Channel not being connected when trying to enable one on one chat in Stream (JS) - getstream-io

I have an app I'm building where one user (called admin) has a one on one channel with most users. My understanding is that only one channel will exist when I create a one on one chat, regardless of who (admin or user) creates it first. My issue is that when I add a user and a new one on one chat should be established, other channels are being duplicated in my channel list as well. Either that, or sometimes the channel just doesn't connect at all, and the user is left without a chat. The code/pseudo-code I am using is below, does anyone know how to create multiple one on one chats using stream, or why certain channels might be connecting twice?
P.S. I'm editing the code to simplify it to only relevant parts here on stack overflow, so please ignore any simple syntax errors below. Thanks!
setupUserChats = async (chatClient) => {
let { currentUser, participants } = this.props;
if (the current user is an admin) {
for (let i = 0; i < participants.length; i++) {
let participant = participants[i];
if (if the participant is a user) {
let conversation = await chatClient.channel('messaging', {
name: participant.name,
members: [`${currentUser.participant_id}`, `${participant.participant_id}`]
});
await conversation.watch();
}
}
}
if (currentUser is a user) {
for (let i = 0; i < participants.length; i++) {
let participant = participants[i];
if (participant is an admin) {
let conversation = await chatClient.channel('messaging', {
name: currentUser.name,
members: [`${currentUser.participant_id}`, `${participant.participant_id}`]
});
await conversation.watch();
}
}
}
this.setState({ chatClient: chatClient });
}
I call another function (outlined below) to set up the basic chat, and then call the above code inside of this next function:
setupChat = async () => {
let { currentUser, participants } = this.props;
let chatClient = await new StreamChat(process.env.REACT_APP_STREAM_API_KEY);
let serverResult = await getStreamToken(currentUser.participant_id);
let userToken = serverResult.token;
await chatClient.setUser(
{
id: currentUser.participant_id,
name: currentUser.name,
},
userToken,
);
const moderatorToAdmin = await chatClient.channel('messaging', `conference-ID`, {
name: "moderator-chat"
});
await moderatorToAdmin.watch();
this.setupUserChats(chatClient);
moderatorToAdmin.addMembers([`${currentUser.participant_id}`]);
this.setState({ chatClient: chatClient });
};
And then its all rendered here:
render() {
const { currentUser } = this.props;
const filters = { members: { $in: [currentUser.participant_id] } }
return (
<div>
<Chat client={this.state.chatClient} theme={'messaging light'} >
<div className="title">Chat</div>
<ChannelList
filters={filters}
Preview={MyChannelPreview}
/>
<Channel Message={MyMessageComponent} >
<Window>
<MessageList />
<MessageInput />
</Window>
<Thread />
</Channel>
</Chat>
</div>
);
}
class MyChannelPreview extends React.Component {
render() {
const { setActiveChannel, channel } = this.props;
return (
<div className={`channel_preview` + currentChannelClass}>
<a href="#" onClick={(e) => setActiveChannel(channel, e)}>
{channel._data.name || channel.data.name}
</a>
</div>
);
}
}

Related

How can I avoid creating a new session when a user enters the same url and instead lets the new user join the host session?

I am trying to make an application which lets the first person to enter the url navigate to his specific hostId. The next person who comes to the same url is supposed to join the "hosts" session. This works, but it simultaneously creates a new session with the new user while also pushing the user to the hosts session. I do think it has something to do with the code where I am saying: "If (!host) { socket.emit("host:joined") }." And since the second user's host is "null" at the first render it also calls for emit("host:joined"), instead of only the "socket.emit("user:joined") (which is in the StartPage component).
