I have an ML model that I am using to create a mask to separate background and object. The problem is that the model is not that accurate and we still get regions of background around the edges.
The background could be any color but it is not uniform as you can see in the image.
This is the model output.
I was wondering if there is a way I could apply masking only around the edges so it doesn't affect other parts of the object which have been extracted properly. Basically I only want to trim down these edges which contain the background so any solutions using python are appreciated.
I'm really sorry for not being at the liberty to share the code but I'm only looking for ideas that I can implement to solve this problem.
You can use binary erosion or dilation to "grow" the mask so that it covers the edge
https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.morphology.binary_dilation.html
https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.ndimage.morphology.binary_erosion.html
as for "apply masking only around the edges" (this is not the same mask I was writing about above), you can flag pixels that are close to the edge by iteration over a mask and finding where there is a 0 that has a neighbouring 1 or vice versa.
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I am doing some studies on eye vascularization - my project contains a machine which can detect the different blood vessels in the retinal membrane at the back of the eye. What I am looking for is a possibility to segment the picture and analyze each segmentation on it`s own. The Segmentation consist of six squares wich I want to analyze separately on the density of white pixels.
I would be very thankful for every kind of input, I am pretty new in the programming world an I actually just have a bare concept on how it should work.
Thanks and Cheerio
Sam
Concept DrawOCTA PICTURE
You could probably accomplish this by using numpy to load the image and split it into sections. You could then analyze the sections using scikit-image or opencv (though this could be difficult to get working. To view the image, you can either save it to a file using numpy, or use matplotlib to open it in a new window.
First of all, please note that in image processing "segmentation" describes the process of grouping neighbouring pixels by context.
https://en.wikipedia.org/wiki/Image_segmentation
What you want to do can be done in various ways.
The most common way is by using ROIs or AOIs (region/area of interest). That's basically some geometric shape like a rectangle, circle, polygon or similar defined in image coordinates.
The image processing is then restricted to only process pixels within that region. So you don't slice your image into pieces but you restrict your evaluation to specific areas.
Another way, like you suggested is to cut the image into pieces and process them one by one. Those sub-images are usually created using ROIs.
A third option which is rather limited but sufficient for simple tasks like yours is accessing pixels directly using coordinate offsets and several nested loops.
Just google "python image processing" in combination with "library" "roi" "cropping" "sliding window" "subimage" "tiles" "slicing" and you'll get tons of information...
I am microbiology student new to computer vision, so any help will be extremely appreciated.
This question involves microscope images that I am trying to analyze. The goal I am trying to accomplish is to count bacteria in an image but I need to pre-process the image first to enhance any bacteria that are not fluorescing very brightly. I have thought about using several different techniques like enhancing the contrast or sharpening the image but it isn't exactly what I need.
I want to reduce the noise(black spaces) to 0's on the RBG scale and enhance the green spaces. I originally was writing a for loop in OpenCV with threshold limits to change each pixel but I know that there is a better way.
Here is an example that I did in photo shop of the original image vs what I want.
Original Image and enhanced Image.
I need to learn to do this in a python environment so that I can automate this process. As I said I am new but I am familiar with python's OpenCV, mahotas, numpy etc. so I am not exactly attached to a particular package. I am also very new to these techniques so I am open to even if you just point me in the right direction.
Thanks!
You can have a look at histogram equalization. This would emphasize the green and reduce the black range. There is an OpenCV tutorial here. Afterwards you can experiment with different thresholding mechanisms that best yields the bacteria.
Use TensorFlow:
create your own dataset with images of bacteria and their positions stored in accompanying text files (the bigger the dataset the better).
Create a positive and negative set of images
update default TensorFlow example with your images
make sure you have a bunch of convolution layers.
train and test.
TensorFlow is perfect for such tasks and you don't need to worry about different intensity levels.
I initially tried histogram equalization but did not get the desired results. So I used adaptive threshold using the mean filter:
th = cv2.adaptiveThreshold(img, 255, cv2.ADAPTIVE_THRESH_MEAN_C, cv2.THRESH_BINARY_INV, 3, 2)
Then I applied the median filter:
median = cv2.medianBlur(th, 5)
Finally I applied morphological closing with the ellipse kernel:
k1 = cv2.getStructuringElement(cv2.MORPH_ELLIPSE,(5,5))
dilate = cv2.morphologyEx(median, cv2.MORPH_CLOSE, k1, 3)
THIS PAGE will help you modify this result however you want.
