Creating dirty threads in erlang nif - multithreading

I am a little bit confused, when I create a dirty NIF (for example, by setting the appropriate flags value for the dirty NIF in its ErlNifFunc entry), this creates a dirty scheduler that runs on a dirty thread.
I understand that I can have only N cpu-bond dirty threads as the number of N cpu cores. But, there is also the enif_thread_create function.
What is the difference between them?
Is there a limit of threads that I can create using enif_thread_create? Will they be a dirty threads also?
I would appreciate a simple code example of using dirty threads through enif_thread_create.

When you define a NIF as dirty, you're telling the VM to execute it only via a dirty scheduler. You're not creating a dirty scheduler; only the VM does that.
By default, the VM gives you N dirty CPU schedulers, where N is the number of normal schedulers. The number of normal schedulers defaults to the number of logical processors configured on the system. As explained in the erl man page, the numbers of normal and dirty schedulers can be controlled via various command line options.
The enif_thread_create function provides access to the underlying operating system's thread creation functionality. This function existed prior to dirty NIFs and schedulers, and essentially existed prior to normal NIFs as well, since it's just a wrapper around the erl_drv_thread_create function, which has been part of the driver API for quite some time. These threads are independent of scheduler threads and so are unrelated to NIF scheduling. Rather, they're more like threads a regular C or C++ program might create and use. In other words, the Erlang runtime uses scheduler threads to run Erlang jobs, including dirty jobs via dirty schedulers, whereas your internal NIF or driver code can use threads it creates via enif_thread_create or erl_drv_thread_create for jobs running (mostly) independently of the Erlang runtime. The maximum number of threads you can create through these functions is limited by the underlying operating system.

Related

Controlling the process allocation to a processor

Does fork always create a process in a separate processor?
Is there a way, I could control the forking to a particular processor. For example, if I have 2 processors and want the fork to create a parallel process but in the same processor that contains the parent. Does NodeJS provide any method for this? I am looking for a control over the allocation of the processes. ... Is this even a good idea?
Also, what are the maximum number of processes that could be forked and why?
I've no Node.js wisdom to impart, simply some info on what OSes generally do.
Any modern OS will schedule processes / threads on CPUs and cores according to the prevailing burden on the machine. The whole point is that they're very good at this, so one is going to have to try very hard to come up with scheduling / core affinity decisions that beat the OS. Almost no one bothers. Unless you're running on very specific hardware (which perhaps, perhaps one might get to understand very well), you're having to make a lot of complex decisions for every single different machine the code runs on.
If you do want to try then I'm assuming that you'll have to dig deep below node.JS to make calls to the underlying C library. Most OSes (including Linux) provide means for a process to control core affinity (it's exposed in Linux's glibc).

erlang threading and OS threads correlation [duplicate]

