Inside an Azure function I have to start a new thread and wait for its results by checking a status variable in a While loop. Once the thread completed its execution, the function will proceed to the end.
Is it a legitimate way of programming Azure functions?
What will happen to my function app if While loop doesn't break or a thread doesn't return?
Yes, you can but you should use Durable Functions for this which are a set of premade libraries that were made specifically for such cases.
There are quite a few patterns that range from human intervention, orchestration and such.
Your code might look something like this as per their examples:
[FunctionName("BudgetApproval")]
public static async Task Run(
[OrchestrationTrigger] IDurableOrchestrationContext context)
{
bool approved = await context.WaitForExternalEvent<bool>("Approval");
if (approved)
{
// approval granted - do the approved action
}
else
{
// approval denied - send a notification
}
}
Or another option is you make a durable entity function that holds the state and then an event when that changes. Or a monitor function which basically loops around to see if state has changed. There are plenty of options
Related
I am a new in Flutter, so the question can be kind of obvious, but I can't find any answer on the Internet.
I have a Flutter application with some screens and I would say on the fifth screen I have a button, which should trigger some heavy computation work (converting thousands of images). On the same screen there is a progress bar and it is supposed to display the progress.
I am puzzled how to implement that technically. The triggering is happening obviously on onPressed of the button.
if I simply call a Future<void> function, then the UI is freezing completely for the time of processing, which is obviously is not desired behavior
if I put my function inside compute, on the first await I get exception
Unhandled Exception: Exception: ServicesBinding.defaultBinaryMessenger was accessed before the binding was initialized. If you're running an application and need to access the binary messenger before runApp() has been called (for example, during plugin initialization), then you need to explicitly call the WidgetsFlutterBinding.ensureInitialized() first. which puzzles me, because I call WidgetsFlutterBinding.ensureInitialized() before runApp(). Anyway this method is not working.
compute(computationFunction, 'argument');
// ...
static void computationFunction(String argument) async {
await firstStepFunction();
// ...
if I put my function into Isolate.spawn I get exception Unhandled Exception: Invalid argument(s): Isolate.spawn expects to be passed a static or top-level function which is also puzzling me. I tried to make the function static and moved the function to the top level of this fifth screen module. Nothing changed. Am I supposed to start the Isolate at the main function? In all beautiful examples it is done like that. Can't I start the Isolate in the middle by the button click.
Isolate.spawn(computationFunction, receivePort.sendPort);
// ...
void computationFunction(SendPort sendPort) async {
await firstStepFunction();
// ...
In Java I think a simple new Thread(...).start() will do the job.
But how to do it in Flutter?
Update:
In my experiments I've noticed, that neither Flutter Hot Restart nor Hot Reload are not working correctly with isolates. You need really to run again the whole app.
I managed to start Isolate.spawn all right if async/await keywords are removed. Off course the called function should have its synchronous version. So this does not work universally.
Isolate.spawn(computationFunction, receivePort.sendPort);
// ...
static void computationFunction(SendPort sendPort) { // async removed
firstStepFunctionSync(); // the function is replaced with its synchronous version
// ...
I've found package flutter_isolate which allows to run the async functions:
FlutterIsolate.spawn(computationFunction, argument);
// ...
void computationFunction(SendPort sendPort) async {
await firstStepFunction();
// ...
I will try to use flutter_isolate package in my prototype.
You should read https://dev.to/alphamikle/why-should-you-use-isolates-in-flutter-1k5o, and look at package:isolates.
The article contrasts using main thread, compute, Isolate proper, and the isolates package, with advantages and disadvantages of each. Best article I've seen in a long time.
Also keep in mind, Java threads are data-shared, leading to possible deadlocks. Dart isolates are share-nothing, using "ports" to carefully move data between isolates, and no need for locking!
