How to check if player enters/exits a tile on the tilemap? - godot

I'm working on a project where once you step out of a tile, that tile becomes a lava tile.
(meaning you can only step on a tile once, making for some interesting levels.) But I cant figure out how to check if the player exits a tile. Please help. Thanks

Have you looked at Area2D. It provides you with enter and exit events.
Take a look at the links below.
Physics introduction
Area2D
Area2D tutorial

Related

scratch sprite mosaic effect not working consistently

I have a simple shooter game where a gliding sprite is supposed to shatter (using mosaic effect) when hit, then disappear. Problem is, the sprite only shatters and disappears maybe 1 time out of 5. Here's the relevant code snippet:
For more context, here's the link:
https://scratch.mit.edu/projects/524150880
In the project, you're using set mosaic effect, not change mosaic effect. This makes it just do nothing and then hide.
I replied to your other question on this project
Maybe you have to increase the delay, if it is .25s it is just a quarter of a second and players may not be able to see it. Try extending it!
If that is not the reason then I don't know

How can the following errors be resolve in SCRATCH?

I created a bouncing ball game in scratch for CS50 PSET0.
The game works well as I expected, except for the following bug/errors:
The game can be paused by pressing the UP Arrow key on the keyboard, even BEFORE it is started or AFTER the game is over. THIS SHOULD ONLY WORK WHEN A LEVEL HAS BEEN SELECTED AND GAME STARTED AND NOT BEFORE OR AFTER IT IS STARTED. [WORKING ON IT]
I set the Paddle dragmode to not draggable, yet it's not working as you can still drag the paddle using the mouse. [SOLVED]
Falling eggs/bomb won't stop falling when the game is over or paused. [TRYING TO SOLVE IT BROUGHT A NEW BUG] One egg appears at the bottom of the screen after I paused and resume the game. I'm not sure how to hide that one stubborn egg.
On hitting the paddle or edge, the ball bouncing isn't very smooth and natural. It sometimes lag. [WORKING ON IT]
JUST CURIOUS: Why is the code "when I receive Setting btn Clicked" not working on the sound and music button sprite? [SOLVED]
I will appreciate all your kind suggestions.
Here's my project
NB: if the question seems unclear and you tend to understand it. Kindly feel free to suggest an edit. Thanks.
For point 1, you could test with an if statement whether the game is currently running. (Using the same variable you use to pause the game.)
As for the dragging of the paddle, I can't seem to drag it. That is, I can't drag it when I am playing, but I can when in the editor. This is always the case, you can drag any sprite around while editing, but not when playing without the editor open. This is the default behaviour of sprites as well, you do not have to declare it each time. A reason for you to want to drag sprites is when you use the Pen Extension to create a drawing program.
To stop the eggs from falling, you could pause the clones the same way you pause the ball when moving.
To let the ball turn more smoothly you could let it turn between an angle from -90° to 90° opposite to the surface it hits. To implement this would be quite difficult with a single line. You could, if you don't mind it hitting the edge instead of the border you built, split it so you include the built-in block: if on edge, bounce. The if-statement would then only include the touching of the paddle (and maybe the danger bar). In this statement, you would select an angle between -90 and 90 degrees.
For 5, there must've gone something wrong when you wanted to design this, the when I receive [setting btn clicked v] block is just not connected. :)

I want to create this nice animation in android studio. Can someone help me?

This is the animation I would like to create:
Thank you in advance.
https://storage.googleapis.com/spec-host-backup/mio-design%2Fassets%2F1zX_pOPDo5almLTjUZDu4utGu1hi0MTY-%2Ftype-nav-drag-02.mp4
You can use this guide to implement activity transition animations. The video you've linked seems to be using slide up and slide down for the entry and exit transitions respectively. You can also create your custom transitions and apply them, if those do not exactly match the effects you desire.

How to detect where on a sprite a mouse-click occurred on scratch

So I’ve been trying to make a target type game where you click on a target and it tells you how accurate you were and where you clicked each time. After a while I have run across an issue where I couldn’t find out where on the sprite I clicked the target on. I tried googling it but all that comes up is detecting when the sprite is clicked. If anyone can help me it would be very appreciated. Thank you.
I think this is what you want: Create a variable (I'll call it accuracy). Then create an event for "When this sprite clicked". Have it set your variable to "distance to mouse pointer". This will give you the distance from the mouse click to the center of the sprite.

Android UI: What is a good tutorial or resource for image/icon transition animation

I have seen fancy icon transition animations for loading or waiting for process to finish. The icons transitions have splash animations or something similar to animated gifs and then some actual explode like effect on finish loading for a resource in the Android App.
I would like to find tutorial or resources to help me develop these button, icon, small image, transition animations. I really need some help on this, please help.
Please help me with your knowledge on learning or sample code or resources on learning to implement these things for Android UI. thanks in advance.
You should use TransitonDrawable, apply it to your ImageView, and you've got a nice transition. There is a tutorial for that here.
If you want more advanced stuff like movement or rotation, look at the AndroidViewAnimations sample app on GitHub. There is also a tutorial here.
You can also use GifImageView if you want to display a GIF animation.

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