Add or modify method body CIL code from bytes - .net-assembly

I would like to add methods or modify methods body of an assembly.
I have the array of bytes containing the CIL code.
Is there a library that does this job ?
Mono.Cecil does it, but only from the parsed IL code :
(il.Create(OpCodes.Nop) ...). I don't want to create an IL parser. Do you know a solution for it ?
Thank you in advance

Related

Dialogflow: if condition based on time response

I am making a pizza delivery chatbot and one of the training samples is
Are you open right now?
PARAMETER NAME ENTITY RESOLVED VALUE
time #sys.time now
One of the responses I want to have is if the time is between 12 am and 6 am , the reponse I coded is :
{{#if $time> 12:00:00}}I think it is too late{/if}}
But the response i am getting is :
{#if 12:00:34> 12:10:00}I think it is too late{/if}, which is wrong. Can someone help me on how to resolve this.
TIA
The Response section has a very very simple templating system - it allows for parameter/value replacement, and that is about it.
So you can specify a parameter value from an input phrase using something like $parameter-name, while parameter values in a Context or Event would be #context-name.parmaeter-name. You don't need the {braces} to do the evaluation, since those are used to escape the $ and # as special characters. So if you needed to show "$100", you would write that as ${100}. If you need the braces to be displayed, you'd include those inside another set of braces, which is why your text seems to get the braces removed.
You will need to put this processing in your fulfillment code. Libraries such as multivocal will let you create responses and setup response logic using templates. (Multivocal uses the handlebars templating library, for example.)

squeak(smalltallk) how to 'inject' string into string

I'm writing a class named "MyObject".
one of the class methods is:
addTo: aCodeString assertType: aTypeCollection
when the method is called with aCodeString, I want to add (in runtime) a new method to "MyObject" class which aCodeString is it's source code and inject type checking code into the source code.
for example, if I call addTo: assertType: like that:
a := MyObject new.
a addTo: 'foo: a boo:b baz: c
^(a*b+c)'
assertType: #(SmallInteger SmallInteger SmallInteger).
I expect that I could write later:
answer := (a foo: 2 boo: 5 baz: 10).
and get 20 in answer.
and if I write:
a foo: 'someString' boo: 5 baz: 10.
I get the proper message because 'someString' is not a SmallInteger.
I know how to write the type checking code, and I know that to add the method to the class in runtime I can use 'compile' method from Behavior class.
the problem is that I want to add the type checking code inside the source code.
I'm not really familiar with all of squeak classes so I'm not sure if I rather edit the aCodeString as a string inside addTo: assertType: and then use compile: (and I don't know how to do so), or that there is a way to inject code to an existing method in Behavior class or other squeak class.
so basically, what I'm asking is how can I inject string into an existing string or to inject code into an existing method.
There are many ways you could achieve such type checking...
The one you propose is to modify the source code (a String) so as to insert additional pre-condition type checks.
The key point with this approach is that you will have to insert the type checking at the right place. That means somehow parsing the original source (or at least the selector and arguments) so as to find its exact span (and the argument names).
See method initPattern:return: in Parser and its senders. You will find quite low level (not most beautiful) code that feed the block (passed thru return: keyword) with sap an Array of 3 objects: the method selector, the method arguments and the method precedence (a code telling if the method is connected to unary, binary or keyword message). From there, you'll get enough material for achieving source code manipulation (insert a string into another with copyReplace:from:to:with:).
Do not hesitate to write small snippets of code and execute in the Debugger (select code to debug, then use debug it menu or ALT+Shift+D). Also use the inspectors extensively to gain more insight on how things work!
Another solution is to parse the whole Abstract Syntax Tree (AST) of the source code, and manipulate that AST to insert the type checks. Normally, the Parser builds the AST, so observe how it works. From the modified AST, you can then generate new CompiledMethod (the bytecode instructions) and install it in methodDictionary - see the source code of compile: and follow the message sent until you discover generateMethodFromNode:trailer:. This is a bit more involved, and has a bad side effect that the source code is now not in phase with generated code, which might become a problem once you want to debug the method (fortunately, Squeak can used decompiled code in place of source code!).
Last, you can also arrange to have an alternate compiler and parser for some of your classes (see compilerClass and/or parserClass). The alternate TypeHintParser would accept modified syntax with the type hints in source code (once upon a time, it was implemented with type hints following the args inside angle brackets foo: x <Integer> bar: y <Number>). And the alternate TypeHintCompiler would arrange to compile preconditions automatically given those type hints. Since you will then be very advanced in Squeak, you will also create special mapping between source code index and bytecodes so as to have sane debugger and even special Decompiler class that could recognize the precondition type checks and transform them back to type hints just in case.
My advice would be to start with the first approach that you are proposing.
EDIT
I forgot to say, there is yet another way, but it is currently available in Pharo rather than Squeak: Pharo compiler (named OpalCompiler) does reify the bytecode instructions as objects (class names beginning with IR) in the generation phase. So it is also possible to directly manipulate the bytecode instructions by proper hacking at this stage... I'm pretty sure that we can find examples of usage. Probably the most advanced technic.

