Im having troubles with python(tkinter) gui with the layout - python-3.x

# Import module
from tkinter import *
import pyautogui, time
# Create object
root = Tk()
# Adjust size
root.geometry("350x350")
root.title("SycoBak's SpamBot")
# Add image file
bg = PhotoImage(file = "Slogo.png")
# Create Canvas
canvas1 = Canvas( root, width = 350,
height = 350)
canvas1.pack(fill = "both", expand = True)
# Display image
canvas1.create_image( 0, 0, image = bg,
anchor = "nw")
canvas1.create_text(250,250, text="SycoSpamBot")
L1 = Label(canvas1, text="Word")
L1.pack( side = LEFT)
E1 = Entry(canvas1)
E1.pack(side = RIGHT)
canvas1.create_window(100, 100, window=L1)
L2 = Label(canvas1, text="Amount")
L2.pack( side = LEFT)
E2 = Entry(canvas1)
E2.pack(side = RIGHT)
canvas1.create_window(100, 150, window=L2)
def Spammer ():
time.sleep(5)
x = 0
amount = int(E2.get())
word = E1.get()
while (amount > x):
pyautogui.typewrite(word)
pyautogui.press("enter")
x=x+1
button1 = Button(root, text = "Start", command=Spammer, bg="green")
button1_canvas = canvas1.create_window( 100, 10,
anchor = "nw",
window = button1)
root.mainloop()
Im wondering if I could make it so that the start button is at the bottom, and the word and amount labels are on the left side of a text input box.
This is how my GUI layout currently looks like. (Very Messy)
[1]: https://i.stack.imgur.com/UYvtU.png

Related

how to use multiple frames in a canvas with scrollbar in tkinter?

I am building a GUI app for showing some data results.I want to show name and some details in a frame for each result I have.So I created a frame and a canvas inside of it.Now I want to place multiple frames in canvas with scrollbars but it didn't seems to work .So I tried to place results in multiple canvas but its is also not working with scrollbar.Here is a snipet of it.
from tkinter import *
class Results:
def __init__(self,master,topic = None):
self.result_frame = Frame(master, bg = '#ffffff', bd =5)
self.result_frame.place(relx=0.5,rely=0.25, relwidth = 1,relheight =
0.75, anchor ='n')
self.canvas = Canvas(self.result_frame,bg =
'#ffffff',bd=0,width=500,height=500)
self.canvas.place(relx = 0.0, rely = 0.0 )
self.sbar = Scrollbar(self.result_frame, orient = 'vertical')
self.sbar.config(command = self.canvas.yview)
self.sbar.place(relx = 0.98,width = 14 ,relheight = 0.5 )
self.canvas.configure(yscrollcommand=self.sbar.set)
self.rframe = Frame(self.canvas)
self.rframe.pack()
self.canvas.create_window((0,0), window=self.rframe, anchor="nw")
self.show_results()
def create_rcanvas(self,name,y) :
name = Canvas(self.rframe, bg = '#4da6ff')
name.place(relx=0.25,rely = y, relwidth = 0.55,height = 100)
def show_results(self):
y = 0.1
for i in range(0,10):
name = 'can'+str(i)
name = Canvas(self.canvas, bg = '#4da6ff')
name.place(relx=0.25,rely = y, relwidth = 0.55,height = 100)
y = y + 0.2
if __name__ == '__main__':
root = Tk()
root.geometry('600x600')
Results(root)
root.mainloop()
Kindly provide me solution and please try to run and check it first.