How can the second user ONLY join the host session, without creating a new session?
const socket = socketio.connect(import.meta.env.VITE_APP_SOCKET_URL)
function App() {
const [host, setHost] = useState(null)
const [loading, setLoading] = useState(true)
const [showModal, setShowModal] = useState(false)
const [queueList, setQueueList] = useState([])
useEffect(() => {
if (!host) {
socket.emit("host:joined")
}
console.log("socket.id", socket.id)
socket.on("host:joined", (hostId) => {
setHost(hostId)
setLoading(false)
})
socket.on("user:joined", (id) => {
console.log("user joined session:", id)
})
socket.on("playlist", (data) => {
setQueueList(data)
})
if (host === undefined) {
socket.emit("disconnect")
}
console.log("HOST", host)
return () => {
console.log("Cleaning up")
socket.off("host:joined")
socket.off("disconnect")
socket.off("playlist")
}
}, [host, queueList])
return (
<div className="App">
{loading && <LoadingSpinner />}
<Routes>
<Route
path="/:id"
element={
<StartPage
socket={socket}
host={host}
queueList={queueList}
setShowModal={setShowModal}
showModal={showModal}
/>
}
/>
{host && <Route path="/" element={<Navigate to={`/${host}`} />} />}
</Routes>
</div>
)
}
export default App
Startpage component:
const StartPage = ({ socket, host, queueList, setShowModal, showModal }) => {
const { id } = useParams()
useEffect(() => {
if (id !== socket.id) {
socket.emit("user:joined", id)
}
}, [id])
return (
<>
</>
)
}
export default StartPage
Socket_controller:
let io = null
let sessions = []
// Create a session when host enters the site
const handleConnect = function (id) {
console.log("ID", id)
if (!id) {
console.log("Host joined with id:", this.id)
let session = {
id: this.id,
playlist: [],
users: [],
}
if (sessions.find((session) => session.id === this.id)) {
return
} else {
sessions.push(session)
this.join(session)
}
io.to(session).emit("host:joined", this.id)
} else {
console.log("User joined with id:", this.id)
const session = sessions.find((session) => session.id === id)
console.log("session", session)
session.users.push(this.id)
this.join(session)
io.to(session).emit("host:joined", id)
console.log("sessions", sessions)
}
}
/**
* Export controller and attach handlers to events
*/
module.exports = function (socket, _io) {
io = _io
// handle host connect
socket.on("host:joined", handleConnect)
socket.on("user:joined", handleConnect)
}
Backend and frontend consoles:
I have tried many different things, such as using a loadingspinner while host i loading. I've tried refactoring both in the controller and on the frontend. The positive thing is that it works as intended visually, which means that the two users are on the same session and can share information. However, I can see in the code that it is not corrent as new sessions are created, and also the second user is joining twice.

Stencil unable to test mouseenter\mouseleave events using Jest

I built a simple button component using Stencil and assigned 4 events (onMouseDown, onMouseUp onMouseEnter, onMouseLeave), to the button. The component looks like this:
.
.
.
#State() buttonState: string ='disabled';
.
.
.
someInternalLogic(eventName: Events) {
...//just sets a state variable of this.buttonState
}
render() {
return (
<button
onMouseDown={() => this.someInternalLogic(Events.MOUSEDOWN)}
onMouseUp={() => this.someInternalLogic(Events.MOUSEUP)}
onMouseEnter={() => this.someInternalLogic(Events.MOUSEENTER)}
onMouseLeave={() => this.someInternalLogic(Events.MOUSELEAVE)}
>
</button>
);
}
I'm new to testing in general and Jest in particular. I'm having troubles understanding how to test these events synthetically. I've come up with a workaround which works, but is obviously not the way to go.
The workaround:
it('should mouseleave', async () => {
const button = await page.root.shadowRoot.querySelector('button');
const mouseleave = new window.Event("mouseleave", {
bubbles: false,
cancelable: false
});
let mouseleaveBool = false;
button.addEventListener("mouseleave", e=>{
mouseleaveBool = true;
});
await button.dispatchEvent(mouseleave);
await page.waitForChanges();
expect(mouseleaveBool ).toBeTruthy();
});
Instead of dispatching events you can directly call event handlers on your component instance
So for this component
export class TestBtn {
onMouseLeave() {
// do something
}
render() {
return (
<Host>
<button onMouseLeave={() => this.onMouseLeave()}>Test</button>
</Host>
);
}
}
Test can look like this
describe('test-btn', () => {
it('does something on mouse leave', async () => {
// arrange
const page = await newSpecPage({
components: [TestBtn],
html: `<test-btn></test-btn>`,
});
let component = page.rootInstance as TestBtn;
// act
component.onMouseLeave();
// assert
// check if did something
});
});

Receiving a status of 404 when implementing GET request - MERN Stack

I'm trying to display a particular group detail page from the group's list. I have managed to display all the group lists from the backend, but when it comes to displaying each group detail page, I'm receiving a status of 404. I don't understand what the issue is, why it can't find that group on that particular id.
