I am creating a task reminder extension. The user has an option to keep adding tasks and set reminders for each task.
I am using chrome.storage to store these tasks and using onChanged listener on storage to create an alarm for each task added to the storage.
But the issue is that if I set a reminder of 2 mins for a task and 3 mins for another task. Then at the end of 2 mins I am getting notification for both the tasks and at the end of 3mins I again get notifications for both the tasks.
background.js
chrome.storage.onChanged.addListener(function(changes, namespace) {
let id = (changes.tasks.newValue.length)-1
let data = changes.tasks.newValue[id]
if(data.task && data.hrs && data.min){
let totalMins = (parseInt(data.hrs*60))+parseInt(data.min)
let alarmTime = 60*1000*totalMins
chrome.alarms.create("remind"+id,{when:Date.now() + alarmTime})
}
chrome.alarms.onAlarm.addListener(()=>{
let notifObj = {
type: "basic",
iconUrl:"./images/logo5.png",
title: "Time to complete you task",
message: data.task
}
chrome.notifications.create('remindNotif'+id, notifObj)
})
popup.js
let hrs = document.querySelector("#time-hrs")
let min = document.querySelector("#time-min")
let submitBtn = document.querySelector("#submitBtn")
let task = document.querySelector("#task")
hrs.value = 0;
min.value = 1
hrs.addEventListener('change',()=>{
if (hrs.value < 0){
hrs.value =0;
}
})
min.addEventListener('change',()=>{
if (min.value < 1){
min.value = 1;
}
})
submitBtn.addEventListener("click", ()=>{
if(task.value){
chrome.storage.sync.get('tasks',(item)=>{
let taskArr = item.tasks ? item.tasks : []
linkArr.push({task:task.value, hrs:hrs.value, min:min.value})
chrome.storage.sync.set({ 'tasks' : taskArr })
})
};
});
manifest.json
{
"name" : "Link Snooze",
"description" : "This extension reminds you to open your saved links",
"manifest_version":2,
"version":"0.1.0",
"icons":{
"16":"./images/logo5.png",
"48":"./images/logo5.png",
"128":"./images/logo5.png"
},
"browser_action":{
"default_popup":"popup.html",
"default_icon":"./images/logo5.png"
},
"permissions":["storage", "notifications","alarms"],
"background" : {
"scripts": ["background.js"],
"persistent" : false
},
"options_page":"options.html"
}
Problem.
You register a new onAlarms listener when the storage changes in addition to the old listeners. All of them run each time one alarm is triggered.
Solution.
When using a non-persistent background script, all API listeners must be registered just once for the same function and it must be done synchronously, not inside an asynchronous callback or await or then(), otherwise the event will be lost when the background script auto-terminates and then wakes up for this event. The convention is to do it at the beginning of the script. The reason it worked for you until now is that the background script is kept alive while the popup is open or while devtools for the background script was open.
Such listeners evidently won't be able to use the variables from an asynchronous callback directly like data.task in your code. The solution is to use a different method of attaching data to an event, for example, create the alarm with a name that already contains the data, specifically data.task.
chrome.alarms.create(data.task, {delayInMinutes: hrs * 60 + min});
onAlarm event provides the alarm as a parameter so you can use its name, see the documentation.
Random hints:
An object can be used as an alarm name if you call JSON.stringify(obj) when creating and JSON.parse(alarm.name) in onAlarm.
In the popup, instead of manually adjusting out-of-range values, use a number input in html:
<input id="time-min" type=number min=0 max=59 step=1>
Then read it as a number: document.querySelector("#time-min").valueAsNumber || 0
Related
I have 2 components in react-admin the child one set the state of the parent one.
the child component has useEffect to trigger the following method in parent component
const [approved, setAproved] = useState([]);
useEffect(() => {
console.log(JSON.stringify(approved))
}, [approved])
const setapprovedamount = (id, approvedAmount) => {
if(approved.length!==0)
{
// if the child run 3 times
// this line runs 3 times
console.log("set Aproved with" +id+ " and amount : "+approvedAmount)
// but this line update only the last object
setAproved(
approved.map(item =>
(item.id == id)
? {...item, totalApproved : approvedAmount}
: item
)
)
}
else
{
setAproved(approved =>[...approved, {
id: id,
totalApproved: approvedAmount
}] )
}
}
useEffect(() => {
console.log(JSON.stringify(approved))
}, [approved])
So **for example** if I have 3 times load, the Console is:
file.js:168 set Aproved with44 and amount : 799.71
file.js:168 set Aproved with45 and amount : 845.98
file.js:168 set Aproved with46 and amount : 890.83
file.js:96
[{"id":44,"totalApproved":null},{"id":45,"totalApproved":null},{"id":46,"totalApproved":890.83}]
so the method runs 3 times as it is triggered but, it is setting only the last value rendered in the state array in the parent component
Because of how State and Lifecycle works.