Python 2 tkinter, a loan window appears when it has not been called for

I have come across an issue with using the tkinter message box, when a user of my application presses the English flag and then goes to Log-out in the top right hand corner a message box appears but also another box appears with the window title 'tk', I have not made or called any such window so my theory is that the window is coming from some place with the message box or maybe its something I have mistakenly done in my code which I cant see.
here is my code below;
import tkinter
from tkinter import *
from tkinter import messagebox as box
Title_Text = 25
Title_Font = "Courier"
Font = 'Ariel'
Rest_Text = 16
Background_Colour = 'Light blue'
def EngFlag():
print('Hello world')
def LogOut1():
response = box.askquestion ('?', 'Are You Sure?')
if response == 'yes':
try:
window.destroy()
except:
Eng_window.destroy()
def back1():
Home_Screen()
def Home_Screen():
global window
window = Tk()
window.geometry('1366x768')
window.configure(background = Background_Colour)
window.title('Local Languages Learning System')
window.resizable(width=False, height=False)
try:
Eng_window.destroy()
except:
pass
Title1 = Label(window, text = 'Local Languages Home Screen', bg = Background_Colour)
Title1.config(font=("Courier", Title_Text))
Title1.pack()
Title1.place(y = 1, x = 450)
Question_Label = Label(window, text = 'Please Pick The Language You Wish To Learn', bg = Background_Colour)
Question_Label.config(font=(Font, Rest_Text))
Question_Label.pack()
Question_Label.place(y = 200, x = 495)
Log_Out = Button(window, text = 'Log-Out', height = 1, width = 8, command = LogOut1)
Log_Out.pack()
Log_Out.place(y = 5, x = 1290)
help_btn = Button(window, text = 'Help', height = 1, width = 8, command = None)
help_btn.pack()
help_btn.place(y = 45, x = 1290)
English_Flag = PhotoImage(file = 'EnglishFlag.gif')
English_Flag_btn = Button(window, image = English_Flag, command = English_Home_Screen)
English_Flag_btn.pack(side = LEFT, padx = 10)
English_Flag_btn.place(y = 350, x = 300)
Polish_Flag = PhotoImage(file = 'PolishFlag.gif')
Polish_Flag_btn = Button(window, image = Polish_Flag, command = EngFlag)
Polish_Flag_btn.pack(side = LEFT, padx = 10)
Polish_Flag_btn.place(y = 350, x = 600)
Italian_Flag = PhotoImage(file = 'ItalianFlag.gif')
Italian_Flag_btn = Button(window, image = Italian_Flag, command = None)
Italian_Flag_btn.pack(side = LEFT, padx = 10)
Italian_Flag_btn.place(y = 350, x = 900)
window.mainloop()
def English_Home_Screen():
global Eng_window
Eng_window = Tk()
Eng_window.geometry('1366x768')
Eng_window.configure(background = Background_Colour)
Eng_window.title('Local Languages Learning System')
Eng_window.resizable(width=False, height=False)
window.destroy()
Title1 = Label(Eng_window, text = 'Local Languages\nEnglish Home Screen', bg = Background_Colour)
Title1.config(font=("Courier", Title_Text))
Title1.pack()
Title1.place(y = 1, x = 450)
Log_Out = Button(Eng_window, text = 'Log-Out', height = 1, width = 8, command = LogOut1)
Log_Out.pack()
Log_Out.place(y = 5, x = 1290)
Back = Button(Eng_window, text = 'Back', height = 1, width = 8, command = back1)
Back.pack()
Back.place(y = 5, x = 1210)
help_btn = Button(Eng_window, text = 'Help', height = 1, width = 8, command = None)
help_btn.pack()
help_btn.place(y = 45, x = 1290)
Play_all = Button(Eng_window, text = 'Play All Games', height = 2, width = 20, command = None)
Play_all.pack()
Play_all.place(y = 100, x = 320)
Multiple_Choice = Button(Eng_window, text = 'Play Multiple Choice Game', height = 2, width = 20, command = None)
Multiple_Choice.pack()
Multiple_Choice.place(y = 100, x = 510)
Picture = Button(Eng_window, text = 'Play Picture Game', height = 2, width = 20, command = None)
Picture.pack()
Picture.place(y = 100, x = 700)
Memory = Button(Eng_window, text = 'Play Memory Game', height = 2, width = 20, command = None)
Memory.pack()
Memory.place(y = 100, x = 890)
LeaderBoard = Button(Eng_window, text = 'LeaderBoard', height = 2, width = 20, command = None)
LeaderBoard.pack()
LeaderBoard.place(y = 160, x = 600)
Home_Screen()
Apologies for it being so long but to actually see the problem you have to have all the code. Any help or fixies would be great.
Now there are several issues with your code and some I will address.
First off what you are trying to do is very complicated when using a Non-OOP method. I have re-written your code as OOP to provide some ease of use and readability.
For the most part you should avoid using global the easiest way to do this is to use class attributes instead. This allows for you to have a variable that can be seen by any method within the class.
Some helpful tips:
Do not import tkinter twice.
Instead of doing:
import tkinter
from tkinter import *
from tkinter import messagebox as box
Do this instead:
import tkinter as tk
from tkinter import messagebox
Your Try/Except function will not work as you expect as Eng_window.destroy() will not return an error regardless of if the window is there or not. So it will always attempt to destroy Eng_window and never window
