Tkinter doesn't open the image. We can ask the opening incorrectly, we need help. I need it to open the image through the menu. be sure to use pil, as the image can be anything. There are no errors in the syntax. Thank you = )
from tkinter import Tk, Frame, Menu, Canvas, PhotoImage
import easygui
from PIL import Image, ImageFilter, ImageTk
def input_file():
a = easygui.fileopenbox(filetypes=["*.jpg"])
original = Image.open(a)
original = original.resize((799, 799), Image.ANTIALIAS)
photoimg = ImageTk.PhotoImage(original)
canvas = Canvas(root, width=799, height=799)
imagesprite = canvas.create_image(10, 10,anchor='nw', image=photoimg)
canvas.pack()
return (imagesprite)
root = Tk()
root.title("Sputnikeca")
#root.iconbitmap('путь к иконке')
root.geometry("800x800+0+0")
my_menu = Menu(root)
root.config(menu=my_menu)
# Create a menu item
file_menu = Menu(my_menu)
my_menu.add_cascade(label = "Файл", menu=file_menu)
file_menu.add_command(label = "Импорт...", command=input_file())
file_menu.add_separator()
file_menu.add_command(label = "Выход", command=root.quit)
root.mainloop()
Here is what you have to do to solve the issue:
def input_file():
global photoimg #keeping a reference
a = easygui.fileopenbox(filetypes=["*.jpg"])
original = Image.open(a).resize((799, 799), Image.ANTIALIAS) #calling it all in one line
photoimg = ImageTk.PhotoImage(original)
canvas = Canvas(root, width=799, height=799)
imagesprite = canvas.create_image(10, 10,anchor='nw', image=photoimg)
canvas.pack()
return imagesprite
and then later remove the () around your function:
file_menu.add_command(label = "Импорт...", command=input_file)
What is being done?
In the first set of code im keeping a reference to the image so the image is not garbage collected by python. You can do so either by saying imagesprite.image = photoimg or global photoimg on top of the function. I also resized the image in the same line that I opened the image, to reduce codes.
And in the second set of codes, im just removing () so that the function is not called(invoked) before choosing the menu item.
And also tkinter itself has a filedialogbox that works like your easygui.fileopenbox(filetypes=["*.jpg"]), read some docs here
from tkinter import filedialog
a = filedialog.askopenfilename(title='Choose a file',initialdir='C:/',filetypes=(('All Files','*.*'),("JPEG
Files",'*.jpeg')))
Hope this helped you solve the error, do let me know if any doubts.
Cheers
If I am not mistaken, your menu opens as soon as you run the application, not when you click the import button.
It's because you need to pass the callback to the add_command, but you're calling the method instead
file_menu.add_command(label = "Import...", command=input_file())
Remove the () from input_file(). just pass input_file. it will not call the method directly anymore.
file_menu.add_command(label = "Import...", command=input_file)
Related
It's a loop understanding problem, I'm new to Tkinter and I don't know how the images are updated
°°°PROBLEM°°°
It is about making a program that captures images of the esp32-cam module and can visualize and use them with the urllib and Opencv libraries, in addition to displaying the images in Tkinter to make a user interface
The image updates correctly but scrolls down as shown in the images
I would like you to help me with the problem and how to anchor it where I want, use the function .place (x = 0, y = 0) in and out of the loop but the image was not updating
°°°IMAGES°°°
starting the program, the image is centered in the Tkinter window, that's fine.
first capture
when the image is refreshed at 500 milliseconds, the image is scrolled down "infinitely", as shown in the following image:
second capture
#Python v3.8.4
import tkinter as *
from PIL import Image, ImageTk
import cv2
import numpy as np
import urllib.request
url='http://192.168.0.24/picture'
delay = 1000
imgtk = [None]
def loopCapture():
imgResponse = urllib.request.urlopen (url)
imgNp =np.array(bytearray(imgResponse.read()),dtype=np.uint8)
image = cv2.imdecode (imgNp, -1)
b,g,r = cv2.split(image)
img = cv2.merge((r,g,b))
im = Image.fromarray(img)
imgtk[0] = ImageTk.PhotoImage(image = im)
capture = Label(root, image = imgtk[0]).pack()
root.after(delay, loopCapture)
root = Tk()
root.geometry("1200x700")
loopCapture()
root.mainloop()
I just needed to learn more about the tkinter library, but if anyone comes across the same question, here is the code:
capture when running the program.
