populating one combobox based on another combo box using tkinter python - python-3.x

from tkinter import *
from tkinter.ttk import Combobox
v1=[]
root = Tk()
root.geometry('500x500')
frame1=Frame(root,bg='#80c1ff',bd=5)
frame1.place(relx=0.5,rely=0.1,relwidth=0.75,relheight=0.1,anchor='n')
lower_frame=Frame(root,bg='#80c1ff',bd=10)
lower_frame.place(relx=0.5,rely=0.25,relwidth=0.75,relheight=0.6,anchor='n')
v=[]
def maincombo():
Types=["MA","MM","MI","SYS","IN"]
combo1=Combobox(frame1,values=Types)
combo1.place(relx=0.05,rely=0.25)
combo2=Combobox(frame1,values=v)
combo2.bind('<<ComboboxSelected>>', combofill)
combo2.place(relx=0.45,rely=0.25)
def combofill():
if combo1.get()=="MA":
v=[1,2,3,45]
combo2=Combobox(frame1,values=v)
combo2.place(relx=0.45,rely=0.25)
if combo1.get()=="MM":
v=[5,6,7,8,9]
combo2=Combobox(frame1,values=v)
combo2.place(relx=0.45,rely=0.25)
maincombo()
root.mainloop()
I want to populate the one combobox based on selection of other combobox I,e types.But failed to do so with simple functions.

Looking at you code, most of what you need is already there. The changes I have made are as follows:
Bound to combo1 rather than combo2 (as combo1 is the one you want to monitor)
Set combo1 and combo2 as global variables (so they can be used in the combofill method)
Set the combofill method to accept the event arg (it would raise a TypeError otherwise)
Use the .config method on combo2 rather than creating a new one each time
Set combo2 to be empty when neither "MA" or "MM" are selected
Here is my implementation of that:
from tkinter import *
from tkinter.ttk import Combobox
v1=[]
root = Tk()
root.geometry('500x500')
frame1=Frame(root,bg='#80c1ff',bd=5)
frame1.place(relx=0.5,rely=0.1,relwidth=0.75,relheight=0.1,anchor='n')
lower_frame=Frame(root,bg='#80c1ff',bd=10)
lower_frame.place(relx=0.5,rely=0.25,relwidth=0.75,relheight=0.6,anchor='n')
v=[]
def maincombo():
global combo1, combo2
Types=["MA","MM","MI","SYS","IN"]
combo1=Combobox(frame1,values=Types)
combo1.place(relx=0.05,rely=0.25)
combo1.bind('<<ComboboxSelected>>', combofill)
combo2=Combobox(frame1,values=v)
combo2.place(relx=0.45,rely=0.25)
def combofill(event):
if combo1.get()=="MA":
v=[1,2,3,45]
elif combo1.get()=="MM":
v=[5,6,7,8,9]
else:
v=[]
combo2.config(values=v)
maincombo()
root.mainloop()
A couple other ideas for potential future consideration:
I would recommend using the grid manager rather than the place manager as it will stop widgets overlapping, etc. (on my system, combo2 slightly covers combo1)
Use a dictionary rather than if ... v=... elif ... v= ... and then use the get method so you can give the default argument. For example:
v={"MA": [1,2,3,45],
"MM": [5,6,7,8,9]}. \
get(combo1.get(), [])
EDIT:
Responding to the question in the comments, the following is my implementation of how to make a "toggle combobox" using comma-separated values as requested.
As the combobox has already overwritten the value of the text area when our <<ComboboxSelected>> binding is called, I had to add a text variable trace so we could keep track of the previous value of the text area (and therefore append the new value, etc.). I am pretty sure that explanation is completely inadequate so: if in doubt, look at the code!
from tkinter import *
from tkinter.ttk import Combobox
root = Tk()
def log_last():
global last, cur
last = cur
cur = tx.get()
def append_tx(event):
if last:
v = last.split(",")
else:
v = []
v = list(filter(None, v))
if cur in v:
v.remove(cur)
else:
v.append(cur)
tx.set(",".join(v))
combo.selection_clear()
combo.icursor("end")
last, cur = "", ""
tx = StringVar()
combo = Combobox(root, textvariable=tx, values=list(range(10)))
combo.pack()
combo.bind("<<ComboboxSelected>>", append_tx)
tx.trace("w", lambda a, b, c: log_last())
root.mainloop()