Instead do this:
# This will check if the instance of Eng_self_window exist first.
if tk.Toplevel.winfo_exists(self.Eng_self_window):
self.Eng_self_window.destroy()
else:
self.window.destroy()
Let me know if you have any questions on the class set up.
It can be done using global's but its not as clean and harder to deal with.
Here I have moved your code into a class and rearranged some stuff.
import tkinter as tk
from tkinter import messagebox
class Home_Screen(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.Title_Text = 25
self.Title_Font = "Courier"
self.Font = 'Ariel'
self.Rest_Text = 16
self.Background_Colour = 'Light blue'
self.window = parent
self.window.geometry('1366x768')
self.window.configure(background = self.Background_Colour)
self.window.title('Local Languages Learning System')
#self.window.resizable(width=False, height=False)
Title1 = tk.Label(self.window, text = 'Local Languages Home Screen', bg = self.Background_Colour)
Title1.config(font=("Courier", self.Title_Text))
Title1.pack()
Title1.place(y = 1, x = 450)
Question_Label = tk.Label(self.window, text = 'Please Pick The Language You Wish To Learn', bg = self.Background_Colour)
Question_Label.config(font=(self.Font, self.Rest_Text))
Question_Label.pack()
Question_Label.place(y = 200, x = 495)
Log_Out = tk.Button(self.window, text = 'Log-Out', height = 1, width = 8, command = self.LogOut1)
Log_Out.pack()
Log_Out.place(y = 5, x = 1290)
help_btn = tk.Button(self.window, text = 'Help', height = 1, width = 8, command = None)
help_btn.pack()
help_btn.place(y = 45, x = 1290)
self.English_Flag = tk.PhotoImage(file = 'EnglishFlag.gif')
self.English_Flag_btn = tk.Button(self.window, image = self.English_Flag, command = self.English_Home_Screen)
self.English_Flag_btn.pack(side = tk.LEFT, padx = 10)
self.English_Flag_btn.place(y = 350, x = 300)
self.Polish_Flag = tk.PhotoImage(file = 'PolishFlag.gif')
self.Polish_Flag_btn = tk.Button(self.window, image = self.Polish_Flag, command = self.EngFlag)
self.Polish_Flag_btn.pack(side = tk.LEFT, padx = 10)
self.Polish_Flag_btn.place(y = 350, x = 600)
self.Italian_Flag = tk.PhotoImage(file = 'ItalianFlag.gif')
self.Italian_Flag_btn = tk.Button(self.window, image = self.Italian_Flag, command = None)
self.Italian_Flag_btn.pack(side = tk.LEFT, padx = 10)
self.Italian_Flag_btn.place(y = 350, x = 900)
def English_Home_Screen(self):
self.Eng_self_window = tk.Toplevel(self.window)
self.Eng_self_window.geometry('1366x768')
self.Eng_self_window.configure(background = self.Background_Colour)
self.Eng_self_window.title('Local Languages Learning System')
#Eng_self.window.resizable(width=False, height=False)
Title1 = tk.Label(self.Eng_self_window, text = 'Local Languages\nEnglish Home Screen', bg = self.Background_Colour)
Title1.config(font=("Courier", self.Title_Text))
Title1.pack()
Title1.place(y = 1, x = 450)
Log_Out = tk.Button(self.Eng_self_window, text = 'Log-Out', height = 1, width = 8, command = self.LogOut1)
Log_Out.pack()
Log_Out.place(y = 5, x = 1290)
Back = tk.Button(self.Eng_self_window, text = 'Back', height = 1, width = 8, command = self.back1)
Back.pack()
Back.place(y = 5, x = 1210)
help_btn = tk.Button(self.Eng_self_window, text = 'Help', height = 1, width = 8, command = None)
help_btn.pack()
help_btn.place(y = 45, x = 1290)
Play_all = tk.Button(self.Eng_self_window, text = 'Play All Games', height = 2, width = 20, command = None)
Play_all.pack()
Play_all.place(y = 100, x = 320)
Multiple_Choice = tk.Button(self.Eng_self_window, text = 'Play Multiple Choice Game', height = 2, width = 20, command = None)
Multiple_Choice.pack()
Multiple_Choice.place(y = 100, x = 510)
Picture = tk.Button(self.Eng_self_window, text = 'Play Picture Game', height = 2, width = 20, command = None)
Picture.pack()
Picture.place(y = 100, x = 700)
Memory = tk.Button(self.Eng_self_window, text = 'Play Memory Game', height = 2, width = 20, command = None)
Memory.pack()
Memory.place(y = 100, x = 890)
LeaderBoard = tk.Button(self.Eng_self_window, text = 'LeaderBoard', height = 2, width = 20, command = None)
LeaderBoard.pack()
LeaderBoard.place(y = 160, x = 600)
def EngFlag(self):
print('Hello world')
def LogOut1(self):
response = messagebox.askquestion ('?', 'Are You Sure?')
if response == 'yes':
if tk.Toplevel.winfo_exists(self.Eng_self_window):
self.Eng_self_window.destroy()
else:
self.window.destroy()
def back1(self):
print("Go back")
self.Eng_self_window.destroy()
root = tk.Tk()
Home_Screen(root)
root.mainloop()
Quick fix; Don't use multiple instances of Tk. Instead, use Toplevel and hide & show the root window. Add:
...
Background_Colour = 'Light blue'
root = Tk()
root.withdraw()
...
and replace:
...
if response == 'yes':
try:
window.destroy()
except:
Eng_window.destroy()
...
global window
window = Tk()
...
global Eng_window
Eng_window = Tk()
with:
...
if response == 'yes':
root.destroy()
...
global window
window = Toplevel()
...
global Eng_window
Eng_window = Toplevel()

