SwiftUI Text Markdown dynamic string not working - text

I want to dynamically deliver content and display hyperlinks, but it can’t be delivered dynamically and doesn’t work
let linkTitle = "Apple Link"
let linkURL = "http://www.apple.com"
let string = "[Apple Link](http://www.apple.com)"
Text(string) // Not working
Text("[Apple Link](http://www.apple.com)") // Working
Text("[\(linkTitle)](http://www.apple.com)") // Working
Text("[\(linkTitle)](\(linkURL))") // Not working

Short Answer
Wrap the string in AttributedString(markdown: my_string_here):
let string: String = "[Apple Link](http://www.apple.com)"
Text(try! AttributedString(markdown: string))
Extension
extension String {
func toMarkdown() -> AttributedString {
do {
return try AttributedString(markdown: self)
} catch {
print("Error parsing Markdown for string \(self): \(error)")
return AttributedString(self)
}
}
}
Long Answer
SwiftUI Text has multiple initializers.
For String:
init<S>(_ content: S) where S : StringProtocol
For AttributedString:
init(_ attributedContent: AttributedString)
When you declare a static string, Swift is able to guess whether the intent is to use a String or AttributedString (Markdown). However, when you use a dynamic string, Swift needs help in figuring out your intent.
As a result, with a dynamic string, you have to explicitly convert your String into an AttributedString:
try! AttributedString(markdown: string)

you can try this taken from: How to show HTML or Markdown in a SwiftUI Text? halfway down the page.
extension String {
func markdownToAttributed() -> AttributedString {
do {
return try AttributedString(markdown: self) /// convert to AttributedString
} catch {
return AttributedString("Error parsing markdown: \(error)")
}
}
}
struct ContentView: View {
let linkTitle = "Apple Link"
let linkURL = "https://www.apple.com"
let string = "[Apple Link](https://www.apple.com)"
#State var textWithMarkdown = "[Apple Link](https://www.apple.com)"
var body: some View {
VStack {
Text(textWithMarkdown.markdownToAttributed()) // <-- this works
Text(string) // Not working
Text("[Apple Link](http://www.apple.com)") // Working
Text("[\(linkTitle)](http://www.apple.com)") // Working
Text("[\(linkTitle)](\(linkURL))") // Not working
}
}
}

Add another .init in text.
struct ContentView: View {
let linkTitle = "Apple Link"
let linkURL = "http://www.apple.com"
let string = "[Apple Link](http://www.apple.com)"
var body: some View {
Text(.init(string)) // <== Here!
Text("[Apple Link](http://www.apple.com)") // Working
Text("[\(linkTitle)](http://www.apple.com)") // Working
Text(.init("[\(linkTitle)](\(linkURL))")) // <== Here!
}
}

Related

SwiftUI UISearchController replacement: search field, results and some scrollable content fail to coexist in a meaningful manner

Starting with this
var body: some View {
ScrollView {
VStack(spacing: 0.0) {
Some views here
}
}
.edgesIgnoringSafeArea(.top)
}
How would I add
List(suggestions, rowContent: { text in
NavigationLink(destination: ResultsPullerView(searchText: text)) {
Text(text)
}
})
.searchable(text: $searchText)
on top if that scrollable content?
Cause no matter how I hoax this together when
#State private var suggestions: [String] = []
gets populated (non empty) the search results are not squeezed in (or, better yet, shown on top of
"Some views here"
So what I want to achieve in different terms: search field is on top, scrollable content driven by the search results is underneath, drop down with search suggestions either temporarily squeeses scrollable content down or is overlaid on top like a modal sheet.
Thanks!
If you are looking for UIKit like search behaviour you have to display your results in an overlay:
1. Let's declare a screen to display the results:
struct SearchResultsScreen: View {
#Environment(\.isSearching) private var isSearching
var results: [String]?
var body: some View {
if isSearching, let results {
if results.isEmpty {
Text("nothing to see here")
} else {
List(results, id: \.self) { fruit in
NavigationLink(destination: Text(fruit)) {
Text(fruit)
}
}
}
}
}
}
2. Let's have an ObservableObject to handle the logic:
class Search: ObservableObject {
static private let fruit = [
"Apples 🍏",
"Cherries πŸ’",
"Pears 🍐",
"Oranges 🍊",
"Pineapples 🍍",
"Bananas 🍌"
]
#Published var text: String = ""
var results: [String]? {
if text.isEmpty {
return nil
} else {
return Self.fruit.filter({ $0.contains(text)})
}
}
}
3. And lastly lets declare the main screen where the search bar is displayed:
struct ContentView: View {
#StateObject var search = Search()
var body: some View {
NavigationView {
LinearGradient(colors: [.orange, .red], startPoint: .topLeading, endPoint: .bottomTrailing)
.overlay(SearchResultsScreen(results: search.results))
.searchable(text: $search.text)
.navigationTitle("Find that fruit")
}
}
}

