Nuxt, Express, Sockets can't get connection - node.js

Im try in to create a little app and wanted to add websockets to it but im having some issues getting a connection. Im using the nuxt-socket-io and socket io.
const socket = require('socket.io')
// Options can be host, port, ioSvc, nspDir:
module.exports = (app) => {
let server = null
let io = null
app.use('/ws', (req, res) => {
if (!server) {
server = res.connection.server
io = socket(server)
io.on('connection', function (socket) {
console.log('Made socket connection')
socket.on('msg', (msg) => {
console.log('Recived: ' + msg)
setTimeout(() => {
socket.emit('msg', `Response to: ${msg}`)
}, 1000)
})
socket.on('disconnect', () => console.log('disconnected'))
})
}
res.json({ msg: 'server is set' })
})
}
this is being used to create the sockets on the server
and my nuxt-config is
['nuxt-socket-io', {
sockets: [ // Required
{ // At least one entry is required
name: 'main',
url: 'http://localhost:3000/api/ws',
path: 'ws',
default: true
}
],
server: false
}],
then in my .vue file
mounted () {
this.socket = this.$nuxtSocket({
path: '/api/ws'
})
},
methods: {
callSocket () {
console.log('trying to call socket')
this.socket.emit('msg', 'test message', (resp) => {
console.log(resp)
this.resp = resp
})
}
}
I get a response from the server
{"msg":"server is set"}
but I never get to the connection
console.log('Made socket connection')
but I can't seem to get connected to run any of the emits and i'm not sure why
you can see the full code repo at https://github.com/Chris9540/mappertron
if that will help give you more of an idea of what going on
This is my first time trying to add sockets so I may may done this completely wrong feel free to fork my branch with any alterations you suggest if I'm doing this completely wrong

I've manage to get it working by just using socket-io and socket.io-client see the I mainly followed this guide https://stackoverflow.com/a/65226573/7805726 see the repo for more details (https://github.com/Chris9540/mappertron) I would still like to get it working with nuxt-socket-io but I have sockets so im happy
for my fix I abstracted out some of the app set up to a new file
const app = require('express')()
const socket = require('socket.io')
const bodyParser = require('body-parser')
let server = null
let io = null
app.all('/ws', (req, res) => {
if (!server) {
server = res.connection.server
io = socket(server)
io.on('connection', function (socket) {
console.log('Made socket connection')
socket.on('msg', (msg) => {
console.log('Recived: ' + msg)
setTimeout(() => {
socket.emit('msg', `Response to: ${msg}`)
}, 1000)
})
socket.on('disconnect', () => console.log('disconnected'))
})
}
res.json({ msg: 'server is set' })
})
app.use(bodyParser.json())
module.exports = app
got rid of the nuxt-socket-io configs
and in my vue
this.$axios.$get('/api/ws')
.then((resp) => {
// eslint-disable-next-line no-undef
this.socket = io()
this.socket.on('msg', function (msg) {
console.log('socket responce', msg)
this.resps += `${msg}\n`
})
})
and
this.socket.emit('msg', JSON.stringify({ id: 1, x: 1, y: 1 }))

Related

How to transfer data from a controller to a socket.io in nodejs?

I'm building an web app to receive data from an api using nodejs as backend, and show this data on the client side using React. But it's my first time using socket.io.
Sockets.ts
function socket( io ){
io.on("connection", socket => {
var socketId = socket.id;
var clientIp = socket.request.connection.remoteAddress;
console.log('New connection ' + socketId + ' from ' + clientIp);
socket.on("disconnect", () => {
console.log("Client disconnected");
});
});
}
export default socket;
router.controller.ts
export const getData: RequestHandler = async (req, res) => {
const options= {
method: 'GET',
};
const response = await fetch(citybikeurl, options)
.then((res: any) => res.json())
.catch((e: any) => {
console.error({ error: e });
});
console.log("RESPONSE: ", response);
res.json(response);
}
routes.ts
router.get('/', dataController.getData)
At the moment, I don't know if I'm passing any data from controller.ts to Sockets.ts, and after of this be able to emit the results.
You should be using a socket on the server-side as well.
Please refer to this guide for how to set up a socket server:
https://medium.com/#raj_36650/integrate-socket-io-with-node-js-express-2292ca13d891