Erlang is known for being able to support MANY lightweight processes; it can do this because these are not processes in the traditional sense, or even threads like in P-threads, but threads entirely in user space.
This is well and good (fantastic actually). But how then are Erlang threads executed in parallel in a multicore/multiprocessor environment? Surely they have to somehow be mapped to kernel threads in order to be executed on separate cores?
Assuming that that's the case, how is this done? Are many lightweight processes mapped to a single kernel thread?
Or is there another way around this problem?
Answer depends on the VM which is used:
1) non-SMP: There is one scheduler (OS thread), which executes all Erlang processes, taken from the pool of runnable processes (i.e. those who are not blocked by e.g. receive)
2) SMP: There are K schedulers (OS threads, K is usually a number of CPU cores), which executes Erlang processes from the shared process queue. It is a simple FIFO queue (with locks to allow simultaneous access from multiple OS threads).
3) SMP in R13B and newer: There will be K schedulers (as before) which executes Erlang processes from multiple process queues. Each scheduler has it's own queue, so process migration logic from one scheduler to another will be added. This solution will improve performance by avoiding excessive locking in shared process queue.
For more information see this document prepared by Kenneth Lundin, Ericsson AB, for Erlang User Conference, Stockholm, November 13, 2008.
I want to ammend previous answers.
Erlang, or rather the Erlang runtime system (erts), defaults the number of schedulers (OS threads) and the number of runqueues to number of processing elements on your platform. That is processors cores or hardware threads. You can change these settings in runtime using:
erlang:system_flag(schedulers_online, NP) -> PrevNP
The Erlang processes does not have any affinity to any schedulers yet. The logic balancing the processes between the schedulers follows two rules. 1) A starving scheduler will steal work from another scheduler. 2) Migration paths are setup to push processes from schedulers with lots of processes to schedulers with less work. This is done to assure fairness in reduction count (execution time) for each process.
Schedulers however can be locked to specific processing elements. This not done by default. To let erts do the scheduler->core affinity use:
erlang:system_flag(scheduler_bind_type, default_bind) -> PrevBind
Several other bind types can be found in the documentation. Using affinity can greatly improve performance in heavy load situations! Especially in high lock contention situations. Also, the linux kernel cannot handle hyperthreads to say the least. If you have hyperthreads on your platform you should really use this feature in erlang.
I'm purely guessing here, but I'd imagine that there's a small number of threads, which pick processes from a common process pool for execution. Once a process hits a blocking operation, the thread executing it puts it aside and picks another. When a process being executed causes another process to become unblocked, that newly unblocked process gets placed into the pool. I suppose a thread might also stop execution of a process even when it's not blocked at certain points to serve other processes.
I would like to add some input to what was described in the accepted answer.
Erlang Scheduler is the essential part of the Erlang Runtime System and provides its own abstraction and implementation of the conception of lightweight processes atop the OS threads.
Each Scheduler runs within a single OS thread. Normally, there are as many schedulers as CPU (cores) are on he hardware (it is configurable though and naturally does not bring much value when number of schedulers exceeds those of hardware cores). The system might also be configured that scheduler will not jump between OS threads.
Now, when the Erlang process is being created it is entirely the responsibility of the ERTS and Scheduler to manage life cycle and resources consumption as well as its memory footprint etc.
One of the core implementation details is that each process has a time budget of 2000 reductions available when the Scheduler picks up that process from the run queue. Each progress in the system (even I/O) is guaranteed to have a reductions budget. That is what actually makes ERTS a system with preemptive multitasking.
I would recommend a great blog post on that topic by Jesper Louis Andersen http://jlouisramblings.blogspot.com/2013/01/how-erlang-does-scheduling.html
As the short answer: Erlang processes are not OS threads and do not map to them directly. Erlang Schedulers are what runs on the OS threads and provide smart implementation of more finely grained Erlang processes hiding those details behind programmer's eyes.

Tracking threads memory and CPU consumption

I'm writing a Linux application which observes other applications and tracks consumption of resources . I'm planning work with Java, but programming language isn't important for me. The Goal is important, so I can switch to another technology or use modules. My application runs any selected third party application as child process. Mostly child software solves some algorithm like graphs, string search, etc. Observer program tracks child's resources while it ends the job.
If child application is multi-threaded, maybe somehow is possible to track how much resources consumes each thread? Application could be written using any not distributive-memory threads technology: Java threads, Boost threads, POSIX threads, OpenMP, any other.
In modern Linux systems (2.6), each thread has a separate identifier that has nearly the same treatment as the pid. It is shown in the process table (at least, in htop program) and it also has its separate /proc entry, i.e. /proc/<tid>/stat.
Check man 5 proc and pay particular attention to stat, statm, status etc. You should find the information you're interested in there.
An only obstacle is to obtain this thread identifier. It is different with the process id! I.e. getpid() calls in all threads return the same value. To get the actual thread identifier, you should use (within a C program):
pid_t tid = syscall(SYS_gettid);
By the way, java virtual machine (at least, its OpenJDK Linux implementation) does that internally and uses it for debugging purposes in its back-end, but doesn't expose it to the java interface.
Memory is not allocated to threads, and often shared across threads. This makes it generally impossible and at least meaningless to talk about the memory consumption of a thread.
An example could be a program with 11 threads; 1 creating objects and 10 using those objects. Most of the work is done on those 10 threads, but all memory was allocated on the one thread that created the objects. Now how does one account for that?
If you're willing to use Perl take a look at this: Sys-Statistics-Linux
I used it together with some of the GD graphing packages to generate system resource usage graphs for various processes.
One thing to watch out for - you'll really need to read up on /proc and understand jiffies - last time I looked they're not documented correctly in the man pages, you'll need to read kernel source probably:
http://lxr.linux.no/#linux+v2.6.18/include/linux/jiffies.h
Also, remember that in Linux the only difference between a thread and process is that threads share memory - other than that they're identical in how the kernel implements them.

