eWithin a tkinter application I am catching several events to gracefully shutdown some threads within the application, before the main thread terminates.
This is all working swiftly as long as I use a bound key combination or the
window control, the cross in the red circle.
On macos the application automatically gets a 'python' menu with a close function bound to key combination ⌘Q. This event is not handled properly. It seems to kill the main thread but other threads are not closed properly.
Following bindings are used to catch all closing events:
self.root.bind('<Control-x>', self.exitapp)
self.root.protocol("WM_DELETE_WINDOW", self.exitapp)
atexit.register(self.catch_atexit)
Recently found that the left and right ⌘ keys are repesented as Meta_L and Meta_R but cannot be combined with a second key, i.e. '<Meta_L-q>'.
Can anyone explain howto catch ⌘Q?
Please find code example below:
#!/usr/bin/env python3
import sys
from tkinter import *
from tkinter import ttk
import threading
import time
import atexit
class subthread():
def __init__(self):
self.thr = None
self.command = ''
self.proof = ""
def start(self):
if not self.thr or not self.thr.is_alive():
self.command = 'run'
self.thr = threading.Thread(target=self.loop)
self.thr.start()
else:
print('thread already running')
def stop(self):
self.command = 'stop'
if self.thr and self.thr.is_alive():
print('stopping thread')
else:
print('thread not running')
def running(self):
return True if self.thr and self.thr.is_alive() else False
def get_proof(self):
return self.proof
def loop(self):
while self.command == 'run':
time.sleep(0.5)
print('+', end='')
self.proof += '+'
if len(self.proof) > 30:
self.proof = ""
def __del__(self):
print('del instance subthread')
self.command = 'stop'
if self.thr and self.thr.is_alive():
self.thr.join(2)
class app():
def __init__(self, rootframe):
self.root = rootframe
self.gui = ttk.Frame(self.root)
self.gui.pack(fill=BOTH)
row = 0
self.checkvar = IntVar()
self.checkvar.trace('w', self.threadchange)
ttk.Label(self.gui, text="Use checkbox to start and stop thread").grid(row=row, column=0, columnspan=2)
ttk.Checkbutton(self.gui, text='thread', variable=self.checkvar).grid(row=1, column=0)
self.threadstatus = StringVar()
self.threadstatus.set('not running')
row += 1
ttk.Label(self.gui, textvariable=self.threadstatus).grid(row=row, column=1)
row += 1
self.alivestring = StringVar()
ttk.Entry(self.gui, textvariable=self.alivestring).grid(row=row, column=0, padx=10, sticky="ew",
columnspan=3)
row += 1
ttk.Separator(self.gui, orient="horizontal").grid(row=row, column=0, padx=10, sticky="ew",
columnspan=3)
row += 1
ttk.Label(self.gui, text="- Available options to close application: [ctrl]-x,"
" window-control-red, [CMD]-q").grid(row=row, column=0, padx=10, columnspan=3)
row += 1
ttk.Label(self.gui, text="1. Try all three without thread running").grid(row=row, column=0,
columnspan=3, sticky='w')
row += 1
ttk.Label(self.gui, text="2. Retry all three after first starting the thread").grid(row=row, column=0,
columnspan=3, sticky='w')
row += 1
ttk.Label(self.gui, text="3. Experience that only [CMD]-q fails").grid(row=row, column=0,
columnspan=3, sticky='w')
self.subt = subthread()
self.root.bind('<Control-x>', self.exitapp1)
self.root.protocol("WM_DELETE_WINDOW", self.exitapp2)
atexit.register(self.catch_atexit)
self.root.after(500, self.updategui)
def threadchange(self, a, b, c):
""" checkbox change handler """
try:
if self.checkvar.get() == 1:
self.subt.start()
else:
self.subt.stop()
except Exception as ex:
print('failed to control subt', str(ex))
def updategui(self):
""" retriggering timer handler to update status label gui """
try:
if self.subt.running():
self.threadstatus.set("thread is running")
else:
self.threadstatus.set("thread not running")
self.alivestring.set(self.subt.get_proof())
except:
pass
else:
self.root.after(500, self.updategui)
def __del__(self):
print('app del called')
def exitapp1(self, a):
print('exitapp1 called')
self.subt.stop()
sys.exit(0)
def exitapp2(self):
print('exitapp2 called')
self.subt.stop()
sys.exit(0)
def catch_atexit(self):
print('exitapp called')
self.subt.stop()
self.subt = None
sys.exit(0)
if __name__ == '__main__':
root = Tk()
dut = app(rootframe=root)
root.mainloop()
print('main exiting')
sys.exit(0)
You can catch ⌘Q with <Command-q>:
...
def action(event):
print("bind!")
root.bind_all("<Command-q>", action)
...
