How to get live information with nodes - node.js

I need some advice or help, I am trying to create an ordering system like the one in McDonald's and I need a live feed of the current orders and being able to manipulate these in real time as well, however I am not sure how to do that other than sending a get request like every second however that can cause performance problems, is there any other way?

There is! It's called socket.io and is made for real-time communication.
In most cases, you have a server which manages the communication and also has a database. All clients will connect to this server and emit data or subscribe to events.
There are tons of tutorials out there. I recommend you to follow one and build a simple chat application, before you use it in your ordering application.

Related

Real Time Tracking System

My client has 1000 taxi, he want to track every taxi location and see his display. My question is how to track all taxi information using driver mobile device. I am using mongoDb for database.
I plan to solve this problem using develop a api and mobile device send their location after 10 seconds. but the problem is server is very busy that time and can not working properly using api.
I saw firebase store client information realtime . I need to know its possible for me to work as like as firebase database using mongodb.
I am using nodejs for backend development . If anyone know any way how to store real time data please help
You cannot (generally speaking) track taxi in real time, the problem is your Internet connection may be poor due to low GPS signal, have really low latency sometimes, or even be down. Instead design two independent applications:
One, which will store current GPS location inside a FIFO queue locally
Second, which will flush the queue to a remote sever
This approach will ensure you will, eventually, receive all the positions without having to worry about dropped packets and other issues that may and will occur.
Instead of the TCP connection you can consider using UDP (or better DTLS) instead which is faster, but less reliable. If reliability is a must (doubt it if it is just a taxi), then go for TCP (or better TLS). How will you send or receive the data is just a detail.
Also make sure you authenticate the device before you store any data, especially if the connection between devices is not secure.
You can use Firebase as a real time database. Have a look at this link: https://github.com/firebase/geofire
But in case you want to go with MongoDB you can use MongoDB Geospatial Queries and use socket.io to enable real time behavior.
For more details: https://docs.mongodb.com/manual/geospatial-queries/
You can use https://socket.io/ for the real-time tracking system.
It is a JavaScript library for real-time web applications.
You just need to configure MongoDB.
There are many blogs which can explain to you how to set up socket.io with MongoDB.
Some of them are...
http://blog.slatepeak.com/creating-a-real-time-chat-api-with-node-express-socket-io-and-mongodb/
https://blog.feathersjs.com/building-a-rest-and-real-time-api-with-express-feathers-and-mongodb-12071e5417e1
I think you are going to implement the tracking in frontend
But that is not good way and not secure, because drivers can send the fake request real time
You can use websocket method to implement the checking real time of taxies
Please check this link
I guess this way is similar with your idea
I hope this way is good for you
Thanks

Options for getting a CPU intensive job off my web server?

