Handling large number of outbound HTTP requests - node.js

I am building a feed reader application were I expect to have a large number of sources. I would request new data from each source in a given time interval (e.g., hourly) and then cache the response on my server. I am assuming requesting data from all sources at the same time is not the most optimal solution, as I will probably experience network congestion (I am curious to know if there would be any other bottlenecks too).
What would be an efficient way to perform such a large number of requests?
Thanks

Since, there's no urgency to any given request and you just want to make sure you hit them each periodically, you can just space all the requests out in time.
For example, if you have N sources and you want to hit each one once an hour, you can just create a list of all the sources, and keep track of an index for which source is next. Then, calculate how far apart you can make each request and still get through them all in an hour.
So, if you had N requests to process once an hour:
let listOfSources = [...];
let nextSourceIndex = 0;
const cycleTime = 1000 * 60 * 60; // an hour in ms
const delta = Math.round(cycleTime / listOfSources.length);
// create interval timer that cycles through the sources
setInterval(() => {
let index = nextSourceIndex++;
if (index >= listOfSources.length) {
// wrap back to start
index = 0;
nextSourceIndex = 1;
}
processNextSource(listOfSources[index]);
}, delta);
function processNextSource(item) {
// process this source
}
Note, if you have a lot of sources and it takes a little while to process each one, you may still have more than one source "in flight" at the same time, but that should be OK.
If the processing was really CPU or network heavy, you would have to keep an eye on whether you're getting bogged down and can't get through all the sources in an hour. If that was the case, depending upon the bottleneck issue, you may need either more bandwidth, faster storage or more CPUs applied to the project (perhaps using worker threads or child processes).
If the number of sources is dynamic or the time to process each is dynamic and you're anywhere near your processing limits, you could make this system adaptable so that if it was getting overly busy, it would just automatically space things out more than once an hour or vice versa, if things were not so busy it could visit them more frequently. This would require keeping track of some stats and calculating a new cycleTime variable and adjusting the timer each time through the cycle.
There are different types of approaches to. A common procedure when you have a large number of asynchronous operations to get through is to process them in a way that N of them are in-flight at any given time (where N is a relatively small number such as 3 to 10). This generally avoids overloading any local resources (such as memory usage, sockets in flight, bandwidth, etc...) while still allowing you to do some parallelism in the network aspect of things. This would be the type of approach you might use if you want to get through all of them as fast as possible without overwhelming local resources whereas the previous discussion is more about spacing them out in time.
Here's an implementation of a function called mapConcurrent() that iterates an array asynchronously with no more than N requests in flight at the same time. And, here's a function called rateMap() that is even more advanced in what type of concurrency controls it supports.

Related

Nodejs and calculation heavy operations, utilizing cpu to the maximum with worker threads, while still getting some responsiveness

