Is IO thread appropriate for REST (Spring) service built on Kotlin? - multithreading

I'm following along https://www.youtube.com/watch?v=HPpiPzwQ_cU and it mentions the IO thread which seems to be more geared toward Android development. However, I'm building a Spring Boot RestController-based service--using Kotlin, and would like to invoke a remote REST service twice with different parameters and aggregate the results--in parallel to save time. Is it appropriate to follow the Kotlin way of using the IO thread and coroutines in place of the Java way using "invokeAll" on some Callables against some global threadpool, pre-initialized for these calls?

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Running rust program inside nodejs

I've been struggling with this concept:
You can run rust programs in nodejs.
So we all know rust is fast and can handle concurency well and has static memory management and etc...
So maybe I am dumb to understand this concept. Nodejs is a single thread. And everything is running in a event loop.
So how this is working if we have a program that wrote in rust and has multi proccess involing and etc...
What is the behavior of nodejs if we run the program inside the nodejs?
NodeJs' addon API (N-API) is documented here. From the section Asynchronous thread-safe function calls:
JavaScript functions can normally only be called from a native addon's main thread. If an addon creates additional threads, then N-API functions that require a napi_env, napi_value, or napi_ref must not be called from those threads.
When an addon has additional threads and JavaScript functions need to be invoked based on the processing completed by those threads, those threads must communicate with the addon's main thread so that the main thread can invoke the JavaScript function on their behalf. The thread-safe function APIs provide an easy way to do this.
So most calls aren't safe from non-addon-main threads (basically anything affecting the Javascript runtime) though a few calls are dedicated for helping with that.

How worker threads works in Nodejs?

Nodejs can not have a built-in thread API like java and .net
do. If threads are added, the nature of the language itself will
change. It’s not possible to add threads as a new set of available
classes or functions.
Nodejs 10.x added worker threads as an experiment and now stable since 12.x. I have gone through the few blogs but did not understand much maybe due to lack of knowledge. How are they different than the threads.
Worker threads in Javascript are somewhat analogous to WebWorkers in the browser. They do not share direct access to any variables with the main thread or with each other and the only way they communicate with the main thread is via messaging. This messaging is synchronized through the event loop. This avoids all the classic race conditions that multiple threads have trying to access the same variables because two separate threads can't access the same variables in node.js. Each thread has its own set of variables and the only way to influence another thread's variables is to send it a message and ask it to modify its own variables. Since that message is synchronized through that thread's event queue, there's no risk of classic race conditions in accessing variables.
Java threads, on the other hand, are similar to C++ or native threads in that they share access to the same variables and the threads are freely timesliced so right in the middle of functionA running in threadA, execution could be interrupted and functionB running in threadB could run. Since both can freely access the same variables, there are all sorts of race conditions possible unless one manually uses thread synchronization tools (such as mutexes) to coordinate and protect all access to shared variables. This type of programming is often the source of very hard to find and next-to-impossible to reliably reproduce concurrency bugs. While powerful and useful for some system-level things or more real-time-ish code, it's very easy for anyone but a very senior and experienced developer to make costly concurrency mistakes. And, it's very hard to devise a test that will tell you if it's really stable under all types of load or not.
node.js attempts to avoid the classic concurrency bugs by separating the threads into their own variable space and forcing all communication between them to be synchronized via the event queue. This means that threadA/functionA is never arbitrarily interrupted and some other code in your process changes some shared variables it was accessing while it wasn't looking.
node.js also has a backstop that it can run a child_process that can be written in any language and can use native threads if needed or one can actually hook native code and real system level threads right into node.js using the add-on SDK (and it communicates with node.js Javascript through the SDK interface). And, in fact, a number of node.js built-in libraries do exactly this to surface functionality that requires that level of access to the nodejs environment. For example, the implementation of file access uses a pool of native threads to carry out file operations.
So, with all that said, there are still some types of race conditions that can occur and this has to do with access to outside resources. For example if two threads or processes are both trying to do their own thing and write to the same file, they can clearly conflict with each other and create problems.
So, using Workers in node.js still has to be aware of concurrency issues when accessing outside resources. node.js protects the local variable environment for each Worker, but can't do anything about contention among outside resources. In that regard, node.js Workers have the same issues as Java threads and the programmer has to code for that (exclusive file access, file locks, separate files for each Worker, using a database to manage the concurrency for storage, etc...).
It comes under the node js architecture. whenever a req reaches the node it is passed on to "EVENT QUE" then to "Event Loop" . Here the event-loop checks whether the request is 'blocking io or non-blocking io'. (blocking io - the operations which takes time to complete eg:fetching a data from someother place ) . Then Event-loop passes the blocking io to THREAD POOL. Thread pool is a collection of WORKER THREADS. This blocking io gets attached to one of the worker-threads and it begins to perform its operation(eg: fetching data from database) after the completion it is send back to event loop and later to Execution.