If you wanted to fire multiple and chained state updates throughsetState, you need to let the component complete its cycle at each state update - first things first.
Therefore, the basic solution is to imply the use of chained setTimeout calls to delegate each state update, letting each function call complete a component, full life cycle.
setTimeout(function() {
setState(firstState)
setTimeout(function() {
setState(secondState)
});
});
I'm coding a messaging app with Node.js and I need to detect when the same user sends N consecutive messages in a group (to avoid spammers). I'm using a bacon.js Bus where I push the incoming messages from all users.
A message looks like this:
{
"text": "My message",
"user": { "id": 1, name: "Pep" }
}
And this is my working code so far:
const Bacon = require('baconjs')
const bus = new Bacon.Bus();
const CONSECUTIVE_MESSAGES = 5;
bus.slidingWindow(CONSECUTIVE_MESSAGES)
.filter((messages) => {
return messages.length === MAX_CONSECUTIVE_MESSAGES &&
_.uniqBy(messages, 'user.id').length === 1;
})
.onValue((messages) => {
console.log(`User ${__.last(messages).user.id}`);
});
// ... on every message
bus.push(message);
It creates a sliding window, to keep only the number on consecutive messages I want to detect. On every event, it filters the array to let the data flow to the next step only if all the messages in the window belong to the same user. Last, in the onValue, it takes the last message to get the user id.
The code looks quite dirty/complex to me:
The filter doesn't look very natural with streams. Is there a better way to emit an event when N consecutive events match some criteria? .
Is there a better way to receive just a single event with the user (instead of an array of messages) in the onValue function.
It doesn't really throttle. If a user sends N messages in one year, he or she shouldn't be detected. The stream should forget old events somehow.
Any ideas to improve it? I'm open to migrating it to rxjs if that helps.
Maybe start with
latestMsgsP = bus.slidingWindow(CONSECUTIVE_MESSAGES)
.map(msgs => msgs.filter(msg => msgAge(msg) < AGE_LIMIT))
See if we should be blockking someone
let blockedUserIdP = latestMsgsP.map(getUserToBlock)
Where you can use something shamelessly imperative such as
function getUserToBlock(msgs) {
if (msgs.length < CONSECUTIVE_MESSAGES) return
let prevUserId;
for (var i = 0; i < msgs.length; i++) {
let userId = msgs[i].user.id
if (prevUserId && prevUserId != userId) return
prevUserId = userId
}
return prevUserId
}
Consider mapping the property you’re interested in as early as possible, then the rest of the stream can be simpler. Also, equality checks on every item in the sliding window won’t scale well as you increase the threshold. Consider using scan instead, so you simply keep a count which resets when the current and previous values don’t match.
bus
.map('.user.id')
.scan([0], ([n, a], b) => [a === b ? n + 1 : 1, b])
.filter(([n]) => n >= MAX_CONSECUTIVE_MESSAGES)
.onValue(([count, userId]) => void console.log(`User ${userId}`));
var intent = args.intent;
var number = builder.EntityRecognizer.findEntity(intent.entities, 'builtin.numer');
when i use findentity it move forward if the answer is correct or not how can i use entity resolve on that which are not builtin entites
var location1 = builder.EntityRecognizer.findEntity(intent.entities, 'Location');
var time = builder.EntityRecognizer.resolveTime(intent.entities);
when i use resolve time it ask againand again unless entity is resolve;
var alarm = session.dialogData.alarm = {
number: number ? number.entity : null,
timestamp: time ? time.getTime() : null,
location1: location1? location1.entity :null
};
/* if (!number & !location1 time)
{} */
// Prompt for number
if (!alarm.number) {
builder.Prompts.text(session, 'how many people you are');
} else {
next();
}
},
function (session, results, next) {
var alarm = session.dialogData.alarm;
if (results.response) {
alarm.number = results.response;
}
I believe I've already answered this question on StackOverflow: "Botframework Prompt dialogs until user finishes".
You'll need to create a mini-dialog, that will have at least two waterfall steps. Your first step will take any args and check/set them as the potential value your chatbot is waiting for. It'll prompt the user to verify that these are the correct values. If no args were passed in, or the data was not valid, the user will be prompted to supply the value the chatbot is waiting for.