Related

Tkinter - How to trace expanding list of variables

What I am trying to do track when any values in a list of StringVar change, even when the list is expanding. Any additions to the list before the trace statement will result in the callback. But any additions afterward, such as when pressing a button, will not cause any callback.
import tkinter as tk
root = tk.Tk()
frame = tk.Frame(root)
frame.grid(row=0)
L = []
def add_entry(event):
L.append(tk.StringVar())
tk.Entry(frame,textvariable=L[len(L)-1]).grid(row=len(L),padx=(10,10),pady=(5,5))
add = tk.Button(frame,text='add Entry',command='buttonpressed')
add.grid(row=0)
add.bind('<Button-1>',add_entry)
for i in range(2):
L.append(tk.StringVar())
tk.Entry(frame,textvariable=L[len(L)-1]).grid(row=len(L),padx=(10,10),pady=(5,5))
for i in L:
i.trace('w',lambda *arg:print('Modified'))
root.mainloop()
Modifying the first two Entry's prints out Modified, but any Entry's after the trace is run, such as the ones produced when a button is pressed, will not.
How do I make it so that trace method will run the callback for the entire list of variables even if the list is expanded?
Simple suggestion, change your add_entry function to something like this:
def add_entry(event):
L.append(tk.StringVar())
tk.Entry(frame,textvariable=L[len(L)-1]).grid(row=len(L),padx=(10,10),pady=(5,5))
L[len(L)-1].trace('w',lambda *arg:print('Modified'))
Extra suggestions:
This add = tk.Button(frame,text='add Entry',command='buttonpressed') is assigning a string to command option, means it will try to execute that string when button is clicked(which will do nothing). Instead, you can assign your function add_entry to command option and it will call that function when button is clicked and you can avoid binding Mouse Button1 click to your Button(Note: No need to use argument event in function when using like this). Read more here
Python supports negative indexing of List, so you can call L[-1] to retrieve the last element in the list instead of calling L[len(L)-1]).
Once you change your add_entry function as suggested, you can reduce your code to
import tkinter as tk
root = tk.Tk()
frame = tk.Frame(root)
frame.grid(row=0)
L = []
def add_entry():
global L
L.append(tk.StringVar())
tk.Entry(frame,textvariable=L[-1]).grid(row=len(L),padx=(10,10),pady=(5,5))
L[-1].trace('w',lambda *arg:print('Modified'))
add = tk.Button(frame,text='add Entry',command=add_entry)
add.grid(row=0)
for i in range(2):
add_entry()
root.mainloop()

