Anybody help me on creating .env file and modify the codes!
this is discord.js v12
i cant modify the .env codes on this codes!
but it didnot working
pls help me in this system! and it is yarn installed method!
js file => RushGamerzClient.js
const { Client } = require('discord.js');
module.exports = class RushGamerzClient extends Client {
constructor(options = {}) {
super({
disableMentions: 'everyone'
});
this.validate(options);
this.once('ready', () => {
console.log(`Logged in as ${this.user.username}!`);
});
this.on('message', async (message) => {
const mentionRegex = RegExp(`^<#!${this.user.id}>$`);
const mentionRegexPrefix = RegExp(`^<#!${this.user.id}> `);
if (!message.guild || message.author.bot) return;
if (message.content.match(mentionRegex)) message.channel.send(`My prefix for ${message.guild.name} is \`${this.prefix}\`.`);
const prefix = message.content.match(mentionRegexPrefix) ?
message.content.match(mentionRegexPrefix)[0] : this.prefix;
if (!message.content.startsWith(prefix)) return;
// eslint-disable-next-line no-unused-vars
const [cmd, ...args] = message.content.slice(prefix.length).trim().split(/ +/g);
if (cmd.toLowerCase() === 'hello') {
message.channel.send('Hello!');
}
});
}
validate(options) {
if (typeof options !== 'object') throw new TypeError('Options should be a type of Object.');
if (!options.token) throw new Error('You must pass the token for the client.');
this.token = options.token;
if (!options.prefix) throw new Error('You must pass a prefix for the client.');
if (typeof options.prefix !== 'string') throw new TypeError('Prefix should be a type of String.');
this.prefix = options.prefix;
}
async login(token = this.token) {
super.login(token);
}
};
js file => index.js codes on here
const RushGamerzClient = require('./Structures/RushGamerzClient');
const config = require('../config.json');
const client = new RushGamerzClient(config);
client.login();
You have few options to fix the problem:
Use .env file that has
DISCORD_TOKEN="<your-token>"
then use dotenv (install using npm i -G dotenv) on the top of your file, and login with environment variable
require('dotenv').config();
...
client.login(process.env.DISCORD_TOKEN);
Related
I'm using Node.js v18.12.1 and Discord.js v14. for developing the Discord bot. I need to read some data from Firebase. I'm confused because I'm used to how Java with Hibernate fetches data differently. Here, I need to use onValue() listener.
My onValue() acts strange. Instead of just reading the data from Firebase, it skips entirely, then it triggers multiple times, each time skipping the body block of its code, and then it actually does the code after.
I've read somewhere on this forum that this can happen because there are more onValue() listeners that are subscribed and they are all fired up. Someone mentioned I need to use the off() function somewhere "before" the onValue(). This confuses me because I'm using this listener in many locations. I need it in each command file, in execute(interaction) functions. You know, when you need to execute slash commands in Discord. I have it something like this:
async execute(interaction) {
const infographicRef = ref(db, '/infographics/arena/' + interaction.options.getString("arena-team"));
var imageUrl = null;
var postUrl = null;
onValue(infographicRef, (snapshot) => {
imageUrl = snapshot.child("image-url").val();
interaction.reply(imageUrl);
})
},
And I planned for each command, in each command.js file to have onValue(). I'm not sure exactly what to do.
Also, I tried to work around this with once() method, I see it in Firebase documentation, but I got the error: ref.once() is not a function.
It seems that after first triggering of onValue method when the body is not executed, my code in interactionCreate.js is triggered as well, it points for a command to be executed again:
const { Events } = require('discord.js');
module.exports = {
name: Events.InteractionCreate,
async execute(interaction) {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(`Error executing ${interaction.commandName}`);
console.error(error);
}
},
};
my bot.js (which is in my case an index file)
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
client.once(Events.ClientReady, () => {
console.log('Ready!');
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);
The onValue function registers a realtime listener, that continues to monitor the value on the database.
If you want to read a value once, that'd be done with get() function in v9 (which is the equivalent of the once method in earlier SDK versions). Have a look at the code sample in the documentation on reading data once.