How can I add text and image inside a frame in Python using tkinter

I am writing my first programming codes. I want to know if I can add text and image label inside a frame. I created a canvas and added two frames to it and then tried to add image and text file (to be displayed at the top of the canvas) but the text and picture do not show. When I run the program without the frames, it does show. Here is the code:
#
from tkinter import *
from tkinter import ttk
root = Tk()
root.title ('iMedic')
canvas = Canvas(root, width = 1600, height = 800)
panewindow = ttk.Panedwindow(canvas, orient = VERTICAL)
panewindow.pack(fill = BOTH, expand = True)
paitents_frame = ttk.Frame(panewindow, width = 1600, height = 400, relief = RAISED)
prescription_frame = ttk.Frame(panewindow, width = 1600, height = 300, relief = RAISED)
panewindow.add(paitents_frame, weight = 1)
panewindow.add(prescription_frame, weight = 1)
canvas.grid(row = 0, column = 0)
photo = PhotoImage(file = './logo.gif')
canvas.create_image(55, 55, image=photo)
canvas.create_text(600, 155, text = 'Welcome', font = ('Helvetica', 72, 'bold'), justify = 'center', fill='blue')
canvas.update
root.mainloop()
#
Is there a way I can fix this? I would assume another way would be to have the pic and text on top and then add frames below it but I don't know how to do it. Thanks!
It's not clear to me why you're adding frames to a canvas but going by the later statement;
I would assume another way would be to have the pic and text on top and then add frames below it but I don't know how to do it.
Here is how you could do it:
Make the panewindow child of root instead of child of canvas
The frames resize to fit their content so I added two labels in each
to make them visible, you should replace those labels with whichever
widgets you need.
I used pack for all the widget placements but you can replace them
with grid and provide the appropriate row and column values.
**
from tkinter import *
from tkinter import ttk
root = Tk()
root.title ('iMedic')
canvas = Canvas(root, width = 1600, height = 250)
canvas.pack(fill = BOTH, expand = True)
photo = PhotoImage(file = './logo.gif')
canvas.create_image(55, 55, image=photo)
canvas.create_text(600, 155, text = 'Welcome', font = ('Helvetica', 72, 'bold'), justify = 'center', fill='blue')
canvas.update
# Make panewindow child of root
panewindow = ttk.Panedwindow(root, orient = VERTICAL)
panewindow.pack(fill = BOTH, expand = True)
# paitents_frame with Labels in it
paitents_frame = ttk.Frame(panewindow, width = 1600, height = 400, relief = RAISED)
paitents_label1 = Label(paitents_frame, text="Name Label")
paitents_label1.pack()
paitents_label2 = Label(paitents_frame, text="Name Label")
paitents_label2.pack()
# prescription_frame with Labels in it
prescription_frame = ttk.Frame(panewindow, width = 1600, height = 300, relief = RAISED)
prescription_label1 = Label(prescription_frame, text="Prescription Text")
prescription_label1.pack()
prescription_label2 = Label(prescription_frame, text="Prescription Text")
prescription_label2.pack()
# Add the frames to panewindow
panewindow.add(paitents_frame, weight = 1)
panewindow.add(prescription_frame, weight = 1)
root.mainloop()
Another option is to leave out the canvas entirely and use labels to place image and text inside a frame. See this post on how to use image in labels
This code demonstrates how to place any text on any image in a Frame.
It works by creating a Label inside the Frame to hold your image and text.
Label requires the compound attribute to be set to either bottom, center, left, right, top or none
import tkinter as tk
from tkinter import ttk
root = tk.Tk()
root.title ('iMedic')
photo = tk.PhotoImage(file = "./logo.gif")
frame = ttk.Frame(root, relief = tk.RAISED)
frame.grid(row = 0, column = 0, sticky = tk.NSEW)
label = tk.Label(
frame, image=photo, compound = tk.CENTER,
font = "Helvetica 40 bold",
foreground = "yellow", text = "Welcome")
label.grid(row = 0, column = 0, sticky = tk.NSEW)
root.mainloop()

