I'm working on a 2d godot project and I made my character with skeleton and bones properly. But I want to add a collisionShape/Polygon2d for each body parts of character and attach it to its suitable bone to move with that. But I don't know how.
thanks
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I am currently trying to learn vulkan. I am using vulkan-tutorial.com, but am having som problems getting the same result as the tutorial. When the tutorial is creating a square, using index buffers, they get a square, while I get a triangle. I copied the code they posted (on the page) into my project to make shure I did not write somehting wrong
Here is a image of what I am rendering
While this is what I should be rendering
All the code I am using is found on the page, or here:
c++ code, vertex shader, fragment shader
If you need more info about anything, just ask.
Thanks for any help!
I have recently been playing around with a web app that allows the user to draw paths on an SVG using touch or a stylus (the idea is to make a simple note taking web app).
Now I would like to add the ability to convert SVG Paths to text. So my question is: How do I convert the coordinates of the SVG Path to text?
I'm just at a loss of how you would call such a process (and hours of googling something with no idea what to call it has not yielded results). And when I search for something remotely linked to text recognition I can only find things about OCR.
I'm not looking for OCR, because that requires bitmap images. I'm looking for a way to convert SVG Paths or points/vectors to text.
Can anybody point me in the right direction of what this is called so I can read more about the topic and dont need to re-invent the wheel?
Thanks in advance.
I am a beginner in Godot and I am making a 3D scene. However, when I added a SpotLight node to the scene, all the other objects turned dark. The OmniLight and the DirectionalLight works fine. When I hide the SpotLight, the scene returns to normal. If the SpotLight isn't facing the objects, they remain how it is supposed to be. Any ideas on how to solve this?
Here is what it looks like.
When I make it not visible:
Oh, and these objects are CSG objects, just so you know.
Here is the link to the minimal repro project.
I'm trying to build a translator app which would be able to replace foreign text in the real-time, but after exploring possible approaches got a bit cornered.
Even though I was able to extract words images using Vision, I couldn't replace them in place in ARKit scene. Then I tried using ARReferenceImage and image tracking, but it needs to know the physical width of the target image which I can not guarantee, as the text could be on any surface from a book to a billboard.
Am I missing something? What would you guys suggest?
I need to create a sprite graphic, I hope that's the right name for it, to use that with jQuery to move that graphic from position to position to make it look like a gif animation.
As I have 400 graphics (all the same size) which should become one single image later, is there a way to create that sprite automated with Photoshop CS5 or any other Software?
So that it will create that sprite image from all my 400 pics?
I was searching for such a thing now for weeks ...
http://css-sprit.es/
This service might help you.
Also google "generate sprite"
Some css sprite generator are already available. Just upload your images and it will automatically give u the sprite image file and css for it.
http://spritegen.website-performance.org
http://www.csssprites.com
http://csssprites.org
You can use sprite-me. Just bookmark the link provided in the website than open your website and run sprite-me, it will automatically show images used in the website in groups and when clicking on generate sprite, you will get sprite image and css.
I found a little tutorial explaining how to create sprites. It might help you to write your own java program.
https://sites.google.com/site/javagamescorner/home/creating-sprites