Use Case Diagram - two actors to one use case - uml

I want a use case - store information system. I am to present the owner's requirements on a use case diagram, incl. a customer who, after logging in, does shopping, and an admin, who after logging in, manages prices, etc.
Can I log into the system generalize from one use case - two actors combined with one use case (below)? How can I 'improve' the diagram?

UML does not specify the semantic when more than one actor is associated to the same use-case. It can mean for example that one of the actors only is involved without the other, that the two actors are involved at the same time, or that the two actors are involved one after the other.
For sure, actors and use-cases are classifiers. You can therefore use generalization of use-cases or of actors (as explained with an example here) .
But your diagram, while syntactically correct, has some issue:
First Admin account is not a use-case: it does not produce any observable results to the actor; it is an internal detail of the sytem. So it does not correspond to the UML criteria of a use-case.
Then, Login, Confirm password (and perhaps Checkout?) do not correspond to user goals. As explained here, this is not fundamentally wrong according to the UML specifications, but it is a bad practice. Use-cases are meant to describe actor goals, and not details of a process or a user interface.
Maybe i'm old school, but you should also surround the use-cases with a box representing the "subject", i.e. the system under consideration.

There's no special magic about it, UML Use Case describes a case and can have more than one user.
Maybe just moving the shared Use Cases next.
But, since Use Case diagrams support User Inheritance as if they were classes, maybe adding a generic abstract superclass alike GenericUser with the shared Use Cases, and subclass alike User and Admin with their own specific Use Cases would be useful.

Related

Multiple CRUD use cases in a use case diagram

I have seen examples of people representing CRUD use cases in use case diagrams as "Manage X", but I wanted to know whether I can use a generalisation like the one in the screenshot to group many of them.
My intention is that "manage item" applies to the current catalogue being browsed. Would this be fine?
Use case diagram:
Yes, you can use a generalization to convey the intent that the actor manages items, and that items can be of different kind.
But your diagram looks very detailed and appears to be more a user interface model rather than a real goal-oriented use-case. I.e it describes more the “how” than the “what”. This is not forbidden according to the UML specifications, but not advised, as it leads to complex diagrams, distracts the modeler from the user goals, and leads to a premature design of a user-interface, whereas other modeling techniques are better suited to ensure an optimal user experience.
See also this question, that addresses similar concerns but at a lower level of abstraction.
P.S - Unrelated thoughts: The diagram might create ambiguity, since it suggests on one side that browsing is specialized by types of items (browse X and browse Y), but at the same time it suggests that any browsing can be extended with managing any kind of items (manage X, manage Y). This could be one more symptom that the use case was created with some class design in mind and not centered on user goals

Extend in use case diagram

I read that it is not correct to connect more than one primary actor to a use case so a situation like the image below is not correct
So I used inheritance like this
But the use case has an extended use case that is for only one actor (the second actor does not have that extended use case).
So in my example both manager and HR can browse users but only the manager can block a user.
How can I represent that in the diagram?
Two (or more actors) connected to one use case mean that all actors are involved in this use case. If you want to show, that either one of multiple actors can be involved, a generalization is a good possibility.
The notion of "primary" actor is not specified in UML. Therefore, I talked about actors involved in a use case. Of course, in the description of the use case you will be clear about which actor initiates the use. This will be the primary actor.
All the problems you have with «extend» can be solved by simply omitting it. In my opinion «extend» doesn't contribute to a better model. If you want to say that there is an overlap in the description of several use cases, you could use «include». But actually, you should not worry too much about these relationships. After all, you want to describe what actors are using the system for. Each actor goal is an own use case.
I'm with Axel: stay away from «extend» unless you know what it's meant for. I would guess that in your case it's legit. So what you can do is to just add a constraint to either the extend relation or to the actors explaining the restriction. Simply show it as a note with the constraint { in curly brackts}.
Otherwise there is a convention to put primary actors (the one that triggers the UC) to the left and involved actors to the right. Your approach with generalization is just fine. An actor represents role (like in a screenplay). And identifying those roles is an essential part during UC synthesis.
As always I recommend to read Bittner/Spence about use case modeling.
This notion of "primary" actor is not in the latest (2.5.1) version of the UML Specification. You just associate the right actor/s (Manager, HR or both) to each of your use cases without using generalization (inheritance).

How to handle different implementations in SysML/UML?