I have been working on a Web App for visualizing live data. It is crucial that this data is kept up to date on the client side without such updates being invoked directly by the client (e.g. no button presses or refreshing the page). Currently, on page load, I grab the current data set from a database (DynamoDB) via Ajax, and subsequent updates are pushed to any listening clients every 5 minutes via a Websockets connection (using Socket.io).
I have overlooked the computational load of this update job. It has to mine some data, process it, update the database, and send the update out to all clients. As a result, the web server is left unresponsive for about 30 seconds with each update. Furthermore, my current architecture limits me from putting my server behind a load balancer, which is something I anticipate coming up in the future. For both these reasons, I really need to get this update job off my web server.
I am relatively inexperienced in web development, and I don't feel I am knowledgeable enough about these technologies to know the drawbacks of the solutions I have come up with. Currently, I am considering:
Break the update off into a separate process so it does not block the Node event loop. This would solve my issue in the short term, but if I ever want to load balance my application, I can't have the update running on multiple machines.
Drop Websockets entirely and just have the client query the database every 5 minutes, while a separate process (or separate server if I want load balancing) keeps the database up to date without interacting directly with the client. Will this kind of access pattern put too much load on my db?
Have a separate server run the update, and send the result via Websockets (or maybe some other protocol) to my load balanced application servers, which then push that update to all listening clients as usual. Is this even possible?
Perhaps there are other solutions. It seems like this would be a relatively common problem, so I was hoping I could find some guidance here. What are the potential issues with the solutions I have proposed, and are there other possible solutions that my suit my use case better?
It sounds like you want one process sitting somewhere which crunches the data and publishes it to a stream. Clients can then subscribe to the stream as and when they like. Redis handles streams nicely, you could process your data and push it into a redis stream. You could then create a small node service which subscribes to the redis stream and pushes the formatted data out over a websocket or via polling.
In this scenario you can then scale up either the publishing process (the one crunching the numbers) if your data load goes up, or scale up your subscribed process (which serves the data over a websocket to browsers) if you get an influx of clients watching the data.
You can also easily distribute the hosting of these services across other machines, and even write them in different languages if you decide the number crunching needs something like threading.
You're then left with the issue of clients (web browsers) consuming this data with a load balance in-between. This can be a hard problem if you use websockets and is bundled with pros and cons. But importantly you'll have separated your data crunching from your result publishing and that'll isolate out your issue to only the load balancing.
I have done pretty much the same to check ressources on some of our servers.
I have a C# service getting the information on each server that we manage, sending them to a queue (Amq).
From there, I have a stomp client fetching data from amq and emiting them to a websocket.
My main micro service is fetching the data to save them into a db.
My visualisation webapp is connected to the same ws and is fetching the data as they are sent to display them.
The Amq step isn't mandatory at all, it's just something I had to work with (historical).
I don't know what type of data your are working with, so I don't know if my solution can apply to you.
Don't hesitate if I'm not clear or you have any question.
This is a big question and I'm not going to try and give you a definitive answer.
For option 2
It really depends on how expensive your queries are. You can make DynamoDB fast if you pay for enough throughput. That said, on the face it, re-loading your whole dataset, when that sounds like its probably large, probably isn't good engineering.
For option 3
This option seems best to me if its achievable, although admittedly its hard to say with such a complex system - obviously you can't share your whole project.
Given your are already using AWS you might want to look into AWS Lambda. If you can move the update process into a stand alone job, you can host it on lambda and move the load off the web server. Lambda is essentially infinitely scalable and you only pay for the compute you use.
This really depends on you being able to split the update task off into a separate service. Its likely you would need a fair bit of refactoring to isolate it as a service. If you can break little bits off at a time, and make the move gradually, even better.
If you consider trying this, and you've not used Lambda before, I would definitely start small with some hello world examples. Then try a very simple service in your application, and build up to taking on the update service.
You might also consider looking in AWS Simple Message Queue Service to handle the comms between clients and server.
Database tuning
If a lot of your update time is spent waiting for database actions to complete, rather than server processing, you can consider tuning that side of things up. Things to consider are:
Buying more throughput
Using batch operations (as these move load to DynamoDB from your server)
Tuning keys, indexes and database access

Stream WebCam using socket.io

I have been trying to implement a web application that will be able to handle following scenario:
Streaming video/audio from a client to other clients (actually a particular set of them, no broadcasting) and server at the same time. The data source would be a webcam of the client.
This streamed data has to be displayed in the real time on the other clients' browser and be saved on the server side for the 'archiving' purposes.
It has to be implemented in node.js + socket.io environment.
To put it in some more specific context... The scenario is that there is a guy that makes a kind of a room for the users that he chooses. After the chosen users join the room, the creator starts streaming video/audio from his/her built in devices (webcam). All of the guests receive the data in real time, moreover the data is being sent to the server where it is stored so it can be recovered after the stream and room get closed.
I was thinking about mixing Socket.IO with WebRTC. In theory the combination of these two seem just perfect for the job.
The Socket.IO is great for gathering specific set of users by assigning some sockets to a room and for signaling process demanded by the WebRTC.
At the same time WebRTC is awesome for P2P connection between users gathered in the same room, it is also really easy to get access to the webcam and other built in devices that I might want to use.
So yeah, everything is looking pretty decent in theory but I would really need to see some code in action so I could actually try to implement it on my own. Moreover, I see some issues:
How do I save the stream that is sent by the P2P connection? Obviously server does not have access to that. I was thinking that I might treat the server as another 'guest', so it would be just another endpoint of the P2P connection with the creator of the room. Somehow it feels edgy, though.
Wouldn't it be better to treat server as the middleman between the creator and the clients? At one point there might be some, probably insignificant, delay comparing to P2P but presumably it would be the same for all the clients. (I tried that but I can't get the streaming from webcam to the server done, that's however is the topic for a different question as I am having problems with processing the MediaStream)
I was looking for some nice solutions but without any success. I have seen that there is this nice P2P solution made for socket.io: http://socket.io/blog/socket-io-p2p/ . The thing is - I don't think it will handle the data stream well. The examples mention only simple chat app and I need something a little bit heavier than that.
I would be really thankful for some specific examples, docs, whatever may lead me a little closer to the implementation of it as I really don't know how to approach it.
Thanks in advance :)
You task can be solved by using one of the open source WebRTC-servers.
For example, kurento.
You can realize schemas of stream:
One to one
One to many
Many to many
WebRtc-server schema
Clients will connect to each other through the WebRTC server.
So, on server side you can record the stream, or send it for transcoding.
webSocket is used for communicating with server.
You can find some examples according to your task
Video streaming to multiple users is a really hard problem that unfortunately requires extensive infrastructure to achieve. You will not be able to stream video data through a websocket. WebRTC is also not a viable solution for what you are describing because, as you mentioned, the WebRTC protocol is P2P, as in the streaming user will need to make a direct connection to all the 'viewers'. This will obviously not scale beyond a few 'viewers'. WebRTC is more for direct video calls like in Skype for example.
Here is an article describing the architecture used by a somewhat popular live streaming service. As you can see achieving live video at any sort of scale will require considerable resources.