On Backend, I made a getGroup controller:
export const getGroup = async (req, res) => {
// Route parameters are named URL segments that are used to capture the values specified at their position in the URL.
// Deconstructing it so that we can use it. It's like unpacking it.
const { id } = req.params
try {
// finding a group by it's Id
const group = await Group.findById(id)
// Send it in response
res.status(200).json(group)
} catch (error) {
// In case it didn't work out
res.status(404).json({ message: error.message })
}
}
Then Routes:
router.get('/:id', getGroup)
Main Route:
app.use('/groups', groupRoutes)
On Front End, I'm using Axios to create an API.
export const fetchGroup = (id) => API.get(`/groups/${id}`)
Using Redux for state management, so here is my action creator for a particular group.
// Will get a particular group
export const getGroup = (id) => async (dispatch) => {
try {
// Over here we are fetching all the data from api and dispatching it.
const { data } = await api.fetchGroup(id)
dispatch({type: FETCH_GROUP, payload: data})
} catch (error) {
console.log(error.message)
}
}
Reducer for fetching a group:
// Reducers take state and an action as arguments and return a new state in result.
const groups = ( state = { groups: [] }, action ) => {
switch (action.type) {
case FETCH_ALL:
return {
...state,
groups: action.payload
}
case FETCH_GROUP:
// set to group because we are getting a single group
return { ...state, group: action.payload }
default:
return state
}
}
export default groups
My GroupPage.js, where I'm dispatching my functions.
const GroupPage = () => {
const { group } = useSelector((state) => state.groups)
const dispatch = useDispatch()
const { id } = useParams()
useEffect(()=> {
dispatch(getGroup(id))
}, [id])
//if(!group) return null
return (
isLoading ? <div style={{width: 50, height: 50 }}>
<CircularProgressbar value={66} text={66} />
</div> : (
<div>
<Container>
<Top>
<div>
<h1>{group.groupName}</h1>
<p>{group.location}</p>
<p>{group.members}</p>
</div>
</Top>
</Container>
</div>
)
)
}
export default GroupPage
From the above code, if I check for a group:
if(!group) return null
Then I'm getting the error
typeError: Cannot read property 'groupName' of undefined
Not sure what the problem is. I have also tried the data fetching with the loading state, but that didn't resolve the issue either.
Please, any help would be appreciated.

React 17.0.1 basic onChange is not updating values into state [duplicate]

I am trying to learn hooks and the useState method has made me confused. I am assigning an initial value to a state in the form of an array. The set method in useState is not working for me, both with and without the spread syntax.
I have made an API on another PC that I am calling and fetching the data which I want to set into the state.
Here is my code:
<div id="root"></div>
<script type="text/babel" defer>
// import React, { useState, useEffect } from "react";
// import ReactDOM from "react-dom";
const { useState, useEffect } = React; // web-browser variant
const StateSelector = () => {
const initialValue = [
{
category: "",
photo: "",
description: "",
id: 0,
name: "",
rating: 0
}
];
const [movies, setMovies] = useState(initialValue);
useEffect(() => {
(async function() {
try {
// const response = await fetch("http://192.168.1.164:5000/movies/display");
// const json = await response.json();
// const result = json.data.result;
const result = [
{
category: "cat1",
description: "desc1",
id: "1546514491119",
name: "randomname2",
photo: null,
rating: "3"
},
{
category: "cat2",
description: "desc1",
id: "1546837819818",
name: "randomname1",
rating: "5"
}
];
console.log("result =", result);
setMovies(result);
console.log("movies =", movies);
} catch (e) {
console.error(e);
}
})();
}, []);
return <p>hello</p>;
};
const rootElement = document.getElementById("root");
ReactDOM.render(<StateSelector />, rootElement);
</script>
<script src="https://unpkg.com/#babel/standalone#7/babel.min.js"></script>
<script src="https://unpkg.com/react#17/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom#17/umd/react-dom.production.min.js"></script>
Neither setMovies(result) nor setMovies(...result) works.