SwiftUI ForEach force UI update when updating the contents of a core data relationship

My app is meant to have a bunch of workouts in core data, each with a relationship to many exercises. A view should display the data in each workout (name, description etc.) and then iterate and display each exercise belonging to that workout.
Adding exercises and displaying them works fine. If an exercise is deleted, however it:
deletes from coredata no worries
the information seems to delete from iterableExercises
however, the Text line does not disappear. it goes from, for example "Squat, Description" to simply " , "
If I close the app entirely and reopen, then the " , " lines do completely disappear.
The problem code:
if let iterableExercises = workout.exercises?.array as? [ExerciseEntity] {
ForEach(iterableExercises) {exercise in
Text("\(exercise.name ?? ""), \(exercise.desc ?? "")")
}
}
I've got the entity relationship set as ordered, but I've also tried unordered with .allObjects instead of .array. This clearly isn't the problem as it's the array iterableExercises that's not correctly being reset?
EDIT: to reproduce, here's all the code you need and some screenshots of the CoreData model.
import SwiftUI
import CoreData
class ViewModel: ObservableObject {
let container: NSPersistentCloudKitContainer
#Published var savedWorkouts: [WorkoutEntity] = []
#Published var savedExercises: [ExerciseEntity] = []
// MARK: INIT
init() {
container = NSPersistentCloudKitContainer(name: "mre")
container.loadPersistentStores { description, error in
if let error = error {
print("Error loading CoreData: \(error)")
}
}
fetchWorkoutEntities()
fetchExerciseEntities()
}
// MARK: FETCHERS
func fetchWorkoutEntities() {
let request = NSFetchRequest<WorkoutEntity>(entityName: "WorkoutEntity")
do {
savedWorkouts = try container.viewContext.fetch(request)
} catch let error {
print("Error fetching WorkoutEntity: \(error)")
}
}
func fetchExerciseEntities() {
let request = NSFetchRequest<ExerciseEntity>(entityName: "ExerciseEntity")
do {
savedExercises = try container.viewContext.fetch(request)
} catch let error {
print("Error fetching ExerciseEntity: \(error)")
}
}
// MARK: SAVE
func saveData() {
do {
try container.viewContext.save()
fetchWorkoutEntities()
fetchExerciseEntities()
} catch let error {
print("Error saving: \(error)")
}
}
// MARK: ADDERS
func addWorkout(name: String) {
let _ = WorkoutEntity(context: container.viewContext)
saveData()
}
func addExerciseToWorkout(workout: WorkoutEntity, name: String) {
let newExercise = ExerciseEntity(context: container.viewContext)
newExercise.name = name
workout.addToExercises(newExercise)
saveData()
}
// MARK: DELETERS
func deleteWorkout(workout: WorkoutEntity) {
container.viewContext.delete(workout)
saveData()
}
func deleteExercise(exercise: ExerciseEntity) {
container.viewContext.delete(exercise)
saveData()
}
// MARK: TODO: UPDATERS
}
struct ContentView: View {
#StateObject var data = ViewModel()
var body: some View {
VStack {
Button {
data.addWorkout(name: "workout")
data.addExerciseToWorkout(workout: data.savedWorkouts[0], name: "[exercisename]")
} label: {
Text("Click ONCE to add workout to work with")
}
Spacer()
if let iterableExercises = data.savedWorkouts[0].exercises?.array as? [ExerciseEntity] {
ForEach(iterableExercises) { exercise in
Button {
data.deleteExercise(exercise: exercise)
} label: {
Text("Click to delete \(exercise.name ?? "") AFTER DELETING IF THIS STILL SHOWS BUT DOESN'T SHOW THE EXERCISE NAME THEN IT'S BROKEN")
}
}
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
screenshots of model
I’m not sure if this is the ONLY solution as #malhal gave quite an extensive and seemingly useful response.
But I came across a much easier and immediate fix, within my original solution. The inverse relationships must be specified. Doing this resolved all issues.
We don't use view model objects in SwiftUI. You need to learn the View struct and property wrappers which gives the consistency and efficiency of value types with the benefits of reference types. The property wrapper for core data is #FetchRequest which invalidates the View when the results change. It's also a DynamicProperty (which is how it gets the context from the environment) that you can use it directly without the property wrapper syntax which allows you to use a param in a predicate, in your case to do fetch the one-to-many relation, e.g.
struct WorkoutView: View {
private var fetchRequest: FetchRequest<Exercise>
private var exercices: FetchedResults<Exercise> {
fetchRequest.wrappedValue
}
init(workout: Workout) {
let sortAscending = true
let sortDescriptors = [SortDescriptor(\Exercise.timestamp, order: sortAscending ? .forward : .reverse)]
fetchRequest = FetchRequest(sortDescriptors: sortDescriptors, predicate: NSPredicate(format: "workout = %#", workout), animation: .default)
}
var body: some View {
List(exercises) { exercise in
ExerciseView(exercise: exercise)
}
}
}
For creating the NSPersistentContainer check out the Xcode App template with Core Data checked. Looks like this:
#main
struct TestApp: App {
let persistenceController = PersistenceController.shared
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, persistenceController.container.viewContext)
}
}
The reason it is not an #StateObject is we don't want to invalidate this body when it changes and we need it to be init for previewing which is a different singleton.
struct PersistenceController {
static let shared = PersistenceController()
static var preview: PersistenceController = {
let result = PersistenceController(inMemory: true)
... see template
That other code in your view model class can be moved to NSManagedObject and NSManagedObjectContext extensions. Use the Editor menu to generate the NSManagedObject extension for the model, the files need tidying up though and make sure use extension is selected for the entity.