socket.io-client on('message') not working

I am using socket.io-client in a react native chat application. The socket connects fine and it responds to on('connection') but it doesn't respond to messages. What is the proper way to configure socket.io-client to handle custom events? All the documentation I find looks like my implementation. My messaging module:
import io from 'socket.io-client';
Messenger = (props) => {
const [data, setData] = useState([]);
const [test, setTest] = useState('');
const socket = io('https://test.com', {
autoConnect: false,
});
const getCredentials = async () => {
await socket.connect();
await fetchMessages();
}
useEffect(() => {
socket.connect();
socket.on('connect', function() {
setTest('connected!');
});
socket.on('message', function(message) {
setTest('message!');
});
socket.on('typing', function(typing) {
setTest('typing');
});
getCredentials();
}, []);
return (...);
}
My server:
var socket_io = require( 'socket.io' );
const io = socket_io();
io.use((socket, next) => {
sessionMiddleware(socket.request, {}, next);
});
io.on( "connection", function( socket )
{
if (socket.request.session.auth_user) {
redisClient.set(socket.request.session.auth_user._id.toString(), socket.id);
socket.on( "disconnect", function() {
console.log( "A user disconnected" );
redisClient.del(socket.request.session.auth_user._id);
});
}
});
It's really hard to say without seeing your server but if comparing your case to my case it should be something like that:
useEffect(() => {
const socket = io('https://test.com', {
autoConnect: false,
});
socket.on('connect', function () {
setTest('connected!');
socket.on('message', function (message) {
setTest('message!');
});
socket.on('typing', function (typing) {
setTest('typing');
});
});
}, []);

Not able to connect to rooms with socket.io

I'm using socket io in two places in the app:
emiting offers on the main page that everyone can see
emiting chat messages only between two users based on order_id
I was able to set up first use case but not the second. When creating a new message, response status is 500 after hitting the socket part in the controller.
index.js
const serverIO = server.listen(
port,
console.log(`Listening on Port ${port}`)
);
const io = require("./socket").init(serverIO);
io.on("connection", (socket) => {
socket.join("some room");
console.log("cient connected");
});
socket.js
let io;
module.exports = {
init: (httpServer) => {
io = require("socket.io")(httpServer);
return io;
},
getIO: (socket) => {
if (!io) {
throw new Error("Socket.io not initialized!");
}
console.log("socket", socket());
return io;
},
};
chatController.js
const io = require("../socket");
const chatModel = require("./chatModel.js");
exports.createChat = async (req, res) => {
try {
const savedMessage = await chatModel.saveMessage(req.body);
if (!savedMessage) {
return res.status(400).json({
errorMessage: "Something went wrong with your chat request",
});
}
io.getIO().socket.to(req.body.order_id).emit("newMessage", { action: "create", message: savedMessage });
return res.status(200).json(savedMessage);
} catch (error) {
return res.status(500).json({
errorMessage: error,
});
}
};
on the client, I'm listening like this:
Chat.js
useEffect(() => {
const socket = openSocket(baseURL);
socket.on("newMessage", ({ room, data }) => {
console.log("room", room); //not being reached
if (data.action === "create") {
dispatch(addMessage(...data.message));
}
});
}, []);
I tried adding the boilerplate code from documentation but that didn't seem to work.
io.on('connection', socket => {
socket.join('some room');
});
How can I join rooms based on orderId and listen to said room on the client?
Was able to reach a working solution (chat messages are being broadcast only to the intended recipients)but don't know if it's optimal or efficient.
added socket.join in my index.js file
io.on("connection", (socket) => {
socket.on("joinRoom", (room) => {
console.log("joined room");
socket.join(room);
});
console.log("cient connected");
});
modified my controller
io.getIO().to(req.body.order_id).emit("newMessage", {
action: "create",
message: savedMessage,
});
And on the front end, on mount, I'm joining a room and listening for newMessage from server.
useEffect(() => {
const socket = openSocket(baseURL);
socket.emit("joinRoom", orderId);
socket.on("newMessage", (data) => {
console.log("data", data);
if (data.action === "create") {
dispatch(addMessage(...data.message));
}
});
}, []);

how can i emit data to other client (user) using socket.io?