from PIL import Image, ImageTk
import urllib.request
import tkinter as tk
import numpy as np
import cv2
# esp32-cam url
urlCam ='http://192.168.0.24/picture'
panel = None
root = None
def loopCamera():
imgResponse = urllib.request.urlopen (urlCam)
imgNp = np.array(bytearray(imgResponse.read()),dtype=np.uint8)
image = cv2.imdecode (imgNp, -1)
b,g,r = cv2.split(image)
img = cv2.merge((r,g,b))
im = Image.fromarray(img)
imgtk = ImageTk.PhotoImage(image = im)
panel.configure(image = imgtk)
panel.image = imgtk
panel.after(5, loopCamera)
root = tk.Tk()
root.title('car-vision')
root.geometry('1000x600')
panel = tk.Label(root)
panel.pack()
loopCamera()
root.mainloop()
I have an image that I have placed, which works perfectly fine, but when I want to change it to a different image it doesn't change. The cards images have the same names as the ones in the list, i.e. 2C = 2 of Clubs.
root=Toplevel()
root.state('zoomed')
root.config(bg='#1b800b')
root.title('PokerChamp')
all_cards = ['2C','3C','4C','5C','6C','7C','8C','9C','10C','JC','QC','KC','AC','2D','3D','4D','5D','6D','7D','8D','9D','10D','JD','QD','KD','AD','2S','3S','4S','5S','6S','7S','8S','9S','10S','JS','QS','KS','AS','2H','3H','4H','5H','6H','7H','8H','9H','10H','JH','QH','KH','AH']
play_card1 = PhotoImage(file='files/cards/red_back.png')
card6 = Label(root, image=play_card1, bd=0)
card6.place_forget()
select_cards()
def select_cards():
card6.place(relx=0.45, rely=0.75)
player_card1 = random.choice(all_cards)
play_card1 = PhotoImage(file = f'files/cards/{player_card1}.png')
root.update()
When you load the first image you give it the name play_card1 in the global namespace.
The function select_cards() is a local namespace and when you assign a value to player_card1 it is a local name is not associated with the label and which will be garbage collected when the function ends.
The usual way to do this is to assign the new image to the label and then to save a reference to the image in the label object so the reference to tha image will not be lost as the function exits. See my example (I used slightly different images than you...):
from tkinter import *
import random
root = Toplevel()
root.config(bg='#1b800b')
root.title('PokerChamp')
all_cards = ['chapman','cleese','gilliam','idle','jones','palin']
play_card1 = PhotoImage(file='images/beer.png')
card6 = Label(root, image=play_card1, bd=0)
card6.place_forget()
def select_cards():
card6.place(relx=0.5, rely=0.5, anchor='center')
player_card1 = random.choice(all_cards)
play_card1 = PhotoImage(file = f'images/{player_card1}.png')
card6.config(image=play_card1) # Assign new image to label card6
card6.image = play_card1 # Keep a reference to image
root.update()
select_cards()
Also I would advise against using the name root for a Toplevel() window as root is usually used for the root window.
My script, using Tkinter to create a window, gets a bitmap image with PyWin32, convert the bitmap into a Pillow Image. Then save it to test.png.
The code:
import os
from tkinter import Tk, Frame, Button
import win32gui
import win32ui
from ctypes import windll
from PIL import Image
root = Tk()
frame = Frame(root, bg="#ff0000")
button = Button(frame, bg="#7c7c7c")
button.pack(pady=10, padx=10)
frame.pack(fill="both", expand=True)
root.update()
hwnd = win32gui.GetParent(root.winfo_id())
# Change the line below depending on whether you want the whole window
# or just the client area.
left, top, right, bot = win32gui.GetClientRect(hwnd)
# left, top, right, bot = win32gui.GetWindowRect(hwnd)
w = right - left
h = bot - top
hwndDC = win32gui.GetWindowDC(hwnd)
mfcDC = win32ui.CreateDCFromHandle(hwndDC)
saveDC = mfcDC.CreateCompatibleDC()
saveBitMap = win32ui.CreateBitmap()
saveBitMap.CreateCompatibleBitmap(mfcDC, w, h)
saveDC.SelectObject(saveBitMap)
# Change the line below depending on whether you want the whole window
# or just the client area.
result = windll.user32.PrintWindow(hwnd, saveDC.GetSafeHdc(), 1)
# result = windll.user32.PrintWindow(hwnd, saveDC.GetSafeHdc(), 0)
print(result)
bmpinfo = saveBitMap.GetInfo()
bmpstr = saveBitMap.GetBitmapBits(True)
im = Image.frombuffer(
'RGB',
(bmpinfo['bmWidth'], bmpinfo['bmHeight']),
bmpstr, 'raw', 'BGRX', 0, 1)
win32gui.DeleteObject(saveBitMap.GetHandle())
saveDC.DeleteDC()
mfcDC.DeleteDC()
win32gui.ReleaseDC(hwnd, hwndDC)
if result == 1:
#PrintWindow Succeeded
im.save("test.png")
# root.wm_protocol("WM_DELETE_WINDOW", lambda: os.kill(os.getpid(), 0))
root.mainloop()
Also my idea is to have to get an image of the window, even another window overlaps it.
Even when the window is minimized.
This is the PyCharm output:
1
Process finished with exit code -1073740771 (0xC000041D)
It crashes when closing the window.
Does anyone know what's going wrong?