I am working with GD library, and I'm looking for a way to detect the nearest pixel to the middle center of shapes, as well as total area used by each shape in a monochromic black-and-white image.
I'm having difficulty coming up with an efficient algorithm to do this. If you have done something similar to this in the past, I'd be grateful for any solution that would help.
Check out the binary image library
Essentially, Otsu threshold to separate out foreground from background, then label connected components. That particular image looks very clean but you might need morph ops to clean it up a bit and get rid of small holes and other artifacts.
Then you have area trivially (count pixels in component) or almost as trivially (use the weighted area function that penalises edge pixels). Centre is just mean.
http://malcolmmclean.github.io/binaryimagelibrary/
#MalcolmMcLean is right but there are remaining difficulties (if you are after maximum accuracy).
If you threshold with Otsu, there are a few pairs of "kissing" dots which will form a single blob using connected component analysis.
In addition, Otsu threshoding will discard some of the partially filled edge pixels so that the weighted averages will be inaccurate. A cure would be to increase the threshold (up to 254 is possible), but that worsens the problem of the kissing dots.
A workaround is to keep a low threshold and dilate the blobs individually to obtain suitable masks that cover all edge pixels. Even so, slight inaccuracies will result in the vicinity of the kissings.
Blob splitting by the watershed transform is also possible but more care is required to handle the common pixels. I doubt that a prefect solution is possible.
An alternative is the use of subpixel edge detection and least-squares circle fitting (after blob detection with a very low threshold to separate the dots). By avoiding the edge pixels common to two circles, you can probably achieve excellent results.
I need to be able to turn a black and white image into series of lines (start, end points) and circles (start point, radius). I have a "pen width" that's constant.
(I'm working with a screen that can only work with this kind of graphics).
Problem is, I don't want to over complicate things - I could represent any image with loads of small lines, but it would take a lot of time to draw, so I basically want to "approximate" the image using those lines and circles.
I've tried several approaches (guessing lines, working area by area, etc) but none had any reasonable results without using a lot of lines and circles.
Any idea on how to approach this problem?
Thanks in advance!
You don't specify what language you are working in here but I'd suggest OpenCV if possible. If not, then most decent CV libraries ought to support the features that I'm about to describe here.
You don't say if the input is already composed of simple shapes ( lines and polygons) or not. Assuming that it's not, i.e. it's a photo or frame from a video for example, you'll need to do some edge extraction to find the lines that you are going to model. Use a Canny or other edge detector to convert the image into a series of lines.
I suggest that you then extract Circles as they are the richest feature that you can model directly. You should consider using a Hough Circle transform to locate circles in your edge image. Once you've located them you need to remove them from the edge image (to avoid duplicating them in the line processing section below).
Now, for each pixel in the edge image that's 'on' you want to find the longest line segment that it's a part of. There are a number of algorithms for doing this, simplest would be Probabilistic Hough Transform (also available in openCV) to extract line segments which will give you control over the minimum length, allowed gaps etc. You may also want to examine alternatives like LSWMS which has OpenCV source code freely available.
Once you have extracted the lines and circles you can plot them into a new image or save the coordinates for your output device.
I need to write a program that will detect a red square in an image. I would like to do this on my GPU using OpenGl-ES. I have no experience with GPU programming, and haven't found the answer through Google so far.
Is it possible to do this using OpenGL? Does OpenGL-ES give access to the whole matrix of pixels as well as their location in the matrix, allowing a program to go through the pixels, and check the color value of each one as well as their locations in the matrix?
Thank you.
Above all, you are confused to call a few terms. There is 'no matrix of pixels'
If what you meant by that is Convolution, yes, you can put the convolution on Fragment shader to detect edges. However, there is no returning datas, and no way to access each pixel to get the color value. Convolution would work if you just want the shader to draw of square's edge. But if you want to know if a red square exist in the camera frame it must be calculated in CPU not in GPU.