what is the difference between a variable and StringVar() of tkinter

Code:
import tkinter as tk
a = "hi"
print(a)
a1 = tk.StringVar()
a1.set("Hi")
print(a1)
Output:
hi ##(Output from first print function)
AttributeError: 'NoneType' object has no attribute '_root' (Output from second print function)
My question:
What is the difference between a and a1 in above code and their use-cases. Why a1 is giving error?
A StringVar() is used to edit a widget's text
For example:
import tkinter as tk
root = tk.Tk()
my_string_var = tk.StringVar()
my_string_var.set('First Time')
tk.Label(root, textvariable=my_string_var).grid()
root.mainloop()
Will have an output with a label saying First Time
NOTE:textvariable has to be used when using string variables
And this code:
import tkinter as tk
def change():
my_string_var.set('Second Time')
root = tk.Tk()
my_string_var = tk.StringVar()
my_string_var.set('First Time')
tk.Label(root, textvariable=my_string_var).grid()
tk.Button(root, text='Change', command=change).grid(row=1)
root.mainloop()
Produces a label saying First Time and a button to very easily change it to Second Time.
A normal variable can't do this, only tkinter's StringVar()
Hopes this answers your questions!
StringVar() is a class from tkinter. It's used so that you can easily monitor changes to tkinter variables if they occur through the example code provided:
def callback(*args):
print "variable changed!"
var = StringVar()
var.trace("w", callback)
var.set("hello")
This code will check if var has been over-written (this mode is defined by the w in var.trace("w", callback).
A string such as "hello" is just a data type, it can be manipulated and read and all sorts, the primary difference is that if the string was assigned to a variable, such as a = 'hello', there is no way of telling if a has changed (i.e if now a = 'hello') unless you do a comparison somewhere which could be messy.
Put it simply: StringVar() allows you to easily track tkinter variables and see if they have been read, overwritten, or if they even exist which you can't easily do with just a typical a = 'hello'
Helpful : http://effbot.org/tkinterbook/variable.htm
Edit : Replaced 'variables' with 'tkinter variables' where appropriate as per #Bryan Oakley's suggestion
Tkinter is a wrapper around an embedded tcl interpreter. StringVar is a class that provides helper functions for directly creating and accessing such variables in that interpreter. As such, it requires that the interpreter exists before you can create an instance. This interpreter is created when you create an instance of Tk. If you try to create an instance of StringVar before you initialize tkinter, you will get the error that is shown in the question.
Once tkinter has been properly initialized and a StringVar instance has been created, it can be treated like any other python object. It has methods to get and set the value that it represents.
At the beginning add
root = tk.Tk()
These Variables are designed for tkinter. and these do not work independently.
Suppose if you are building a GUI calculator, you want to display the values the user inputs in the screen of the calculator. If the user is trying to add 5 + 5, we have to show, "5" "+" "5" in the display. And when the equals button is pressed, we want to display "10". That is the use of StringVar(). It holds the string equivalent of the value the interpreter holds.

Struggling to understand this Tkinter entry validation code [duplicate]