This worked for me on macOS HightSierra
#EddyHoogevorst Yes, it does not work on Big Sur.
The code that works is:
root.createcommand("::tk::mac::Quit", action).
NB: need to change function signature for action as event is not passed as an argument in this context.
Related
I'm using tkinter (Python version 3.9) to build an application. In the application, I want the message can be shown one by one according to the progress of the program. However, my application now can only print all the messages together.
The example code is listed as below:
import time
import tkinter as tk
def start():
txt_edit.delete(1.0, tk.END)
for _ in range(10):
txt_edit.insert(tk.END, f"\nmessage should be printed out one by one")
# do something here
time.sleep(0.5)
# job done
window = tk.Tk()
window.title("User Interface")
window.rowconfigure(0, minsize=40, weight=1)
window.rowconfigure(1, minsize=200, weight=1)
window.columnconfigure(1, minsize=200, weight=1)
lbl_1 = tk.Label(master=window, text="Question: ")
lbl_2 = tk.Label(
master=window, text="How to print the text out one by one?", anchor="w"
)
lbl_1.grid(row=0, column=0, sticky="ns")
lbl_2.grid(row=0, column=1, sticky="nsew")
txt_edit = tk.Text(window, relief=tk.SUNKEN, bd=2)
fr_buttons = tk.Frame(window)
btn_open = tk.Button(master=fr_buttons, text="Start", command=start)
btn_open.grid(row=0, column=0, sticky="ew", padx=5, pady=5)
fr_buttons.grid(row=1, column=0, sticky="ns")
txt_edit.grid(row=1, column=1, sticky="nsew")
window.mainloop()
What is the solution to this problem? Thanks!
Calling time.sleep() from tkinter applications isn't a good idea. Your mainloop and time.sleep() are conflicting. Your program works fine, but the changes are not displayed.
The easiest solution is updating the screen. But as I said, you should avoid using time.sleep(). The following solution satisfies your question, though it freezes your program and will not work on a larger application.
def start():
global window
txt_edit.delete(1.0, tk.END)
for _ in range(10):
txt_edit.insert(tk.END, f"\nmessage should be printed out one by one")
# do something here
time.sleep(0.5)
window.update() # show changes
# job done
I would recommend dropping the time module. You can use a timer instead. Also, take into account the while loop. You might want to use multi-threading inside your applications. Here's a simple Timer object and implementation:
class Timer:
# --- Timer object ---
def __init__(self):
self.start_time = None
self.on = False
def start(self):
# start counting
self.start_time = time.time()
self.on = True
def value(self):
# --- return current value ---
if self.on:
return time.time() - self.start_time
else:
return 0
def stop(self):
# --- stop counting ---
self.__init__()
def start():
txt_edit.delete(1.0, tk.END)
msg_count = 0
timer = Timer()
timer.start()
while msg_count != 10:
window.update()
if timer.value() > 0.5:
txt_edit.insert(tk.END, f"\nmessage should be printed out one by one")
timer.start()
msg_count += 1
timer.stop()
Based on a answer from an earlier stackoverflow I tried to bind an entry (via entry.get) to a variable. Initially it seemed to work as I can indeed change the value as indicated by a print call in the get_value method. However at the end the variable has not been changed, as is shown by pressing check button. I hope somebody can show what I'm doing wrong.
