I want to add two widgets or maybe three to form a page that show me Message and Take my input message and on pressing send button it pass that message to the send_msg() function Something like in Image:
I know the way to do it in py file but I need code for kv file
Thank You in Advance for your help
Here is The Code:
class ChatPage(GridLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
# We are going to use 1 column and 2 rows
self.cols = 1
self.rows = 2
# First row is going to be occupied by our scrollable label
# We want it be take 90% of app height
self.history = Label(height=Window.size[1]*0.9, size_hint_y=None)
self.add_widget(self.history)
# In the second row, we want to have input fields and Send button
# Input field should take 80% of window width
# We also want to bind button click to send_message method
self.new_message = TextInput(width=Window.size[0]*0.8, size_hint_x=None, multiline=False)
self.send = Button(text="Send")
self.send.bind(on_press=self.send_message)
# To be able to add 2 widgets into a layout with just one column, we use additional layout,
# add widgets there, then add this layout to main layout as second row
bottom_line = GridLayout(cols=2)
bottom_line.add_widget(self.new_message)
bottom_line.add_widget(self.send)
self.add_widget(bottom_line)
# Gets called when either Send button or Enter key is being pressed
# (kivy passes button object here as well, but we don;t care about it)
def send_message(self, _):
print("send a message!!!")
It is difficult to get a widget to take up two columns in a GridLayout. A simpler approach would b to use BoxLayouts:
BoxLayout:
orientation: 'vertical'
ScrollView:
size_hint_y: 0.9
Label:
id: label
size_hint_y: None
height: self.texture_size[1]
BoxLayout:
orientation: 'horizontal'
size_hint_y: 0.1
TextInput:
id: ti
size_hint_x: 0.8
Button:
text: 'send'
size_hint_x: 0.2
Related
i have been trying to save the state of my application using python pickle module without success. my application works fine on mobile but whenever i close it, it loses all data. i want this application to be like a table notepad so that i can resume from where i left after closing the app. here is a part of my code to explain the problem.
example.py
import pickle
class MyGrid(BoxLayout):
pass
if os.path.isfile("notepad"):
load = pickle.load(open("notepad", "rb"))
print(load)
textinput = StringProperty(load)
else:
textinput = StringProperty()
class Goat(App):
def build(self):
return MyGrid()
def save(self):
rectangle1 = [self.root.ids.a2.text, self.root.ids.a2.text]
pickle.dump(rectangle1, open("notepad", "wb"))
if __name__ == "__main__":
Goat().run()
here is my .kv file
<MyGrid>:
orientation: 'vertical'
ScrollView:
bar_width: 10
GridLayout:
id:gridlayout
cols :3
row_default_height: 90
height: self.minimum_height
size: 600, 500
padding: 5
pos: 0, -200
size_hint_y: None
##############################################box1
Label:
text : "A"
background_color: (1, 5, 0, 1)
font_size: 30
TextInput:
id : a1
multiline : False
font_size: 30
TextInput:
id : a2
multiline : False
font_size: 30
Button:
text: 'SUBMIT'
id : submit1
background_color: (1, 0, 0, 1)
on_release: app.save()
font_size: 39
when i type on the input field and press submit, a notepad.dat file is formed on the directory and the contents typed on the input field are saved.( i know this by print(load) on my .py file)
my problem is bringing the contents of the dart file on the gui and making them stay there. i dont know how to do that. please help!
You need to load the pickled data after the App starts so that you can assign the pickled data to the widgets. Like this:
class Goat(App):
def on_start(self):
if os.path.isfile("notepad"):
load = pickle.load(open("notepad", "rb"))
self.root.ids.a1.text = load[0]
self.root.ids.a2.text = load[1]
I have a Button in the top boxlayout that I want to add a widget to my grid layout below.
Here is my .py file code
class rootWidget(BoxLayout):
pass
class topWidget(BoxLayout):
print("top part")
class middelWidget(GridLayout):
pass
class bottomWidget(BoxLayout):
pass
class NewButton(Button):
pass
class mainkv(App):
def newButt(self):
print("button clicked")
butt = NewButton(text="New Button")
middelWidget().add_widget(butt)
def build(self):
return rootWidget()
mainkv().run()
And here is my .kv file
<topWidget>:
Button:
text: 'CLick add to grid'
on_press:
app.newButt()
<middelWidget>:
cols: 6
id: grid
Button:
text: 'middel Grid'
<bottomWidget>:
Button:
text: 'bottom'
<rootWidget>:
orientation: 'vertical'
Button:
text: 'Root'
topWidget:
middelWidget:
bottomWidget:
I am not getting any errors but it's not working.