What is the recommended technique for interactively validating content in a tkinter Entry widget?
I've read the posts about using validate=True and validatecommand=command, and it appears that these features are limited by the fact that they get cleared if the validatecommand command updates the Entry widget's value.
Given this behavior, should we bind on the KeyPress, Cut, and Paste events and monitor/update our Entry widget's value through these events? (And other related events that I might have missed?)
Or should we forget interactive validation altogether and only validate on FocusOut events?
The correct answer is, use the validatecommand attribute of the widget. Unfortunately this feature is severely under-documented in the Tkinter world, though it is quite sufficiently documented in the Tk world. Even though it's not documented well, it has everything you need to do validation without resorting to bindings or tracing variables, or modifying the widget from within the validation procedure.
The trick is to know that you can have Tkinter pass in special values to your validate command. These values give you all the information you need to know to decide on whether the data is valid or not: the value prior to the edit, the value after the edit if the edit is valid, and several other bits of information. To use these, though, you need to do a little voodoo to get this information passed to your validate command.
Note: it's important that the validation command returns either True or False. Anything else will cause the validation to be turned off for the widget.
Here's an example that only allows lowercase. It also prints the values of all of the special values for illustrative purposes. They aren't all necessary; you rarely need more than one or two.
import tkinter as tk # python 3.x
# import Tkinter as tk # python 2.x
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
# valid percent substitutions (from the Tk entry man page)
# note: you only have to register the ones you need; this
# example registers them all for illustrative purposes
#
# %d = Type of action (1=insert, 0=delete, -1 for others)
# %i = index of char string to be inserted/deleted, or -1
# %P = value of the entry if the edit is allowed
# %s = value of entry prior to editing
# %S = the text string being inserted or deleted, if any
# %v = the type of validation that is currently set
# %V = the type of validation that triggered the callback
# (key, focusin, focusout, forced)
# %W = the tk name of the widget
vcmd = (self.register(self.onValidate),
'%d', '%i', '%P', '%s', '%S', '%v', '%V', '%W')
self.entry = tk.Entry(self, validate="key", validatecommand=vcmd)
self.text = tk.Text(self, height=10, width=40)
self.entry.pack(side="top", fill="x")
self.text.pack(side="bottom", fill="both", expand=True)
def onValidate(self, d, i, P, s, S, v, V, W):
self.text.delete("1.0", "end")
self.text.insert("end","OnValidate:\n")
self.text.insert("end","d='%s'\n" % d)
self.text.insert("end","i='%s'\n" % i)
self.text.insert("end","P='%s'\n" % P)
self.text.insert("end","s='%s'\n" % s)
self.text.insert("end","S='%s'\n" % S)
self.text.insert("end","v='%s'\n" % v)
self.text.insert("end","V='%s'\n" % V)
self.text.insert("end","W='%s'\n" % W)
# Disallow anything but lowercase letters
if S == S.lower():
return True
else:
self.bell()
return False
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(fill="both", expand=True)
root.mainloop()
For more information about what happens under the hood when you call the register method, see Why is calling register() required for tkinter input validation?
For the canonical documentation see the Validation section of the Tcl/Tk Entry man page
After studying and experimenting with Bryan's code, I produced a minimal version of input validation. The following code will put up an Entry box and only accept numeric digits.
from tkinter import *
root = Tk()
def testVal(inStr,acttyp):
if acttyp == '1': #insert
if not inStr.isdigit():
return False
return True
entry = Entry(root, validate="key")
entry['validatecommand'] = (entry.register(testVal),'%P','%d')
entry.pack()
root.mainloop()
Perhaps I should add that I am still learning Python and I will gladly accept any and all comments/suggestions.
Use a Tkinter.StringVar to track the value of the Entry widget. You can validate the value of the StringVar by setting a trace on it.
Here's a short working program that accepts only valid floats in the Entry widget.
try:
from tkinter import *
except ImportError:
from Tkinter import * # Python 2
root = Tk()
sv = StringVar()
def validate_float(var):
new_value = var.get()
try:
new_value == '' or float(new_value)
validate_float.old_value = new_value
except:
var.set(validate_float.old_value)
validate_float.old_value = '' # Define function attribute.
# trace wants a callback with nearly useless parameters, fixing with lambda.
sv.trace('w', lambda nm, idx, mode, var=sv: validate_float(var))
ent = Entry(root, textvariable=sv)
ent.pack()
ent.focus_set()
root.mainloop()
Bryan's answer is correct, however no one mentioned the 'invalidcommand' attribute of the tkinter widget.
A good explanation is here:
http://infohost.nmt.edu/tcc/help/pubs/tkinter/web/entry-validation.html
Text copy/pasted in case of broken link
The Entry widget also supports an invalidcommand option that specifies a callback function that is called whenever the validatecommand returns False. This command may modify the text in the widget by using the .set() method on the widget's associated textvariable. Setting up this option works the same as setting up the validatecommand. You must use the .register() method to wrap your Python function; this method returns the name of the wrapped function as a string. Then you will pass as the value of the invalidcommand option either that string, or as the first element of a tuple containing substitution codes.
Note:
There is only one thing that I cannot figure out how to do: If you add validation to an entry, and the user selects a portion of the text and types a new value, there is no way to capture the original value and reset the entry. Here's an example
Entry is designed to only accept integers by implementing 'validatecommand'
User enters 1234567
User selects '345' and presses 'j'. This is registered as two actions: deletion of '345', and insertion of 'j'. Tkinter ignores the deletion and acts only on the insertion of 'j'. 'validatecommand' returns False, and the values passed to the 'invalidcommand' function are as follows: %d=1, %i=2, %P=12j67, %s=1267, %S=j
If the code does not implement an 'invalidcommand' function, the 'validatecommand' function will reject the 'j' and the result will be 1267. If the code does implement an 'invalidcommand' function, there is no way to recover the original 1234567.
Define a function returning a boolean that indicates whether the input is valid.Register it as a Tcl callback, and pass the callback name to the widget as a validatecommand.
For example:
import tkinter as tk
