remove padding of switch button in flutter - flutter-layout

default switch button in flutter have padding, I want reduce padding, I tried everything I know but I still can't do it
default
I want
I made it
Switch(
materialTapTargetSize: MaterialTapTargetSize.shrinkWrap,
value: !state,
activeTrackColor: PrimaryColor.value,
onChanged: (value)=> context.read<SettingRo>().change(value),
),

You can use Material Button or Inkwell or Button theme for this.
Solution 1:MaterialButton/RawMaterialButton:
MaterialButton(
onPressed: () {},
color: Colors.red,
minWidth: 0,
height: 0,
padding: EdgeInsets.zero,
child: Text('Material Button'),
)
Solution 2 Inkwell:
InkWell(
child: Center(child: Container(child: Text("Inkwell"))),
onTap: () => onPressed()
);
Solution 3: wrap the button in a ButtonTheme.
give maxWith and height (set to zero to wrap the child) and then pass your button as the child.
ButtonTheme(
padding: EdgeInsets.symmetric(vertical: 2.0, horizontal: 6.0), //adds padding inside the button
materialTapTargetSize: MaterialTapTargetSize.shrinkWrap, //limits the touch area to the button area
minWidth: 0, //wraps child's width
height: 0, //wraps child's height
child: RaisedButton(onPressed: (){}, child: Text('ButtonTheme')), //your original button
);

Related

[FLUTTER]: Cut text depending of height of ListTile

I have the following widget. The problem is I need to cut my subtitle string depending on the height and width of the ListTile. Now, height of the ListTile depends on length of substring I have. Longer is my substring, longer is the height of the ListTile. It looks awkward. Putting ListTile inside Container widget is good, but the substring overlaps the next ListTile content. it looks terrible too. Another solution was using FittedBox, I thought. But, I need the fixed size of each ListTile, without changing the fontSize. That's why the FixedBox doesn't fit me:) It changes the fontSize. I need to cut my string when it reaches the end of the ListTile. How can I solve this?
InkWell(
onTap: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (_) => ProductScreen(product),
),
);
},
child: Column(
children: [
Container(
padding: const EdgeInsets.symmetric(
vertical: 8.0,
horizontal: 4.0,
),
child: ListTile(
title: Text(
product.title.toUpperCase(),
style: Styles.listTitleStyle,
),
subtitle: Text(
product.description,
style: Styles.listBodyStyle,
),
),
),
const Divider(height: 1.0),
],
For your text widget add something like this,
subtitle: Text(
maxLines: 2, //customize your number of lines
overflow: TextOverflow.ellipsis, //add this to set (...) at the end of sentence
product.description,
style: Styles.listBodyStyle,
),

How to make an underlined border only for OutlineButton in Flutter

I'm trying to create a button that will display a colored border underneath my image, but only on the bottom side. In OutlineButton it only lets me change the whole border, and not one side of it. Can anyone help me! I need it to be a button because I'm using onPressed(){} to perform my color changing from Colors.transparent to Colors.teal when the user presses the image. Thanks!
You can simply define the shape property on the FlatButton using Border().
FlatButton(
height: 50,
child: Text('All Posts'),
shape: Border(
bottom: BorderSide(color: Colors.black, width: 3)
),
onPressed: (){
print('You selected all posts');
},
),
Fixed it. I changed it to a flatbutton and wrapped the widget in a Material()
This allowed me to create a bottom BorderSide, setting it to my color preferences:
bool changeColor = false;
Material(
shape: Border(
bottom: BorderSide(
color: changeColor ? Colors.teal : Colors.transparent, width: 3.0
)
),
child: FlatButton(
onPressed: (){
setState(() {changeColor = !changeColor;});
},
),
),

Is it possible to disable shadow/overlay on dialog?