Check out this plugin, which provides an easy way to work with isolates with a worker abstraction or using Parallel methods, and has well-explained documentation.
https://pub.dev/packages/easy_isolate
The use is simple as
void main() async {
final worker = Worker();
await worker.init(mainHandler, isolateHandler);
worker.sendMessage(null);
}
void mainHandler(dynamic data, SendPort isolateSendPort) {
isolateSendPort.send(null);
}
// Top-level function (or static)
void isolateHandler(dynamic data, SendPort mainSendPort, SendErrorFunction onSendError) {
mainSendPort.send(null);
}
Or using the Parallel methods
Future main() async {
await Parallel.foreach(['test'], writeFile);
}
// Top-level function (or static)
void writeFile(String name) {
File(Directory.systemTemp.path + '/$name').createSync();
}
I am trying to make a stopwatch in Xamarin Forms and was wondering if I should use the native UI threading or Parallel Task Lib to constantly update the time label?
I tried to use the PT Lib, but I'm unable to get it to update my label, which makes me think that I should be using Native Threading, but I'm worry if I would be able to update the UI using a dependency service.
Is there a best practice for constantly updating the UI but still being able to execute other tasks such as button clicks?
UPDATE: I got this code below to work, but is this good practice? I am updating the time label constantly while still also bing able to press the lap buttons.
Stopwatch sw = new StopWatch();
bool inRace = false;
async void StartLapClick(object sender, System.EventArgs e)
{
if (!inRace)
{
inRace = true;
sw.Start();
updateTimer();
}
}
async void updateTimer()
{
await Task.Run(() =>
{
while(inRace)
{
string slc = sw.Elapsed.ToString();
Device.BeginInvokeOnMainThread(() =>
{
timerLbl.Text = slc;
});
Task.Delay(100).Wait();
}
});
}
No, your code has some issues (according to the Best Practices in Asynchronous Programming):
async void is bad - this will call your method in fire-and-forget fashion, you even can't get the errors from there. You should use it only for event handlers like StartLapClick, not for real methods like updateTimer
Task.Delay(100).Wait(); - Do not block on tasks, use await for this
replace the whole while loop with a simple timer, and remove the Task.Delay call
updateTimer(); - you're calling async method in synchronous fashion, which is also bad.
You have to update the UI from the UI thread. You could have a timer or something running in the background kicking out events periodically to be picked up and forwarded to the UI thread. Even if you did that, I don't know that the parallel task library is what you'd want to use. That's more focused on running many tasks... in parallel.
Try this:
Device.StartTimer(TimeSpan.FromSeconds(1.0), () => {
// Your code
};
I am developing an AIR application for iOS/ Android and I am using a backend service for database operations. The backend service provides asynchronous API's for loading and saving the data. I happen to stumble at a piece of logic which caught my attention:
Main
public funciton loadPlayerData():void
{
service.loadData();
// Busy lock
while( !service.client == true );
// Do some stuff after the client is received
}
Service
public function loadData()
{
// Call the external service and specify success callback as
// onSuccess
}
public function onSuccess():void
{
this.client = true;
}
public var client:Boolean = false;
What I am trying to do in the above code is that I am calling an async operation on service and while it is fetching data from server, I am busy spinning waiting for the client to set true in the callback. According to my understanding, this is how locking is done for resources in operating system and all. ( Though there are more elegant solutions in operating system other than busy wait ).
But the results are such that the Main gets stuck in an infinite busy waiting implying that onSuccess never gets called. The reason, according to my understanding is that until and unless the the current execution ends ( or when the stack of current execution is completely popped out), control is not given to the callback Function and hence my implementation results in never ending spin wheel. My basic assumption that thread is multiplexed from time point of view is flawed and thats the explanation I can deduce from the premise.
I want to know whats the actual reason behind the above scenario? How far I am correct in my deduction and what are the details behind execution of actionscript code in scenario like these ?
The AS3 runtime is not multithreaded - your script runs on a single thread with certain operations internally running on a separate thread (like network calls, etc.) The only way to properly handle your situation is to split up your work into multiple steps; you then initiate the first step (calling the remote service) and pass a callback function. There's no need to wait in a loop (in fact, it hurts you as you discovered) - when the network call is done, your callback will be called and you can initiate the next step of your processing. Until this 2nd step is called, the rest of your program should assume that the data from the remote service is not available.