I expect the result variable to be pushed into the movies array.
Much like .setState() in class components created by extending React.Component or React.PureComponent, the state update using the updater provided by useState hook is also asynchronous, and will not be reflected immediately.
Also, the main issue here is not just the asynchronous nature but the fact that state values are used by functions based on their current closures, and state updates will reflect in the next re-render by which the existing closures are not affected, but new ones are created. Now in the current state, the values within hooks are obtained by existing closures, and when a re-render happens, the closures are updated based on whether the function is recreated again or not.
Even if you add a setTimeout the function, though the timeout will run after some time by which the re-render would have happened, the setTimeout will still use the value from its previous closure and not the updated one.
setMovies(result);
console.log(movies) // movies here will not be updated
If you want to perform an action on state update, you need to use the useEffect hook, much like using componentDidUpdate in class components since the setter returned by useState doesn't have a callback pattern
useEffect(() => {
// action on update of movies
}, [movies]);
As far as the syntax to update state is concerned, setMovies(result) will replace the previous movies value in the state with those available from the async request.
However, if you want to merge the response with the previously existing values, you must use the callback syntax of state updation along with the correct use of spread syntax like
setMovies(prevMovies => ([...prevMovies, ...result]));
Additional details to the previous answer:
While React's setState is asynchronous (both classes and hooks), and it's tempting to use that fact to explain the observed behavior, it is not the reason why it happens.
TLDR: The reason is a closure scope around an immutable const value.
Solutions:
read the value in render function (not inside nested functions):
useEffect(() => { setMovies(result) }, [])
console.log(movies)
add the variable into dependencies (and use the react-hooks/exhaustive-deps eslint rule):
useEffect(() => { setMovies(result) }, [])
useEffect(() => { console.log(movies) }, [movies])
use a temporary variable:
useEffect(() => {
const newMovies = result
console.log(newMovies)
setMovies(newMovies)
}, [])
use a mutable reference (if we don't need a state and only want to remember the value - updating a ref doesn't trigger re-render):
const moviesRef = useRef(initialValue)
useEffect(() => {
moviesRef.current = result
console.log(moviesRef.current)
}, [])
Explanation why it happens:
If async was the only reason, it would be possible to await setState().
However, both props and state are assumed to be unchanging during 1 render.
Treat this.state as if it were immutable.
With hooks, this assumption is enhanced by using constant values with the const keyword:
const [state, setState] = useState('initial')
The value might be different between 2 renders, but remains a constant inside the render itself and inside any closures (functions that live longer even after render is finished, e.g. useEffect, event handlers, inside any Promise or setTimeout).
Consider following fake, but synchronous, React-like implementation:
// sync implementation:
let internalState
let renderAgain
const setState = (updateFn) => {
internalState = updateFn(internalState)
renderAgain()
}
const useState = (defaultState) => {
if (!internalState) {
internalState = defaultState
}
return [internalState, setState]
}
const render = (component, node) => {
const {html, handleClick} = component()
node.innerHTML = html
renderAgain = () => render(component, node)
return handleClick
}
// test:
const MyComponent = () => {
const [x, setX] = useState(1)
console.log('in render:', x) // ✅
const handleClick = () => {
setX(current => current + 1)
console.log('in handler/effect/Promise/setTimeout:', x) // ❌ NOT updated
}
return {
html: `<button>${x}</button>`,
handleClick
}
}
const triggerClick = render(MyComponent, document.getElementById('root'))
triggerClick()
triggerClick()
triggerClick()
<div id="root"></div>
I know that there are already very good answers. But I want to give another idea how to solve the same issue, and access the latest 'movie' state, using my module react-useStateRef.