Imagine that we are building a Library system. Our use cases might be
Borrow book
Look up book
Manage membership
Imagine that we can fulfill these use cases by a librarian person or a machine. We need to realize these use cases.
Should we draw different use case realizations for different flows?
If not, it is very different to borrow a book from a machine and a person. How can we handle it?
Moreover, what if we have updated version of library machines some day? (e.g. one with keyboard and the other is with touch screen) What should we do then? The flow stays the same, however the hardware and the software eventually be different.
What would you use to realize use cases and why?
It might be a basic question, but I failed to find concrete examples on the subject to understand what is right. Thank you all in advance.
There is no single truth or one way you "should" do it. I will give you my approach, based on the Unified Process.
The use case technique is primarily used to describe a dialog between a human user (actor) and an application. It is modeled as an ellipse and further specified as an activity diagram or just a list of steps: 1 The actor does A, 2 The system does B, 3 The actor does C etc. In this approach, the application is regarded as a black box.
A "use case realization" describes how the system performs its steps (white box), e.g. in terms of collaborating components, transparent to the user.
It is possible, but much less common, to have so-called business use cases. In that case, the "system" represents an enterprise or a business unit. In your case, it would be the library. The "actor" represents an external person or organization, e.g. a client or a supplier. In your case, it would be a client. With business use cases, the library is regarded as a black box. The steps are still in format "actor does A; system does B", but here, it is not specified which of the library's actions are performed by humans and which by applications. The system is the organization, interfacing with external actors, regardless of whether this is implemented by employees or by applications.
A "business use case realization" specifies how the system performs its steps (white box) and specifies which parts are done by employees and which parts by machines.
Now, let me answer you questions one by one.
Question 1.
If you have described your use case as a business use case, and it is at such a high level of abstraction that the steps for client-librarian interaction are the same as for client-machine interaction, then you will have one business use case "Borrow book" and two business use case realizations for this business use case.
However, it is more common practice to have only use cases for user-application interaction. If the client interacts with the system in the same way as a librarian would do on behalf of the client, then you will have only one use case "Borrow book", with actor "Person". This actor has two specializations: "Client" and "Librarian". There will be only one use case realization per use case.
Otherwise, you would have one use case "Borrow book online" describing the flow of events when a client interacts directly with the application, connected to actor "Client" and another use case "Borrow book for client" describing the flow of events when a librarian interacts with the application while talking to the client. The latter use case has "Librarian" as its actor. Again, there will be only one use case realization per use case.
You may choose to model the Client-Librarian interaction separately, or not at all, depending on the purpose of your model.
Question 2.
Let's take use case "Borrow book online". You may have two use case realizations for this use case: one for the keyboard machine and one for the touch screen machine. If these use case realizations are very similar, then I would just make only one use case realization and describe the fact that there are two possible input devices inside that single realization.
Question 3.
For a business use case realization, I would use BPMN 2.0 or a UML activity diagram. These are well suited for business workflow specification.
For a normal use case realization, I usually make a sequence diagram, where the lifelines in those diagrams refer to components defined in a common component diagram. In the left margin of the sequence diagrams, I usually write the steps of the use case in UML note symbols. The sequence diagram focuses on the interaction between components, using their interfaces. This gives a nice overview of the collaboration between components in the context of a particular use case.
For more information, please refer to my white paper Which UML models should we make?. The use case realization is described on page 19.
UML is method-agnostic. Even when there are no choices to make, there are different approaches to modeling, fo example:
Have one model and refine it succesfully getting it through the stages requirements, analysis (domain model of the problem), design (abstraction to be implemented), implementation (classes that are really in the code).
Have different models for different stage and keep them all up to date
Have successive models, without updating the previous stages.
keep only a high level design model to get the big picture, but without implementation details that could be found in the code.
Likewise, for your question, you could consider having different alternative models, or one model with different alternatives grouped in different packages (to avoid naming conflicts). Personally, I’d go for the latter, because the different alternatives should NOT be detailed too much. But ultimately, it’s a question of cost and benefits in your context.
By the way, Ivar Jacobson’s book, the Object advantage applies OO modeling techniques to business process design. So UML is perfectly suitable for a human solution. It’s just that the system under consideration is no longer an IT system, but a broader organisational system, in which IT represents some components among others.
UML has collaboration elements to show different implementations. The use cases are anchors since the added value for the actors does not change. However, you can realize these use cases in different ways. And that is where the collaborations come into play. A collaboration looks like a use case but has a dashed border. And you draw a realize relation from one or many collaborations towards a use case. Inside the collaborations you show how the different implementation's classes collaborate (hence the name).
P.213 of UML 2.5 in paragraph 11.7 Collaborations:
The primary purpose of Collaborations is to explain how a system of communicating elements collectively accomplish a specific task or set of tasks without necessarily having to incorporate detail that is irrelevant to the explanation. Collaborations are one way that UML may be used to capture design patterns.
A CollaborationUse represents the application of the pattern described by a Collaboration to a specific situation involving specific elements playing its collaborationRoles.