Strategy to implement a scalable chat server

I am looking to implement some sort of chat server. And I want it to scale. This seems like a big question, so I guess I expect the answers to be direction pointers, sort of exploratory.
The end-user clients are web or phone client. I think some sort of websocket implementation, such as Socket.IO is nice.
On the server side I wish to use Node.js. I want the architecture to be scalable so that the number of users are not limited (well, within reason, the chance of big hit is not expected, and if it is, the chance of having smarter, experienced people to work on it is reasonable instead of currently just me coding) The number of users per chatroom is hopefully not limited, or maybe some fixed large number. And that means I need to scale horizontally using several servers written in Node.
Suppose some load balancer (and hopefully in the future not a single point of failure, but I don't know how I would achieve that, or maybe just move to AWS) are dispatching SocketIO connections from the end clients to the chat servers. Different users connection to different servers may be in the same room, so the messages need to be send to other servers.
How would I feasibly implement something like this? Hopefully not too complex.
Questions:
(1) If all servers need to handle all messages as users can be logged on via any of the servers, does this scale?
(2) Do I need some sort of message queue for the servers to talk among them? Is Pub-sub from Rabbitmq usable for this? Or if zeromq, how would I scale with pub sub? The Zeromq guide is has explanations for scaling to more than one server with REQ/REP type of applications. But not Pub Sub.
(3) Or should I start with XMPP?
I am hoping to make it work as easy as possible.
There's a rather good explanation at the Socket.io site. Have a look at
http://socket.io/docs/using-multiple-nodes/
It suggests using Nginx as HTTP load balancer, Node.js clustering (with sticky sessions) and Redis as the message backend.
I think your goals should be achievable with little to none coding involved, only using the given modules and configuration mechanisms.

Realtime multiplayer game along side REST api

I'm a Rails developer who has just migrated to Node and I've decided to write an angular application backed by an postgres/express.js REST api. I use the api primarily for CRUD operations thus far, but I want to start a realtime game instance when two players visit a certain page(challenge each other). I'm thinking of using socket.io to accomplish the realtime functionality.
The game is similar to that of pokemon on gameboy, in which to players take turn performing certain actions until one of them wins.
I have the following questions:
Should I have a separate server to handle the game using socket.io, or can i use the same as the one my API operates on?
Should I use a service like Pusher or can I create the architecture myself?
How would I go about making sure no data is lost, if say, a player disconnects during a game?
At which point (number of concurrent connections/request per second) would I run into performance issues? 100, 1000, 10000?
Thanks
If the realtime logic is closely related to the CRUD stuff (i.e. realtime events are a direct result of writes to the API), and you expect somewhat equal usage of both aspects of the system, then I'd put both on the same server.
I highly recommend using a realtime push service if possible (disclaimer: I work for Fanout.io). It'll be simpler and probably less expensive too.
The key to making sure data is not lost is to persist it on the server before sending. Don't depend on the realtime layer for persistence (biggest mistake you can make). When the client reconnects, it can request data it may have missed via the normal API. So, just get your CRUD stuff correct and then layer realtime eventing on top. You can create a very network resilient service this way.
You should be able to get to a few hundred concurrent connections without much thought. Going beyond will take architecture planning. Of course, if you delegate to a push service then you don't have to worry about this, at least for the realtime part.

Resources