Can't figure out what am missing any help much appreciated.
The problem is that the code:
middelWidget().add_widget(butt)
is creating a new instance of the middelWidget, and adding the Button to that new instance. However, that new instance of middelWidget is not part of your GUI, so nothing happens. The fix is to use the instance of middelWidget that is already in your GUI. That can be done using ids. Here is a modified version of your rootWidget rule in the kv:
<rootWidget>:
orientation: 'vertical'
Button:
text: 'Root'
topWidget:
middelWidget:
id: middle # id for accessing middelWidget
bottomWidget:
Then the newButt() method can be:
def newButt(self):
print("button clicked")
butt = NewButton(text="New Button")
middle = self.root.ids.middle # get a reference to the middelWidget instance
middle.add_widget(butt)
# middelWidget().add_widget(butt)
Also, your classes should begin with and upper case letters. This is not just for appearance, it can cause errors when those classes are used in kv.
I'm not that new to Python so I have a basic understanding but I wouldn't say that I'm all that great either.
I've been having a tonne of problems with a brazilian jiujitsu app that I'm trying to make in Kivy. I am trying to get the text from a button that has been pressed in one window, and then use that text in a label for the next window that shows. The former window I have given the class name GuardWindow() and the latter window is called SweepSubTranPage().
I have managed to send the name of the button from my kivy file to the class GuardsWindow() easily enough, and the line self.guardlabel = instance.text works fine and retrieves the button name perfectly. My main problem however is sending that name over to the SweepSubTranPage() so that i can access it in my kivy file.
Here is the Python code:
class GuardsWindow(Screen):
guardButtonName = ObjectProperty(None)
def send_guard_type(self, instance, **kwargs):
self.guardButtonName = instance.text # retrieves the button name
def sender(self): # my attempt at sending it to the other class
return self.guardButtonName
class SweepSubTranPage(Screen):
pageTitle = ObjectProperty(None)
gw = GuardsWindow()
pageTitle.text = gw.sender()
kv = Builder.load_file("my.kv")
class MyMainApp(App):
def build(self):
return kv
if __name__ == "__main__":
MyMainApp().run()
And here is the Kivy file code:
<GuardsWindow>
name: "GuardsHomepage"
ScrollView:
bar_width: 10
do_scroll_x: False
do_scroll_y: True
scroll_type: ["bars", "content"]
BoxLayout:
orientation: "vertical"
size_hint: 1, 2
padding: 10
spacing: 10
Button: # these are the buttons that i am getting the text from
text: "Full Guard"
on_press:
root.send_guard_type(self) # this sends the button
on_release:
app.root.current = "SweepSubTranPage"
root.manager.transition.direction = "left"
Button:
text: "Half Guard"
on_press:
root.send_guard_type(self) # this sends the button
on_release:
app.root.current = "SweepSubTranPage"
root.manager.transition.direction = "left"
<SweepSubTranPage>
name: "SweepSubTranPage"
pageTitle: title
BoxLayout:
orientation: "horizontal"
size_hint: 1, 0.1
Label: # this is the label that I need the text for
id: title
font_size: 40
size_hint: 1, 1
When I run the code above, I get the error:
File "C:/Users/bensw/PycharmProjects/BJJ Tracker/main.py", line 36, in <module>
class SweepSubTranPage(Screen):
File "C:/Users/bensw/PycharmProjects/BJJ Tracker/main.py", line 40, in SweepSubTranPage
pageTitle.text = gw.sender()
AttributeError: 'kivy.properties.ObjectProperty' object has no attribute 'text'
I hope I have been clear enough in explaining my issue. If you have any questions please ask!
Thank you so much!!
In your send_guard_type() method you can access another Screen using the manager property of any Screen, and the get_screen() method of the ScreenManager. Something like this:
def send_guard_type(self, instance, **kwargs):
self.guardButtonName = instance.text # retrieves the button name
self.manager.get_screen("SweepSubTranPage").ids.title.text = instance.text
I want to develop a chatting application for android. It will receive messages from the controller on the site. For this i have started designing a GUI. After practicing and studying a few codes I have been able to design a text box, a button and a label. When button is pressed, text in the text box gets displayed on the label named 'Display' and text box gets cleared. However now i want that with each time button is clicked text should move upwards and it's space should be replaced with the text in the text box. Similarly text from the sender should appear on the right side and text received should be displayed on left side of the screen. It might be a silly question but as i am totally new to python and kivy thing it is getting hard for me after trying it for over a week. Please guide me on this. Below is the code.
