Android Studio "Run" not timeout only for pixel/nexus devices - android-studio

I've been testing my app on several AVDs and only recently (after attempting to integrate Google's billing system), the "Run" window only shows the following:
11/24 16:31:18: Launching 'xxx' on Nexus 5X API 27.
App restart successful without requiring a re-install.
$ adb shell am start -n "xxxx.MainActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER
Timed out waiting for process (xxx) to appear on Nexus_5X_API_27 [emulator-5554].
I've tested on Pixel 4, Pixel 3a and Nexus 5X (all these are with Play Store in them) and they all timed out. If i run the same app on other AVDs without Play Store, the Run window works fine.
Any idea how to fix this? I'm trying to troubleshoot the billing process for my app.

The solution for me was setting the Graphics option on the Android Virtual Device to Software instead of Automatic or Hardware.
I believe this was the solution because I am working on a windows machine that did not have a dedicated graphics card.
Note : Clone your device before adding it. Then you'll be able to edit it.

Related

BlueScreen after Run emulator android studio

When im run android studio, or run emulator for android studio with manually or with cmd, always get bluescreen.
it say "your pc ran into problem and needs to restart. we're just collecting some error info, and then we'll restart for you"
Stop code: IRQL Not Less or Equal
how can i fix it ?
im trying download another emulator and following tutorial on youtube, but it didn't work
It depends on various factor,
I happened to get this issue because of my old PC with Lesser RAM size(4GB) and to rectify it, I connected my Android phone to PC for debugging/running apps from Android Studio.
You need to enable USB Debugging in your phone for that purpose.
NOTE:
You can view this blog post I made, which addresses the same issue.
https://whysurfswim.com/2015/07/11/sick-of-your-avd-theres-a-alternate-for-it/
I had almost same problem. When I tried to install my app in emulator(Ram 8gb), my emulator crashes but kept running in background. As a result, I was unable to shut down my pc and have to disconnect power for shutting down.
use your phone for debugging your app. you can connect your phone using wifi. link here
Sometimes it happens beacause of outdated drivers, try updating your drivers to latest version, and update the windows 10 to latest version. Also try by deleteing your current emulator device and create new device by enabling software renderer. For lower end pcs like yours I would recommend to use real device instead of emulators ans use ssds for better performances.

Android Studio emulator keeps freezing, crashing, and is not responding at all

I'm a starting Android development and have recently ran into some problems. I don't know whether it is my hardware or if it's Android Studio but the emulator keeps freezing or is not responding.
The first 2 days Android Studio was running fine. However, after that it cannot run my apps. I reinstalled Android Studio and it worked for one day, but now even if I reinstall it, it won't run any apps and even Android Studio itself would occasionally freeze and I will have to restart it.
The emulator either does this or does not even turn on:
it won't even respond when I click on anything on the emulator
Here is a break down of what's been happening.
Day 1: works fine.
Day 2: Android Studio freezes multiple times when I launch the emulator. Emulator unresponsive to clicks. I uninstall Android Studio thrn install it again. After reinstallation it works 100% again with the same app
Day 3: emulator unresponsive, freezes. Menu bottons such as rotate screen, back etc. unresponsive.
Day 4: same as day 3. Uninstall Android, reinstall. Unresponsive.
You can try changing this line of code System.out.println(userinput1); to Log.d(MainActivity.class.getSimpleName(), userinput1) because on emulator system.out.println() automatically redirects to logcat but sometimes not.
This problem may arise due to low ram size, android studio works fine with 8GB Ram.Or try to config emulator properly. Let me know if problem continues.
I would suggest that import just specific address of class not the whole package or as bundle.
With
import java.util.*;
all classes of java.util package is imported.
The problem might be that, your hardware might be overwhelmed.
I don't think anything is wrong with your code. What is your system configuration? Does other applications work on emulator work? Can you post you
post your logcat?
PS: I know it should have been a comment. But I don't have permissions, sorry.
Problem and solution
Same problem, unusable for serious testing, whole system locking up regularly (Linux Mint Vera | 16GB-RAM | Nvidia GP106 [GeForce GTX 1060 3GB] -- worked fine on Windows 7, exact same hardware (although hard drive config has changed slightly, might need to double-check the OS drive is connected port0 on motherboard in case of performance impact).
It's ironic that Android being Linux based, struggles to run in a Linux env xD.
Tried different:
Linux APIs
Emulator Phone Models
Phone RAM specs, processor specs, etc
( All different graphics modes (both in native A-Studio emulator and using the apt install-google-emulator option for vanilla standalone (old school) version. Old school version runs better (standalone version).
Checked all microcode updates and drivers are in order. (Using Nvidia GP106 [GeForce GTX 1060 3GB]
System is up to date (apt)
Found the best options:
Performance Better: Restart Android Emulated Device with 'Cold Boot' option specified
or
Use Diff Emulator: Virtual Machine Manager / Virsh (KVM-QEMU)
or
Use Physical Device: With Android 11+ you can wifi pair.
With devices APIs lower than 11, there is no Wi-Fi pair feature so I found solution was to install termux on the handset I wanted to use for app testing, which gave me a standardish shell with apt pkg manager -- then I could install sshd and connect to dev-PC with portforward i.e
$ SSH from Phone to PC with: ssh -R 4444:127.0.0.1:5555 ubuntu#192.168.1.20
$ SSH from PC to Phone with: ssh -L 4444:127.0.0.1:5555 ubuntu#192.168.1.20
(The exact command may vary, written from memory as quick guide to get you moving right direction thought ports are correct, syntax may need adjusting and of course, the username#hostIP needs setting to your you-login#your-computers--LAN-IP).
Once an SSH connection has been established, which you can check using something like
$ ss -tulpan | grep 4444
or
$ netstat -tulpan | grep 4444
Once confirmed established, you need to fire up adb to connect to the now available Android adb service that we forwarded from the handset into the dev-PC by running the command (also make sure you have USB debugging enabled on the handset before doing this);
On dev-PC run;
$ adb connect 127.0.0.1:4444
It should say 'CONNECTED'.
Then to double check, run:
$ adb devices
Emulator should show up in Android Studio Device Manager. Give it a few minutes and Android Studio will pick it up!
I can't remember the specific reason I needed to do it this way as opposed to just connecting with a USB cable. I think I was doing some mad routed setup. But there we have it!
I found using a physical device to be the ultimate performance solution but is of course a bulky arrangement.
Update
Increasing memory available to Android Studio and the VM made big difference (I have 16gb RAM).
Android Studio > Help > Change Memory Settings (2048 -> 4096)
Android Studio > Help > Edit Custom VM Options > add/replace-->
(-Xmx4096m
(-Xmx4096m
(Then finally added extra config to Gradle script to allow extra memory but I don't think that would have an impact on the slow running issue as was entire emulator crumbling not just the app.)
In gradle.properties, replace order.gradle.jvmargs.... (with)
org.gradle.jvmargs=-Xmx4096m -XX:MaxPermSize=1024m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
Finally, restart Android / Emulator and remember to do a COLD BOOT on your emulator device.