Cell formatting in Grid Geometry manager

I have this code:
from tkinter import *
from tkinter import ttk
class Application:
def __init__(self, master):#Change to game class when combining code
self.master = master#remove when combining code
self.frame_Canvas = ttk.Frame(self.master, width = 600, height = 600)
self.frame_Canvas.pack(side = 'left')
self.frame_Canvas.pack_propagate(False)
self.frame_Canvas.grid_propagate(False)
self.hangman = Canvas(self.frame_Canvas, width = 600, height = 600,
background = 'white').pack()
self.FullName = ttk.Label(self.frame_Canvas, text = "Full Name", background = 'white')#full name will be entered here
self.FullName.config(font=("TkDefaultFont", 20))
self.FullName.place(x = 10, y = 10)
self.frame_Interact = ttk.Frame(self.master, width = 200, height = 600)
self.frame_Interact.pack(side = 'right')
self.frame_Interact.pack_propagate(False)
self.frame_Interact.grid_propagate(False)
self.QuestionLabel = ttk.Label(self.frame_Interact, text = "Question:")
self.QuestionLabel.config(font=("TkDefaultFont", 20))
self.QuestionLabel.grid(column = 0, row = 0)
self.QuestionShow = Text(self.frame_Interact, height=1, width=8)#input question here
self.QuestionShow.config(font=("TkDefaultFont", 20))
self.QuestionShow.grid(column = 0, row = 1)#FIX THE FORMATTING OF QUESTION, GRID CELL TO LEFT, NOT BIG ENOUGTH?
self.AnswerEntry = ttk.Entry(self.frame_Interact, width = 10)#do later
def main():
root = Tk()
root.wm_title("Hangman")
Menu = Application(root)
root.resizable(width=False, height=False)
root.iconbitmap("windowicon.ico")
root.mainloop()
if __name__ == "__main__": main()
I dont know why, but the Answer box and label on the right side of my tkinter GUI is on the left side of its frame. I want it in the center. Does anyone know a way to frix it, or any improvements for the code so far. Thanks :)
There are two ways you can do this, first way will to be to use .pack() instead of .grid() since pack is very easy to use and does the aligning for you automatically.
So you can just replace:
self.QuestionLabel.grid(column = 0, row = 0)
# and
self.QuestionShow.grid(column = 0, row = 1)
With:
self.QuestionLabel.pack()
# and
self.QuestionLShow.pack()
This way isn't recommended for your situation whatsoever, since that will involve mixing pack and grid together which could cause future errors in your code.
As Bryan Oakley said:
it will cause errors immediately, if the widgets share the same parent. It won't ever cause problems if the widgets have different parents.
You should instead do this:
from tkinter import *
from tkinter import ttk
class Application:
def __init__(self, master):#Change to game class when combining code
self.master = master#remove when combining code
self.frame_Canvas = ttk.Frame(self.master, width = 600, height = 600)
self.frame_Canvas.pack(side = 'left')
self.frame_Canvas.pack_propagate(False)
self.frame_Canvas.grid_propagate(False)
self.hangman = Canvas(self.frame_Canvas, width = 600, height = 600,
background = 'white').pack()
self.FullName = ttk.Label(self.frame_Canvas, text = "Full Name", background = 'white')#full name will be entered here
self.FullName.config(font=("TkDefaultFont", 20))
self.FullName.place(x = 10, y = 10)
self.frame_Interact = ttk.Frame(self.master, width = 200, height = 600)
self.frame_Interact.pack(side = 'right')
self.frame_Interact.pack_propagate(False)
self.frame_Interact.grid_propagate(False)
Grid.columnconfigure(self.frame_Interact, 0, weight=1) # NOTE, THIS CHANGED
self.QuestionLabel = ttk.Label(self.frame_Interact, text = "Question:")
self.QuestionLabel.config(font=("TkDefaultFont", 20))
self.QuestionLabel.grid(column = 0, row = 0)
self.QuestionShow = Text(self.frame_Interact, height=1, width=8)
self.QuestionShow.config(font=("TkDefaultFont", 20))
self.QuestionShow.grid(column = 0, row = 1)
def main():
root = Tk()
root.wm_title("Hangman")
Menu = Application(root)
root.resizable(width=False, height=False)
root.iconbitmap("windowicon.ico")
root.mainloop()
if __name__ == "__main__":
main()
By adding Grid.columnconfigure(self.frame_Interact, 0, weight=1) it will help grid know how to allocate extra space. so that the label will try to take up the whole column. The same goes for rows if you're wondering, you can add Grid.rowconfigure(self.frame_Interact, 0, weight=1) to make the widgets fill the whole row.
And for some improvements to your code, you should change this line:
self.hangman = Canvas(self.frame_Canvas, width = 600, height = 600,
background = 'white').pack()
# to
self.hangman = Canvas(self.frame_Canvas, width = 600, height = 600, background = 'white')
self.hangman.pack()
Or else self.hangman will be None, as it is in your code.