import tkinter as tk
class Window():
def __init__(self):
tk.Label(master, text ='Fox number').grid(row=0,column=0)
tk.Label(master, text ='Hare number').grid(row=1,column=0)
self.fox_entry=tk.Entry(master,width=5, validate="key")
self.fox_entry['validatecommand'] =\
self.fox_entry.register(self.is_okay),'%P'
self.hare_entry=tk.Entry(master, width=5, validate="key")
self.hare_entry['validatecommand'] =\
self.hare_entry.register(self.is_okay),'%P'
self.fox_entry.grid(row=0, column=1)
self.hare_entry.grid(row=1, column=1)
def is_okay(self, P):
try:
if P == '' or int(P) >= 0:
return True
except:
return False
class Ecosystem():
def __init__(self):
self.foxnumber = 100
self.harenumber = 10
self.inputvalue = None
def animal_entries(self):
def input_user(entry):
def get_value(event):
self.inputvalue = entry.get()
print(self.inputvalue)
return self.inputvalue
entry.bind('<Return>', get_value)
return self.inputvalue
my_win.fox_entry.insert(0,self.foxnumber)
my_win.hare_entry.insert(0,self.harenumber)
self.inputvalue = self.foxnumber
self.foxnumber = input_user(my_win.fox_entry)
self.inputvalue = self.harenumber
self.harenumber = input_user(my_win.hare_entry)
def write(self):
print('hares: ', self.harenumber, 'foxes: ',self.foxnumber)
master = tk.Tk()
my_win = Window()
my_ecosystem = Ecosystem()
my_ecosystem.animal_entries()
tk.Button(master, text = 'check',command=my_ecosystem.write).grid(row=2, column=0)
master.mainloop()
I have class GUI and a button, the button press needs to activate a function that not belong to class GUI but needs to run some of the GUI class members function.
how to I do that?
this is my button creation:
tk.Button(self.top_frame, text="connect to server", var=self, command=connect_to_server)
and this is the function:
def connect_to_server(gui):
res = False
try:
# Create a socket object
# write_to_log("Socket successfully created")
ans = s.connect((SERVER_IP, PORT))
if ans is None:
gui.write_to_log('connection to server establish')
gui.connection.configure(state="disable")
res = True
tk.Label(gui.top_frame, text="Connected", bg="green").grid(row=0, column=1)
gui.chk_smds_state.set(tk.TRUE)
else:
gui.write_to_log('connection failed')
return res
message = receive(s)
# write_to_log(str(message, 'ascii'))
gui.write_to_log(message)
res = res
except socket.error as err:
message = f"socket creation failed with error %s" % err
gui.connection.configure(bg='red')
gui.write_to_log(message)
return res
def main():
root = Tk()
my_gui = MyFirstGUI(root)
root.mainloop()
if __name__ == "__main__":
main()
Edit aaded the main function for the scop understanding
Here is a basic example of what you are looking for. On button press, it activates function which is defined outside the class and set the text to the label
from Tkinter import Tk, Label, Button
def set_label_text():
my_gui.label_to_set.config(text="New text")
class MyFirstGUI:
def __init__(self, master):
self.button = Button(master, text="Click me", command=set_label_text)
self.button.pack()
self.label_to_set = Label(master)
self.label_to_set.pack()
root = Tk()
my_gui = MyFirstGUI(root)
root.mainloop()
I'm trying to start a counter that displays the value in a label on a separate display window.
The main window has a START, STOP and DISPLAY button.
The START must start the counter, STOP must stop it and the display window must open only when I click on DISPLAY button.
Here's what I have so far. The buttons seem to be unresponsive and the display window pops up without user intervention. How can I fix this?
import tkinter as tk
import time
import threading
import queue
def Run_Device(disp_q,flaq_q):
temp_q = queue.Queue()
temp_q.put(0)
while(flaq_q.empty()):
#time.sleep(0.2)
count = temp_q.get()
count += 1
temp_q.put(count)
disp_q.put(count)
else:
flaq_q.queue.clear()
def P_Window(disp_q):
pw = tk.Tk()
value_label = tk.Label(pw, text=disp_q.get(), relief='sunken', bg='lemon chiffon', font='Helvetica 16 bold')
value_label.pack()
def update_values():
value_label.config(text=disp_q.get())
value_label.after(1000,update_values)
update_values()
pw.mainloop()
def Stop_Dev(flaq_q):
flaq_q.put("Stop")
if __name__ == "__main__":
disp_q = queue.Queue()
flaq_q = queue.Queue()
t_device = threading.Thread(target=Run_Device, args=(disp_q, flaq_q), name="Device 1")
t_disp = threading.Thread(target=P_Window, args=(disp_q, ), name="Display 1")
window = tk.Tk()
start_button = tk.Button(window, text='Start', command=t_device.start(), bg='spring green', font='Helvetica 12 bold', width=20, state='normal', relief='raised')
start_button.pack()
stop_button = tk.Button(window, text='Stop', command=lambda: Stop_Dev(flaq_q), bg='OrangeRed2', font='Helvetica 12 bold', width=20, state='normal', relief='raised')
stop_button.pack()
disp_param_button = tk.Button(window, text='Display', command=t_disp.start(), bg='sky blue', font='Helvetica 12 bold', width=20, state='normal', relief='raised')
disp_param_button.pack()
window.mainloop()
I'm trying to learn how to use multithreading in tkinter so any feedback would be appreciated
There are two issues I see with your code. The first is just simple bugs, e.g.:
start_button = tk.Button(window, text='Start', command=t_device.start(), ...