I'm wondering if there's a way to disable the shadow/overlay affect a dialog has? Basically so I can get a dialog looking like it does on the right side of this image:
My best attempt at this was to use a stack containing my custom dialog which are then toggled to be displayed or not but then I had trouble being able to scroll each custom dialog's own ListView without it messing up another. I know this goes against the Material Design guidelines but I'm trying to replicate a UI from dribble.com.
Thanks!
Edit:
I've managed to almost achieve this affect by editing the showGeneralDialog method but there's still an elevation shadow:
await showGeneralDialog(
context: context,
pageBuilder: (BuildContext buildContext,
Animation<double> animation,
Animation<double> secondaryAnimation) {
return SafeArea(
child: Builder(builder: (context) {
return AlertDialog(
content: Container(
color: Colors.white,
width: 150.0,
height: 150.0,
child: Center(child: Text("Testing"))));
}),
);
},
barrierDismissible: true,
barrierLabel: MaterialLocalizations.of(context)
.modalBarrierDismissLabel,
barrierColor: null,
transitionDuration:
const Duration(milliseconds: 150));
Edit 2: Just an image to illustrate the change on the above code showing that I've so far been able to disable the dark overlay but there's still elevation on the dialog which I can't seem to get rid of:
Edit 3: I think if I'm able to change the AlertDialog in the showGeneralDialog's Builder then I can get it to work but I'm having trouble putting in something which is Material but doesn't take up the whole screen.
Got it to work! You have to create your own dialog like Widget within the Builder of the showGeneralDialog method along with setting the barrierColor to null:
await showGeneralDialog(
context: context,
pageBuilder: (BuildContext buildContext,
Animation<double> animation,
Animation<double> secondaryAnimation) {
return SafeArea(
child: Builder(builder: (context) {
return Material(
color: Colors.transparent,
child: Align(
alignment: Alignment.center,
child: Container(
height: 200.0,
width: 250.0,
color: Colors.white,
child:
Center(child: Text('Testing')))));
}),
);
},
barrierDismissible: true,
barrierLabel: MaterialLocalizations.of(context)
.modalBarrierDismissLabel,
barrierColor: null,
transitionDuration: const Duration(milliseconds: 150));
Friend, set the parameter "elevation" = 0. It's work.
AlertDialog(
elevation: 0,
),
I have achieved the result using below code. Trick is barrierColor property in showDialog method which I set white color with opacity value zero and barrier shadow is vanished
AlertDialog alert = AlertDialog(
backgroundColor: Colors.transparent,
elevation: 0,
content: new Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Loader(),
],
),
);
showDialog(
barrierColor: Colors.white.withOpacity(0),
barrierDismissible: false,
context: context,
builder: (BuildContext context) {
return WillPopScope(
onWillPop: (){},
child: alert);
},
);
Just set in showDialog the barrierColor parameter to Colors.transparent.
Example:
showDialog(
context: context,
barrierColor: Colors.transparent, // Here the solution
builder: (context) => myDialog(),
);

Unwanted action button in flutter appbar

I'm building a screen which has a bottom navigation bar, where I placed an burger action button and a floating button, and an appbar where I want to place my app logo.
Even though i didn't give any action to the appbar, the burger icon still appears at the left of the title.
I would like to only have the title in the appbar.
This is my code:
appBar: new AppBar(
title: new Image.asset('assets/logo/logo-home.png', fit: BoxFit.fitHeight),
actions: null,
backgroundColor: Colors.black,
elevation: 0.0,
),
key: _scaffoldKey,
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
floatingActionButton: FloatingActionButton(
child: ImageIcon(new AssetImage("assets/icons/star.png"), color: Colors.black),
backgroundColor: Colors.white,
onPressed: scan,
),
bottomNavigationBar: BottomAppBar(
color: Color.black,
child: new Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
IconButton(icon: Icon(Icons.menu), color: Colors.white, onPressed: ()=> _scaffoldKey.currentState.openDrawer(),),
],
),
),
If the scaffold has a drawer and the appbar doesn't contain 'leading' property (or with null value), Appbar will append a menu icon in its actions.
It's mentioned in the documents:
If the leading widget is omitted, but the AppBar is in a Scaffold with a Drawer, then a button will be inserted to open the drawer. Otherwise, if the nearest Navigator has any previous routes, a BackButton is inserted instead. This behavior can be turned off by setting the automaticallyImplyLeading to false. In that case a null leading widget will result in the middle/title widget stretching to start.
The solution is easy, just replace title property with leading in your appbar
appBar: new AppBar(
leading: new Image.asset('assets/logo/logo-home.png', fit: BoxFit.fitHeight),
actions: null,
backgroundColor: Colors.black,
elevation: 0.0,
),

