Number of free dynos running - web

So, after my research on stackoverflow and other portals, I have not found any answer to the below question.
I am using a free Heroku account without any kind of payments. If I run, say 2, applications on the free account, does it mean that I am using 2 dynos. Because I know that two dynos will consume double the dyno hours(If both the applications never sleep. I am aware of these basics of Heroku), and so this is a concern for me.

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How long my app be alive in heroku free package?

I just deployed a Node.js app in Heroku. I use their free package. Now wonder how long they keep my application live, if I don't touched it?
I just scrolled their free plan limits page, and they don't specify anything related to the life in years of your app. The only actual limits seem to be the performance, the frequent dyno restart procedures and the maximum amount of your git HEAD.

Heroku how many apps on a dyno

I'm running my blog on an Heroku dyno, and too many times my users have to wait almost half a minute for my blog to respond. There are ways to prevent Heroku from idling: Easy way to prevent Heroku idling? Most obvious is to ping the server every minute or so.
But it seems those methods are against Heroku's TOS, if I check the pricing page: https://www.heroku.com/pricing (see MUST SLEEP 6 HOURS IN A 24 HOUR PERIOD). And because Pingdom does costs me some money as well, I'm thinking of paying $7 dollars a month for the Hobby package. But how many apps can you run with that package? Cause I always run one app per dyno, but if I have to pay $7 per app... That seems too much.
Anyone who knows there is a way to run multiple apps on a dyno? Or is hiring a server at DigitalOcean with NodeJS a better choice, for example?
The free and hobby dyno types only support a maximum of one dyno running per process type. Additionally, applications using a free dyno type are limited to a maximum of two concurrent running dynos.
By default, a process type can’t be scaled to more than 100 dynos for standard-1X or standard-2X sized dynos. A process type can’t be scaled to more than 10 dynos for performance dynos.

I'm not sure how to correctly configure my server setup

This is kind of a multi-tiered question in which my end goal is to establish the best way to setup my server which will be hosting a website as well as a service (using Socket.io) for an iOS (and eventually an Android) app. Both the app service and the website are going to be written in node.js as I need high concurrency and scaling for the app server and I figured whilst I'm at it may as well do the website in node because it wouldn't be that much different in terms of performance than something different like Apache (from my understanding).
Also the website has a lower priority than the app service, the app service should receive significantly higher traffic than the website (but in the long run this may change). Money isn't my greatest priority here, but it is a limiting factor, I feel that having a service that has 99.9% uptime (as 100% uptime appears to be virtually impossible in the long run) is more important than saving money at the compromise of having more down time.
Firstly I understand that having one node process per cpu core is the best way to fully utilise a multi-core cpu. I now understand after researching that running more than one per core is inefficient due to the fact that the cpu has to do context switching between the multiple processes. How come then whenever I see code posted on how to use the in-built cluster module in node.js, the master worker creates a number of workers equal to the number of cores because that would mean you would have 9 processes on an 8 core machine (1 master process and 8 worker processes)? Is this because the master process usually is there just to restart worker processes if they crash or end and therefore does so little it doesnt matter that it shares a cpu core with another node process?
If this is the case then, I am planning to have the workers handle providing the app service and have the master worker handle the workers but also host a webpage which would provide statistical information on the server's state and all other relevant information (like number of clients connected, worker restart count, error logs etc). Is this a bad idea? Would it be better to have this webpage running on a separate worker and just leave the master worker to handle the workers?
So overall I wanted to have the following elements; a service to handle the request from the app (my main point of traffic), a website (fairly simple, a couple of pages and a registration form), an SQL database to store user information, a webpage (probably locally hosted on the server machine) which only I can access that hosts information about the server (users connected, worker restarts, server logs, other useful information etc) and apparently nginx would be a good idea where I'm handling multiple node processes accepting connection from the app. After doing research I've also found that it would probably be best to host on a VPS initially. I was thinking at first when the amount of traffic the app service would be receiving will most likely be fairly low, I could run all of those elements on one VPS. Or would it be best to have them running on seperate VPS's except for the website and the server status webpage which I could run on the same one? I guess this way if there is a hardware failure and something goes down, not everything does and I could run 2 instances of the app service on 2 different VPS's so if one goes down the other one is still functioning. Would this just be overkill? I doubt for a while I would need multiple app service instances to support the traffic load but it would help reduce the apparent down time for users.
Maybe this all depends on what I value more and have the time to do? A more complex server setup that costs more and maybe a little unnecessary but guarantees a consistent and reliable service, or a cheaper and simpler setup that may succumb to downtime due to coding errors and server hardware issues.
Also it's worth noting I've never had any real experience with production level servers so in some ways I've jumped in the deep end a little with this. I feel like I've come a long way in the past half a year and feel like I'm getting a fairly good grasp on what I need to do, I could just do with some advice from someone with experience that has an idea with what roadblocks I may come across along the way and whether I'm causing myself unnecessary problems with this kind of setup.
Any advice is greatly appreciated, thanks for taking the time to read my question.