here it should be command=t_device.start otherwise the command is the function returned by t_device.start()
The second is you've not dealt with various "What if ...?" scenarios, e.g. What if the user pushes 'Start' or 'Display' multiple times?
I've tried to address the above in my rework below:
import tkinter as tk
from time import sleep
from queue import Queue, Empty
from threading import Thread
FONT = 'Helvetica 16 bold'
def run_device():
count = 0
while flaq_q.empty():
count += 1
disp_q.put(count)
sleep(0.5)
while not flaq_q.empty(): # flaq_q.queue.clear() not documented
flaq_q.get(False)
def p_window():
global pw
if pw is None:
pw = tk.Toplevel()
value_label = tk.Label(pw, text=disp_q.get(), width=10, font=FONT)
value_label.pack()
def update_values():
if not disp_q.empty():
try:
value_label.config(text=disp_q.get(False))
except Empty:
pass
pw.after(250, update_values)
update_values()
elif pw.state() == 'normal':
pw.withdraw()
else:
pw.deiconify()
def stop_device():
if flaq_q.empty():
flaq_q.put("Stop")
def start_device():
global device
if device and device.is_alive():
return
while not disp_q.empty():
disp_q.get(False)
disp_q.put(0)
device = Thread(target=run_device)
device.start()
if __name__ == "__main__":
disp_q = Queue()
flaq_q = Queue()
root = tk.Tk()
pw = None
device = None
tk.Button(root, text='Start', command=start_device, width=20, font=FONT).pack()
tk.Button(root, text='Stop', command=stop_device, width=20, font=FONT).pack()
tk.Button(root, text='Display', command=p_window, width=20, font=FONT).pack()
root.mainloop()
I've left out some details to simplify the example. Even with its additional checks, it's still nowhere near perfect. (E.g. it hangs if you don't 'Stop' before you close the window, etc.)
You might be able to adapt something like the following:
import tkinter as tk
import threading
import queue
import time
def run_device():
for i in range(4):
print(i)
pass
def process_queue(MyQueue):
"""Check if we got a complete message from our thread.
Start the next operation if we are ready"""
try:
# when our thread completes its target function (task),
# the supplied message is added to the queue
msg = MyQueue.get(0)
# check message
print(msg)
except queue.Empty:
# .get failed, come back in 100 and check again
print('no message')
threading.Timer(0.001, lambda q=MyQueue: process_queue(q)).start()
class ThreadedTask(threading.Thread):
"""threaded task handler"""
def __init__(self, queue, target, msg):
threading.Thread.__init__(self)
# message to add to queue when the task (target function) completes
self.msg = msg
# function to run
self._target = target
# queue to store completion message
self.queue = queue
def run(self):
"""called when object is instantiated"""
# start users task
try:
self._target()
except Exception as e:
self.queue.put('Thread Fail')
return
# we are done, pass the completion message
self.queue.put(self.msg)
if __name__ == '__main__':
MyQueue = queue.Queue()
MyThread = ThreadedTask(MyQueue, run_device, 'Thread Task: Run')
MyThread.start()
process_queue(MyQueue)
I have successfully created a threading example of a thread which can update a Progressbar as it goes. However doing the same thing with multiprocessing has so far eluded me.
I'm beginning to wonder if it is possible to use tkinter in this way. Has anyone done this?
I am running on OS X 10.7. I know from looking around that different OS's may behave very differently, especially with multiprocessing and tkinter.
I have tried a producer which talks directly to the widget, through both namespaces and event.wait, and event.set. I have done the same thing with a producer talking to a consumer which is either a method or function which talks to the widget. All of these things successfully run, but do not update the widget visually. Although I have done a get() on the IntVar the widget is bound to and seen it change, both when using widget.step() and/or widget.set(). I have even tried running a separate tk() instance inside the sub process. Nothing updates the Progressbar.