Flutter: How do you make a card clickable?

I just have a simple Card like new Card(child: new Text('My cool card')) and I want to be able to click anywhere on it to run some function, except there's no onPressed method for a Card. I could add a button to the bottom, but that's not ideal for this situation.
Anyone know how to make the whole card clickable?
Flutter use composition over properties.
Wrap the desired widget into a clickable one to achieve what you need.
Some clickable widgets : GestureDetector, InkWell, InkResponse.
GestureDetector(
onTap: () => ......,
child: Card(...),
);
Flutter provides the InkWell Widget. by registering a callback you can decide what happens when user clicks on the card (called tap in flutter). InkWell also implements Material Design ripple effect
Card(
child: new InkWell(
onTap: () {
print("tapped");
},
child: Container(
width: 100.0,
height: 100.0,
),
),
),
I think you can also use InkWell apart from GestureDetector just wrap the card inside InkWell() Widget
InkWell(
onTap: (){ print("Card Clicked"); }
child: new Card(),
);
You can use Inkwell and insert splashColor which, at the click of the user, creates the rebound effect with the chosen color, on the card ..
This is mainly used in material design.
return Card(
color: item.completed ? Colors.white70 : Colors.white,
elevation: 8,
child: InkWell(
splashColor: "Insert color when user tap on card",
onTap: () async {
},
),
);
Wrap a card in GestureDetector Widget like a below:
GestureDetector(
onTap: () {
// To do
},
child: Card(
),
),
Another way is as follows:
InkWell(
onTap: () {
// To do
},
child: Card(),
),
In Flutter, InkWell is a material widget that responds to touch action.
InkWell(
child: Card(......),
onTap: () {
print("Click event on Container");
},
);
GestureDetector is a widget that detects the gestures.
GestureDetector(
onTap: () {
print("Click event on Container");
},
child: Card(.......),
)
Difference
InkWell is a material widget and it can show you a Ripple Effect whenever a touch was received.
GestureDetector is more general-purpose, not only for touch but also for other gestures.
The most preferred way is to add ListTile as Card child. Not only does ListTile contain the method onTap it also helps you in making Card interesting.
Card(
child: ListTile(
title: Text('Title')
leading: CircleAvatar(
backgroundImage: AssetImage('assets/images/test.jpg'),
),
onTap: () {
print('Card Clicked');
},
),
),
You also can insert a card into a TextButton:
TextButton clickableCard = TextButton(child: card, onPressed: onCardClick, style: [...]);
This brings the advantage, that you get some features for free. For example in Flutter Web, you get a mousover effect and the cursor changes to the hand so that ths user knows, he can click there. Other additional features can be customised using the style.
Do something on tap/click of 'child' in Flutter:-
Code:-your code looks like:
child: Card(------
------------
--------),
Step1:- Put your mouse cursor on Card then, press- Alt+Enter(in windows) select wrap with widget.
Step2:- Change your default widget into GestureDetector.
final code:-
child: GestureDetector(
onTap: YourOnClickCode(),
child: Card(------
------------
--------),
),
Most of the answers are brilliant but I just want to share mine for the one who wants to make/show a ripple effect on Tap of card or list tile.
Card(
child: TextButton(
onPressed: ()=> ...,
child: ListTile(
title: Text('title'),
),
),
);

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