def validator(P):
"""Validates the input.
Args:
P (int): the value the text would have after the change.
Returns:
bool: True if the input is digit-only or empty, and False otherwise.
"""
return P.isdigit() or P == ""
root = tk.Tk()
entry = tk.Entry(root)
entry.configure(
validate="key",
validatecommand=(
root.register(validator),
"%P",
),
)
entry.grid()
root.mainloop()
Reference.
While studying Bryan Oakley's answer, something told me that a far more general solution could be developed. The following example introduces a mode enumeration, a type dictionary, and a setup function for validation purposes. See line 48 for example usage and a demonstration of its simplicity.
#! /usr/bin/env python3
# https://stackoverflow.com/questions/4140437
import enum
import inspect
import tkinter
from tkinter.constants import *
Mode = enum.Enum('Mode', 'none key focus focusin focusout all')
CAST = dict(d=int, i=int, P=str, s=str, S=str,
v=Mode.__getitem__, V=Mode.__getitem__, W=str)
def on_validate(widget, mode, validator):
# http://www.tcl.tk/man/tcl/TkCmd/ttk_entry.htm#M39
if mode not in Mode:
raise ValueError('mode not recognized')
parameters = inspect.signature(validator).parameters
if not set(parameters).issubset(CAST):
raise ValueError('validator arguments not recognized')
casts = tuple(map(CAST.__getitem__, parameters))
widget.configure(validate=mode.name, validatecommand=[widget.register(
lambda *args: bool(validator(*(cast(arg) for cast, arg in zip(
casts, args)))))]+['%' + parameter for parameter in parameters])
class Example(tkinter.Frame):
#classmethod
def main(cls):
tkinter.NoDefaultRoot()
root = tkinter.Tk()
root.title('Validation Example')
cls(root).grid(sticky=NSEW)
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
root.mainloop()
def __init__(self, master, **kw):
super().__init__(master, **kw)
self.entry = tkinter.Entry(self)
self.text = tkinter.Text(self, height=15, width=50,
wrap=WORD, state=DISABLED)
self.entry.grid(row=0, column=0, sticky=NSEW)
self.text.grid(row=1, column=0, sticky=NSEW)
self.grid_rowconfigure(1, weight=1)
self.grid_columnconfigure(0, weight=1)
on_validate(self.entry, Mode.key, self.validator)
def validator(self, d, i, P, s, S, v, V, W):
self.text['state'] = NORMAL
self.text.delete(1.0, END)
self.text.insert(END, 'd = {!r}\ni = {!r}\nP = {!r}\ns = {!r}\n'
'S = {!r}\nv = {!r}\nV = {!r}\nW = {!r}'
.format(d, i, P, s, S, v, V, W))
self.text['state'] = DISABLED
return not S.isupper()
if __name__ == '__main__':
Example.main()
import tkinter
tk=tkinter.Tk()
def only_numeric_input(e):
#this is allowing all numeric input
if e.isdigit():
return True
#this will allow backspace to work
elif e=="":
return True
else:
return False
#this will make the entry widget on root window
e1=tkinter.Entry(tk)
#arranging entry widget on screen
e1.grid(row=0,column=0)
c=tk.register(only_numeric_input)
e1.configure(validate="key",validatecommand=(c,'%P'))
tk.mainloop()
#very usefull for making app like calci
Here's an improved version of #Steven Rumbalski's answer of validating the Entry widgets value by tracing changes to a StringVar — which I have already debugged and improved to some degree by editing it in place.
The version below puts everything into a StringVar subclass to encapsulates what's going on better and, more importantly allow multiple independent instances of it to exist at the same time without interfering with each other — a potential problem with his implementation because it utilizes function attributes instead of instance attributes, which are essentially the same thing as global variables and can lead to problems in such a scenario.
try:
from tkinter import *
except ImportError:
from Tkinter import * # Python 2
class ValidateFloatVar(StringVar):
"""StringVar subclass that only allows valid float values to be put in it."""
def __init__(self, master=None, value=None, name=None):
StringVar.__init__(self, master, value, name)
self._old_value = self.get()
self.trace('w', self._validate)
def _validate(self, *_):
new_value = self.get()
try:
new_value == '' or float(new_value)
self._old_value = new_value
except ValueError:
StringVar.set(self, self._old_value)
root = Tk()
ent = Entry(root, textvariable=ValidateFloatVar(value=42.0))
ent.pack()
ent.focus_set()
ent.icursor(END)
root.mainloop()
This code can help if you want to set both just digits and max characters.
from tkinter import *
root = Tk()
def validate(P):
if len(P) == 0 or len(P) <= 10 and P.isdigit(): # 10 characters
return True
else:
return False
ent = Entry(root, validate="key", validatecommand=(root.register(validate), '%P'))
ent.pack()
root.mainloop()
Responding to orionrobert's problem of dealing with simple validation upon substitutions of text through selection, instead of separate deletions or insertions:
A substitution of selected text is processed as a deletion followed by an insertion. This may lead to problems, for example, when the deletion should move the cursor to the left, while a substitution should move the cursor to the right. Fortunately, these two processes are executed immediately after one another.
Hence, we can differentiate between a deletion by itself and a deletion directly followed by an insertion due to a substitution because the latter has does not change the idle flag between deletion and insertion.
This is exploited using a substitutionFlag and a Widget.after_idle().
after_idle() executes the lambda-function at the end of the event queue:
class ValidatedEntry(Entry):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.tclValidate = (self.register(self.validate), '%d', '%i', '%P', '%s', '%S', '%v', '%V', '%W')
# attach the registered validation function to this spinbox
self.config(validate = "all", validatecommand = self.tclValidate)
def validate(self, type, index, result, prior, indelText, currentValidationMode, reason, widgetName):
if typeOfAction == "0":
# set a flag that can be checked by the insertion validation for being part of the substitution
self.substitutionFlag = True
# store desired data
self.priorBeforeDeletion = prior
self.indexBeforeDeletion = index
# reset the flag after idle
self.after_idle(lambda: setattr(self, "substitutionFlag", False))
# normal deletion validation
pass
elif typeOfAction == "1":
# if this is a substitution, everything is shifted left by a deletion, so undo this by using the previous prior
if self.substitutionFlag:
# restore desired data to what it was during validation of the deletion
prior = self.priorBeforeDeletion
index = self.indexBeforeDeletion
# optional (often not required) additional behavior upon substitution
pass
else:
# normal insertion validation
pass
return True
Of course, after a substitution, while validating the deletion part, one still won’t know whether an insert will follow.
Luckily however, with:
.set(),
.icursor(),
.index(SEL_FIRST),
.index(SEL_LAST),
.index(INSERT),
we can achieve most desired behavior retrospectively (since the combination of our new substitutionFlag with an insertion is a new unique and final event.