Node.js, not works only in single thread by default

I have a question, Node.js uses libuv inside of u core, to manage its event loop and by default works whit 4 threads and process queue whit limit of 1024 process.
Process queue limit
Threads by default
So, because most programmers say it's single thread?
By default, node.js only uses ONE thread to run your Javascript. Thus your Javascript runs as single threaded. No two pieces of your Javascript are ever running at the same time. This is a critical design element in Javascript and is why it does not generally have concurrency problems with access to shared variables.
The event driven system works by doing this:
Fetch event from event queue.
Run the Javascript callback associated with the event.
Run that Javascript until it returns control back to the system.
Fetch the next event from the event queue and go back to step 2.
If no event in the event queue, go to sleep until an event is added to the queue, then go to step 1.
In this way, you can see that a given piece of Javascript runs until it returns control back to the system and then, and only then, can another piece of Javascript run. That's where the notion of "single threaded" comes from. One piece of Javascript running at a time. It vastly simplifies concurrency issues and, when combined with the non-blocking I/O model, it makes a very efficient system, even when lots of operations are "in flight" (though only one is actually running at a time).
Yes, node.js has some threads inside of libuv that are used for things like implementing file system access. But those are only for native code inside the library and do NOT make your Javascript multi-threaded in any way.
Now, recent versions of node.js do have Worker Threads which allow you to actually run multiple threads of Javascript, but each thread is a very separate environment and you must communicate with other threads via messages without the direct sharing of variables. This is relatively new to nodejs version 10.5 (though it's similar in concept to WebWorkers in the browser. These Worker Threads are not used at all unless you specifically engage them with custom programming designed to take advantage of them and live within their specific rules of operation.

Task vs Service for database operations

What is the difference between JavaFX 8 Task and Service and in which case is it better to use one over the other? What is better to use in database operations?
Main Difference between Task and Service - One Time versus Repeated Execution
A Task is a one off thing - you can only use a Task once. If you want to perform the same Task again, you need to construct a new Task instance.
A Service has a reusable interface so that you can start and restart a single service instance multiple times. Behind the scenes, it just takes a Task definition as input and creates new tasks as needed.
Example Use Cases
Task Example => monitoring and reporting progress of a long running startup task on application initialization, like this Splash Page example.
Service Example => The internal load worker implementation for WebEngine where the same task, loading a page asynchronously, needs to be repeated for each page loaded.
Recommendation - Initially try to solve your problem using only a Task and not a Service
Until you are more familiar with concurrency in JavaFX, I'd advise sticking to just using a Task rather than a Service. Tasks have a slightly simpler interface. You can accomplish most of what a Service does simply by creating new Task instances when you need them. If, after understanding Task, you find yourself wanting a predefined API for starting or restarting Tasks, then start using Service at that time.
Database Access Sample using Tasks
Either Task or Service will work for performing database operations off of the JavaFX application thread. Which to use depends on your personal coding preference as well as the particular database operation being performed.
Here is an example which uses a Task to access a database via JDBC. The example was created for JavaFX - Background Thread for SQL Query.
Background Information
The JavaFX concurrency tutorial provides a good overview of Task and Service.
There is excellent documentation in the Task and Service javadoc, including sample code for example use cases.
Worker, Task and Service definitions (from Javadoc)
Task and Service are both Workers, so they have this in common:
A Worker is an object which performs some work in one or more background threads, and whose state is observable and available to JavaFX applications and is usable from the main JavaFX Application thread.
Task definition:
A fully observable implementation of a FutureTask. Tasks expose additional state and observable properties useful for programming asynchronous tasks in JavaFX . . Because Service is designed to execute a Task, any Tasks
defined by the application or library code can easily be used with a
Service.
Service definition:
A Service is a non-visual component encapsulating the information
required to perform some work on one or more background threads. As
part of the JavaFX UI library, the Service knows about the JavaFX
Application thread and is designed to relieve the application
developer from the burden of managing multithreaded code that interacts
with the user interface. As such, all of the methods and state on the
Service are intended to be invoked exclusively from the JavaFX
Application thread.
Service implements Worker. As such, you can observe the state of the
background operation and optionally cancel it. Service is a reusable
Worker, meaning that it can be reset and restarted. Due to this, a
Service can be constructed declaratively and restarted on demand.

Using "exec()" with NDK

I remember reading somewhere that it isn't advisable to use "exec" within the C code, compiled by NDK.
What is the recommended approach? Do we try and push the EXEC code up to the Java-space; that is, so the JNI (or application) spawns the new process, (and where relevant passes the results back down to the NDK)?
First off, it's not recommended to use either fork or exec. All of your code is generally supposed to live in a single process which is your main Android application process, managed by the Android framework. Any other process is liable to get killed off by the system at any time (though in practice that doesn't happen in present Android versions as far as I have seen).
The rationale as I understand it is simply that the Android frameworks can't properly manage the lifetime and lifecycle of your app, if you go to spawn other processes.
Exec
You have no real alternative here but to avoid launching other executables at all. That means you need to turn your executable code into a library which you link directly into your application and call using normal NDK function calls, triggered by JNI from the Java code.
Fork
Is more difficult. If you really need a multi-process model, and want to fit within the letter of the rules, you need to arrange for the Android framework to fork you from its Zygote process. To do this, you should run all your background code in a different Service which is stated to run in a different process within the AndroidManifest.xml.
To take this to extremes, if you need multiple identical instances of the code running in different processes for memory protection and isolation reasons, you can do what Android Chrome does:
Run all your background/forked code in a subclass of Service
Create multiple subclasses of that
List each of these subclasses as a separate service within your AndroidManifest.xml each with a different process attribute
In your main code, remember exactly which services you've fired up and not, and manage them using startService/stopService.
Of course, if you've turned your native code into a library rather than an executable, you probably don't need fork anyway. The only remaining reason to use fork is to achieve memory protection/isolation.
In practice
In practice quite a lot of apps ignore all this and use fork/exec within their native code directly. At the moment, it works, at least for short-running tasks.

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