Clang huge compilation? - linux

Good Morning.
I am compiling Clang, following the instructions here Getting Started: Building and Running Clang
I am on linux and the compilation goes smoothly. But I think I am missing out something...
I want to compile ONLY clang, not all the related libraries. The option -DLLVM_ENABLE_PROJECTS=clang seems doing what I want (check LLVM_ENABLE_PROJECTS here)
If I use the instructions written there, I can compile, but I think I am compiling too much....a build directory of 70GB seems too much to me...
I tried to download the official debian source and compile the debian package (same source code! just using the "debian way" to create a package from official debian source), just to compare...The compilation goes smoothly, is very fast, and the build directory is much much smaller...as I expected...
I noticed in the first link I provided the phrase "This builds both LLVM and Clang for debug mode."...
So, anyone knows if my problem is due to the fact that I am compiling a "debug mode" version? if so, how could I compile the default version? and is there a way to compile ONLY clang without LLVM?

Yes, debug mode binaries are typically much larger than release mode binaries.
Cmake normally uses CMAKE_BUILD_TYPE to determine he build type. It can be set from the command line with -DCMAKE_BUILD_TYPE="Release" o -DCMAKE_BUILD_TYPE="Debug" (sometimes there are other build types as well).

Related

GCC linking wrong libpthread for build.rs

I'm attempting to cross-compile from Linux (NixOS) to Windows and encountering some frustrations.
There seem to be two parts that together are breaking the build:
Code in my Rust project requires multithreading, and as such requires a version of libpthread for Windows.
To build properly, I need a build.rs file. For some reason, Rust requires a version of libpthread for Linux for that.
What's the problem? Well, the build.rs has to be built with regular GCC and not MinGW because it needs to execute on my system. But for some reason, GCC is attempting to link to the Windows libpthread library instead of the system one, and as such is failing with an error about not supporting the library format.
(Failed) Alternatives
If I remove the build.rs, the project builds fine. Unfortunately, I need it for full functionality.
If I remove the Windows version of libpthread the build.rs builds and runs correctly, but MinGW fails with a missing library error when building the rest of the project.
Solution Paths?
Either I have to figure out why GCC's linking to the wrong version of libpthread, or I have to disable -lpthread entirely for the build.rs. I have no idea why it would need pthreads, considering for testing I stripped it down to only fn main() {}.
I have no idea where to start on either of these, and I've already spent a couple of days getting the problem down to this. I'd appreciate some help!

Unable to make a portable Fortran executable in Cygwin

I'm attempting to compile a relatively simple Fortran executable so that it can be passed around to other Windows users that don't have Cygwin (or something of the sort) installed, however, I'm unable to get the executable to operate as a standalone. I've tried gfortran -static file.f and gfortran -static-libgfortran file.f, however other users always encounter this error:
The program can’t start because cygwin1.dll is missing from your computer. Try reinstalling the program to fix this problem.
From what I've read online (e.g. here), the -static option should be sufficient. I have verified that running the executable from my machine (DOS prompt) does work.
I have gcc (gfortran) version 4.7.3. I should also point out this is my first attempt at compiling portable Fortran.
Update
After realizing that this isn't a gfortran-specific issue (thanks to replies here), searches led me to related posts here and here
This is partially explained in the Cygwin FAQ. The solution is to install the mingw64-i686-gcc-fortran package with its dependencies, and cross-compile your code with i686-w64-mingw32-gfortran -static.
Just package the cygwin1.dll along with your binary file (both in the same folder) then it will run just fine.