I have a code which I'm doing on replit, and I'm pretty new to node.js so I really do need assistance with this. I have a code which is this:
const Discord = require("discord.js")
const fetch = require("node-fetch")
const client = new Discord.Client()
const mySecret = process.env['TOKEN']
function getQuote() {
return fetch('https://zenquotes.io/api/random')
.then(res => {
return res.json
})
.then(data => {
return data[0]["q"] + " —" + data [0]["a"]
})
}
client.on("ready", () => {
console.log('Logged in as ${client.user.tag}' )
})
client.on("message", msg => {
if (msg.author.bot) return
if (msg.content === "$inspire") {
getQuote().then(quote => msg.channel.send(quote))
}
})
client.login(process.env.TOKEN)
However, I'm receiving the error:
npx node .
/home/runner/1Starty/index.js:2
const fetch = require("node-fetch")
^
Error [ERR_REQUIRE_ESM]: require() of ES Module /home/runner/1Starty/node_modules/node-fetch/src/index.js from /home/runner/1Starty/index.js not supported.
Instead change the require of /home/runner/1Starty/node_modules/node-fetch/src/index.js in /home/runner/1Starty/index.js to a dynamic import() which is available in all CommonJS modules.
at Object.<anonymous> (/home/runner/1Starty/index.js:2:15) {
code: 'ERR_REQUIRE_ESM'
}
May someone help me on why this is the case?
Open shell and run this command
npm i node-fetch#2.6.6
I'm using discord.js from some week and now I would like to do that when someone enter in a vocal chat, the bot will send a message in the console. I tried using this code in the main file of the bot and perfectly worked but when I try to put it in another file and export it in the main file it doesn't work. Someone that can help me and maybe explain it?
main.js:
const Discord = require('discord.js');
const fs = require("fs");
const client = new Discord.Client();
const { prefix, token } = require("../config.json");
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
const a = require("./commands/test1")
if(client.guilds.cache.get("<guild if>")){
return a
}
test1.js:
const Discord = require('discord.js');
const fs = require("fs");
const client = new Discord.Client();
const { prefix, token } = require("../config.json");
module.exports = {
execute() {
client.on('voiceStateUpdate', (oldState, newState) => {
if (newState.channelID === null) console.log('Inside channel', oldState.channelID);
else if (oldState.channelID === null) console.log('Outside channel', newState.channelID);
else console.log('user moved channels', oldState.channelID, newState.channelID);
})}}
In this part in your main.js file:
const a = require("./commands/test1")
if(client.guilds.cache.get("<guild if>")){
return a
}
The a variable contains an object like { execute: function(){...} }. You not calling the execute function.
Try this:
const { execute } = require("./commands/test1")
if(client.guilds.cache.get("<guild if>")){
return execute();
}
Can you try adding the keyword function before the word execute()?
Alternatively, you could do:
// \/ you can put arguments here
module.exports.execute = () => {
// function here
}
and then in your index file..
const a = require("./commands/test1")
if(client.guilds.cache.get("<guild if>")){
return a.execute(this is where you would put your arguments)
}
Happy coding!
So I am still learning JS, and I have asked around just a little bit but I haven't gotten any responses yet, but I am wondering if there is a way to create a module reload command so I don't have to constantly re-node my bot. Below is my current reload command that I work off of to at least reload a changed command, but I want to reload an entire module so I can work out added commands.