As you understand by using React state you can render the page every time the state change. But by using React ref, you can always get the latest values.
So the module react-useStateRef let you use state's and ref's together. It's backward compatible with React.useState, so you can just replace the import statement
const { useEffect } = React
import { useState } from 'react-usestateref'
const [movies, setMovies] = useState(initialValue);
useEffect(() => {
(async function() {
try {
const result = [
{
id: "1546514491119",
},
];
console.log("result =", result);
setMovies(result);
console.log("movies =", movies.current); // will give you the latest results
} catch (e) {
console.error(e);
}
})();
}, []);
More information:
react-usestsateref
I just finished a rewrite with useReducer, following #kentcdobs article (ref below) which really gave me a solid result that suffers not one bit from these closure problems.
See: https://kentcdodds.com/blog/how-to-use-react-context-effectively
I condensed his readable boilerplate to my preferred level of DRYness -- reading his sandbox implementation will show you how it actually works.
import React from 'react'
// ref: https://kentcdodds.com/blog/how-to-use-react-context-effectively
const ApplicationDispatch = React.createContext()
const ApplicationContext = React.createContext()
function stateReducer(state, action) {
if (state.hasOwnProperty(action.type)) {
return { ...state, [action.type]: state[action.type] = action.newValue };
}
throw new Error(`Unhandled action type: ${action.type}`);
}
const initialState = {
keyCode: '',
testCode: '',
testMode: false,
phoneNumber: '',
resultCode: null,
mobileInfo: '',
configName: '',
appConfig: {},
};
function DispatchProvider({ children }) {
const [state, dispatch] = React.useReducer(stateReducer, initialState);
return (
<ApplicationDispatch.Provider value={dispatch}>
<ApplicationContext.Provider value={state}>
{children}
</ApplicationContext.Provider>
</ApplicationDispatch.Provider>
)
}
function useDispatchable(stateName) {
const context = React.useContext(ApplicationContext);
const dispatch = React.useContext(ApplicationDispatch);
return [context[stateName], newValue => dispatch({ type: stateName, newValue })];
}
function useKeyCode() { return useDispatchable('keyCode'); }
function useTestCode() { return useDispatchable('testCode'); }
function useTestMode() { return useDispatchable('testMode'); }
function usePhoneNumber() { return useDispatchable('phoneNumber'); }
function useResultCode() { return useDispatchable('resultCode'); }
function useMobileInfo() { return useDispatchable('mobileInfo'); }
function useConfigName() { return useDispatchable('configName'); }
function useAppConfig() { return useDispatchable('appConfig'); }
export {
DispatchProvider,
useKeyCode,
useTestCode,
useTestMode,
usePhoneNumber,
useResultCode,
useMobileInfo,
useConfigName,
useAppConfig,
}
With a usage similar to this:
import { useHistory } from "react-router-dom";
// https://react-bootstrap.github.io/components/alerts
import { Container, Row } from 'react-bootstrap';
import { useAppConfig, useKeyCode, usePhoneNumber } from '../../ApplicationDispatchProvider';
import { ControlSet } from '../../components/control-set';
import { keypadClass } from '../../utils/style-utils';
import { MaskedEntry } from '../../components/masked-entry';
import { Messaging } from '../../components/messaging';
import { SimpleKeypad, HandleKeyPress, ALT_ID } from '../../components/simple-keypad';
export const AltIdPage = () => {
const history = useHistory();
const [keyCode, setKeyCode] = useKeyCode();
const [phoneNumber, setPhoneNumber] = usePhoneNumber();
const [appConfig, setAppConfig] = useAppConfig();
const keyPressed = btn => {
const maxLen = appConfig.phoneNumberEntry.entryLen;
const newValue = HandleKeyPress(btn, phoneNumber).slice(0, maxLen);
setPhoneNumber(newValue);
}
const doSubmit = () => {
history.push('s');
}
const disableBtns = phoneNumber.length < appConfig.phoneNumberEntry.entryLen;
return (
<Container fluid className="text-center">
<Row>
<Messaging {...{ msgColors: appConfig.pageColors, msgLines: appConfig.entryMsgs.altIdMsgs }} />
</Row>
<Row>
<MaskedEntry {...{ ...appConfig.phoneNumberEntry, entryColors: appConfig.pageColors, entryLine: phoneNumber }} />
</Row>
<Row>
<SimpleKeypad {...{ keyboardName: ALT_ID, themeName: appConfig.keyTheme, keyPressed, styleClass: keypadClass }} />
</Row>
<Row>
<ControlSet {...{ btnColors: appConfig.buttonColors, disabled: disableBtns, btns: [{ text: 'Submit', click: doSubmit }] }} />
</Row>
</Container>
);
};
AltIdPage.propTypes = {};
Now everything persists smoothly everywhere across all my pages
React's useEffect has its own state/lifecycle. It's related to mutation of state, and it will not update the state until the effect is destroyed.