When I enter text to individual ttk.entry every other ttk.entry in the array changes to the same value. What am I doing wrong?

When I enter text to individual ttk.entry every other ttk.entry in the array changes to the same value. What am I doing wrong?
Here is my simplified code:
from tkinter import *
from tkinter import ttk
root = Tk()
root.title("test")
mainframe = ttk.Frame(root, padding="3 3 12 12")
mainframe.grid(column=0, row=0, sticky=(N, W, E, S))
text = [StringVar()]*3
textbox = [None]*3
for x in range(1, 3):
textbox[x] = ttk.Entry(mainframe, textvariable=text[x])
textbox[x].grid(column=1, row=x, sticky=(W, E))
text[1].set("1")
text[2].set("2")
for child in mainframe.winfo_children(): child.grid_configure(padx=5, pady=5)
root.mainloop()
The root of the problem is that you aren't initializing text properly. If you look closely you'll see that your list contains three references to a single instance of StringVar.
One solution, then, is to properly initialize the list. For example:
text = [tk.StringVar() for i in range(3)]
Another solution is to simply not use StringVar and textvariable. The textvariable attribute is optional in most cases. The only time you need to use textvariable is when you want to link two or more widgets together, or when you want to put a trace on a variable. Since it looks like you are doing neither of those, I recommend simply not using the textvariable option.
When you create the list of StringVars you are creating a list containing 3 references to the same instance.
>>> vals = [tk.StringVar()] * 3
>>> vals
[<tkinter.StringVar object at 0x7f0623fcfa90>, <tkinter.StringVar object at 0x7f0623fcfa90>, <tkinter.StringVar object at 0x7f0623fcfa90>]
Note that the addresses are identical. You want 3 different instances. For instance:
>>> [tk.StringVar() for x in range(0,3)]
[<tkinter.StringVar object at 0x7f06213105f8>, <tkinter.StringVar object at 0x7f0621310668>, <tkinter.StringVar object at 0x7f0621310710>]
Would do. As you have a single instance, all the widgets reflect the value of that one instance. If you use separate StringVar instances you will get a different value for each widget.