How, if at all, do Erlang Processes map to Kernel Threads?

Erlang is known for being able to support MANY lightweight processes; it can do this because these are not processes in the traditional sense, or even threads like in P-threads, but threads entirely in user space.
This is well and good (fantastic actually). But how then are Erlang threads executed in parallel in a multicore/multiprocessor environment? Surely they have to somehow be mapped to kernel threads in order to be executed on separate cores?
Assuming that that's the case, how is this done? Are many lightweight processes mapped to a single kernel thread?
Or is there another way around this problem?
Answer depends on the VM which is used:
1) non-SMP: There is one scheduler (OS thread), which executes all Erlang processes, taken from the pool of runnable processes (i.e. those who are not blocked by e.g. receive)
2) SMP: There are K schedulers (OS threads, K is usually a number of CPU cores), which executes Erlang processes from the shared process queue. It is a simple FIFO queue (with locks to allow simultaneous access from multiple OS threads).
3) SMP in R13B and newer: There will be K schedulers (as before) which executes Erlang processes from multiple process queues. Each scheduler has it's own queue, so process migration logic from one scheduler to another will be added. This solution will improve performance by avoiding excessive locking in shared process queue.
For more information see this document prepared by Kenneth Lundin, Ericsson AB, for Erlang User Conference, Stockholm, November 13, 2008.
I want to ammend previous answers.
Erlang, or rather the Erlang runtime system (erts), defaults the number of schedulers (OS threads) and the number of runqueues to number of processing elements on your platform. That is processors cores or hardware threads. You can change these settings in runtime using:
erlang:system_flag(schedulers_online, NP) -> PrevNP
The Erlang processes does not have any affinity to any schedulers yet. The logic balancing the processes between the schedulers follows two rules. 1) A starving scheduler will steal work from another scheduler. 2) Migration paths are setup to push processes from schedulers with lots of processes to schedulers with less work. This is done to assure fairness in reduction count (execution time) for each process.
Schedulers however can be locked to specific processing elements. This not done by default. To let erts do the scheduler->core affinity use:
erlang:system_flag(scheduler_bind_type, default_bind) -> PrevBind
Several other bind types can be found in the documentation. Using affinity can greatly improve performance in heavy load situations! Especially in high lock contention situations. Also, the linux kernel cannot handle hyperthreads to say the least. If you have hyperthreads on your platform you should really use this feature in erlang.
I'm purely guessing here, but I'd imagine that there's a small number of threads, which pick processes from a common process pool for execution. Once a process hits a blocking operation, the thread executing it puts it aside and picks another. When a process being executed causes another process to become unblocked, that newly unblocked process gets placed into the pool. I suppose a thread might also stop execution of a process even when it's not blocked at certain points to serve other processes.
I would like to add some input to what was described in the accepted answer.
Erlang Scheduler is the essential part of the Erlang Runtime System and provides its own abstraction and implementation of the conception of lightweight processes atop the OS threads.
Each Scheduler runs within a single OS thread. Normally, there are as many schedulers as CPU (cores) are on he hardware (it is configurable though and naturally does not bring much value when number of schedulers exceeds those of hardware cores). The system might also be configured that scheduler will not jump between OS threads.
Now, when the Erlang process is being created it is entirely the responsibility of the ERTS and Scheduler to manage life cycle and resources consumption as well as its memory footprint etc.
One of the core implementation details is that each process has a time budget of 2000 reductions available when the Scheduler picks up that process from the run queue. Each progress in the system (even I/O) is guaranteed to have a reductions budget. That is what actually makes ERTS a system with preemptive multitasking.
I would recommend a great blog post on that topic by Jesper Louis Andersen http://jlouisramblings.blogspot.com/2013/01/how-erlang-does-scheduling.html
As the short answer: Erlang processes are not OS threads and do not map to them directly. Erlang Schedulers are what runs on the OS threads and provide smart implementation of more finely grained Erlang processes hiding those details behind programmer's eyes.

Is it possible to create threads without system calls in Linux x86 GAS assembly?