Your code would be something like:
public funciton loadPlayerData():void
{
service.loadData();
// Nothing else here - you must wait for the data
// to be avaiable.
}
public function loadData()
{
// Call the external service and specify success callback as
// onSuccess
}
public function onSuccess():void
{
// Call logic that performs "Do some stuff
// after the client is received" from your
// question.
}
I think this should solve the issue, depending on how you determine that onSuccess is called (I assume its a function for an Event Listener.)
First off, your Service class needs to inherit EventDispatcher, either directly or indirectly, so that you gain access to dispatchEvent(event) function.
Main
public funciton loadPlayerData():void
{
service.loadData();
service.addEventListener(Event.COMPLETE, onServiceLoadedData);
}
private function onServiceLoadedData(e:Event):void{
...
}
Service
...
public function onSuccess():void
{
//after everything has been loaded
dispatchEvent(new Event(Event.COMPLETE));
}
As a side note, if you need to access stuff from your Service class and you don't want to handle it through setter/getter variables and such like, you can make a custom Event and pass all the necessary Information there.
Trying to push a message into UI and receive some result to return in synchronous way from web-service.
Method code goes as follows.
[OperationContract]
public string DecypherCaptcha(string captcha)
{
var connection = new HubConnection("http://localhost:51806");
IHubProxy hub = connection.CreateHubProxy("robo");
string decaptcha = null;
hub.On("captchaDecyphered", decyphered =>
{
decaptcha = decyphered;
});
connection.Start().Wait();
hub.Invoke<string>("DecypherCaptcha", new object[] { captcha });
return decaptcha;
}
The issue is that method finishes before value is obtained from hub's captchaDecyphered. However the expression { decaptcha = decyphered; } triggers fine from server after method exits.
Adding ManualResetEvent flag and WaitOne() for it doesn't solve the problem freezing the execution and preventing hub.On("captchaDecyphered" from firing.
Any ideas how to synchronize this?
UPDATE#1 Small notice. Cannot avoid using the intermediate synchronous WCF web-service acting as SignalR client, because of pretty specific robots sitting behind, which are able to interact with outer world only by calling webservices synchronously. Basically in this scenario when robot faces captcha it calls the web-service passing it via SignalR to UI for manual recognition.
UPDATE#2 Thanks to #Ken's inspiring advice got it working by enclosing the connection establishing and hub method invocation into separate 'Thread' followed by waiting with 'ManualResetEvent':
new Thread(() =>
{
connection.Start().Wait();
hub.Invoke<string>("DecypherCaptcha", new object[] { captcha });
}).Start();
sync.WaitOne();
Have previously been trying to start from 'Task' supposing it would run on separate thread implicitly, but with no luck.
You could have the DecypherCaptcha hub method on the SignalR server return the deciphered captcha as a Task<string> instead on invoking captchaDecyphered.
You may want to use a TaskCompletionSource to help you create the appropriate task. Basically you could call tcs.SetResult(deciphered) and return tcs.Task instead of calling Clients.Caller.captchaDecyphered(deciphered).
Then your client-side code code would simply be:
[OperationContract]
public string DecypherCaptcha(string captcha)
{
var connection = new HubConnection("http://localhost:51806");
IHubProxy hub = connection.CreateHubProxy("robo");
connection.Start().Wait();
return hub.Invoke<string>("DecypherCaptcha", captcha).Result;
}
You've got several options.
(1) Spin off the request to the SignalR hub onto a separate thread, probably using the static ThreadPool class, and then add in all the ManualResetEvent stuff. That way it won't block when you're waiting on the SignalR method to return.
(2) Make the DecypherCaptcha method asynchronous. It looks to me like the DecypherCaptcha() is intended to be a WCF method that in turn wraps a SignalR method. If that's the case, forgetting for a moment whether this is a wise approach, you could still call a WCF method on the client when the captchaDecyphered SignalR method completes. But if it's not intended to be a WCF method, then you could have DecypherCaptcha() either (a) return a Task<T>, and only flag the Task to be complete when the captchaDecyphered completes; or (b) pass in a Func<T> as a continuation parameter, and call that when the captchaDecyphered completes.