By the way, it seems it's happening with this bit of code: root.update(). #interflexo said that import win32ui is doing it. I think there's a conflict with these two.
Just adding this import at top of my code
import win32ui
triggers this behavior.
I have a main function page and i linked the next page with a button
when i click the button it executes a function in the main page but.
i want to use the result from the function in another file as a variable
########main.py
class Main(object):
def __init__(self,master):
self.master = master
mainFrame = Frame(self.master)
mainFrame.pack()
topFrame= Frame(mainFrame,width=1050,height =50, bg="#f8f8f8",padx =20, relief =SUNKEN,
borderwidth=2)
topFrame.pack(side=TOP,fill = X)
self.btnselfolder= Button(topFrame, text="Select Folder", compound=LEFT,
font="arial 12 bold", command=self.selectFolder)
self.btnselfolder.pack(side=LEFT)
def selectFolder(self):
print("folder")
return folder
################# selectfolder page
class Page2(Toplevel):
def __init__(self):
Toplevel.__init__(self)
self.geometry("450x300")
self.title("page2")
self.resizable(False,False)
self.topFrame = Frame(self, width=350,height=150, bg="white")
self.topFrame.pack(fill=X)
# call the function from main.py and it will give me the same output folder
y = selectFolder()
Since the selectFolder method is not static, you'll have to access it using instance. Like this:
main = Main()
folder = main.selectFolder()
folder should hold the value you returned.
I'm afraid when i just copied and pasted your code into my IDLE directly, it immediately presented me with naming errors. Not even a Tkinter window popped up. So to clear things up I would go about making a Tkinter window like the following. Also bare in mind I don't really use or know how to integrate classes with Tkinter itself, but I quickly learned how to by your mistakes :)
# import tkinter from the libraries
from tkinter import *
import os
# the Zen of Python
#import this
# declare the tkinter window variable
# scroll to bottom to see mainloop
root = Tk()
########main.py
# folder is not defined as a variable
# but i recommend looking into
# using system of which i imported
# for you. You can research how to
# use it yourself for good practice
# i am sorry if i am wrong about this
# but my impression is you're trying to
# use the OS to select a folder from a
# directory. So the 'selectFolder' function
# should not be declared as a method within the class
# therefore rendering the Page2 class useless.
def selectFolder():
print("folder")
# return will result in an error
# because it has not been declared as a variable
# return folder
class Main():
# all instances instantiated (created)
# within the __init__ method
# must be declared in the parentheses
def __init__(self, topFrame, btnselfolder):
# instantiate the topFrame object
self.topFrame = topFrame
# instantiate the btnselfolder
self.btnselfolder = btnselfolder
# pro tip - when having multiple
# arguments within an object, then
# to keep it clean and easy to read
# space out the code like i have for
# you. You should also read the "Zen of Python"
# which is at the top as 'import this'
# however i have commented it out for you
topFrame = Frame(root,
width=1050,
height = 50,
bg = "#f8f8f8",
padx = 20,
relief = SUNKEN,
borderwidth=2)
topFrame.pack(side=TOP, fill = X)
btnselfolder = Button(topFrame,
text = "Select Folder",
compound=LEFT,
font = "arial 12 bold",
command = selectFolder).pack()
# mainloop() method will keep the window open
# so that it doesn't appear for a millisecond
# and dissapear :)
root.mainloop()
# I hope this has been a big help
# Thanks for posting this question! :-)
# Enjoy your day, good luck and be safe in Lockdown!
Thanks again for the question, I thoroughly enjoyed solving it or at least giving you some guidence! :)
In a script, that I am writing I need a button with a little trash bin as an icon on it. I use the code shown below:
# Python 3.7.1
import tkinter as tk
master = tk.Tk()
photo = tk.PhotoImage(file="bin.png")
icon_button = tk.Button(master, image=photo)
icon_button.pack()
The following error occurs:
_tkinter.TclError: image "pyimage1. doesn't exist
Since I specified bin.png as the image file, I cannot really understand how pyimage1 is specified in the error.
After some debugging, I realized, that the PhotoImage returns the string pyimage1, and therefore gives "pyimage1" as a parameter to the Button, but I still don't know how to fix my issue.
The problem is that Relative path won't be accepted, i.e. if you have your bin.png in C:\ then you should do as-
tk.PhotoImage(file='C:\\bin.png')
Now, if you still want to use relative paths then the following will do-
import tkinter as tk
import os
Win = tk.Tk()
Img = tk.PhotoImage(file=os.path.abspath('bin.png')
tk.Button(Win, image=Img).pack()
Win.mainloop()
Or use this-
import sys, os
def get_path(file):
if not hasattr(sys, ''):
file = os.path.join(os.path.dirname(__file__), file)
return file
else:
file = os.path.join(sys.prefix, file)
return file
It simply just gets the full path of a file.
Now, use the function-
...file=get_path('bin.png'))