This is main.py
import kivy
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.properties import StringProperty
from kivy.uix.scrollview import ScrollView
class scrollableLabel(FloatLayout):
def display_txt(self):
self.ids.lbl.text = self.ids.txt.text
self.ids.txt.text = ''
class MyApp(App):
def build(self):
return scrollableLabel()
if __name__ == "__main__":
MyApp().run()
This is the kivy file
<scrollableLabel>:
FloatLayout:
cols : 1
rows : 3
Button:
text : 'Send'
size_hint : .2 , .1
pos : 640 , 0
on_press : root.display_txt()
TextInput:
hint_text : 'Write here'
id : txt
size_hint : .8 , .1
pos : 0 ,0
Label :
id : lbl
text : 'Display'
size_hint : .5 , .4
pos : 500 , 100
text_size : self.size
Chat App - Suggestion
Kivy Label » Text alignment and wrapping
Declare a custom widget with inheritance of Label widget so that you can control the text alignment i.e. left for text sent, and right for text received.
Snippets - kv file
<CustomLabel#Label>:
size_hint_y: None
text_size: self.width, None
height: self.texture_size[1]
halign: 'left'
valign: 'middle'
Kivy RecycleView
Replace Label: with RecycleView:
Use CustomLabel as the viewclass
Append text sent or text received to RecycleView's data
Snippets - kv file
RecycleView:
id: rv
viewclass: 'CustomLabel'
RecycleBoxLayout:
default_size_hint: 1, None
orientation: 'vertical'
Kivy RecycleView » data
The view is generatad by processing the data, essentially a list of
dicts, and uses these dicts to generate instances of the viewclass as
required.
data
The data used by the current view adapter. This is a list of dicts
whose keys map to the corresponding property names of the
viewclass.
data is an AliasProperty that gets and sets the data used to
generate the views.
Snippets - Py file
def display_txt(self):
self.ids.rv.data.append({'text': self.ids.txt.text, 'halign': 'left'})
self.ids.txt.text = ''
Example
main.py
from kivy.app import App
from kivy.uix.screenmanager import Screen
from kivy.lang import Builder
class SMS(Screen):
def send_txt(self):
self.ids.rv.data.append({'text': self.ids.txt.text, 'halign': 'left'})
self.ids.txt.text = ''
def receive_txt(self):
self.ids.rv.data.append({'text': self.ids.txt.text, 'halign': 'right'})
self.ids.txt.text = ''
Builder.load_file("main.kv")
class MyApp(App):
def build(self):
return SMS()
if __name__ == "__main__":
MyApp().run()
main.kv
<ChatBox#Label>:
size_hint_y: None
text_size: self.width, None
height: self.texture_size[1]
halign: 'left'
valign: 'middle'
<SMS>:
GridLayout:
cols : 1
BoxLayout:
size_hint: 1, 0.1
Button:
text : 'Send'
on_press : root.send_txt()
Button:
text : 'Receive'
on_press : root.receive_txt()
TextInput:
hint_text : 'Write here'
id : txt
size_hint : .8 , .1
pos : 0 ,0
RecycleView:
id: rv
viewclass: 'ChatBox'
RecycleBoxLayout:
default_size_hint: 1, None
orientation: 'vertical'
Output
I tried to change the appearance a little bit. I wanted send, receive button and textinput at the bottom and label on top of it. And found that text starts to display from some height above the text input box and buttons. I need it to be displayed right above the buttons and text input box immediately. And in my code, text for both send and receive buttons are getting displayed on left hand side. Please tell me why it is so.
Here is the .kv file
:
size_hint_x : None
size_hint_y : None
pos : 0,0
text_size: self.width, None
height: self.texture_size[1]
halign: 'left'
valign: 'middle'
<CustomButton#Button>:
font_size : 25
size_hint : 0.1,0.1
<MyWidget>:
GridLayout:
#size : root.width, root.height
#orientation : 'horizontal'
#pos:100,100
cols:1
row:3
RecycleView:
id: rv
viewclass: 'ChatBox'
RecycleBoxLayout:
default_size_hint: 1, None
orientation: 'vertical'
BoxLayout:
TextInput:
hint_text: 'type here'
id : txt
multiline : True
size_hint : .5,.1
#pos : 0,0
CustomButton:
text: 'Receive'
on_press : root.send_txt()
#pos : 10,0
CustomButton:
text: 'Send'
on_press : root.send_txt()
#pos : 20,0
Apart from that, when screen gets filled with the text and moved upwards completely, all the text disappears and if we again send or receives new text, it doesn't appear on the screen. Sir please tell me how to solve this issue.