I'm trying to solve the following scenario in nodejs in a performant meaner.
I have a 100Mb worth of jsons which I need to process and the time function to process each entry is about O(sweet_jesus(n)). In real time it takes about ~4-5 seconds for each entry.
The only silver lining that I can totally run the processing of each entry individually (about 900 entries in total), they are unrelated.
My first choice was to go for worker_threads with node-worker-threads-pool:
import fs from 'fs';
import path from 'path';
import _ from 'lodash';
import moment from 'moment';
import workerPool from 'node-worker-threads-pool';
function generateShortEvaluationsByWorkers(){
const pool = new workerPool.StaticPool({
size: 10,
task: path.resolve('src/simulator/evaluationGenerator.js')
});
let simulationEvaluations = [];
const promises = [];
fs.readdirSync(path.resolve(`results/companies`)).forEach(file => {
const rawData = fs.readFileSync(path.resolve(`results/companies/${file}`));
const company = JSON.parse(rawData);
console.log(new Date(), ": company parsed, sending it for processing:", file);
promises.push(pool.exec(company).then(result=>{
simulationEvaluations.push(result);
}));
});
Promise.all(promises).then(()=>{
fs.writeFileSync(
path.resolve(`results/bundles/simulationEvaluations.json`), JSON.stringify(simulationEvaluations, null, 2)
);
pool.destroy();
})
}
The above code runs beautifully, it shows that the I/O - of reading all the files and feeding it to the pool - takes about 5-6 seconds...
But after that there is absolutely no difference whatsoever compared to running whole thing in a single thread. The logs do show that the processing of the individual files no longer happen in order as before, so I guess there are some threading happening in the background, but the total time does not change one bit. It takes about an hour either way.
Also my hyper-threaded Intel 8750 with 6 cores (12 logical) shows 86% utilization goes to the node process. So my alleged 10 separate thread doesn't even manage to utilize one full core. - EDIT: I was a retard it does make a huge difference I wrote down the times wrong...
After this I crank the thread pool size up to 100 and slice the number of files down to a 100. And that's where freaky stuff starts to happen. First, all my CPU cores go brrrr and my laptop properly melts through the table as one would expect. OS gives zero responsiveness everything is a slideshow.
The first 20 or so files gets processed within the same second after which the processing of individual files go to ~3 seconds each (neatly after each other, one message 3-5 seconds after the other). The last 10 or so files gets processed within the same second again.
Why does 10 threads doesn't make a difference compared to 1 thread?
Shouldn't I see files to be processed in clusters, where the cluster size is comparable to the number of logical cores, instead of timestamps one after the other?
Is there a way to "leave" a core to process something else, while calculations still go to Neptune with all the other cores?
EDIT: I wont delete this, maybe somebody will learn from it :)
So to answer my own questions:
It does, I could not measure, could not write, and could not read my CPU meter either at this point... totally my fault
This one I still don't fully get, but after a few runs I suspect that when you start a whole buttload of threads, you make the whole system hang so much just by the strain of starting them all that by the time its able to spew out the first log, its already done with a bunch of calculation.
Yeah this is also kinda obvious, do not use so many threads that the thread management itself will make the OS throw a shitfit.
In the end I got the best results with 11 threads btw.

Occasional duplicate request using jmeter

I'm using JMeter 4.0 trying to create a stress test. The purpose is to emulate the types of requests we receive in production, which is generally an array of requests of different types with a certain frequency and occasionally (1 in 1000) duplicate requests of the same type within milliseconds of each other.
I've managed to create a thread group emulating frequent requests of different types and a second thread group emulating duplicate requests (using synchronizing timer to ensure the requests fire off together).
I'm almost finished. My only problem is that there is no relationship between the thread groups whatsoever. If I wanted to perform a duplicate request once every 1000 requests, I'd need to know how long it takes to perform an average request (which is complicated by the fact that there are several request types) and calculate the time it would require for roughly 1000 requests to be made, and add an appropriate constant timer in the other thread group.
This isn't ideal. I'll settle for this if I must, but I was hoping the bright minds of stackoverflow could shine some insight for my issue.
Some ideas I've had:
Add a run counter which cycles every 1000 normal requests and once run counter hits 1000, I perform a second request (though it would be under the same thread and after I've received the response from the first). Could this be made to work using a synchronized timer?
Use a constant throughput timer with "all active threads (shared)" set whose samples per minutes is set to 1000.
Is there a better way still? The actual requests are HTTP requests, though there are several steps prior in preparation of the message to send. I'm already using a constant throughput timer in the first thread group (random service requests) to maintain a specific amount of requests per minute, so I'm not sure if adding a second constant throughput timer in the other thread group would create issues.
Thank you for your time.
You can add If Controller with condition of 1 every 1000 threads
${__jexl3(${__threadNum} % 1000 == 0)}
and inside If Controller execute your duplicate HTTP Request
__threadNum return current thread/user number

Performance issue while using Parallel.foreach() with MaximumDegreeOfParallelism set as ProcessorCount