describe limitation of a user about general action in use case diagram?

In an use case I have two Actor/user:
Patient
Expert
Both of them can do create/view/edit on patient profile. Expert can do them on all profiles,but patient can effect only on him/her profile.
I have to keep diagram clear and avoid from repeating the same things. Now I want to know is there a way to draw create/view/edit once but describe patient's limitations? Or it may be my mistake and it is better to use another diagram to describe limitations of actors? Sorry,but I am new by UML.
In the UML Use Case diagram there is (as far as I know) no built-in way to visually capture constraints. You can show then using the invaluable note symbol:
Although you can model the access right policies using some simple means:
realistic user access rights management will be probably implemented using access tokens, authentication, authorization and all this stuff delegated to another (complex and reliable) system component providing some kind of CanAccess(who, what, CRUD): boolean service to the "system".
In order to capture the various limitations you would typically put them into the precondition part of the Wikipedia: Use case narrative.
In the UML model the limitations would map to constraints and guard conditions shown in the behavior diagrams describing the use case.
See also:
chapter "Describing Use Case Behaviors" in uml-diagrams.org: UML Use Case
A use case diagram is not meant to show the permissions that each actor has to perform particular operations. It is meant to show what the system has to do and who it has to do it for.
In this case, I'd say you have only one kind of actor for this use case diagram: User. And you have the use cases: "User Creates/views/edits".
The exception would be if the Create operation of an Expert is different from that of a Patient (in a way that would be visible on the use case diagram). For instance, if "Expert Creates" also has to perform "Expert Sends Email", then that would be a reason to consider two separate actors.

Would you show things an Actor cannot do on a Use Case diagram?

On a Use Case diagram can you show things that an actor cannot do, for example because they won't have permissions to do it?
Or is it just implied due to the fact that they won't have a line joining them to the particular use case?
If the Use Case you are diagramming is the case where an actor attempts to do something that is not permitted and is then denied, then yes, I would show it.
Otherwise, I would stick to only including things that are actually part of the use case.
No. An Actor would be connected to everything that he can do. If the Actor can't do it, then it's not shown.
This is what alternate paths are for. The basic path (a.k.a. happy path) will show what happens when the correct Actor initiates the Use Case. In the alternate paths you can show what happens if the wrong Actor attempts to initiate it.
You might model Role actors that can do the task. You could then have another use case that has the original actor attempting to acquire the given Role.
IMHO this question and most of the answers give a wrong impression about the way use cases should be used.
Use case was intended as a requirements technique that uses natural language. It is most and quite effective that way.
It can be a thoroughly destructive technique when it is combined with too much UML/modeling. Structured modeling of use case texts for example by modeling main and alternative flows using UML Activity Diagrams is a tried and tested way for example to create Use Cases of Mass Destruction.
A use case diagram can be useful but we should remember the purpose of use case as a technique which is first and foremost to identify the user goals a system should support. Subsequently we can capture more details using natural language in use case texts using main flow, alternative flows etc.
Using diagramming tools we can visualize some simple information:
- For each user goal we can create model element type Use Case.
- Show system boundary using a box for the system with use case elements in it.
- Create a relationship between actor and use case to show the actor has a particular goal against the system.
Keeping an up-to-date list of actors mapped to goals is however of secondary importance. Doing a stakeholder analysis, drawing up lists of actors is a means to identify the users goals. After user goals have been identified it is strictly speaking not longer necessary to keep the lists of actors around.
If we are asking questions about how to put user permissions in a use case model we are most likely trying to capture too much information. We should abstract model elements away so that the model does not try to answer/capture these type of detailed design questions.

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