Need help understanding Callsite arrays in Groovy

I came across this piece of code when looking at an application.
groovy.util.ConfigObject config = (groovy.util.ConfigObject)org.codehaus.groovy.runtime.ScriptBytecodeAdapter.castToType(arrayOfCallSite[438].callGetProperty(this.grailsApplication), groovy.util.ConfigObject.class);
My question are, what does a callsite array do and how is it initialized to contain the data to be retrieved later on?(In this case the config)I tried reading the documentation for groovy but there is no useful description at all explaining what it does and only a list of methods and attributes is shown in the docs.
It's looks like decompiled groovy code or generated java code from groovy.
Let's see the simple groovy script:
cfg = new ConfigObject()
ConfigObject c = cfg
The line with assignment of script variable cfg value into local type defined c variable in java will look like:
ScriptBytecodeAdapter.setGroovyObjectProperty(localObject, Script61235.class, this, (String)"cfg");
ConfigObject c = (ConfigObject)ScriptBytecodeAdapter
.castToType(arrayOfCallSite[2].callGroovyObjectGetProperty(this), ConfigObject.class)
so, your code approximately corresponds to this groovy code:
ConfigObject config = this.grailsApplication.xxx
where xxx we don't see in your question.
better to find original groovy code and you will understand it better )

Groovy says my Unicode string is too long

As part of my probably wrong and cumbersome solution to print out a form I have taken a MS-Word document, saved as XML and I'm trying to store that XML as a groovy string so that I can ${fillOutTheFormProgrammatically}
However, with MS-Word documents being as large as they are, the String is 113100 unicode characters and Groovy says its limited to 65536. Is there some way to change this or am I stuck with splitting up the string?
Groovy - need to make a printable form
That's what I'm trying to do.
Update: to be clear its too long of a Groovy String.. I think a regular string might be all good. Going to change strategy and put some strings in the file I can easily find like %!%variable_name%!% and then do .replace(... uh i feel a new question coming on here...
Are you embedding this string directly in your groovy code? The jvm itself has a limit on the length of string constants, see the VM Spec if you are interested in details.
A ugly workaround might be to split the string in smaller parts and concatenate them at runtime. A better solution would be to save the text in an external file and read the contents from your code. You could also package this file along with your code and access it from the classpath using Class#getResourceAsStream.

How to get the filename and line number of a particular JetBrains.ReSharper.Psi.IDeclaredElement?

I want to write a test framework extension for resharper. The docs for this are here: http://confluence.jetbrains.net/display/ReSharper/Test+Framework+Support
One aspect of this is indicating if a particular piece of code is part of a test. The piece of code is represented as a IDeclaredElement.
Is it possible to get the filename and line number of a piece of code represented by a particular IDeclaredElement?
Following up to the response below:
#Evgeny, thanks for the answer, I wonder if you can clarify one point for me.
Suppose the user has this test open in visual studio: https://github.com/fschwiet/DreamNJasmine/blob/master/NJasmine.Tests/SampleTest.cs
Suppose the user right clicks on line 48, the "player.Resume()" expression.
Will the IDeclaredElement tell me specifically they want to run at line 48? Or is it going to give me a IDeclaredElement corresponding to the entire class, and a filename/line number range for the entire class?
I should play with this myself, but I appreciate tapping into what you already know.
Yes.
The "IDeclaredElement" entity is the code symbol (class, method, variable, etc.). It could be loaded from assembly metadata, it could be declared in source code, it could come from source code implicitly.
You can use
var declarations = declaredElement.GetDeclarations()
to get all AST elements which declares it (this could return multiple declarations for partial class, for example)
Then, for any IDeclaration, you can use
var documentRange = declaration.GetDocumentRange()
if (documentRange.IsValid())
Console.WriteLine ("File: {0} Line:{1}",
DocumentManager.GetInstance(declaration.GetSolution()).GetProjectFile(documentRange.Document).Name,
documentRange.Document.GetCoordsByOffset(documentRange.TextRange.StartOffset).Line
);
By the way, which test framework extension are you developing?
Will the IDeclaredElement tell me specifically they want to run at
line 48?
Once more: IDeclaredElement has no positions in the file. Instead, it's declaration have them.
For every declaration (IDeclaration is a regular AST node) there is range in document which covers it. In my previous example, I used TextRange.StartOffset, though you can use TextRange.EndOffset.
If you need more prcise position in the file, please traverse AST tree, and check the coordinates in the document for specific expression/statement

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