Whilst learning the "assembler language" (in linux on a x86 architecture using the GNU as assembler), one of the aha moments was the possibility of using system calls. These system calls come in very handy and are sometimes even necessary as your program runs in user-space.
However system calls are rather expensive in terms of performance as they require an interrupt (and of course a system call) which means that a context switch must be made from your current active program in user-space to the system running in kernel-space.
The point I want to make is this: I'm currently implementing a compiler (for a university project) and one of the extra features I wanted to add is the support for multi-threaded code in order to enhance the performance of the compiled program. Because some of the multi-threaded code will be automatically generated by the compiler itself, this will almost guarantee that there will be really tiny bits of multi-threaded code in it as well. In order to gain a performance win, I must be sure that using threads will make this happen.
My fear however is that, in order to use threading, I must make system calls and the necessary interrupts. The tiny little (auto-generated) threads will therefore be highly affected by the time it takes to make these system calls, which could even lead to a performance loss...
my question is therefore twofold (with an extra bonus question underneath it):
Is it possible to write assembler
code which can run multiple threads
simultaneously on multiple cores at
once, without the need of system
calls?
Will I get a performance gain if I have really tiny threads (tiny as in the total execution time of the thread), performance loss, or isn't it worth the effort at all?
My guess is that multithreaded assembler code is not possible without system calls. Even if this is the case, do you have a suggestion (or even better: some real code) for implementing threads as efficient as possible?
The short answer is that you can't. When you write assembly code it runs sequentially (or with branches) on one and only one logical (i.e. hardware) thread. If you want some of the code to execute on another logical thread (whether on the same core, on a different core on the same CPU or even on a different CPU), you need to have the OS set up the other thread's instruction pointer (CS:EIP) to point to the code you want to run. This implies using system calls to get the OS to do what you want.
User threads won't give you the threading support that you want, because they all run on the same hardware thread.
Edit: Incorporating Ira Baxter's answer with Parlanse. If you ensure that your program has a thread running in each logical thread to begin with, then you can build your own scheduler without relying on the OS. Either way, you need a scheduler to handle hopping from one thread to another. Between calls to the scheduler, there are no special assembly instructions to handle multi-threading. The scheduler itself can't rely on any special assembly, but rather on conventions between parts of the scheduler in each thread.
Either way, whether or not you use the OS, you still have to rely on some scheduler to handle cross-thread execution.
"Doctor, doctor, it hurts when I do this". Doctor: "Don't do that".
The short answer is you can do multithreaded programming without
calling expensive OS task management primitives. Simply ignore the OS for thread
scheduling operations. This means you have to write your own thread
scheduler, and simply never pass control back to the OS.
(And you have to be cleverer somehow about your thread overhead
than the pretty smart OS guys).
We chose this approach precisely because windows process/thread/
fiber calls were all too expensive to support computation
grains of a few hundred instructions.
Our PARLANSE programming langauge is a parallel programming language:
See http://www.semdesigns.com/Products/Parlanse/index.html
PARLANSE runs under Windows, offers parallel "grains" as the abstract parallelism
construct, and schedules such grains by a combination of a highly
tuned hand-written scheduler and scheduling code generated by the
PARLANSE compiler that takes into account the context of grain
to minimimze scheduling overhead. For instance, the compiler
ensures that the registers of a grain contain no information at the point
where scheduling (e.g., "wait") might be required, and thus
the scheduler code only has to save the PC and SP. In fact,
quite often the scheduler code doesnt get control at all;
a forked grain simply stores the forking PC and SP,
switches to compiler-preallocated stack and jumps to the grain
code. Completion of the grain will restart the forker.
Normally there's an interlock to synchronize grains, implemented
by the compiler using native LOCK DEC instructions that implement
what amounts to counting semaphores. Applications
can fork logically millions of grains; the scheduler limits
parent grains from generating more work if the work queues
are long enough so more work won't be helpful. The scheduler
implements work-stealing to allow work-starved CPUs to grab
ready grains form neighboring CPU work queues. This has
been implemented to handle up to 32 CPUs; but we're a bit worried
that the x86 vendors may actually swamp use with more than
that in the next few years!
PARLANSE is a mature langauge; we've been using it since 1997,
and have implemented a several-million line parallel application in it.
Implement user-mode threading.
Historically, threading models are generalised as N:M, which is to say N user-mode threads running on M kernel-model threads. Modern useage is 1:1, but it wasn't always like that and it doesn't have to be like that.