I am sending data to all clients but it only APPEND on sender's Message body. In this case, real-time data is only working on sender only but i need to work on every connected users.
After reading the documentation it says, BROADCASTING could be the solution but its not showing for sender(Which means OK) But that also not showing for other connected receivers.
Custom.js
var socket = io.connect("http://localhost:3000/");
$.ajax({
url: 'sent',
type: 'POST',
data: {
msg: 'Some message'
},
dataType: "json",
success: function (data) {
if (data.message) {
socket.emit('send', {
msg: data.msgResult
});
socket.on('msgResult', result => {
$(".msgDiv").append(result);
});
}
}
});
App.js
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
io.on('connection', (socket) => {
console.log('Socket.io connected...');
socket.on('send', (data) => {
socket.emit('msgResult', data.msg);
});
socket.on('disconnect', () => {
console.log("A socket Discounted ..");
});
});
I want to append data to all connected users including sender too.
If you want to send message to all connected sockets you can use
io.sockets.emit('msgResult', 'data');
and if you want to send message to all connected sockets except sender, use
socket.broadcast.emit('msgResult', 'data');
your index.js for socket server should have
//webServerPort= localhost:3000
const server = http.createServer(app);
let constAppServer = server.listen(webServerPort);
let io = socketServer(constAppServer);
app.set('socket',io);
io.on('connection', function (socket) {
console.log('connection opened');
socket.on('disconnect', function(){
console.log('user disconnected');
});
socket.on('udagent',function(msg){
console.log('message: ' + msg);
});
});
this is your event.js when you want to send a event to frontend
const testFunction =(req,res)=> {
let io = req.app.get('socket');
io.emit('dashboard_event', { "totalMin": data });
}
i had api for broadcasting my admin notifications to all the agents under me by creating and passing this api
const broadCastUpdates =(req,res)=> {
const {message} = req.body
let io = req.app.get('socket');
io.broadcast.emit('broadCastToAgents', { 'data':message });
}
Finally i found my answer. it was a simple mistake which takes a lot of time.
custom.js
var socket = io.connect("http://localhost:3000/");
$.ajax({
url: 'sent',
type: 'POST',
data: {
msg: 'Some message'
},
dataType: "json",
success: function (data) {
if (data.message) {
socket.emit('send', {
msg: data.msgResult
});
}
}
});
socket.on('msgResult', result => {
$(".msgDiv").append(result);
});
App.js
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
io.on('connection', (socket) => {
console.log('Socket.io connected...');
socket.on('send', (data) => {
socket.emit('msgResult', data.msg);
});
socket.on('disconnect', () => {
console.log("A socket Discounted ..");
});
});
i just plug out my msgResult from ajax submission. That's it.

Unit testing Node.js and WebSockets (Socket.io)