Here is one of the simpler versions. The sub process is a method on an object that is a wrapper for the Progressbar widget. The tk GUI runs as the main process. I also find it a little odd that the widget does not get destroyed at the end of the loop, which is probably a clue I'm not understanding the implications of.
import multiprocessing
from tkinter import *
from tkinter import ttk
import time
root = Tk()
class main_window:
def __init__(self):
self.dialog_count = 0
self.parent = root
self.parent.title('multiprocessing progess bar')
frame = ttk.Labelframe(self.parent)
frame.pack(pady=10, padx=10)
btn = ttk.Button(frame, text="Cancel")
btn.bind("<Button-1>", self.cancel)
btn.grid(row=0, column=1, pady=10)
btn = ttk.Button(frame, text="progress_bar")
btn.bind("<Button-1>", self.pbar)
btn.grid(row=0, column=2, pady=10)
self.parent.mainloop()
def pbar(self, event):
name="producer %d" % self.dialog_count
self.dialog_count += 1
pbar = pbar_dialog(self.parent, title=name)
event = multiprocessing.Event()
p = multiprocessing.Process(target=pbar.consumer, args=(None, event))
p.start()
def cancel(self, event):
self.parent.destroy()
class pbar_dialog:
toplevel=None
pbar_count = 0
def __init__(self, parent, ns=None, event=None, title=None, max=100):
self.ns = ns
self.pbar_value = IntVar()
self.max = max
pbar_dialog.pbar_count += 1
self.pbar_value.set(0)
if not pbar_dialog.toplevel:
pbar_dialog.toplevel= Toplevel(parent)
self.frame = ttk.Labelframe(pbar_dialog.toplevel, text=title)
#self.frame.pack()
self.pbar = ttk.Progressbar(self.frame, length=300, variable=self.pbar_value)
self.pbar.grid(row=0, column=1, columnspan=2, padx=5, pady=5)
btn = ttk.Button(self.frame, text="Cancel")
btn.bind("<Button-1>", self.cancel)
btn.grid(row=0, column=3, pady=10)
self.frame.pack()
def set(self,value):
self.pbar_value.set(value)
def step(self,increment=1):
self.pbar.step(increment)
print ("Current", self.pbar_value.get())
def cancel(self, event):
self.destroy()
def destroy(self):
self.frame.destroy()
pbar_dialog.pbar_count -= 1
if pbar_dialog.pbar_count == 0:
pbar_dialog.toplevel.destroy()
def consumer(self, ns, event):
for i in range(21):
#event.wait(2)
self.step(5)
#self.set(i)
print("Consumer", i)
self.destroy()
if __name__ == '__main__':
main_window()
For contrast, here is the threading version which works perfectly.
import threading
from tkinter import *
from tkinter import ttk
import time
root = Tk()
class main_window:
def __init__(self):
self.dialog_count = 0
self.parent = root
self.parent.title('multiprocessing progess bar')
frame = ttk.Labelframe(self.parent)
frame.pack(pady=10, padx=10)
btn = ttk.Button(frame, text="Cancel")
btn.bind("<Button-1>", self.cancel)
btn.grid(row=0, column=1, pady=10)
btn = ttk.Button(frame, text="progress_bar")
btn.bind("<Button-1>", self.pbar)
btn.grid(row=0, column=2, pady=10)
self.parent.mainloop()
def producer(self, pbar):
i=0
while i < 101:
time.sleep(1)
pbar.step(1)
i += 1
pbar.destroy()
def pbar(self, event):
name="producer %d" % self.dialog_count
self.dialog_count += 1
pbar = pbar_dialog(self.parent, title=name)
p = threading.Thread(name=name, target=self.producer, args=(pbar,))
p.start()
#p.join()
def cancel(self, event):
self.parent.destroy()
class pbar_dialog:
toplevel=None
pbar_count = 0
def __init__(self, parent, ns=None, event=None, title=None, max=100):
self.ns = ns
self.pbar_value = IntVar()
self.title = title
self.max = max
pbar_dialog.pbar_count += 1
if not pbar_dialog.toplevel:
pbar_dialog.toplevel= Toplevel(parent)
self.frame = ttk.Labelframe(pbar_dialog.toplevel, text=title)
#self.frame.pack()
self.pbar = ttk.Progressbar(self.frame, length=300, variable=self.pbar_value)
self.pbar.grid(row=0, column=1, columnspan=2, padx=5, pady=5)
btn = ttk.Button(self.frame, text="Cancel")
btn.bind("<Button-1>", self.cancel)
btn.grid(row=0, column=3, pady=10)
self.frame.pack()
self.set(0)
def set(self,value):
self.pbar_value.set(value)
def step(self,increment=1):
self.pbar.step(increment)
def cancel(self, event):
self.destroy()
def destroy(self):
self.frame.destroy()
pbar_dialog.pbar_count -= 1
if pbar_dialog.pbar_count == 0:
pbar_dialog.toplevel.destroy()
pbar_dialog.toplevel = None
def automatic(self, ns, event):
for i in range(1,100):
self.step()
if __name__ == '__main__':
main_window()
Doing something similar, I ended up having to use a combination of threads and processes - the GUI front end had two threads: one for tkinter, and one reading from a multiprocessing.Queue and calling gui.update() - then the back-end processes would write updates into that Queue
This might be a strange approach, but it works for me. Copy and paste this code to a file and run it to see the result. It's ready to run.