Is there a how to guide for testing livecode?

I have been trying for days to get a simple app any app made in livecode to display either on my tablet, smartphone or emulator. It just doesn't work. Here is what I have done:
I have installed my sdk and pointed livecode to it in preferences.
Picked 2.3 as my version
Check my google usb drivers and they are up to date.
I followed live code's step by step and no success. I am thinking that since I am running windows 7 not a Mac, maybe this cant be done. It seems all the developers run Mac's?
I even tried to make a .apk, It made the file but " There was a problem parsing the package" once I got it on my Galaxy tab. I made sure that I checked the box to allow programs to run on my tablet. So I am still stuck.
To see if the SDK is working correctly you could try to use the Android SDK emulator first.
Open the Android SDK Manager and select the menu Tools->Manage AVDs.
There you can create a virtual Android device and run it.
If the virtual device is running you can see the virtual device under "Development->Test Target in Livecode. Select it and either select "Test" under "Development" or press the "Test" button. Does this work?
That error message means that the operating system on your device is preventing the app from being installed. The most likely reason for this is that you haven't changed the "Allow installation of apps from Unknown Sources" setting on your Galaxy Tab. There are other reasons and solutions for this error message - to see them visit Panagiotis's excellent blog post on the LiveCode website, your error message is in the fifth example
https://livecode.com/how-to-deploy-apps-to-android-devices/

Android Studio, No, minSdk(API 14) > deviceSdk(API 1), moto G, Ubuntu 15.04

I just installed Android Studio (v1.4) on Ubuntu 15.04 (64) and am unable to connect to my Moto G (Android 5.0.2) to run the application I made from a tutorial.
When asked to choose a device, I get the following choice for my device:
TA9290IPXK [NULL] No, minSdk(API 14)>deviceSdk(API 1) TA9290IPXK
I already enabled USB debugging on the device. when running 'adb devices' I get " ?????????????? no permission " and after killing and restarting the adv server it displays the proper serial ID but when going back to Android Studio it still does not work.
Has anyone encountered this issue ? Can someone provide a suggestion of solution please.
An obvious reason for that error message “No, minSDK(API 14) > deviceSDK(API 1)”, which I didn´t find so far mentioned neither at StackOverflow nor by other forums:
If the AVD Manager option for a virtual device “Emulated Performance - [ ] Use Host GPU” is unchecked, the Android simulator works just on "API 1" level :-(.
So if you try to execute a standard Android app ( e.g. "API 14" level ) with this setting,
The Android desktop screen is not displayed but just black screen with “android” in white letters.
When executing “Run / Device Chooser / Choose a running device / Compatible” again, there is the error message “No, minSDK(API 14) > deviceSDK(API 1)”, if “minSDKVersion 14” is set in the project configuration file “app”.
-
Why should you ever try to run the Android simuator with unchecked option?
Well...If your Win8 or Linux computer really provides OpenGL2 graphics, you may operate the simulator with default setting “Emulated Performance - [x] Use Host GPU”.
But if your Win8 or Linux computer just provides OpenGL1 graphics, as my legacy Win8-32bit notebooks “ASUS Eee PC T101MT” and “Dell Vostro 1000” with standard Windows drivers by Microsoft, the Android Simulator crashes by the error message “APPCRASH”, “Fault Module name: libOpenglRender.dll”.
And so by unchecking the option, you can´t run Android apps requiring a usual API level ( API 14,... ) :-(.
Read this article about the incomplete rollout of OpenGL2 drivers for Win,Linux and MacOX on current and legacy computers :-(:
https://github.com/processing/processing/wiki/OpenGL-Issues
Sincerely
Rolf
Ok I found the solution
Turns out I had 2 ADB installed in different Paths and Android studio was getting one of them that was not the correctly configured. I also had not properly set up the udev rules.
Here are the step I took to get it fixed
1. Remove ADB that was installed manually
2. Modify the udev rules to add the devices (It turns out that both my Nexus 7 and Moto G were not Asus and Motorolla respectively but Google inc instead. I acquired the right Vendor ID code using "lsusb" It returns XXXX:YYYY the vendir iD is the XXXX
3. Add the location of the right adb to path ( /Sdk/platform-tools/)
4. Then rebooted all of the devices (computer and android devices) and it seems it worked.
Sorry for not giving out all the terminal lines that were entered, being novice with Ubuntu it may have been a lot more confusing than helping.
Hopefully it can help someone that is in the same situation.
You have to set to connect as camera(even after usb debugging is already enabled)
Thanks to #Jorch914
i already found the solution to this. in order to solve this one, is go to Gradle > Build.gradle(module:app) > and then change the minSdkVersion that is compatible with your phone. Hope this help! :)