Could anyone provide a rock-solid, dead-simple unit test for Node.js using WebSockets (Socket.io)?
I'm using socket.io for Node.js, and have looked at socket.io-client for establishing the client connection to a server in the test. However, I seem to be missing something.
In the example below, "worked..." never gets printed out.
var io = require('socket.io-client')
, assert = require('assert')
, expect = require('expect.js');
describe('Suite of unit tests', function() {
describe('First (hopefully useful) test', function() {
var socket = io.connect('http://localhost:3001');
socket.on('connect', function(done) {
console.log('worked...');
done();
});
it('Doing some things with indexOf()', function() {
expect([1, 2, 3].indexOf(5)).to.be.equal(-1);
expect([1, 2, 3].indexOf(0)).to.be.equal(-1);
});
});
});
Instead, I simply get:
Suite of unit tests
First (hopefully useful) test
✓ Doing some things with indexOf()
1 test complete (26 ms)
Any suggestions?
After further poking and prodding, I found some incredibly useful information. In the author's example, he points out the critical step of establishing socket listeners in the before hooks.
This example works:
Assuming a server is listening for socket connections at localhost:3001, of course
var io = require('socket.io-client')
, assert = require('assert')
, expect = require('expect.js');
describe('Suite of unit tests', function() {
var socket;
beforeEach(function(done) {
// Setup
socket = io.connect('http://localhost:3001', {
'reconnection delay' : 0
, 'reopen delay' : 0
, 'force new connection' : true
});
socket.on('connect', function() {
console.log('worked...');
done();
});
socket.on('disconnect', function() {
console.log('disconnected...');
})
});
afterEach(function(done) {
// Cleanup
if(socket.connected) {
console.log('disconnecting...');
socket.disconnect();
} else {
// There will not be a connection unless you have done() in beforeEach, socket.on('connect'...)
console.log('no connection to break...');
}
done();
});
describe('First (hopefully useful) test', function() {
it('Doing some things with indexOf()', function(done) {
expect([1, 2, 3].indexOf(5)).to.be.equal(-1);
expect([1, 2, 3].indexOf(0)).to.be.equal(-1);
done();
});
it('Doing something else with indexOf()', function(done) {
expect([1, 2, 3].indexOf(5)).to.be.equal(-1);
expect([1, 2, 3].indexOf(0)).to.be.equal(-1);
done();
});
});
});
I found that the placement of done() in the beforeEach, socket.on('connect'...) listener was crucial to having the connection get established. For example, if you comment out done() in the listener, then add it one scope out (just before exiting the beforeEach), you'll see the "no connection to break..." message instead of the "disconnecting..." message. Like so:
beforeEach(function(done) {
// Setup
socket = io.connect('http://localhost:3001', {
'reconnection delay' : 0
, 'reopen delay' : 0
, 'force new connection' : true
});
socket.on('connect', function() {
console.log('worked...');
//done();
});
socket.on('disconnect', function() {
console.log('disconnected...');
});
done();
});
I'm new to Mocha, so there's probably a very obvious reason to the initiated for placing done() within the socket scope itself. Hopefully that little detail will save others in my shoes from hair pulling.
For me, the above test (with correct scoping of done()) outputs:
Suite of unit tests
First (hopefully useful) test
◦ Doing some things with indexOf(): worked...
✓ Doing some things with indexOf()
disconnecting...
disconnected...
◦ Doing something else with indexOf(): worked...
✓ Doing something else with indexOf()
disconnecting...
disconnected...
2 tests complete (93 ms)
Offering an extension of the accepted answer here. Has basic client to server communication useful as boilerplate for other future tests. Using mocha, chai, and expect.
var io = require('socket.io-client')
, io_server = require('socket.io').listen(3001);
describe('basic socket.io example', function() {
var socket;
beforeEach(function(done) {
// Setup
socket = io.connect('http://localhost:3001', {
'reconnection delay' : 0
, 'reopen delay' : 0
, 'force new connection' : true
, transports: ['websocket']
});
socket.on('connect', () => {
done();
});
socket.on('disconnect', () => {
// console.log('disconnected...');
});
});
afterEach((done) => {
// Cleanup
if(socket.connected) {
socket.disconnect();
}
io_server.close();
done();
});
it('should communicate', (done) => {
// once connected, emit Hello World
io_server.emit('echo', 'Hello World');
socket.once('echo', (message) => {
// Check that the message matches
expect(message).to.equal('Hello World');
done();
});
io_server.on('connection', (socket) => {
expect(socket).to.not.be.null;
});
});
});