I wanted to process records from a database concurrently and within minimum time. So I thought of using parallel.foreach() loop to process the records with the value of MaximumDegreeOfParallelism set as ProcessorCount.
ParallelOptions po = new ParallelOptions
{
};
po.MaxDegreeOfParallelism = Environment.ProcessorCount;
Parallel.ForEach(listUsers, po, (user) =>
{
//Parallel processing
ProcessEachUser(user);
});
But to my surprise, the CPU utilization was not even close to 20%. When I dig into the issue and read the MSDN article on this(http://msdn.microsoft.com/en-us/library/system.threading.tasks.paralleloptions.maxdegreeofparallelism(v=vs.110).aspx), I tried using a specific value of MaximumDegreeOfParallelism as -1. As said in the article thet this value removes the limit on the number of concurrently running processes, the performance of my program improved to a high extent.
But that also doesn't met my requirement for the maximum time taken to process all the records in the database. So I further analyzed it more and found that there are two terms as MinThreads and MaxThreads in the threadpool. By default the values of Min Thread and MaxThread are 10 and 1000 respectively. And on start only 10 threads are created and this number keeps on increasing to a max of 1000 with every new user unless a previous thread has finished its execution.
So I set the initial value of MinThread to 900 in place of 10 using
System.Threading.ThreadPool.SetMinThreads(100, 100);
so that just from the start only minimum of 900 threads are created and thought that it will improve the performance significantly. This did create 900 threads, but it also increased the number of failure on processing each user very much. So I did not achieve much using this logic. So I changed the value of MinThreads to 100 only and found that the performance was much better now.
But I wanted to improve more as my requirement of time boundation was still not met as it was still exceeding the time limit to process all the records. As you may think I was using all the best possible things to get the maximum performance in parallel processing, I was also thinking the same.
But to meet the time limit I thought of giving a shot in the dark. Now I created two different executable files(Slaves) in place of only one and assigned them each half of the users from DB. Both the executable were doing the same thing and were executing concurrently. I created another Master program to start these two Slaves at the same time.
To my surprise, it reduced the time taken to process all the records nearly to the half.
Now my question is as simple as that I do not understand the logic behind Master Slave thing giving better performance compared to a single EXE with all the logic same in both the Slaves and the previous EXE. So I would highly appreciate if someone will explain his in detail.
But to my surprise, the CPU utilization was not even close to 20%.
…
It uses the Http Requests to some Web API's hosted in other networks.
This means that CPU utilization is entirely the wrong thing to look at. When using the network, it's your network connection that's going to be the limiting factor, or possibly some network-related limit, certainly not CPU.
Now I created two different executable files … To my surprise, it reduced the time taken to process all the records nearly to the half.
This points to an artificial, per process limit, most likely ServicePointManager.DefaultConnectionLimit. Try setting it to a larger value than the default at the start of your program and see if it helps.

Limiting work in progress of parallel operations of a streamed resource

I've found myself recently using the SemaphoreSlim class to limit the work in progress of a parallelisable operation on a (large) streamed resource:
// The below code is an example of the structure of the code, there are some
// omissions around handling of tasks that do not run to completion that should be in production code
SemaphoreSlim semaphore = new SemaphoreSlim(Environment.ProcessorCount * someMagicNumber);
foreach (var result in StreamResults())
{
semaphore.Wait();
var task = DoWorkAsync(result).ContinueWith(t => semaphore.Release());
...
}
This is to avoid bringing too many results into memory and the program being unable to cope (generally evidenced via an OutOfMemoryException). Though the code works and is reasonably performant, it still feels ungainly. Notably the someMagicNumber multiplier, which although tuned via profiling, may not be as optimal as it could be and isn't resilient to changes to the implementation of DoWorkAsync.
In the same way that thread pooling can overcome the obstacle of scheduling many things for execution, I would like something that can overcome the obstacle of scheduling many things to be loaded into memory based on the resources that are available.
Since it is deterministically impossible to decide whether an OutOfMemoryException will occur, I appreciate that what I'm looking for may only be achievable via statistical means or even not at all, but I hope that I'm missing something.
Here I'd say that you're probably overthinking this problem. The consequences for overshooting are rather high (the program crashes). The consequences for being too low are that the program might be slowed down. As long as you still have some buffer beyond a minimum value, further increases to the buffer will generally have little to no effect, unless the processing time of that task in the pipe is extraordinary volatile.
If your buffer is constantly filling up it generally means that the task before it in the pipe executes quite a bit quicker than the task that follows it, so even without a fairly small buffer it is likely to always ensure the task following it has some work. The buffer size needed to get 90% of the benefits of a buffer is usually going to be quite small (a few dozen items maybe) whereas the side needed to get an OOM error are like 6+ orders of magnate higher. As long as you're somewhere in-between those two numbers (and that's a pretty big range to land in) you'll be just fine.
Just run your static tests, pick a static number, maybe add a few percent extra for "just in case" and you should be good. At most, I'd move some of the magic numbers to a config file so that they can be altered without a recompile in the event that the input data or the machine specs change radically.