Thanking you.
I want to add Buttons (Basicly custom Buttons with Image) as a custom Widgets to "Screen1" but I always end up with "_event.pyx not found" Error.
I've tried with "super().init(**kwargs)" and without.
Python code:
sm = ScreenManager()
class DrinkWidget(Widget):
pass
class HomeScreen(BoxLayout):
def switch(self, to):
#Swithing funktion
#This is the Part, that causes the Problem I think:
class Screen1(Screen):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.add_widget(DrinkWidget(
lable_text_optn = 'test'
))
class Screen2(Screen):
pass
class ZapfanlageApp(App):
icon = 'GUI_Elemente/app_icon.png'
title = 'Zapfanlage'
def build(self):
pass
if __name__ == "__main__":
ZapfanlageApp().run()
Kivy code (separate .kv File. The part "HomeScreen" works so far):
HomeScreen:
sm: sm
name: 'ScreenManager'
BoxLayout:
orientation: 'vertical'
rows: 2
ActionBar:
pos_hint: {'top': 1}
size_hint_y: .065
ActionView:
ActionButton:
text: 'Cocktails'
on_press:
root.switch(1)
ActionButton:
text: 'Drinks'
on_press:
root.switch(2)
ActionButton:
text: 'Einstellungen'
on_press:
root.switch(3)
ScreenManager:
id: sm
size_hint_y: .935
Screen1:
name: "screen1"
id: screen1
Screen2:
name: "screen2"
id: screen2
<Screen1#Screen>:
name: "screen_1"
id: screen1
#Here should the Buttons in GridLayout appear
<Screen2#Screen>:
name: "screen_2"
id: screen2
#This is the Custom Button I want to be inserted above
<Drink_Widget#Button>:
image_path_optn: image_path
lable_text_optn: lable_text
Button:
size_hint_x: None
size_hint_y: None
height: (root.height) -10
width: 250
on_press:
BoxLayout:
orientation: "vertical"
width: root.width
height: root.height
pos_hint: root.pos
pos: root.pos
padding: 5
Image:
source: image_path
Label:
text: label_text
I want to show a various number of DrinkWidgets on screen1 vertically and add them in runtime. But I always end up with nothing showing up or with _event.pyx not found error. Passing the code under <Screen1#Screen>: directly works.
I hope someone can help me. Thanks a lot!
Okay, it looks like you want to add a number of your DrinkWidgets to your screen when your app loads. First things first, in your .py file you have defined a class named Drink_widget but in .kv you call it DrinkWidget
Next, since you have your DrinkWidget defined as inheriting the Button class from kivy, you can easily change the text in the DrinkWidget using the text: field. Similarly, you can change the image that the button displays to be whatever you like using the background_normal: field. To change the image displayed when you click the button, use the background_down: field. Example:
<DrinkWidget#Button>:
text: "some text"
background_normal: "image1.png"
background_down: "image2.png"
So you don't need your lable_text_optn or image_path_optn fields.
Also, you are trying to add a number of widgets to a Screen widget, when really you should be adding a number of widgets to a Layout widget (FloatLayout, BoxLayout, or GridLayout). Your Screen widget should only have the Layout widget as its direct child.
Another issue I see is you have two root widgets inside your .kv file -- HomeScreen and BoxLayout unless your indentation is correct in the question.
Here is a minimal example of what I believe you are trying to get working:
main.py
from kivy.app import App
from kivy.uix.button import Button
class DrinkWidget(Button):
pass
class MainApp(App):
def on_start(self):
# This command is automatically called when your app loads up
the_screen_grid = self.root.ids.some_descriptive_id
# self.root refers to the root widget, which is the GridLayout
# self.root.ids gets me a DictProperty of all children widgets that have an id associated with them
# self.root.ids.some_descriptive_id gets me the GridLayout widget I defined with the id: some_descriptive_id
for i in range(3):
the_screen_grid.add_widget(DrinkWidget(text="drink " + str(i)))
MainApp().run()
main.kv
GridLayout:
cols: 1
Screen:
# Widgets that aren't Layouts normally only have 1 child widget
# To "add multiple widgets" to a screen, give the screen a Layout, then add widgets to the layout
GridLayout:
id: some_descriptive_id
rows: 1
Your code is a bit too long to give you an exact solution for your case, but I hope this example gives you the knowledge to fix it up for yourself!