Tab to next text field when 'next/return' key hit on keyboard in SwiftUI

This is strictly for SwiftUI.
I would like to have the keyboard move to the next available text field when the user hits the 'return' key on the keyboard.
I have the following view:
var body: some View {
VStack {
NavigationView {
Form {
TextField("First name", text: $model.firstname)
.tag(1)
TextField("Last name", text: $model.lastname)
.tag(2)
}
.navigationBarTitle("Add a Person", displayMode: .inline)
}
}
}
And the following code that should allow the tab:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
let nextTag = textField.tag + 1
if let nextResponder = textField.superview?.viewWithTag(nextTag) {
nextResponder.becomeFirstResponder()
} else {
textField.resignFirstResponder()
}
return true
}
I am just not sure how to implement it in SwiftUI?
How do I assign it to the delegate of the textfield?!
****UPDATE****
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
print("Current Tag: ", textField.tag) // Works correctly
let nextTag = textField.tag + 1
print("Next Tag: ", nextTag) // Works correctly
let nextResponder = textField.superview?.viewWithTag(nextTag) as UIResponder? // ALWAYS RETURN NIL
....
Not sure why the assignment of nextResponder always returns nil?!
iOS15+
Now it can be easily done with FocusState+.focused(,equals:) specifying named tags and updating focus state on needed action.
Tested with Xcode 13.3 / iOS 15.4
Here is main part:
#FocusState private var infocus: Field?
enum Field {
case first, last
}
// ...
TextField("First name", text: $firstname,
onCommit: { infocus = .last }) // << here !!
.focused($infocus, equals: .first)
Complete test module in project is here