I don't have the patience to explain my code right now, I might edit it another day.
Oh, and this is in Python 2.7 I started programming two months ago, so I have not idea if the difference is relevant.
# -*- coding: utf-8 -*-
# threadsandprocesses.py
# Importing modules
import time
import threading
import multiprocessing
import Tkinter as tki
import ttk
class Master(object):
def __init__(self):
self.mainw = tki.Tk()
self.mainw.protocol("WM_DELETE_WINDOW", self.myclose)
self.mainw.title("Progressbar")
self.mainw.geometry('300x100+300+300')
self.main = tki.Frame(self.mainw)
self.RunButton = ttk.Button(self.main, text='Run',
command=self.dostuff)
self.EntryBox = ttk.Entry(self.main)
self.EntryBox.insert(0, "Enter a number")
self.progress = ttk.Progressbar(self.main,
mode='determinate', value=0)
self.main.pack(fill=tki.BOTH, expand=tki.YES)
self.progress.pack(expand=tki.YES)
self.EntryBox.pack(expand=tki.YES)
self.RunButton.pack()
print "The Master was created"
def dostuff(self):
print "The Master does no work himself"
data = range(int(self.EntryBox.get()))
S = Slave(self, data)
print "The Master created a Slave to do his stuff"
print "The Slave gets told to start his work"
S.start()
def myclose(self):
self.mainw.destroy()
return
def nextstep(self):
print "Good job, Slave, I see the result is"
print Master.results.get()
class Slave(threading.Thread):
def __init__(self, guest, data):
print "This is the Slave."
print "Nowdays, Work is outsourced!"
self.data = data
self.guest = guest
threading.Thread.__init__(self)
def run(self):
print "The Slave is outsourcing his work to Calcualte inc."
time.sleep(1)
Outsourcing = Calculate()
Results = Outsourcing.run(self.guest, self.data)
return Results
# unwrapping outside a class
def calc(arg, **kwarg):
return Calculate.calculate(*arg, **kwarg)
class Calculate(object):
def run(self, guest, data):
print"This is Calculate inc. ... how can I help you?"
time.sleep(1)
maximum = int(guest.EntryBox.get())
guest.progress.configure(maximum=maximum, value=0)
manager = multiprocessing.Manager()
queue = manager.Queue()
lock = manager.Lock()
print "Things are setup and good to go"
# Counting the number of available CPUs in System
pool_size = multiprocessing.cpu_count()
print "Your system has %d CPUs" % (pool_size)
# Creating a pool of processes with the maximal number of CPUs possible
pool = multiprocessing.Pool(processes=pool_size)
Master.results = pool.map_async(calc, (zip([self]*len(data), [lock]*len(data),
[queue]*len(data), data)))
for job in range(1, maximum+1):
queue.get() # this is an abuse I think, but works for me
guest.progress.configure(value=job)
# Properly close and end all processes, once we're done
pool.close()
pool.join()
print "All done"
guest.nextstep()
return
def calculate(self, lock, queue, indata):
lock.acquire()
print 'Reading values and starting work'
lock.release()
time.sleep(3) # some work
results = indata # The works results
lock.acquire()
print 'Done'
lock.release()
queue.put("Finished!")
return results
if __name__ == '__main__':
TheMaster = Master()
TheMaster.mainw.mainloop()