in order to run my app on my phone?
If your settings (S6 USB debugging, driver, Android Studio) are correct, you might try the following:
(On phone) turn USB Debugging OFF
Connect S6 to USB
Click on the notification "connected as MTP device", check the option "camera" (also appropriate for non-MTP connection)
turn USB Debugging back ON
If your device runs Android 6, the notification (step 3 above) should say "Use USB for" and offer 4 choices. You want to click on "Transferring Images".
I had the same problem. I tried with another USB cable (Not the one comes with my s6 edge or any samsung product ) and it worked.
(prior to this i spend almost a day by installing some software and all :(..but only above solution worked for me )
If you see the connected device in the "Other devices" of the Device Manager, try adding "Hardware Ids" of it to android_winusb.inf. Then select "Update Driver Software" in the Device Manager.
The detail can be found in the link below. In my environment, adb_usb.ini was not there, so I skipped it but could recognize my Galaxy S6 Edege.
http://jodieorourke.com/view.php?id=190&blog=news
There are different ways how to connect USB device.
MTP - to enable remote computer browse device's files. Need to be accesible for windows explorer.
Camera - device works as media (photos, videos, music) provider - these media could be imported to other device like PC. Typical usage is with Photo managing SW on PC like Zoner Photo Studi, LightRoom, ...
MIDI (Iam not sure, but another standard how to share music device)
Power only - device does not provide any functions to connected computer, it use only its power over USB cable.
So, change type to MTP or CAMERA and android studio show see your device.
W
Make sure you have enabled developers option this can be enabled by 7 times tapping on Build number in settings ---> About phone.
I know I'm a bit late to answer, but maybe it will help other people in future. Me too I've got a Samsung S7 Edge, and couldn't debug with it. After some checking I realized that the reason is the Knox/My Knox. See here: https://seap.samsung.com/forum-topic/can-i-use-usb-debugging-mode-device-running-knox
What I've done is just go to playstore, found there My Knox and clicked Uninstall, then switched on USB debugging in Developer options that was previously grayed out.
(There are some other manuals on how to disable Knox. Some of them require rooting, but after rooting, I believe Samsung warranty will not work, if something happens to your phone. )

External Accessory Framework EAAccessoryManager connectedAccessories returns only 1 accessory on iOS 4.2 when there should be more

Calling the connectedAccessories method on the EAAccessoryManager returns a list with only a single accessory (seemly randomly chosen from the available connected accessories in the Bluetooth screen) when running on iOS 4.2 using an iPhone 3GS.
In retrospect - on iOS 5.0 on an iPhone 4 the method returns the correct list of accessories (currently tested up to 2). According to the documentation iOS 4.0 should return a list of accessories however it fails to mention if this can contain more than one item. (Apparently in iOS 3.0 only one device WAS supported).
The EAAccessoryDidConnectNotification notification is also only fired once for the randomly chosen accessory when running on iOS 4.0; Disabling the accessory results in the appropriate EAAccessoryDidDisconnectNotificiation for that accessory. Re enabling the accessory doesn't result in any further notifications without returning to the bluetooth settings menu and re connecting the device (but that's another annoying issue). Visiting the bluetooth connection screen reveals the originally connected accessory no disconnected and my second accessory connected but further calls to the "connectedAccessories" method still returns an empty list.
Viewing the console logs from the phone I can see the bluetooth system connecting and monitoring both devices but somewhere along the line this isn't been presented via the External Accessory Framework.
If anyone has any helpful info on this issue that'd be great -- it seems there's only a small number of iOS developers that have even worked with this framework so finding anything other than copies of the original apple documentation is rather difficult :-D.
To summarise:
Is it possible to detect multiple accessories from iOS and connect and open sessions for multiple devices. I've found this is possible in iOS 5.0 on iPhone 4.
Many thanks,
Chris

J2ME Camera and Sound Recorder Access On A Windows Mobile

I'm currently involved in a research project that requires me to access a Windows Mobile Camera and sound recorder with J2ME to, well take pictures and record sound... the phone has to be a windows mobile for some reason that has nothing to do with me and the software has to be written in Java, also not my decision.
So I need to try and find a phone that supports this (if one exists) so I'd like to know if anyone has found one?
Thank You For Your Help.
(Note the phone supporting MMAPI (JSR 135) does not imply that you can use the camera and sound recorder, our current phone has this and has not access).
First, if you have any Windows Mobile 6.x device, please try to use JVM build for Windows Mobile from Sun Microsystems => http://blogs.oracle.com/javamesdk/entry/jvm_for_windows_mobile
Or, you can buy LG Monaco (WM 6.5) from AT&T network. It has Java ME with MMAPI camera support. Also, LG Incite (WM 6.1) have MMAPI camera support.
As I know, recent HTC WM device with Java ME also support MMAPI camera features.
Good luck.

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