I have built the app for windows. It runs in desktop mode.
I opened Microsoft developer account.
How do I publish the flutter app (the windows build) into the Microsoft Store? What is/are the file(s) (or how to build it), from the AndroidStudioProjects, to upload in the Microsoft Partner Center?
Many thanks!
The problem is you cannot upload a .exe filt to the Windows Store you need for example a .xsix file. To build a .xsix file it is very easy:
You build your app with Flutter for Windows and after this step you can use the xsix package to build a xsix file for the Windows Store. You find the documentation for the package here: https://pub.dev/documentation/msix/latest/
Add this package to the dev_dependencies:
dev_dependencies:
flutter_test:
sdk: flutter
msix: ^2.1.1
And then use these comments:
flutter clean
flutter build windows
flutter pub run msix:create --store
After this steps you get the msix file for uploading to the Windows Store.
Related
I am not able to deploy Xamarin iOS app on Real Device.
Here is my Visual Studio Details
Getting the Following Log in Output window
I have gone through every possible solution but no luck.
Creating New Certificate and Provisioning profle
Using Automatic Provisioning profile
Clearing all Cache
Nothing seems working
To build for Xamarin.iOS, you need Xcode, and therefore you need macOS. From Xamarin.iOS Installation guide:
To build for Xamarin.iOS, the following are required:
the latest version of Visual Studio
the latest iOS SDK
the latest version of Xcode
the minimum version of macOS required by Xcode
You can use Automatic ProvisioningăManual ProvisioningăFree
Provisioning to deploy to real devices
For more information, please refer to
https://learn.microsoft.com/en-us/xamarin/ios/get-started/installation/device-provisioning/
So im new to flutter and wanted to check out an example project to see how its set up architecure wise. For this i stumbled upon InKino. Looks like a nice app to check out as example.
https://github.com/roughike/inKino
When i open Android Studio > file > Open... and select the folder that i have cloned previously it somehow does not detect that its a flutter project. And cant seem to run it
However when creating a new flutter project everything is working fine and i can run my project as per usual.
I have installed latest flutter and dart plugins for Android Studio. Also the flutter SDK and Dart sdk are installed.
I downloaded the repository you linked and my Android Studio identified the project as flutter project. What I did is opening the mobile sub folder not the whole repository folder, because the repository contains multiple different type of projects.
I am new to this flutter based app creation. Now I successfully created one sample app in my windows system android studio with flutter plugin that app also running successful. OK, now I want to generate the IPA app for the same application. I don't know how to generate the IPA for IOS device in using android studio? anyone help me please..
I am using windows 10 system and my android studio version as 3.4.2
I want to generate .ipa file in android studio, like how i generate .apk file in android studio.
The only way to generate an IPA from you windows machine is by using a CI/CD service like Codemagic using the steps described in this article:
link your repository (Github, BitBucket , or Gitlab).
from settings > build for platforms > IOS
change the .app file you received to .zip and extract it.
You will find a file called Runner.app, put in a folder and compress it back.
change the extension from .zip to .ipa.
And here's your first IOS build without a Mac device.
i got this problem when i try to install this package Microsoft Azure NotificationHubs in visual studio 2015 enterprise.
image 1
image 2
Could you tell me how you install the package? Do you install as the similar steps below?
In Visual Studio, add a new Visual C# Windows Classic Desktop project to the current solution using the Console Application project template. Name the project ConsoleNotificationhubs.
In Solution Explorer, right-click the ConsoleNotificationhubs project, and then click Manage NuGet Packages.
In the NuGet Package Manager window, search for Microsoft.Azure.NotificationHubs, click Install, and accept the terms of use.
Please note that this package requires .Net Framework 4.5 Full Profile.
If you install successfully, you will get the information like this:
It looks like you are trying to install the Azure Notification Hubs package in a UAP app. You don't need to do it.
Just configure the notification channel per the doc referenced in the comments (cc: Brendan Green).
I try to build UWP app package for publishing in the store with Visual Studio 2015 RC. I follow the same procedure as I do for windows 8.1 app:
Project -> Store -> Create App Packages.
But I can't choose "yes" in "Do you want to build packages to upload to the Windows Store" checkbox because it's disabled.
My questions are:
Is there any way to prepare and upload UWP app to the windows 10
store, now?
If no, when will I be able to do that?
Two things here:
The store isn't yet open for Windows 10 apps. You won't be able to upload them until it is.
The final SDK has not yet been released. You'll need to rebuild your app with the released version once it is available on 29 July.
See Release Dates and Compatibility: Visual Studio 2015 and the Windows 10 SDK for details.
To prepare, build and test your app on the latest available SDK (currently 10166)