Action when user click on the delete button on the keyboard in SwiftUI

I try to run a function when the user click on the delete button on the keyboard when he try to modify a Textfield.
How can I do that ?
Yes it is possible, however it requires subclassing UITextField and creating your own UIViewRepresentable
This answer is based on the fantastic work done by Costantino Pistagna in his medium article but we need to do a little more work.
Firstly we need to create our subclass of UITextField, this should also conform to the UITextFieldDelegate protocol.
class WrappableTextField: UITextField, UITextFieldDelegate {
var textFieldChangedHandler: ((String)->Void)?
var onCommitHandler: (()->Void)?
var deleteHandler: (() -> Void)?
override func deleteBackward() {
super.deleteBackward()
deleteHandler?()
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if let nextField = textField.superview?.superview?.viewWithTag(textField.tag + 1) as? UITextField {
nextField.becomeFirstResponder()
} else {
textField.resignFirstResponder()
}
return false
}
func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool {
if let currentValue = textField.text as NSString? {
let proposedValue = currentValue.replacingCharacters(in: range, with: string)
textFieldChangedHandler?(proposedValue as String)
}
return true
}
func textFieldDidEndEditing(_ textField: UITextField) {
onCommitHandler?()
}
}
Because we are creating our own implementation of a TextField we need three functions that we can use for callbacks.
textFieldChangeHandler this will be called when the text property updates and allows us to change the state value associated with our Textfield.
onCommitHandler this will be called when we have finished editing our TextField
deleteHandler this will be called when we perform he delete action.
The code above shows how these are used. The part that you are particularly interested in is the override func deleteBackward(), by overriding this we are able to hook into when the delete button is pressed and perform an action on it. Depending on your use case, you may want the deleteHandler to be called before you call the super.
Next we need to create our UIViewRepresentable.
struct MyTextField: UIViewRepresentable {
private let tmpView = WrappableTextField()
//var exposed to SwiftUI object init
var tag:Int = 0
var placeholder:String?
var changeHandler:((String)->Void)?
var onCommitHandler:(()->Void)?
var deleteHandler: (()->Void)?
func makeUIView(context: UIViewRepresentableContext<MyTextField>) -> WrappableTextField {
tmpView.tag = tag
tmpView.delegate = tmpView
tmpView.placeholder = placeholder
tmpView.onCommitHandler = onCommitHandler
tmpView.textFieldChangedHandler = changeHandler
tmpView.deleteHandler = deleteHandler
return tmpView
}
func updateUIView(_ uiView: WrappableTextField, context: UIViewRepresentableContext<MyTextField>) {
uiView.setContentHuggingPriority(.defaultHigh, for: .vertical)
uiView.setContentHuggingPriority(.defaultLow, for: .horizontal)
}
}
This is where we create our SwiftUI version of our WrappableTextField. We create our WrappableTextField and its properties. In the makeUIView function we assign these properties. Finally in the updateUIView we set the content hugging properties, but you may choose not to do that, it really depends on your use case.
Finally we can create a small working example.
struct ContentView: View {
#State var text = ""
var body: some View {
MyTextField(tag: 0, placeholder: "Enter your name here", changeHandler: { text in
// update the state's value of text
self.text = text
}, onCommitHandler: {
// do something when the editing finishes
print("Editing ended")
}, deleteHandler: {
// do something here when you press delete
print("Delete pressed")
})
}
}

SwiftUI: make layout relative to a central view

Assume I build a view like this:
struct MyView: View {
#State private var a: String
#State private var b: String
#State private var c: String
var body: some View {
VStack {
HStack {
Text(a)
// this is the central view
Text(b).font(.headline)
}
Text(c)
}
}
}
I would like the central text view (the one displaying b) to be the anchor of the layout. That is, no matter how other text values change, I would like the central text to always stay in the centre of MyView (the centre of the text element and the centre of MyView should stay identical) and the other text elements should be laid out around the central one.
How to I achieve this? I tried to look at alignment guides, but I just don't seem to understand how to use them properly.
After spending some time to learn how alignment works in detail, I managed to arrive at a solution that only uses stacks and custom alignments, with minimal alignment guides and without needing to save any intermediate state. It's purely declarative, so I am supposed this is how SwiftUI designers intended it. I still think that there might have been a better design for it, but one can work with it.
struct ContentView: View {
#State var a: String = "AAAAA"
#State var b: String = "BBBB"
#State var c: String = "CCCCCC"
var body: some View {
VStack {
ZStack(alignment: .mid) {
// create vertical and horizontal
// space to align to
HStack { Spacer() }
VStack { Spacer() }
VStack(alignment: .midX) {
Text(self.a)
HStack(alignment: .center) {
Text(self.c)
Text(self.b)
.font(.title)
.border(Color.blue)
.alignmentGuide(.midX) { d in
(d[.leading] + d[.trailing])/2
}
.alignmentGuide(.midY) { d in
(d[.top] + d[.bottom])/2
}
}
}
}
.layoutPriority(1.0)
.overlay(CrossHair().stroke(Color.pink, lineWidth: 2))
TextField("", text: self.$b).textFieldStyle(RoundedBorderTextFieldStyle())
}
}
}
fileprivate extension HorizontalAlignment {
enum MidX : AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
return (d[.leading] + d[.trailing])/2
}
}
static let midX = HorizontalAlignment(MidX.self)
}
fileprivate extension VerticalAlignment {
enum MidY : AlignmentID {
static func defaultValue(in d: ViewDimensions) -> CGFloat {
return (d[.top] + d[.bottom])/2
}
}
static let midY = VerticalAlignment(MidY.self)
}
fileprivate extension Alignment {
static let mid = Alignment(horizontal: .midX, vertical: .midY)

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