Old Android 1.6 app on new android emulator version - android-studio

I've just installed android-studio-ide-201.7199119-linux in order to use android emulator on linux. I've configured everything properly to work with android 8.1 image and all aps downloaded from play google store works fine with one exception.
This exception is Colleen https://play.google.com/store/apps/details?id=name.nick.jubanka.colleen - quite old application for Android 1.6. Interestingly on all mobile devices (real smartphones) I have it works fine (8.1 and older versions of Android). However it doesn't work with AVD with android image 8.1. I also checked few other older image versions.
The reasons is that play store app displays the message that this app (=colleen) is not compatible with my device (=android emulator). It surprises me that with a real smartphone with Android 8.1 works fine but not with emulator. I've installed all updates, I deleted cache data of play store app and nothing helps. After some investigation I'm wondering if it might be the case that sdk for Colleen is very old (as I mentioned it's 1.6). I'm guessing that perhaps android emulator doesn't have old libraries for 1.6, while real smartphones still have. Any idea if it might be a reason or something else? How to correct it to make Colleen work on android emulator? I also tried installing Colleen directly from file, but installing failed.
Thanks a lot for help.

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Android Studio 4.0 doesn't recognize any previous virtual devices

First post--be gentle. Can't find any posts on Android Studio 4.0, so I hope this isn't a repeat. I updated Android Studio from 3.6.3 to 4.0 on Windows 10 (1909). Had created a couple of virtual devices in 3.6.3 (a Pixel 2 running API 28 and a Pixel 3 running API 29)--both worked great in AS-3.6.3 and I could develop apps, compile, load, and run them with no problem.
After the update to AS-4.0, the virtual devices no longer appear in the devices box at the top of the GUI--it just says "No Devices". When I open the AVD Manager, I can see them, and I can start them (although when I start them I get a pop-up saying "AVD Manager: Unable to locate adb"), but I can't get any code to download and execute on it. On the Pixel 3 emulator, I also get another pop-up saying "Detected ADB: Could not automatically detect an ADB binary.", and it gives instructions to resolve it, which don't make any difference (jump into extended controls and toggle "Use detected ADB location").
When I try to open a past project and run it, I get the same behavior--no devices found.
I've also tried making new emulators, hoping the new setup would recognize them, but to no avail. Tried starting and restarting AS, as well as the computer, also to no avail. I have Android SDK Build-Tools 30-rc4, the latest Android SDK Command-line Tools, Android Emulator 30.0.12 Android SDK Platform-Tools 30.0.1, and the Intel x86 Emulator Accelerator all installed.
I've Googled and spoken words of fierce power over this for several days now. Any suggestions for how to get AS-4.0 to recognize the emulators? I've resisted uninstalling everything and starting over--was hoping it was just a configuration thing.
Thanks in advance,
Uber
After some more Googling, I found the answer here (I think my constraint of wanting an answer for AS-4.0 specifically kept me from finding it):
Could not automatically detect an ADB binary - Android Studio
I had to redownload the SDK platform-tools zip file and reinstall it. I don't know why the old one got messed up with the migration from AS-3.6.3 to 4.0, but there you go--such is life with complicated software.
As soon as I replaced the old platform-tools directory with the new one, all my old emulators showed up and I was back in business.
Thanks anyway!
Uber

Android Studio recognises device, but not able to run code

I am using an old smartphone as a device to run my app on in Android Studio. I recently switched to a new computer, so I reinstalled AS on that computer according to the docs. Android Studio recognises my device, but I'm nota ble to run my (Flutter) app on it, and the name of the device is marked with a small green dot.
I'm not entirely sure if that was the problem causing this, but AS said that my Dart SDK was not installed. After installing and restarting, I was able to use a device to run my Flutter app.

Problem running the Android Studio emulator on AMD CPU

Recently I decided to learn android dev with Kotlin, I installed JDK, the latest Android Studio release and other stuff but my CPU is AMD so I cannot install intel's HAXM which is required to launch the emulator . I want to know if an equivalent for pc with AMD exist
For your problem there are several ways to fix the issue.
Android Studio with Android Emulator Hypervisor Driver for AMD Processors Tools(Recommended)
Here's the full document
Go to Android SDK -> SDK Tools -> Check Android Emulator Hypervisor Driver for AMD Processors also make sure if they're installed they're updated, since this solution got a problem with using NOX player at same time, and causing Blue Screen of Death
Then go to App & Features -> Turn windows features on or off -> make sure Hyper-V and Windows Hypervisor Platform are disabled. All Windows features enabling Hyper-V either explicitly or silently must be turned off.
Other solution is to use Nox or Bluestack emulator. i prefer nox since idk why but bluestack using so many resource, and also nox multi-instance is also working very well for using several emulators and it's got 3 version of android (4, 5, 7).
Common issues while using nox when trying to develop flutter app or etc is sometime emulator won't appear in your emulator list in android studio which the solution is that you should copy your adb nox file to your android sdk folder. or address the PATH VARIABLES to use nox adb.
Good Luck.

Visual Studio Mac Won't Show iOS Simulators

I've got a Xamarin Forms solution with iOS and Android projects. The iOS side was working, I switched over and did a bunch of work on the Android side. Now I need to do some more iOS stuff (push notifications) and I can't get the iOS Simulator to kick in. Xcode is installed, VS says it can see the SDK. I can open the simulator from XC but inside VS no matter what Debug combination of the .iOS project I select all I get is "Generic Simulator". Any ideas?
Try Unload the IOS Project and Reload and Set as a Startup Project, it works for me
See the answer in the comment provided by #lowleetak:
Is the minimum supported version in Info.plist less than or equal to
the version of iOS Simulator that you have?
This was the issue. The project settings listed 10.2 as the target SDK but the info.plist file had 10.3 which wasn't installed on the machine via Xcode. The machine has Xcode 8.2.1 and iOS 10.2 installed.
Additionally there's now a bug opened about this behavior. If the two fields are going to allow different values there should at least be a warning next to them about the mismatch.
I also showed Generic Simulator only on my project after updating to XCode 14 early. At the release of XCode 14 the stable Visual Studio for Mac (Xamarin) release did not yet support this version of XCode. Even the preview channel was not yet ready. Guidance from Xamarin.iOS discussion group was that the special XCode14 channel could be used to evaluate. https://github.com/xamarin/xamarin-macios/issues/15954

Error creating virtual device in Android Studio

Yesterday, I installed Android Studio's latest version on Ubuntu. Everything ran fine, until I ran the "Hello World!" program. It asked me to create a virtual device. While creating the device, it shows me an error that the AVD manager cannot find a system image. This makes no sense since I have already installed the latest SDK (API level 25, Android 7.1.1). I downloaded the system image from the AVD manager itself, but to no avail.
Can someone help me sort the damn thing out? I switched from Windows to Linux due to the plethora of problems with Android Studio on Windows. But the thing's bugging once again. Here is a screen shot:

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