In general, one of the things that makes asynchronous programming difficult is that except for the very top-level method, you generally need to make every method that calls an asynchronous method itself asynchronous, all the way up and down the stack, either through the Async pattern (nasty), or continuation passing (better) or through a Task object + async/await (probably best). So adding in a single asynchronous method often results in significant changes to your application, all the way through. That's one of the many reasons why the new async and await keywords in .NET 4.5 are so helpful, because they help to encapsulate the necessary changes when you start making your application asynchronous.
You can use the generic Invoke method where you can specify the type of result you expect. With the method you CAN use .Result to wait for the result.
string result = IHubProxy.Invoke<string>("GetString").Result;
I have a Silverlight application that uses WCF services and also uses the Wintellect Power Threading library to ensure logic executes fully before the application continues. This is achieved by calling back to the application using delegates so it can continue after the service call has completely finished.
I wish to achieve the same thing in another part of my application but without the use of callbacks e.g. call method that uses WCF service to say load an object from the database, wait for this to return and then return the Id of the object from the original method called.
The only way I could see to do this was to carry out the call to the WCF service in a helper library which loads the object on a different thread and the original method would keep checking the helper library (using static variables) to wait for it to complete and then return it.
Is this the best way to achieve this functionality? If so here are details of my implementation which is not working correctly.
public class MyHelper
{
private static Thread _thread;
private static User _loadedObject;
public static GetUser()
{
return _loadedObject;
}
public static void LoadObject(int userId)
{
_loadedObject = null;
ParameterizedThreadStart ts = new ParameterizedThreadStart(DoWork);
_thread = new Thread(ts);
_thread.Start(userId);
}
private static void DoWork(object parameter)
{
var ae = new AsyncEnumerator();
ae.BeginExecute(DoWorkWorker(ae, Convert.ToInt32(parameter)), ae.EndExecute);
}
private static IEnumerator<Int32> DoWorkWorker(AsyncEnumerator ae, int userId)
{
// Create a service using a helper method
var service = ServiceHelper.GetService<IUserServiceAsync>();
service.BeginGetUserById(userId, ae.End(), null);
yield return 1;
_loadedObject = service.EndGetUserById(ae.DequeueAsyncResult());
_thread.Abort();
}
}
My method then is:
public int GetUser(int userId)
{
MyHelper.LoadObject(userId);
User user = MyHelper.GetUser();
while (user == null)
{
Thread.Sleep(1000);
user = MyHelper.GetUser();
}
return user.Id;
}
The call to the get the user is executed on a different thread in the helper method but never returns. Perhaps this is due to the yield and the calling method sleeping. I have checked the call to get the user is on a different thread so I think everything should be kept separate,
The whole construct you are using does not match current best practices of Silverlight. In Silverlight your data access methods (via WebServices of course) are executed asynchronously. You should not design around that, but adapt your design accordingly.
However calling services sequentially (which is different than synchonously) can be valid in some scenarios. In this blog post I have shown how to achieve this by subscribing the Completed event of the remote call and block the UI in the meantime, with which the workflow looks and feels like normal async calls.
I believe calls to the server from Silverlight apps use events that fire on the UI thread; I think that's part of the Silverlight host environment in the browser and can't be worked around. So trying to call back to the server from another thread is never going to end well. If you are waiting in program code in the UI thread, your never going to get the call result events from your WCF calls.
You can simulate a synchronous call from a non-UI thread with a callback on the UI thread, but that is probably not what you want. It's better to bite the bullet and make your program logic work with the async calls Silverlight gives you.
If you code against the Interface created for your service reference you can call the Begin and End methods 'synchronously' for each one of your service calls, we then pass in an Action<T> to execute after the End methods has completed. Take note that you have to do this from a dispatcher. This is very close to making a synchronous call as the code to run after the call is still written where the call is made, and it executes after the service call is completed. It does however involve creating wrapper methods but we also worked around that by hiding our wrappers and generating them automatically. Seems like a lot of work but isn't, and ends up being more elegant than all the event handlers etc. Let me know if you need more info on this pattern