Dealing with callbacks and promises yourself can be difficult and non trivial examples quickly become very complex and hard to read.
There is a tool called socket.io-await-test available via NPM that allows you to suspend/wait in a test until events have been triggered using the await keyword.
describe("wait for tests", () => {
it("resolves when a number of events are received", async () => {
const tester = new SocketTester(client);
const pongs = tester.on('pong');
client.emit('ping', 1);
client.emit('ping', 2);
await pongs.waitForEvents(2) // Blocks until the server emits "pong" twice.
assert.equal(pongs.get(0), 2)
assert.equal(pongs.get(1), 3)
})
})
Check out this boilerplate solution that's based on promises and good practice.
You can test your servers entire io events with it, no sweat.
You just need to copy a boilerplate test and add your own code as needed.
Checkout the repo on GitHub for full source code.
https://github.com/PatMan10/testing_socketIO_server
const io = require("socket.io-client");
const ev = require("../utils/events");
const logger = require("../utils/logger");
// initSocket returns a promise
// success: resolve a new socket object
// fail: reject a error
const initSocket = () => {
return new Promise((resolve, reject) => {
// create socket for communication
const socket = io("localhost:5000", {
"reconnection delay": 0,
"reopen delay": 0,
"force new connection": true
});
// define event handler for sucessfull connection
socket.on(ev.CONNECT, () => {
logger.info("connected");
resolve(socket);
});
// if connection takes longer than 5 seconds throw error
setTimeout(() => {
reject(new Error("Failed to connect wihtin 5 seconds."));
}, 5000);
}
);
};
// destroySocket returns a promise
// success: resolve true
// fail: resolve false
const destroySocket = socket => {
return new Promise((resolve, reject) => {
// check if socket connected
if (socket.connected) {
// disconnect socket
logger.info("disconnecting...");
socket.disconnect();
resolve(true);
} else {
// not connected
logger.info("no connection to break...");
resolve(false);
}
});
};
describe("test suit: Echo & Bello", () => {
test("test: ECHO", async () => {
// create socket for communication
const socketClient = await initSocket();
// create new promise for server response
const serverResponse = new Promise((resolve, reject) => {
// define a handler for the test event
socketClient.on(ev.res_ECHO, data4Client => {
//process data received from server
const { message } = data4Client;
logger.info("Server says: " + message);
// destroy socket after server responds
destroySocket(socketClient);
// return data for testing
resolve(data4Client);
});
// if response takes longer than 5 seconds throw error
setTimeout(() => {
reject(new Error("Failed to get reponse, connection timed out..."));
}, 5000);
});
// define data 4 server
const data4Server = { message: "CLIENT ECHO" };
// emit event with data to server
logger.info("Emitting ECHO event");
socketClient.emit(ev.com_ECHO, data4Server);
// wait for server to respond
const { status, message } = await serverResponse;
// check the response data
expect(status).toBe(200);
expect(message).toBe("SERVER ECHO");
});
test("test BELLO", async () => {
const socketClient = await initSocket();
const serverResponse = new Promise((resolve, reject) => {
socketClient.on(ev.res_BELLO, data4Client => {
const { message } = data4Client;
logger.info("Server says: " + message);
destroySocket(socketClient);
resolve(data4Client);
});
setTimeout(() => {
reject(new Error("Failed to get reponse, connection timed out..."));
}, 5000);
});
const data4Server = { message: "CLIENT BELLO" };
logger.info("Emitting BELLO event");
socketClient.emit(ev.com_BELLO, data4Server);
const { status, message } = await serverResponse;
expect(status).toBe(200);
expect(message).toBe("SERVER BELLO");
});
});
---- Foot Note ----
Depending on how you setup your server environment, you may experience environmental conflict between socket.io and socket.io-client running from the same project simultaneously. In which case it would be better to separate the project into a "test client" and a server. Checkout below repo if you get this issue.
https://github.com/PatMan10/testing_socketIO_server_v2
In OP's code,
socket.on('connect', function(done) {
console.log('worked...');
done();
});
the done was applied to the wrong callback. It should be removed from the socket.on callback and added to Mocha's it block callback:
it('First (hopefully useful) test', function (done) {
var socket = io.connect('http://localhost:3001');
socket.on('connect', function () {
console.log('worked...');
done();
});
});
A complete example
Existing answers are great but don't show the server ultimately being tested. Here's a complete version with console.logs to illustrate what's going on. Explanation follows.