Tkinter Label: Retain Height when I change font to smaller size

I have an Label for a quite advanced calculator app.
I'd like to be able to change the font size when the text entered gets too long, to be able to enter more, but retain the height of the widget just for good looks.
Here's piece of code I tried:
self.biglabelfont = font.Font(family = "Arial", size = 24, weight = "bold")
self.entrylabel = Label(... font = self.biglabelfont ....)
self.entrylabel.pack(side = LEFT, fill = "x", expand = True)
self.entrylabel.propagate(0)
self.biglabelfont = font.Font(family = "Arial", size = 11, weight = "bold")
self.entrylabel.config(font = self.biglabelfont)
But it keeps shrinking the height.
Your choice to use pack_propagate is good, but you're doing it wrong. You must call it on the parent of the label widget, not on the label widget.
Here's a working example. Notice that the height of the sunken area doesn't change as the font grows and shrinks.
import Tkinter as tk
import tkFont
BG = "white"
HEIGHT = 75
def main():
global the_font, root
root = tk.Tk()
the_font = tkFont.Font(family="helvetica", size=18)
toolbar = make_toolbar(root)
subframe = make_subframe(root)
toolbar.pack(side="top", fill="x")
subframe.pack(side="top", fill="x")
root.geometry("400x400")
root.mainloop()
def make_subframe(parent):
frame = tk.Frame(parent, height=HEIGHT, borderwidth=1, relief="sunken", background=BG)
frame.pack_propagate(False)
label = tk.Label(frame, font=the_font, text="0123455.67890", background=BG)
label.pack(side="top", fill="both", expand=True)
return frame
def font_plus():
size = the_font.cget("size")
size += 2
the_font.configure(size=size)
def font_minus():
size = the_font.cget("size")
size -= 2
the_font.configure(size=size)
def make_toolbar(parent):
toolbar = tk.Frame(root)
grow = tk.Button(toolbar, text="Bigger", command=font_plus)
shrink = tk.Button(toolbar, text="Smaller", command=font_minus)
grow.pack(side="left")
shrink.pack(side="left")
return toolbar
main()

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