Building SDL2 with NDK toolchain

I wonder if anyone did managed to build the fresh SDL2 with the toolchain of the Android NDK(r8d).
SDL2 seems to be very close to the release (since yesterday it isn't "UNDER CONSTROCTION anymore: http://hg.libsdl.org/SDL/rev/0a3d2ec7af6d). It comes with an Android.mk and just compiles fine following the instructions in the bundled README.android file. My question is whether there's really no working automake based build is available or will be available to compile it on Android, or something's wrong with my toolchain setup?
I have installed the NDK toolchain following the instructions of the documentation located at $NDK/doc/STANDALONE-TOOLCHAIN.html. I'm using gcc 4.6. Here's one environment i use:
#!/bin/sh
export TOOLCHAIN=$HOME/Android/android-14-arm
export PATH=$TOOLCHAIN/bin:$PATH
export SYSROOT=$TOOLCHAIN/sysroot
export CROSS_COMPILE="arm-linux-androideabi"
export CC=$CROSS_COMPILE-gcc
export CXX=$CROSS_COMPILE-g++
export CPP=$CROSS_COMPILE-cpp
export CFLAGS="-march=armv7-a -mfloat-abi=softfp -mfpu=neon"
export LDFLAGS="-march=armv7-a -Wl,--fix-cortex-a8"
echo "Compiler set up for ARM 14"
The configure params:
./configure --host=arm-linux-androideabi --prefix=$SYSROOT/usr/local
With the same configuration i successfully built libjpeg-turbo v8 and SDL_image.
The configure script recognizes the cross-compiler, and builds the makefile, however, it finds X11 support, can't see the OpenGL ES... The make fails:
In file included from /usr/include/features.h:378:0,
from /usr/include/sys/types.h:27,
from ./include/SDL_stdinc.h:35,
...
I checked the configure log, i have no idea where the "/usr/include" comes from.
But in fact, the generated makefile adds that line in the EXTRA_CFLAGS to the compiler.
The NDK doc refers the --with-sysroot=$SYSROOT as optional, i've included it to see if it solves the problem, but that didn't help.
As a last effort i manually edited the Makefile, fixing that reference, and now the compiler complained about X11.h.
AFAIK Android has nothing to do with X11, so i guess the whole build-tree completely inappropriate to use with NDK.
I have also tried a different configuration, found in an older thread here.
Neither defining -DANDROID -mandroid -fomit-frame-pointer nor changing back to -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -mthumb" solved the problem.
On previous projects, i had to refresh config.guess, and config.sub in order to get my compiler recognized. SDL doesn't seem to use those. Furthermore no Makefile.ac or Makefile.am comes with SDL to work with, and no templates for other platform could be used for a good starting point to create my own makefile. Additionally, i've never had to deal with makefiles, i really have no chance to sort out these problems. Even if it succeeds, i will probably need a configure tool as well, since i have no idea how ndk-build manages to install SDL2 without configure scripts.
Compiling the SDL sources with the project together is the only working - but ugly solution. I would like to deploy the necessary lib and header files by make install.
I hope the solution is something really easy and obvious thing that i just didn't think about...
This issue has been fixed at http://hg.libsdl.org/SDL/rev/4e57cfd9fca8 and expected for the 2.0.4 release. Note there are newer revisions with some related fixes about defines.

Compiling Basic C-Language CUDA code in Linux (Ubuntu)

I've spent a lot of time setting up the CUDA toolchain on a machine running Ubuntu Linux (11.04). The rig has two NVIDIA Tesla GPUs, and I'm able to compile and run test programs from the NVIDIA GPU Computing SDK such as deviceQuery, deviceQueryDrv, and bandwidthTest.
My problems arise when I try to compile basic sample programs from books and online sources. I know you're supposed to compile with NVCC, but I get compile errors whenever I use it. Basically any sort of include statement involving CUDA libraries gives a missing file/library error. An example would be:
#include <cutil.h>
Do I need some sort of makefile to direct the compiler to these libraries or are there additional flags I need to set when compiling with NVCC?
I followed these guides:
http://hdfpga.blogspot.com/2011/05/install-cuda-40-on-ubuntu-1104.html http://developer.download.nvidia.com/compute/DevZone/docs/html/C/doc/CUDA_C_Getting_Started_Linux.pdf
To fix the include problems add the cuda include directory to your compilation options (assuming it is /usr/local/cuda/include):
nvcc -I/usr/local/cuda/include -L/usr/local/cuda/lib test.cu -o test
cutil is not part of the CUDA toolkit. It's part of the CUDA SDK. So, assuming you have followed the instructions and you have added the PATH and LIB directories to your environment variables you still need to point to the CUDA SDK includes and libraries directories.
In order to include that lib manually you must pass the paths to the compiler:
nvcc -I/CUDA_SDK_PATH/C/common/inc -L/CUDA_SDK_PATH/C/lib ...
Although I personally prefer not to use the CUDA SDK libraries, you probably will find easier start a project from a CUDA SDK example.

crosscompile glibc for arm

Good day
Currently, I'm working on an embedded device based on arm-linux. I want to build GCC for my target architecture with Glibc. GCC builds successful, but I have trouble with Glibc build.
I use the latest version of Glibc (ftp.gnu.org/gnu/glibc/glibc-2.12.1.tar.gz) and port for them (ftp.gnu.org/gnu/glibc/glibc-ports-2.12.1.tar.gz)
my configuration line:
../../glibc-2.12.1/configure --host=arm-none-linux-gnueabi --prefix=/home/anatoly/Desktop/ARM/build/glibc-build --enable-add-ons --with-binutils=/home/anatoly/Desctop/ARM/toolchain/arm/bin/
configuration script work fine, but i get some compile error:
...
/home/anatoly/Desktop/ARM/src/glibc-2.12.1/malloc/libmemusage_pic.a(memusage.os): In function me':
/home/anatoly/Desktop/ARM/src/glibc-2.12.1/malloc/lmemusage.c:253: undefined reference to__eabi+read_tp'
...
I also tried using the old version (2.11, 2.10) but have the same error.
Does anybody know the solution for this problem?
Use a precompiled toolchain, like those provided by code sourcery.
If you want to make your own, optimised (premature optimization is the root of all evil), use crosstool-NG, which is a tool dedicated to cross-compilation toolchain building.
If you are not convinced, and want to do everything with your own hands, ask your question on the crosstool-NG mailing list.
Try substituting arm-linux-gnueabi for arm-none-linux-gnueabi. Check that a compiler, loader etc. with the prefix you used for "host" exist on your path.

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