Unable to uninstall Atom System Image SDK from Android Studio - android-studio

Each time I try and remove the x86 Atom System Image from my Android Studio, I am greeted with this message. The IDE log does not provide much data about what is causing the issue.
Is there something else that I may have installed that is causing me to be unable to uninstall this SDK?
I have removed all my AVDs from this machine.

I figured this one out.
In my ~/Library/Android/sdk/system-images/android-30/google_apis/x86/ folder there was an .installer file that needed to be deleted.
Once I did that, I was able to remove the system image.

Related

Emulator display in Android Studio

I need help to get what could be wrong with the emulator in Android Studio. After the last update it shows in this way (image). I've tried to update the emulator, delete the virtual device and create a new one but it still showing this size. Does anyone know if it's a configuration problem or where should I look for?
Emulator display
The problem is often caused by problems with HAXM\HAXM issues also conflicts with other virtualization technologies, that could be incorrect settings, or an out-of-date HAXM driver. Try to reinstalling the HAXM driver.

Android Studio 4.1 updates gives internal error and can't start

I have checked the newly opened threads about the issue but none fixed the problem
I am using a mac and I don't understand what should I delete to make it work. Or should I just completely delete the IDE and freshly reinstall it?
I am using Android studio 4.1 on Linux Mint 19.3 after update had the same error.
Some of the plugins(Marketplace and Makrdown) are not compatible with the new version.
Some suggestions were to delete /.local/share/google(but there was no such folder on Linux Mint 19.3)
I solved it by renaming(or deleting) marketplace plugin folder in /home/user/.var/app/com.google.AndroidStudio/data/Google/AndroidStudio4.1
After that Andorid Studio starts normal and plugins can be udated.
I just deleted and reinstalled the IDE and it works fine.
Google should really check their releases before going out official - If I were to work on an important project this would waste many hours for nothing.

Android Studio 4.0 doesn't recognize any previous virtual devices

First post--be gentle. Can't find any posts on Android Studio 4.0, so I hope this isn't a repeat. I updated Android Studio from 3.6.3 to 4.0 on Windows 10 (1909). Had created a couple of virtual devices in 3.6.3 (a Pixel 2 running API 28 and a Pixel 3 running API 29)--both worked great in AS-3.6.3 and I could develop apps, compile, load, and run them with no problem.
After the update to AS-4.0, the virtual devices no longer appear in the devices box at the top of the GUI--it just says "No Devices". When I open the AVD Manager, I can see them, and I can start them (although when I start them I get a pop-up saying "AVD Manager: Unable to locate adb"), but I can't get any code to download and execute on it. On the Pixel 3 emulator, I also get another pop-up saying "Detected ADB: Could not automatically detect an ADB binary.", and it gives instructions to resolve it, which don't make any difference (jump into extended controls and toggle "Use detected ADB location").
When I try to open a past project and run it, I get the same behavior--no devices found.
I've also tried making new emulators, hoping the new setup would recognize them, but to no avail. Tried starting and restarting AS, as well as the computer, also to no avail. I have Android SDK Build-Tools 30-rc4, the latest Android SDK Command-line Tools, Android Emulator 30.0.12 Android SDK Platform-Tools 30.0.1, and the Intel x86 Emulator Accelerator all installed.
I've Googled and spoken words of fierce power over this for several days now. Any suggestions for how to get AS-4.0 to recognize the emulators? I've resisted uninstalling everything and starting over--was hoping it was just a configuration thing.
Thanks in advance,
Uber
After some more Googling, I found the answer here (I think my constraint of wanting an answer for AS-4.0 specifically kept me from finding it):
Could not automatically detect an ADB binary - Android Studio
I had to redownload the SDK platform-tools zip file and reinstall it. I don't know why the old one got messed up with the migration from AS-3.6.3 to 4.0, but there you go--such is life with complicated software.
As soon as I replaced the old platform-tools directory with the new one, all my old emulators showed up and I was back in business.
Thanks anyway!
Uber

How to resolve symbols #mipmap and #style in Flutter project?

A while ago my designed Flutter app was running like it should in simulation (virtual device) in Android Studio. After some updates of both Flutter as Android studio I am not able to get the app in simulation. I am new to Flutter and Android studio (have a little knowledge of Xcode, 2 apps in the store) so I have looked at stackoverflow first to find a solution. All tried suggestions did not worked for me and I am hoping somebody can help me.
I have an original version of the project which was running in simulation mode. Now I am working in a duplicated version to find out how to get things up and running again. It worked before but why does Flutter or Android Studio give an error now? The folders and content do exist. Perhaps it is a simple thing to solve but it is not in my knowledge.
What to do to solve the error message I get as shown in the screendump?
The problem seems to be with the resources,
this should help.
Android Studio error: cannot resolve symbol in Xml
Or try to run "flutter clean" (usually solves many problems)
Flutter studio sometimes does not resolve those (no idea why).
Try opening the same Android project in Android studio and check it from there.
Once back, try File->Invalidate Caches/Restart
If they exist and the name is right (without extension), then it could be it.

Android Studio for Mac not opening

I am not able to get Android Studio running on Mac, even after waiting for 15 minutes or so, it's still stuck on this screen:
What could be the problem?
Android Studio v2.2.3
MAC OSX 10.12.1 on MacBook Air
Its just downloading necessary elements and SDK if necessary. So please check your internet connection and give it some time to finish the download.
I faced same problem. Found the solution..
Just delete all files related to AndroidStudio first.. you can refer
https://gist.github.com/tahmidsadik112/f08356d14a85d898299a
Now install AndroidStudio again and if you are behind any proxy then after launch setup the proxy with authentication.. That's it!!!
For me it was a bit different experience, when I tried opening Android studio for the first time in my Mac. It allowed me to create a new Project and then while loading the IDE it got stuck -
The IDE was not getting opened. Apparently it seems like it was downloading something of size around 250 MB. I was stuck there for around 30 mins.
Then after 30 mins when the IDE opened, it threw an error and asked to install missing platform and sync project.
I clicked on the link and a new installation started of Android SDK Platform 26.
After the SDK Platform being installed it threw another error and asked to install the SDK build tools. On clicking the link the installation started:-
Finally after the installation of the SDK build tools, I was able to open the Android studio and access the code error free:
Happy Coding!! :)

Resources