src/server.js:
const express = require("express");
const createServer = (port=3000) => {
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
io.on("connection", socket => {
console.log("[server] user connected");
socket.on("message", msg => {
console.log(`[server] received '${msg}'`);
socket.emit("message", msg);
});
socket.on("disconnect", () => {
console.log("[server] user disconnected");
});
});
http.listen(port, () =>
console.log(`[server] listening on port ${port}`)
);
return {
close: () => http.close(() =>
console.log("[server] closed")
)
};
};
module.exports = {createServer};
test/server.test.js:
const {expect} = require("chai");
const io = require("socket.io-client");
const {createServer} = require("../src/server");
const socketUrl = "http://localhost:3000";
describe("server", function () {
this.timeout(3000);
let server;
let sockets;
beforeEach(() => {
sockets = [];
server = createServer();
});
afterEach(() => {
sockets.forEach(e => e.disconnect())
server.close();
});
const makeSocket = (id=0) => {
const socket = io.connect(socketUrl, {
"reconnection delay": 0,
"reopen delay": 0,
"force new connection": true,
transports: ["websocket"],
});
socket.on("connect", () => {
console.log(`[client ${id}] connected`);
});
socket.on("disconnect", () => {
console.log(`[client ${id}] disconnected`);
});
sockets.push(socket);
return socket;
};
it("should echo a message to a client", done => {
const socket = makeSocket();
socket.emit("message", "hello world");
socket.on("message", msg => {
console.log(`[client] received '${msg}'`);
expect(msg).to.equal("hello world");
done();
});
});
it("should echo messages to multiple clients", () => {
const sockets = [...Array(5)].map((_, i) => makeSocket(i));
return Promise.all(sockets.map((socket, id) =>
new Promise((resolve, reject) => {
const msgs = [..."abcd"].map(e => e + id);
msgs.slice().forEach(e => socket.emit("message", e));
socket.on("message", msg => {
console.log(`[client ${id}] received '${msg}'`);
expect(msg).to.equal(msgs.shift());
if (msgs.length === 0) {
resolve();
}
});
})
));
});
});
In summary, the server exports a function that lets a server app be created from scratch, allowing each it block to be idempotent and avoid server state from carrying between tests (assuming no persistence on the server otherwise). Creating an app returns an object with a close function. socket.disconnect() must be called per socket in each test to avoid timeouts.
Given these requirements, the testing suite follows this per-test setup/teardown workflow:
let server;
let sockets;
beforeEach(() => {
sockets = [];
server = createServer();
});
afterEach(() => {
sockets.forEach(e => e.disconnect())
server.close();
});
makeSocket is an optional helper to reduce the repeated boilerplate of connecting and disconnecting a socket client. It does produce a side effect on the sockets array for cleanup later, but this is an implementation detail from the it block's perspective. Test blocks shoudn't touch server or sockets variables, although other workflows are likely depending on need. The critical takeaways are test case idempotency and closing all connections after each test case.
Options on the socket.connect object on the client let you choose transport and behavior of the socket. "force new connection": true creates a new Manager per socket instead of reusing an existing one and transports: ["websocket"] upgrades to WS protocol from long polling immediately.
Use it("should ... ", done => { /* tests */ }); and invoke done() after all work is completed in callbacks or return a promise (and omit the done parameter to the it callback). The example above shows both approaches.
Used in this post:
node: 12.19.0
chai: 4.2.0
express: 4.16.4
mocha: 5.2.0
socket.io: 2.2.0
socket.io-client: 2.2.0
I had this problem: How to do unit test with a "socket.io-client" if you don't know how long the server take to respond?.
I've solved so using mocha and chai:
var os = require('os');
var should = require("chai").should();
var socketio_client = require('socket.io-client');
var end_point = 'http://' + os.hostname() + ':8081';
var opts = {forceNew: true};
describe("async test with socket.io", function () {
this.timeout(10000);
it('Response should be an object', function (done) {
setTimeout(function () {
var socket_client = socketio_client(end_point, opts);
socket_client.emit('event', 'ABCDEF');
socket_client.on('event response', function (data) {
data.should.be.an('object');
socket_client.disconnect();
done();
});
socket_client.on('event response error', function (data) {
console.error(data);
socket_client.disconnect();
done();
});
}, 4000);
});
});

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