Just pass a single argument in parameters state or leave it a black array and it will work perfectly.
React.useEffect(() => {
console.log("effect");
(async () => {
try {
let result = await fetch("/query/countries");
const res = await result.json();
let result1 = await fetch("/query/projects");
const res1 = await result1.json();
let result11 = await fetch("/query/regions");
const res11 = await result11.json();
setData({
countries: res,
projects: res1,
regions: res11
});
} catch {}
})(data)
}, [setData])
# or use this
useEffect(() => {
(async () => {
try {
await Promise.all([
fetch("/query/countries").then((response) => response.json()),
fetch("/query/projects").then((response) => response.json()),
fetch("/query/regions").then((response) => response.json())
]).then(([country, project, region]) => {
// console.log(country, project, region);
setData({
countries: country,
projects: project,
regions: region
});
})
} catch {
console.log("data fetch error")
}
})()
}, [setData]);
Alternatively, you can try React.useRef() for instant change in the React hook.
const movies = React.useRef(null);
useEffect(() => {
movies.current='values';
console.log(movies.current)
}, [])
The closure is not the only reason.
Based on the source code of useState (simplified below). Seems to me the value is never assigned right away.
What happens is that an update action is queued when you invoke setValue. And after the schedule kicks in and only when you get to the next render, these update action then is applied to that state.
Which means even we don't have closure issue, react version of useState is not going to give you the new value right away. The new value doesn't even exist until next render.
function useState(initialState) {
let hook;
...
let baseState = hook.memoizedState;
if (hook.queue.pending) {
let firstUpdate = hook.queue.pending.next;
do {
const action = firstUpdate.action;
baseState = action(baseState); // setValue HERE
firstUpdate = firstUpdate.next;
} while (firstUpdate !== hook.queue.pending);
hook.queue.pending = null;
}
hook.memoizedState = baseState;
return [baseState, dispatchAction.bind(null, hook.queue)];
}
function dispatchAction(queue, action) {
const update = {
action,
next: null
};
if (queue.pending === null) {
update.next = update;
} else {
update.next = queue.pending.next;
queue.pending.next = update;
}
queue.pending = update;
isMount = false;
workInProgressHook = fiber.memoizedState;
schedule();
}
There's also an article explaining the above in the similar way, https://dev.to/adamklein/we-don-t-know-how-react-state-hook-works-1lp8
I too was stuck with the same problem. As other answers above have clarified the error here, which is that useState is asynchronous and you are trying to use the value just after setState. It is not updating on the console.log() part because of the asynchronous nature of setState, it lets your further code to execute, while the value updating happens on the background. Thus you are getting the previous value. When the setState is completed on the background it will update the value and you will have access to that value on the next render.
If anyone is interested to understand this in detail. Here is a really good Conference talk on the topic.
https://www.youtube.com/watch?v=8aGhZQkoFbQ
I found this to be good. Instead of defining state (approach 1) as, example,
const initialValue = 1;
const [state,setState] = useState(initialValue)
Try this approach (approach 2),
const [state = initialValue,setState] = useState()
This resolved the rerender issue without using useEffect since we are not concerned with its internal closure approach with this case.
