I am wondering if someone can explain to me how to download programs such as Dark table, using Linux Mint and the source code. I have consulted many sites, but they are not all beginner friendly.
Thank you very much,
Cheers.
Installing open source projects with the source code is nothing beginner friendly. Depending on the software you want to install you need at least basic knowledge of build systems (in case of darktable it's cmake).
A general approach is: Look on the website of the project or the git repo for instructions on how to install manually ( e.g.: darktable: https://www.darktable.org/install/ chapter 'Install from source').
Most likely at the end, it will provide the steps to compile it. First step is always to install the dependencies. After that downloading the provided archives or clone the repo and executing the build commands or the provided build script. Then you most likley will have compiled an executable which you can execute or create a desktop entry for it on your mint desktop.
Related
I downloaded the latest version of Unity platform-agnostic self-extracting installation script and successfully installed it:
$ sudo sh ./unity-editor-installer-5.4.0p1+20160810.sh
Installer for Unity 5.4.0p1
Press Enter to begin extracting to ./unity-editor-5.4.0p1
Unpacking Unity 5.4.0p1 ...
Extraction complete. Run ./unity-editor-5.4.0p1/Editor/Unity to begin
Then I tried to run the Editor:
$ ./unity-editor-5.4.0p1/Editor/Unity
These two windows appear immediately when the command above is run:
and nothing more happened for the whole night. No error messages, no console output, no log files and no syslog entries. top utility shows that Unity process utilizes one core for 100% of it's CPU time.
I run OpenSUSE 13.2 with up-to-date nVidia graphics drivers. My system also matches all dependencies and requirements listed here, and I didn't see any other instructions except "run the installation script, then run the editor". Unity works OK on Windows with the same hardware.
So my questions are:
How (if possible) to run Unity Editor on non-Ubuntu distributions?
Where can I find error messages (if any) which might clarify the reasons of the issue?
This seems to be a common linux bug.
I can't make any assurances but what worked for me (and what seems to be the most suggested fix on the unity forums) is to do two things:
update or install NPM
create the directory "~/.local/share/unity3d/Packages"
If your npm is up to date, the directory thing seems to be the big to-do (it worked like crackers for me).
If you've got both...well, at least you get the joy of adventure trying to figure out what else could be going against you.
I have problem finding the configure command line tool. I downloaded Qt online installer for Linux 32-bit and it seems that the configure tool is not included. I have looked inside the Qt main directory. Does anyone have any idea where to find it or how to get it?
Thanks!
That tool is a part of Qt source code and is only useful when you're going to build Qt yourself. In that case, you shouldn't be downloading any installers; download the source code archive instead.
You can install the build-essential meta package to get a complete build environment for Ubuntu.
I want to run QT-Creator on my Odroid XU3 (ARM Architecture with Lubuntu 14.4) and build an application with it. I've read a lot of on the internet to figure out how to do this but haven't been successful yet. I tried to follow these instructions https://wiki.qt.io/ODROID-XU3 but didn't understand few things.
It states that I need to install some dependencies. I followed the given hyperlink on this site and installed the dependencies using following commands:
sudo apt-get build-dep qt5-default
sudo apt-get install "^libxcb.*" libx11-xcb-dev libglu1-mesa-dev
libxrender-dev libxi-dev
When I searched for my qt5 folder, I could only find qt4 in user/share. What did I do wrong?
It states that I have to setup a toolchain and a sysroot. Do I have to do this only if I want to cross-compile, so compile on a different machine for my Odroid XU3, or also if I just want to compile on Odroid itself?
Let's say I want to setup the toolchain. According to this site I should copy the raspberry pi toolchain (or a different one) into the folder ~/Code/Odroid/toolchain. Problem is I don't see such a folder in my home directory on my Odroid. Should I mkdir one?
Let's also say I want to setup the sysroot, I don't get the part "One is to mount the ODROID-XU3's SD Card or eMMC on your development machine and either make a copy or a link to ~/Code/Odroid/sysroot". Am I right in assuming that I should copy the content of my SD-card to this folder on my developing machine?
Where should I build my QT now - on my development machine or Odroid? (sorry for that stupid question)
What If I want to make it simple and build everything on Adroid XU3 assuming that I have plenty of time and resources. I tried to first install qt and qt creator afterwards but as I started qtcreator, there was no compiler preconfigured and also the QuickView was missing. The terminal was also mentioning that the toolchain is missing. I struggled a lot in order to add these missing components but failed.
Thanks in advance!
to your second point: you can compile it on the Odroid or on your PC. But you should take a look at this: https://wiki.qt.io/Category:QtonPi it should be pretty the same on the Odroid.
I must admit i'm not much of a coder or computer scientist, but in the past a friend installed Weechat on my windows computer using Cygwin (via the Cygwin terminal of course). I have a new computer now thats running windows 8.1 and have installed Cygwin with all of the necessary packages, and downloaded the latest stable version of Weechat (1.2). I am stuck from there though and don't really know which direction to move in, the only thing I have done with Cygwin so far is moved the home terminal folder to a more easier accessible location. Would it be possible to get a step by step walkthrough of how the installation progresses after downloading both the Cygwin component and the Weechat files and scripts?
Before we you can start using WeeChat, there are a few other pieces of software you need to install with CygWin. WeeChat relies on them for its functionality, which is why they are called dependencies.
You can find a detailed list of dependencies and further instructions on this link:
Weechat on Windows
Feel free to ask for further help if the above guide wouldn't suffice.
EDIT
WeeChat is currently available via the CygWin native repositories.
Simply search for weechat in the CygWin package manager.
I already have CygWin installed, what now?
No worries, simply rerun the setup-x86-64.exe* you've downloaded. This process won't remove any of your previously installed packages. At the end of the installation process you'll be able to look for and install WeeChat.
* (on 32-bit systems, the installer would be named setup-x86.exe)
I have never used Linux OS. Want to know how we can start compiling Apache,Mysql and php in Linux and is it necessary to configure it.
I tried doing it by using cd/user/scr/httpd_2.0.09
Do we need to downloads the set up from google
Do yourself a favour and don't try to compile your own webserver etc. ;)
Aside from the fact that it's a lot of work to set up the tools for compiling, resolve dependencies, and debug possible errors, you will have to do the same procedure with every tiny update – instead of simply getting a new version via your package manager.
If you use a common distribution, install the packages required for the so-called LAMP stack, and configure them properly. That will be hard enough for starters.
If you're using Ubuntu, have a look here: https://help.ubuntu.com/community/ApacheMySQLPHP
Actually installing binaries from repositories is less painful than compiling, but if you really want so, you may install Gentoo or other source-based distributive. I've simply described compilation of MySQL 5.5 in my blog.
To compile packages on Debian based systems you need to install build-essential and cmake package (and maybe some other *-dev packages, which appears to be missing during source configure).
For example to compile MySQL 5.5 it is enough to run:
cmake . #yep, with dot. Will prepare your source according to your system
make
make install #will install compiled binaries to system