I intended to test my code with line_profiler in the following way in Pycharm but got an error just like the title said. I tried in both miniconda 3.8 and python 3.7 (Windows) but got the same error and I don't know how to fix that. I visited the github page where the source code lies and also tried to run my python file as a script. In the end, all attempts failed because of this error. It seems like a bug but I found everything is Okay in Colab. Can anyone give me any advice? Feel free to leave comments and I will appreciate that.
lp = LineProfiler()
lp_wrapper = lp(Solution) # Solution is the name of self-defined function
lp_wrapper()
lp.print_stats()
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I am currently trying to process data for a simple network. This is the code I entered:
Screenshot here
I keep getting this error message but can't find any syntax problems or anyone else with this issue, I'm guessing it's something to do with my vienv because I've seen tutorials of people with no issues and that exact code. It's possible I haven't imported a package into my IDE and I am using anaconda and PyCharm if that helps.
Anyway, this is the error message I keep getting.
Error Message
You need to use transforms.ToTensor() instead of transforms.ToTensor when passing to transforms.Compose.
Repo for all code I've been using is updated here . When I run the requestor script it exits with a runtime error 2 (File not found). I am not sure how to further debug this or fix it. So far I've converted my code over to a python slim docker image to better mirror the example. It also works for me when I spin up a docker image that typing and running "/golem/work/imageclassifier.py --trainmodel" works from root. I switched all my code to use absolute paths. I also did make sure the shebang (#!) uses linux end of file characters rather than windows before which was giving me errors. Fixed a bug where my script returns error code 2 when called with no args to now pass.
clf.fit(trainDataGlobal, trainLabelsGlobal)
pkl_file = "classifier.pkl"
with open(pkl_file, 'wb') as file:
pickle.dump(clf, file)
is the only piece I could think of that causes the issue, but as far as I can tell this is the proper way to pickle something in python. Requestor script is also heavily based on the simple service example and I tried to mirror my design to that. I just need help in getting more information while debugging, or guidance on how to move forward from here
I just installed PyDTMC and use it in a Jupyter notebook.
Following the examples on this page https://pypi.org/project/PyDTMC/ leads to a surprising result: plot_graph() overlaps on code above.
How could I fix that?
(m.plot_graph(mc, dpi=200) shows the full graph, but I don't like this workaround)
Note: jupyter-notebook 6.3.0, Python 3.8.5, PyDTMC 4.9.0 (on Archlinux)
The problem was mentioned here https://github.com/TommasoBelluzzo/PyDTMC/issues/6 with a fixing suggestion. Fix applied in this fork https://github.com/yagu0/PyDTMC.
It's still unclear why the figure size needs to be augmented (setting a higher dpi also works, but doesn't look like a clean solution). So I let this post open, in case of someone could explain :-)
Today I start to learn Python because I need to use NLTK in my assignment. In order to learn it, I follow the tutorial in this site http://www.nltk.org/book/ch01.html. However, when I run the programme in Python interpreter, the output produced is not same with what has been shown in the website and I have no idea on what thing that this output wants to tell me.
(Below is the picture of the output:)
Input: >>> from nltk.book import *
Output (After I hit 'Enter'):
So now my questions are what is the error about and if there is a way to solve it, then what should I need to do?
Thanks for looking into my problem.
This appears to be a known bug with nltk and Python 3. It seems to have been fixed within the past two weeks, but I expect you'll have to wait until there's a release that contains the fix. You could try installing from source.
I've been getting my feet wet with Python and Pygame, and after a few bugs in a very basic game that I have been making, I've thought to myself that having some sort of console that can deal with string input (from a developer) would be very handy.
Here's an example:
I notice the player disappears after double jumping. So, in the console that I will hopefully create, I would type in:
>> report_bug("Player disappears after double jumping")
Where report_bug(string) is a user-defined function that will do the following things:
report_bug(string):
# Check if debug file already exists; create new file if none exists
# Append string to file, along with other extra info
Could someone point me in the right direction? Will I have to create something from scratch, and if so, how would I go about doing that? I've attempted to modify the source code from: http://www.pygame.org/project-pygame-console-287-.html, however it is 9 years-old and made for Python 2.x, when I'm using Python 3.4. Any help would be greatly appreciated.
I've managed to get the 2.X PygameConsole version 0.7 working, so I will stick with that!
Edit: I will attempt to port PyConsole to Python 3.X and hopefully add some more features so newcomers can easily understand what is going on.