P.S.: If you are concerned with using old state for any use case then useState with useEffect needs to be used since it will need to have that state, so approach 1 shall be used in this situation.
If we have to update state only, then a better way can be if we use the push method to do so.
Here is my code. I want to store URLs from Firebase in state.
const [imageUrl, setImageUrl] = useState([]);
const [reload, setReload] = useState(0);
useEffect(() => {
if (reload === 4) {
downloadUrl1();
}
}, [reload]);
const downloadUrl = async () => {
setImages([]);
try {
for (let i = 0; i < images.length; i++) {
let url = await storage().ref(urls[i].path).getDownloadURL();
imageUrl.push(url);
setImageUrl([...imageUrl]);
console.log(url, 'check', urls.length, 'length', imageUrl.length);
}
}
catch (e) {
console.log(e);
}
};
const handleSubmit = async () => {
setReload(4);
await downloadUrl();
console.log(imageUrl);
console.log('post submitted');
};
This code works to put URLs in state as an array. This might also work for you.
With custom hooks from my library, you can wait for the state values to update:
useAsyncWatcher(...values):watcherFn(peekPrevValue: boolean)=>Promise - is a promise wrapper around useEffect that can wait for updates and return a new value and possibly a previous one if the optional peekPrevValue argument is set to true.
(Live Demo)
import React, { useState, useEffect, useCallback } from "react";
import { useAsyncWatcher } from "use-async-effect2";
function TestComponent(props) {
const [counter, setCounter] = useState(0);
const [text, setText] = useState("");
const textWatcher = useAsyncWatcher(text);
useEffect(() => {
setText(`Counter: ${counter}`);
}, [counter]);
const inc = useCallback(() => {
(async () => {
await new Promise((resolve) => setTimeout(resolve, 1000));
setCounter((counter) => counter + 1);
const updatedText = await textWatcher();
console.log(updatedText);
})();
}, []);
return (
<div className="component">
<div className="caption">useAsyncEffect demo</div>
<div>{counter}</div>
<button onClick={inc}>Inc counter</button>
</div>
);
}
export default TestComponent;
useAsyncDeepState is a deep state implementation (similar to this.setState (patchObject)) whose setter can return a promise synchronized with the internal effect. If the setter is called with no arguments, it does not change the state values, but simply subscribes to state updates. In this case, you can get the state value from anywhere inside your component, since function closures are no longer a hindrance.
(Live Demo)
import React, { useCallback, useEffect } from "react";
import { useAsyncDeepState } from "use-async-effect2";
function TestComponent(props) {
const [state, setState] = useAsyncDeepState({
counter: 0,
computedCounter: 0
});
useEffect(() => {
setState(({ counter }) => ({
computedCounter: counter * 2
}));
}, [state.counter]);
const inc = useCallback(() => {
(async () => {
await new Promise((resolve) => setTimeout(resolve, 1000));
await setState(({ counter }) => ({ counter: counter + 1 }));
console.log("computedCounter=", state.computedCounter);
})();
});
return (
<div className="component">
<div className="caption">useAsyncDeepState demo</div>
<div>state.counter : {state.counter}</div>
<div>state.computedCounter : {state.computedCounter}</div>
<button onClick={() => inc()}>Inc counter</button>
</div>
);
}
var [state,setState]=useState(defaultValue)
useEffect(()=>{
var updatedState
setState(currentState=>{ // Do not change the state by get the updated state
updateState=currentState
return currentState
})
alert(updateState) // the current state.
})
Without any addtional NPM package
//...
const BackendPageListing = () => {
const [ myData, setMyData] = useState( {
id: 1,
content: "abc"
})
const myFunction = ( x ) => {
setPagenateInfo({
...myData,
content: x
})
console.log(myData) // not reflecting change immediately
let myDataNew = {...myData, content: x };
console.log(myDataNew) // Reflecting change immediately
}
return (
<>
<button onClick={()=>{ myFunction("New Content")} }>Update MyData</button>
</>
)
Not saying to do this, but it isn't hard to do what the OP asked without useEffect.