Speed Up with multithreading

i have a parse method in my program, which first reads a file from disk then, parses the lines and creats an object for every line. For every file a collection with the objects from the lines is saved afterwards. The files are about 300MB.
This takes about 2.5-3 minutes to complete.
My question: Can i expect a significant speed up if i split the tasks up to one thread just reading files from disk, another parsing the lines and a third saving the collections? Or would this maybe slow down the process?
How long is it common for a modern notebook harddisk to read 300MB? I think, the bottleneck is the cpu in my task, because if i execute the method one core of cpu is always at 100% while the disk is idle more then the half time.
greetings, rain
EDIT:
private CANMessage parseLine(String line)
{
try
{
CANMessage canMsg = new CANMessage();
int offset = 0;
int offset_add = 0;
char[] delimiterChars = { ' ', '\t' };
string[] elements = line.Split(delimiterChars);
if (!isMessageLine(ref elements))
{
return canMsg = null;
}
offset = getPositionOfFirstWord(ref elements);
canMsg.TimeStamp = Double.Parse(elements[offset]);
offset += 3;
offset_add = getOffsetForShortId(ref elements, ref offset);
canMsg.ID = UInt16.Parse(elements[offset], System.Globalization.NumberStyles.HexNumber);
offset += 17; // for signs between identifier and data length number
canMsg.DataLength = Convert.ToInt16(elements[offset + offset_add]);
offset += 1;
parseDataBytes(ref elements, ref offset, ref offset_add, ref canMsg);
return canMsg;
}
catch (Exception exp)
{
MessageBox.Show(line);
MessageBox.Show(exp.Message + "\n\n" + exp.StackTrace);
return null;
}
}
}
So this is the parse method. It works this way, but maybe you are right and it is inefficient. I have .NET Framwork 4.0 and i am on Windows 7. I have a Core i7 where every core has HypterThreading, so i am only using about 1/8 of the cpu.
EDIT2: I am using Visual Studio 2010 Professional. It looks like the tools for a performance profiling are not available in this version (according to msdn MSDN Beginners Guide to Performance Profiling).
EDIT3: I changed the code now to use threads. It looks now like this:
foreach (string str in checkedListBoxImport.CheckedItems)
{
toImport.Add(str);
}
for(int i = 0; i < toImport.Count; i++)
{
String newString = new String(toImport.ElementAt(i).ToArray());
Thread t = new Thread(() => importOperation(newString));
t.Start();
}
While the parsing you saw above is called in the importOperation(...).
With this code it was possible to reduce the time from about 2.5 minutes to "only" 40 seconds. I got some concurrency problems i have to track but at least this is much faster then before.
Thank you for your advice.
It's unlikely that you are going to get consistent metrics for laptop hard disk performance as we have no idea how old your laptop is nor do we know if it is sold state or spinning.
Considering you have already done some basic profiling, I'd wager the CPU really is your bottleneck as it is impossible for a single threaded application to use more than 100% of a single cpu. This is of course ignoring your operating system splitting the process over multiple cores and other oddities. If you were getting 5% CPU usage instead, it'd be most likely were bottle necking at IO.
That said your best bet would be to create a new thread task for each file you are processing and send that to a pooled thread manager. Your thread manager should limit the number of threads you are running to either the number of cores you have available or if memory is an issue (you did say you were generating 300MB files after all) the maximum amount of ram you can use for the process.
Finally, to answer the reason why you don't want to use a separate thread for each operation, consider what you already know about your performance bottlenecks. You are bottle necked on cpu processing and not IO. This means that if you split your application into separate threads your read and write threads would be starved most of the time waiting for your processing thread to finish. Additionally, even if you made them process asynchronously, you have the very real risk of running out of memory as your read thread continues to consume data that your processing thread can't keep up with.
Thus, be careful not to start each thread immediately and let them instead be managed by some form of blocking queue. Otherwise you run the risk of slowing your system to a crawl as you spend more time in context switches than processing. This is of course assuming you don't crash first.
It's unclear how many of these 300MB files you've got. A single 300MB file takes about 5 or 6 seconds to read on my netbook, with a quick test. It does indeed sound like you're CPU-bound.
It's possible that threading will help, although it's likely to complicate things significantly of course. You should also profile your current code - it may well be that you're just parsing inefficiently. (For example, if you're using C# or Java and you're concatenating strings in a loop, that's frequently a performance "gotcha" which can be easily remedied.)
If you do opt for a multi-threaded approach, then to avoid thrashing the disk, you may want to have one thread read each file into memory (one at a time) and then pass that data to a pool of parsing threads. Of course, that assumes you've also got enough memory to do so.