PyQt: How to get QTableWidgetItem contents while item is being edited?

In the end, the problem I'm trying to solve is that of someone editing a field in a QTableWidget and then clicking "OK" before hitting the enter key or changing focus out of the table cell.
Default behavior seems to be to ignore this cell, as it hasn't "committed".
Here's a quick example:
#!/usr/bin/env python
import sys
import pprint
from PyQt4 import QtCore,QtGui
class Dialog(QtGui.QDialog):
def __init__(self,parent=None):
super(Dialog,self).__init__(parent)
self.table = QtGui.QTableWidget(5,2)
button_box = QtGui.QDialogButtonBox(QtGui.QDialogButtonBox.Ok|QtGui.QDialogButtonBox.Cancel)
button_box.accepted.connect(self.accept)
button_box.rejected.connect(self.reject)
layout = QtGui.QVBoxLayout()
layout.addWidget(self.table)
layout.addWidget(button_box)
self.setLayout(layout)
def accept(self):
ret = {}
for i in range(self.table.rowCount()):
k = self.table.item(i,0)
v = self.table.item(i,1)
if not k:
continue
if k.text().isEmpty():
continue
if not v:
v = QtGui.QTableWidgetItem("")
ret[str(k.text())] = str(v.text())
pprint.pprint(ret)
def main():
app = QtGui.QApplication(sys.argv)
main = Dialog()
main.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
In this example, if I enter a in the first cell then b in the second cell; then click "OK" without first hitting the enter key or changing focus, I will see printed:
{'a': ''}
When I want to see:
{'a': 'b'}
An idea I had was to treat the cell like a QLineEdit and use textChanged to see when the user was typing, and then, behind the scenes, setItem of the cell with each key stroke -- the idea being that the data in the cell is always up to date. I attempted this by using QStyledItemDelegate (below) so that it edits like a QLineEdit (which has a textChanged signal). This works to some degree, as I can print out the changes from the delegate itself, but I can't seem to get the textChanged signal anywhere it's useful (in other words, the dialog doesn't see this, therefore it can't setItem in the table).
class LineEditDelegate(QtGui.QStyledItemDelegate):
textChanged = QtCore.pyqtSignal(str)
def createEditor(self, parent, option, index):
editor = QtGui.QLineEdit(parent)
editor.textChanged.connect(self.textChanged)
return editor
But that's not doing the trick.
I also tried emitting a commitData signal when the QLineEdit's textChanged fires, but that also has not helped.
Is there a way to get cell contents while the cell is still being edited?

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