Use a promise to resolve the new state in the body of the setter function:
const getState = <T>(
setState: React.Dispatch<React.SetStateAction<T>>
): Promise<T> => {
return new Promise((resolve) => {
setState((currentState: T) => {
resolve(currentState);
return currentState;
});
});
};
And this is how you use it (example shows the comparison between count and outOfSyncCount/syncCount in the UI rendering):
const App: React.FC = () => {
const [count, setCount] = useState(0);
const [outOfSyncCount, setOutOfSyncCount] = useState(0);
const [syncCount, setSyncCount] = useState(0);
const handleOnClick = async () => {
setCount(count + 1);
// Doesn't work
setOutOfSyncCount(count);
// Works
const newCount = await getState(setCount);
setSyncCount(newCount);
};
return (
<>
<h2>Count = {count}</h2>
<h2>Synced count = {syncCount}</h2>
<h2>Out of sync count = {outOfSyncCount}</h2>
<button onClick={handleOnClick}>Increment</button>
</>
);
};
Use the Background Timer library. It solved my problem.
const timeoutId = BackgroundTimer.setTimeout(() => {
// This will be executed once after 1 seconds
// even when the application is the background
console.log('tac');
}, 1000);
// replace
return <p>hello</p>;
// with
return <p>{JSON.stringify(movies)}</p>;
Now you should see, that your code actually does work. What does not work is the console.log(movies). This is because movies points to the old state. If you move your console.log(movies) outside of useEffect, right above the return, you will see the updated movies object.

how can I pass data like the name of my user and put it in the post they created

so I am making an application for events and for some reason when a user creates an event the even info shows but the user info like their name and photo doesn't show up please help I've been having this problem for almost a week now.
THIS IS THE componentDidMount function
async componentDidMount() {
const { data } = await getCategories();
const categories = [{ _id: "", name: "All Categories" }, ...data];
const { data: events } = await getEvents();
this.setState({ events, categories });
console.log(events);
}
THIS IS THE STATE
class Events extends Component {
state = {
events: [],
user: getUser(),
users: getUsers(),
showDetails: false,
shownEventID: 0,
showUserProfile: false,
shownUserID: 0,
searchQuery: ""
};
THIS IS THE EVENTS FILE WHERE THE USER'S NAME AND PHOTO SHOULD BE DISPLAYED
<Link>
<img
className="profilePic mr-2"
src={"/images/" + event.hostPicture}
alt=""
onClick={() => this.handleShowUserProfile(event.userId)}
/>
</Link>
<Link style={{ textDecoration: "none", color: "black" }}>
<h4
onClick={() => this.handleShowUserProfile(event.userId)}
className="host-name"
>
{getUser(event.userId).name}
</h4>
</Link>
This is the userService file where the getUser function is
import http from "./httpService";
const apiEndPoint = "http://localhost:3100/api/users";
export function register(user) {
return http.post(apiEndPoint, {
email: user.email,
password: user.password,
name: user.name
});
}
export function getUsers() {
return http.get(apiEndPoint);
}
export async function getUser(userId) {
const result = await http.get(apiEndPoint + "/" + userId);
return result.data;
}
This is the eventService file where the event is
import http from "./httpService";
const apiEndPoint = "http://localhost:3100/api/events";
export function getEvents() {
return http.get(apiEndPoint);
}
export function getEvent(eventId) {
return http.get(apiEndPoint + "/" + eventId);
}
export function saveEvent(event) {
if(event._id){
const body = {...event}
delete body._id
return http.put(apiEndPoint + '/' + event._id, body)
}
return http.post(apiEndPoint, event);
}
export function deleteEvent(eventId) {
return http.delete(apiEndPoint + "/" + eventId);
}
First, you have some mistakes to use the class in <div> elements.
please use className instead class.
And then second I am not sure what it is.
class Events extends Component {
state = {
... ...
user: getUser(),
... ...
};
As you seen getUser() function requires one parameter userId.
But you did not send this.
So you met internal server error to do it.
Since I did not investigate all projects, I could not provide perfectly solution.
However, it is main reason, I think.
Please check it.

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