const { MessageEmbed } = require("discord.js");
const eembeds = require(`../../embeds/embeds`);
const config = require(`../../config`);
const Command = require(`../../base/Command`);
class Reload extends Command {
constructor (client) {
super (client, {
name: `reload`,
dirname: __dirname,
enabled: true,
guildOnly: true,
aliases: [`rl`],
memberPermissions: ['SEND_MESSAGES'],
botPermissions: ['SEND_MESSAGES', 'EMBED_LINKS'],
nsfw: false,
cooldown: 15,
ownerOnly: false,
});
}
async run (client, message, args){
await message.delete().catch(() => {});
const command = args[0];
const cmd = this.client.commands.get(command) || this.client.commands.get(this.client.aliases.get(command));
if(message.author.id === config.administrators.owner || message.author.id === config.administrators.admin || message.author.id === config.administrators.admin2 || message.author.id === config.administrators.dev || message.author.id === config.administrators.dev2){
if(!cmd) {
const embed = new MessageEmbed()
.setAuthor(message.member.displayName, message.author.displayAvatarURL())
.setTitle(`:warning: Error In: Command :warning:`)
.setColor(0xFFD700)
.setDescription(`Hey <#${message.author.id}>! That command could not be found!`)
.setTimestamp(message.createdAt)
.setFooter(config.copyright);
await message.channel.send(`Hey <#${message.author.id}>!`, embed);
}
else {
//
await this.client.unloadCommand(cmd.conf.location, cmd.help.name);
await this.client.loadCommand(cmd.conf.location, cmd.help.name);
client.logger.log(`Loading Command: ${cmd.help.name}.`, "log");
//
const embed = new MessageEmbed()
.setAuthor(message.member.displayName, message.author.displayAvatarURL())
.setTitle(`Done!`)
.setColor(0xA1EE33)
.setDescription(`Hey <#${message.author.id}>! I have reloaded \`${cmd.help.name}\`!`)
.setTimestamp(message.createdAt)
.setFooter(config.copyright);
await message.channel.send(`Hey <#${message.author.id}>!`, embed);
}
}
else {
await message.channel.send(`Hey <#${message.author.id}>!`, eembeds.UserPermsA);
};
};
};
module.exports = Reload;
Thank you.
I did figure this out, I just had to use my command loader to make it work.
I'm trying to learn Node.js so I've been trying to write a simple Discord bot. It runs fine except when I try to write to a config file. It only writes to the file when I run the command twice or if another command is run right after it. I can't seem to figure out why it does that. It succeeds in posting a message in Discord after every command, but it's just the file that doesn't get updated. It doesn't output an error to the console either.
I have the code below and the config.json sample. Any help would be greatly appreciated.
config.json:
{
"ownerID": "1234567890",
"token": "insert-bot-token-here",
"prefix": "!",
"defaultStatus": "status-here"
}
const Discord = require("discord.js");
const client = new Discord.Client();
const fs = require("fs")
const config = require("./config.json");
client.on("ready", () => {
console.log("I am ready!");
client.user.setActivity(config.defaultStatus, {
type: 'WATCHING'
});
});
client.on("message", (message) => {
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if (!message.content.startsWith(config.prefix) || message.author.bot) return;
if (command === "ping") {
message.channel.send("pong!");
} else
if (message.author.id !== config.ownerID) return message.reply("you must be the bot owner to run this command.");
let configData = JSON.stringify(config, null, 2);
// Command to change the prefix for commands
if (command === "prefix") {
let newPrefix = message.content.split(" ").slice(1, 2)[0];
config.prefix = newPrefix;
fs.writeFile("./config.json", configData, (err) => console.error);
message.channel.send("Prefix has been updated to \"" + newPrefix + "\"");
}
// Command to change the bot status
if (command === "status") {
let game = args.slice(0).join(" ");
client.user.setActivity(game, {
type: 'WATCHING'
});
message.channel.send("Status has been updated to \"" + game + "\"");
}
// Command to change the default bot status
if (command === "defaultstatus") {
let newStatus = args.slice(0).join(" ");
config.defaultStatus = newStatus;
client.user.setActivity(newStatus, {
type: 'WATCHING'
});
fs.writeFile("./config.json", configData, (err) => console.error);
message.channel.send("Default status has been updated to \"" + newStatus + "\"");
}
});
client.login(config.token);
That works only the second time because you're declaring configData before you change the config object.
configData = JSON.stringify(config, null, 2); //saves the config as a string
// you do all your stuff, including changing the prefix, for example
config.prefix = '-'; //this is stored in config, but not in configData
// then you write the file with the old data
fs.writeFile("./config.json", configData, (err) => console.error);
That causes the changes to be delayed every time.
You should create the configData after changing config:
...
config.prefix = '-'; // inside the command
...
let configData = JSON.stringify(config, null, 2);
fs.writeFile('./config.json', configData, err => console.error);