Windows phone 8.0 error 0x89371B01 when trying to deploy app

I cant find information on this error anywhere. I am connecting to a brand new lumia icon (AKA lumia 929). Dev account is registered. I have attempted:
reinstalling windows phone SDK
restarting phone
restarting computer
ensured the app runs on the emulators properly. the only required capability of this app is network. Capabilities have not been changed from the defaults since the project was created. none of the manifest xml files have been touched.
ensured phone software version is up to date
ensured apphub account is valid and active
ensured the windows phone developer registration tool worked, unregistered and re-registered the phone to make sure
restarting the "ip over usb" windows service thingy
changing the platform built target to ARM or AnyCpu (no difference, same error)
tried alternate deployment methods such as windows phone power tools (the xap deploy) and I get the same error when trying to connect (so I know it's not an issue with visual studio, nor is it an issue with the app code)
I can successfully deploy separate code to a separate WP7 device (so I know it's not an issue with the computer)
tried multiple usb ports
tried two separate laptops
tried visual studio 2013 and 2012
The behavior is this:
Connect the phone via usb and unlock it
Attempt to connect to phone via windows phone power tools OR deploy an app via visual studio
System hangs for about 90 seconds and seems to time out
Error appears
I am able to view the phone contents, name it and explore it on my laptop, but when it comes time to deploy something I am stuck.
Error message is simply: 0x89371B01
What does that mean? Has anyone else run into this?
Have you checked the device drivers on your Windows 8.1 machine? It could be a driver issue with your USB drivers on the computer.
I have also found that, once you get it connected, going into the Device Manager and deleting the device from there and forcing it to reload has helped me in the past.
Out of curiosity, try running "sfc /scannow" at a command prompt on the PC. It may require admin elevation. I've seen some bizarre behaviors due to dll problems in sxs in win 8.1, wondering if this could be caused by that kind of thing.
Couple of things to try:
Have you installed the GDR3 Emulators and tried running it on the 1080p emulator? It looks like the 929 is a 1920x1080 phone and will have the latest the latest updates installed. First place to check.
Based on this feedback in another stackoverflow question it looks like someone was having a similar issue and disabling Hyper-V resolved it for him. If you disable Hyper-V and it works, try re-enabling it and see if you still have the issue.
jmshapland had the correct answer for me, with the same issue. Disabling Hyper-V did the trick! No thanks to microsoft phone dev center forum posting on the issue..
http://social.msdn.microsoft.com/Forums/wpapps/en-US/24bd3e48-e7b4-4d00-8d69-193f49989ce0/0x89731b01-error-during-deploy-to-device?forum=wpdevelop
Looks like I'll be disabling Hyper-V to test on my device, and re-enabling to work in emulator mode:
dism.exe /Online /Disable-Feature:Microsoft-Hyper-V
and
dism.exe /Online /Enable-Feature:Microsoft-Hyper-V /All
OK I was able to come up with a repeatable solution for the issue. Im HOPING that by posting this I dont tempt fate and have the phone not work again!
Here are the steps I did to resolve it (not sure if all of them are necessary):
On phone, disable wireless
Connect phone to laptop
Open device manager and click to show ALL HIDDEN DEVICES (including hidden devices is important)
Uninstall ALL phone-related devices (one in portable devices, several in USB
devices) anything that mentions lumia must go
Disconnect/reboot phone
Reboot laptop (there seems to be a process keeping the port open)
I had connectivity, then I lost it, then I re-gained it using these steps and it seems to be reliable for me (so far)

Resources