Web Site Availability in Windows Azure [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
App pool timeout for azure web sites
I am working on an asp.net mvc 4 app that is hosted in Windows Azure. This app will not have a lot of traffic as people will intermittently (once an hour) use it. I wanted to try using Windows Azure.
My app is currently set to use the FREE web site mode. I noticed that after 30 minutes, the site takes a long-time (> 5 seconds) to load. After that initial load, its fast. Then, if someone doesn't use it for another 30 minutes, it takes >5 seconds to load again.
I then tried upping the web site mode to a SHARED instance. I experienced the same problem there.
I then tried upping the web site mode to a RESERVED instance. The problem then goes away.
While I'd like to use Windows Azure, paying $50+ a month for a RESERVED instance is pretty expensive for a site that few have used up to this point. However, I can't have the initial lag. That will just defer the few users I have. You could say you get what you pay for. At the same time, I have a hard time believing others are experiencing this problem and not complaining. There has to be something I'm missing.
I figure the problem has to deal with the application pool resetting. However, I can't seem to figure a way around this. Is anyone familiar with this issue? Is there a way to fix it on a FREE or SHARED instance?
Thank you!
This is expected behavior based on how Windows Azure Web Sites work. The app pool they live in is spun up "on demand" and then hangs around for a time period.
For a detailed (and shameless plug) you can check out my article on this: http://www.simple-talk.com/dotnet/.net-framework/windows-azure-websites-%e2%80%93-a-new-hosting-model-for-windows-azure/
In summary:
Web Sites are hosted in a process on a farm of machines running IIS. If a site is idle for some time then the process is torn down automatically. Also, if the box is seeing a lot of pressure due to the other sites on the box the idle timeout may come down quite a bit (even as low as five minutes). When the next call comes in you'll see the process spun up again (likely on a completely different server). This is because you are in a shared environment (and is similar to how Heroku works). Once you move to reserved then you are the ONLY person on that virtual machine and if you suffer from noisy neighbor issues in processing its' because of your own stuff.
There are ways to keep your site "up", such as having a job that pings the url frequently; however, given that the idle timeout is somewhat fluid it may not solve every case. You can check out a recent post by Sandrino on how to use Azure Mobile Services as a job scheduler: http://fabriccontroller.net/blog/posts/job-scheduling-in-windows-azure/ . There are also 3rd party services available that can do the ping for you automatically.
To be honest, the web sites are a great feature for quick development and test, or even relatively low traffic sites as you are talking about. If you need a high level of uptime and better performance then you'll want to look at Reserved, or another option if the cost isn't in line with expectations.
This isn't an Azure problem. It is a "feature" of any web site hosted in IIS. The default time-out for app pools is 20 minutes. Read about App Pool timeouts here - http://technet.microsoft.com/en-us/library/cc771956(v=ws.10).aspx - one method is to create a keep alive page and ping the page every 10 minutes or so.

Heroku Autoscale with Node.js

I have seen many implementations in Ruby for dynamically scaling heroku dynos and workers such as heroku-autoscale. How about node.js? Is there any modules for managing heroku instances for node.js?
I don't know of anything that already exists, but you can always interrogate the logs to see how busy your application is at the current time.
However, be very very wary of auto-scaling as it is a very complex topic. For instance, let's say you get busy, and your database is a bottleneck. You see a slow site, and thus crank on more dynos to try and speed up the queue. This creates more traffic on the database and thus compounds the issue, and costs you more money.
Only auto-scale if you can be 100% sure in every way that scaling that particular process will alleviate any problems you might be having.

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