I keep getting the error: "processing abandoned, this video could not be processed" whenever I try to upload a 107 minute video of an audio recording (just myself rambling thoughts into a microphone the entire time, just a black screen for video). The original audio file is .m4a, and I am trying to convert it into a video file to upload to YouTube. I have tried all the methods that I could find mentioned online, and every time I still get the exact same error. I have tried:
converting from .m4a to .mp4 using VLC and uploading the .mp4
converting from .m4a to .MOV using VLC and uploading the .MOV
converting from .m4a to .mp4 using various online conversion tools and uploading the .mp4
converting from .m4a to .MOV using various online conversion tools and uploading the .MOV
converting from .m4a to .mp3 using various online conversion tools, then converting from .mp3 to both .mp4 and .MOV and uploading the .mp4 and .MOV
verifying my youtube account and enabling the verification feature eligibility settings in the youtube creator studio to allow uploads longer than 15 minutes
re-uploading the same file after the processing failed to try and restart the process
trying different browsers
I also tried exporting the video file again using the default video editor on Windows (the only video editor I have), but I couldn't upload either the audio file (not an option to choose as an import file type) or the video files I created (gave error: "these files have properties that can't be read". I don't know why this error came up either, but maybe it's because the file is corrupted? This wouldn't make sense to me though because I'm able to play it fine (all file types) in the windows default player, VLC, and Audacity. I was able to convert the audio into the video files in VLC too, so I don't know why I can't do the same in the windows default editor.
I realize that similar questions have been asked before on here, but none actually give a solution that works for my problem. Any insight into why I may be having this problem, and how I may be able to solve it, would be very much appreciated.
Youtube doesn't allow audio-only uploads. They expect you to have some sort of video content (which is why you'll see album art on music-only uploads). You'll need some sort of video content. Shotcut is a free video editor that may help you out. Or if you're willing to use the command line ffmpeg can help you out
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I want to capture audio in the Chrome web browser using MediaRecorder and send the encoded audio data to the Android app for playback in real-time.
I can't find any audio format that is supported on both sides. I was trying to use opus codec, but Chrome only supports webm container, and Android supports ogg.
What is the proper way of doing this? I don't want to use WebRTC. I could use some data converters/encoders, but all libraries I found are obsolete/abandoned/insecure.
The webm container format is sometimes stored in .mkv files.
Android 5+ eats pretty much any webm the Chromium MediaRecorder class delivers. If you give MediaRecorder a MediaStream that came from getUserMedia(), and ask it for the right MIME type, you'll get Opus boxed inside webm.
const mediaRec = new MediaRecorder(stream, {mimeType: 'audio/webm;codecs=opus'})
If you put that into a file, use name.webm or name.mkv to name it. Android has been able to handle it for a long time now.
The mkvtoolnix program helps you examine these webm files to see what's in them.
If this didn't address your question, please make a comment.
Is there a way to add an audio bar in the Github readme.md? I want to be able to play a certain mp3 file directly through the readme.md, rather than be directed to some soundcloud or youtube link.
Update May 2021: as I already reported in "How to embed a video into GitHub README.md?", "Video uploads now is generally available"
Original answer 20217:
No, as I documented before, an <audio> element (or video) is not supported in GitHub Markdown.
For video, a workaround is to use an animated GIF, but for audio, having a placeholder linking to the actual audio seems to be the only way.
As of May 2021, GitHub supports video uploads, and sort of supports audio uploads. While you cannot directly upload .wav or .mp3 files to GitHub, uploading a .mp4 or .mov file containing only audio gives an (albeit poorly-formatted) audio player:
You can convert .wav and .mp4 files into compatible video files with freeconvert.com or any similar converter.
I am trying to stream audio on a site hosted by Dreamhost from a lecture series using the <audio> tag in html5, but without much success. The actual code is
<audio id="playerTwo" class="player" controls="controls" preload="none">
<source src="audio.ogg" type="audio/ogg; codecs='vorbis'"/>
<source src="audio.mp3" type="audio/mpeg"/>
</audio>
I also have an .htaccess file to include the correct mime-types for apache.
AddType audio/ogg .ogg
AddType audio/mpeg .mp3
The ogg files are about 8 megs and mp3 files are about 13 megs. Each file was exported from Audacity.
Everything plays fine in FF, Chrome and Safari when served locally on my windows 7 machine (running a win32 version of apache 2.2.14 and php 5.3.1).
Things do not go so well on Dreamhost. (They run apache 2.2.15 and php 5.2.14.)
FF stops playing the audio file after 5 seconds. Chrome plays the audio file, but the audio skips frequently. Safari plays the audio correctly, but the lag between clicking the play button and the audio actually starting to stream and play is about three minutes.
If instead of using the <audio> tag, I play the mp3 files from Dreamhost with a Silverlight player, they stream and play correctly.
Any suggestions about what I need to do to get the <audio> tag to work correctly. As far as I know, html5 audio is client-side technology, as is Silverlight. So, in theory, Dreamhost should have no effect on how the <audio> tag performs.
Anyway, anyone have any ideas about what is amiss.
Thanks.
Problem caused by uploading audio files through filezilla in ascii transfer type, rather than binary transfer type. The audio files were corrupted during upload, so no big surprise that they didn't play well. The surprise is that the mp3 files did play acceptably, though the ogg files did not.
That's the answer here.
I'm looking for an audio player (like jplayer) which can be embedded in a HTML page which will allow MP3's to be played but not downloaded.
The problem: Flash players request the audio file from the server so the URL of the MP3 is present in the HTML source and can be copy/pasted in to the address bar to download the track. This will inherently be the problem with most players.
Possible solution: The player accepts some "encrypted" (non-playable) format which is then decoded inside the player. Anything like this exist?
I am not looking for solutions which sound like:
Obfuscating the URL of the MP3
Preventing downloading of the MP3 from third party sites (eg. forums) using .htaccess
Embedding the mp3 inside a flash movie unless this can be automated, since mp3's are uploaded on a regular basis.
Having a URL which only works for a certain period of time
I don't know if this answers your question, but... Have you tried streaming your audio files via flash? I have never heard of someone being able to download a file which was dynamicly called through actionscript... but maybe i just don't know what i am talking about...
Play Apple's .caf audio file on a webserver? I have .caf audio files (Apple's open audio format) stored on my webserver and want to play them from a web browser on any O/S.
I understand, this doesn't seem like the solution you're looking for, but...
Several weeks ago we faced the same problem. We have several clients which are posting audio files to the web site from theirs iPhones, and we need to play audios on the web site.
But we didn't find any suitable flash player with .caf format support.
So we decided to convert .caf to .mp3 on the server through the ffmpeg.exe utility.
Happily, there a lot of flash players with .mp3 support.
Now I have not tried this... but...
This website:
http://modmyi.com/forums/skinning-themes-discussion/1769-how-do-i-create-caf-file.html
Seems to suggest that .CAF and .AIF may work interchangeably (It suggests that to convert to .CAF you convert to .AIF` and then rename the file).
Have you tried renaming it to .AIF and trying to play in a flash/java browser player? Alternatively just send it as a stream to the web-browser and let the client OS work out what to do with it (Like quicktime running inside the browser).
Let me know how it goes.