The second step will take the user's response to the first step and either set the value into a session data object (like session.userData or session.conversationData) or restart the dialog using session.replaceDialog() or session.beginDialog().
In your main dialog you'll modify the step where you employ your EntityRecognizers to include an if-statement that begins your mini-dialog. To trigger the if-statement, you could use the same design as shown in this GitHub example or in your code. This code might look like below:
var location1 = builder.EntityRecognizer.findEntity(intent.entities, 'Location');
session.userData.location1 = location1 ? location1.entity : null;
if(!session.userData.location1) {
session.beginDialog('<get-location-dialog>');
}
Ran across the following problem in bxslider- how can you apply different delays between slides in the auto show?
I came up with the following solution which I will show here:
in the jquery.bxslider.js replace:
el.startAuto = function(preventControlUpdate){
// if an interval already exists, disregard call
if(slider.interval) return;
// create an interval
slider.interval = setInterval(function(){
slider.settings.autoDirection == 'next' ? el.goToNextSlide() : el.goToPrevSlide();
}, slider.settings.pause);
// if auto controls are displayed and preventControlUpdate is not true
if (slider.settings.autoControls && preventControlUpdate != true) updateAutoControls('stop');
}
With
/**EDITS: By CRB - techdude **/
el.startAuto = function(preventControlUpdate){
el.continueAuto();
}
el.continueAuto = function(){
//get how long the current slide should stay
var duration = slider.children.eq(parseInt(slider.active.index)).attr("duration");
if(duration == ""){
duration = slider.settings.pause;
} else {
duration = parseInt(duration);
}
console.log(duration);
// create a timeout
slider.timer = setTimeout(function(){
slider.settings.autoDirection == 'next' ? el.goToNextSlide() : el.goToPrevSlide();
el.continueAuto();
}, duration);
// if auto controls are displayed and preventControlUpdate is not true
if (slider.settings.autoControls && preventControlUpdate != true) updateAutoControls('stop');
}
//*End Edits*/
Then to change the duration of a slide, simply give its li tag a duration attribute like this:
where duration is the number of milliseconds for the slide to pause.
To set the default duration, simply use the pause: option in the settings:
$("element").bxSlider({
auto:true,
pause: 4000
};
Hope this helps. Maybe bx slider will even add it to a future version. :)
What are the you're using to pick this up? Any way you can put up a gist of it working?
Perhaps this will help clarify:
In principle, the way this works is I change the setInterval with a setTimeout so the interval can be changed each time.
The key to getting multiple elements to work on a page is to not use the slider.timer object, but probably to use the el.timer object so the line would read something like,
el.timer = setTimeout(function(){
slider.settings.autoDirection == 'next' ? el.goToNextSlide() : el.goToPrevSlide();
el.continueAuto();
}, duration);
Instead of
slider.timer = setTimeout(function(){
slider.settings.autoDirection == 'next' ? el.goToNextSlide() : el.goToPrevSlide();
el.continueAuto();
}, duration);
I haven't tested it with multiple sliders, but let me know if this works. That is the principle anyway. The only problem with this, however, is that I believe that you would need to modify the el.pause method to use the el.timer as well, otherwise the slideshow can't be paused. I think that was the reason I did it the way I did. However, it was a long time ago.
I am writing a Chrome extension that saves/restores your browsers window state - So, I save the state of a given window:
var properties = [ "top",
"left",
"width",
"height",
"incognito",
"focused",
"type"
];
var json = {};
var cache = chrome_window_object;
// copy only the keys we care about:
_.each(properties,function(key,value) {
json[key] = cache[key];
});
// then copy the URLs of the tabs, if they exist:
if(cache.tabs) {
json.url = [];
_.each(cache.tabs,function(tab) {
json.url.push(tab.url);
});
}
return json;
At some point in the future, I remove all windows:
closeAllWindows: function(done_callback) {
function got_all(windows) {
var index = 0;
// use a closure to only close one window at a time:
function close_next() {
if(windows.length <= index) return;
var window = windows[index++];
chrome.windows.remove(window,close_next);
}
// start closing windows:
close_next();
}
chrome.windows.getAll(got_all);
}
and then I restore the window using:
chrome.windows.create(json_from_before);
The window that is created has an extra tab in it, whatever was in the window that I just closed... I am completely floored, and I assume the problem is something that I am doing in the code that I haven't posted (it's a big extension). I've spent a few hours checking code line by line and making sure I'm not explicitly asking for this tab to be created. So - has anybody seen anything like this before?