How to get the pixels values and coordinates of the objects unside bounding boxes - Yolov5? - object

I'm trying to get the pixels values and coordinates of the objects inside the bounding boxes of yolov5, Is there any method to do it ? Thanks

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Word Bounding Boxes of Azure OCR results are shifted to the left?

I am using the Azure OCR form recognizer to perform OCR. When I draw the line bounding boxes, it works great, but when I use the word bounding boxes, they are slightly shifted to the left.
For example, the line bounding boxes (ignore the red box) would look like this:lineocr
But when I draw the word bounding boxes from the same OCR results the result is shifted as follows:wordocr
Would anyone happen to know a solution for this problem, or maybe a nice workaround?
I have tried shifting the box by a certain percentage of the width of the bounding box but I would prefer to get the correct bounding box. The line bounding boxes have correct edges and I would expect the words to have them as well.

Generating bounding boxes if I have the text labels and co-ordinates of bounding boxes

I am trying to implement the Convolutional character network or CharNet model
https://github.com/MalongTech/research-charnet
But I want to generate the bounding boxes in the images, but int he results I have only the co-ordinates and the character labels
Like the example above, so how can I generate the bounding boxes. Please help me out here.
Thanks in advance

How to set z-index of different shapes in Cesium?

I have plotted a cylinder at some latitude/longitude and altitude with certain radius and height for the cylinder.
I have then plotted a image using billboard. The position of the image is inside the cylinder already plotted. The image comes behind the cylinder. Is it any way to plot the image above the cylinder just like z-index property in CSS.
Thanks in advance.

In Geocouch, how can I get all objects by lon/lat coordinates?

I.e. all objects that contain this coordinates (for polygons) or cross them (for lines)?
You can collapse the bounding box you query with to a point.

computing the bounding rectangle of planar geometry in 3D space

As an input, I receive some planar, triangulated geometry. Now, I need to compute the four coordinates of the corners of the bounding rectangle. Any Ideas?
I'm going to assume that you mean 2D space in the question title, because everything else refers to 2D.
Go through all the vertices (x,y) in your geometry, and calculate the maximum and minimum of the x's, and the max and min of the y's.
Then the vertices of your bounding rectangle will be (min_x,min_y), (max_x,min_y), (max_x, max_y), and (min_x, max_y).

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