You are free to maintain in a single kernel thread an arbitrary number of user-mode threads. It's just that it's your responsibility to switch between them sufficiently often that it all looks concurrent. Your threads are of course co-operative rather than pre-emptive; you basically scatted yield() calls throughout your own code to ensure regular switching occurs.
If you want to gain performance, you'll have to leverage kernel threads. Only the kernel can help you get code running simultaneously on more than one CPU core. Unless your program is I/O bound (or performing other blocking operations), performing user-mode cooperative multithreading (also known as fibers) is not going to gain you any performance. You'll just be performing extra context switches, but the one CPU that your real thread is running will still be running at 100% either way.
System calls have gotten faster. Modern CPUs have support for the sysenter instruction, which is significantly faster than the old int instruction. See also this article for how Linux does system calls in the fastest way possible.
Make sure that the automatically-generated multithreading has the threads run for long enough that you gain performance. Don't try to parallelize short pieces of code, you'll just waste time spawning and joining threads. Also be wary of memory effects (although these are harder to measure and predict) -- if multiple threads are accessing independent data sets, they will run much faster than if they were accessing the same data repeatedly due to the cache coherency problem.
Quite a bit late now, but I was interested in this kind of topic myself.
In fact, there's nothing all that special about threads that specifically requires the kernel to intervene EXCEPT for parallelization/performance.
Obligatory BLUF:
Q1: No. At least initial system calls are necessary to create multiple kernel threads across the various CPU cores/hyper-threads.
Q2: It depends. If you create/destroy threads that perform tiny operations then you're wasting resources (the thread creation process would greatly exceed the time used by the tread before it exits). If you create N threads (where N is ~# of cores/hyper-threads on the system) and re-task them then the answer COULD be yes depending on your implementation.
Q3: You COULD optimize operation if you KNEW ahead of time a precise method of ordering operations. Specifically, you could create what amounts to a ROP-chain (or a forward call chain, but this may actually end up being more complex to implement). This ROP-chain (as executed by a thread) would continuously execute 'ret' instructions (to its own stack) where that stack is continuously prepended (or appended in the case where it rolls over to the beginning). In such a (weird!) model the scheduler keeps a pointer to each thread's 'ROP-chain end' and writes new values to it whereby the code circles through memory executing function code that ultimately results in a ret instruction. Again, this is a weird model, but is intriguing nonetheless.
Onto my 2-cents worth of content.
I recently created what effectively operate as threads in pure assembly by managing various stack regions (created via mmap) and maintaining a dedicated area to store the control/individualization information for the "threads". It is possible, although I didn't design it this way, to create a single large block of memory via mmap that I subdivide into each thread's 'private' area. Thus only a single syscall would be required (although guard pages between would be smart these would require additional syscalls).
This implementation uses only the base kernel thread created when the process spawns and there is only a single usermode thread throughout the entire execution of the program. The program updates its own state and schedules itself via an internal control structure. I/O and such are handled via blocking options when possible (to reduce complexity), but this isn't strictly required. Of course I made use of mutexes and semaphores.
To implement this system (entirely in userspace and also via non-root access if desired) the following were required:
A notion of what threads boil down to:
A stack for stack operations (kinda self explaining and obvious)
A set of instructions to execute (also obvious)
A small block of memory to hold individual register contents
What a scheduler boils down to:
A manager for a series of threads (note that processes never actually execute, just their thread(s) do) in a scheduler-specified ordered list (usually priority).
A thread context switcher:
A MACRO injected into various parts of code (I usually put these at the end of heavy-duty functions) that equates roughly to 'thread yield', which saves the thread's state and loads another thread's state.
So, it is indeed possible to (entirely in assembly and without system calls other than initial mmap and mprotect) to create usermode thread-like constructs in a non-root process.
I only added this answer because you specifically mention x86 assembly and this answer was entirely derived via a self-contained program written entirely in x86 assembly that achieves the goals (minus multi-core capabilities) of minimizing system calls and also minimizes system-side thread overhead.
System calls are not that slow now, with syscall or sysenter instead of int. Still, there will only be an overhead when you create or destroy the threads. Once they are running, there are no system calls. User mode threads will not really help you, since they only run on one core.
First you should learn how to use threads in C (pthreads, POSIX theads). On GNU/Linux you will probably want to use POSIX threads or GLib threads.
Then you can simply call the C from assembly code.
Here are some pointers:
Posix threads: link text
A tutorial where you will learn how to call C functions from assembly: link text
Butenhof's book on POSIX threads link text

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