If you could specify the platform and provide your parsing code, we may be able to help you optimize it. At the moment all we can really say is that yes, it sounds like you're CPU bound.
That long for only 300 MB is bad.
There's different things that could be impacting performance as well depending upon the situation, but typically it's reading the hard disk is still likely the biggest bottleneck unless you have something intense going on during the parsing, and which seems the case here because it only takes several seconds to read 300MB from a harddisk (unless it's way bad fragged maybe).
If you have some inefficient algorithm in the parsing, then picking or coming up with a better algorithm would probably be more beneficial. If you absolutely need that algorithm and there's no algorithmic improvement available, it sounds like you might be stuck.
Also, don't try to multithread to read and write at the same time with the multithreading, you'll likely slow things way down to increased seeking.
Given that you think this is a CPU bound task, you should see some overall increase in throughput with separate IO threads (since otherwise your only processing thread would block waiting for IO during disk read/write operations).
Interestingly I had a similar issue recently and did see a significant net improvement by running separate IO threads (and enough calculation threads to load all CPU cores).
You don't state your platform, but I used the Task Parallel Library and a BlockingCollection for my .NET solution and the implementation was almost trivial. MSDN provides a good example.
UPDATE:
As Jon notes, the time spent on IO is probably small compared to the time spent calculating, so while you can expect an improvement, the best use of time may be profiling and improving the calculation itself. Using multiple threads for the calculation will speed up significantly.
Hmm.. 300MB of lines that have to be split up into a lot of CAN message objects - nasty! I suspect the trick might be to thread off the message assembly while avoiding excessive disk-thrashing between the read and write operations.
If I was doing this as a 'fresh' requirement, (and of course, with my 20/20 hindsight, knowing that CPU was going to be the problem), I would probably use just one thread for reading, one for writing the disk and, initially at least, one thread for the message object assembly. Using more than one thread for message assembly means the complication of resequencing the objects after processing to prevent the output file being written out-of-order.
I would define a nice disk-friendly sized chunk-class of lines and message-object array instances, say 1024 of them, and create a pool of chunks at startup, 16 say, and shove them onto a storage queue. This controls and caps memory use, greatly reduces new/dispose/malloc/free, (looks like you have a lot of this at the moment!), improves the efficiency of the disk r/w operations as only large r/w are performed, (except for the last chunk which will be, in general, only partly filled), provides inherent flow-control, (the read thread cannot 'run away' because the pool will run out of chunks and the read thread will block on the pool until the write thread returns some chunks), and inhibits excess context-switching because only large chunks are processed.
The read thread opens the file, gets a chunk from the queue, reads the disk, parses into lines and shoves the lines into the chunk. It then queues the whole chunk to the processing thread and loops around to get another chunk from the pool. Possibly, the read thread could, on start or when idle, be waiting on its own input queue for a message class instance that contains the read/write filespecs. The write filespec could be propagated through a field of the chunks, so supplying the the write thread wilth everything it needs via. the chunks. This makes a nice subsystem to which filespecs can be queued and it will process them all without any further intervention.
The processing thread gets chunks from its input queue and splits the the lines up into the message objects in the chunk and then queues the completed, whole chunks to the write thread.
The write thread writes the message objects to the output file and then requeues the chunk to the storage pool queue for re-use by the read thread.
All the queues should be blocking producer-consumer queues.
One issue with threaded subsystems is completion notification. When the write thread has written the last chunk of a file, it probably needs to do something. I would probably fire an event with the last chunk as a parameter so that the event handler knows which file has been completely written. I would probably somethihng similar with error notifications.
If this is not fast enough, you could try:
1) Ensure that the read and write threads cannot be preemepted in favour of the other during chunk-disking by using a mutex. If your chunks are big enough, this probably won't make much difference.
2) Use more than one processing thread. If you do this, chunks may arrive at the write-thread 'out-of-order'. You would maybe need a local list and perhaps some sort of sequence-number in the chunks to ensure that the disk writes are correctly ordered.
Good luck, whatever design you come up with..
Rgds,
Martin

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