Nvidia Spark-XGBOOST - apache-spark

I would like to use NVIDIA Spark-XGBOOST because it has python support, however I can't find any documentation on how to install it.
The GITHUB can be found here.
NVIDIA-SPARK/XGBOOST

The spark-rapids project is working with XGBoost and is actively being developed. It's well documented and looks like a really cool project.

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How to install Google Sandbox2 on linux

Can someone guide me through a set procedure on installing and using google sandbox2 API on Ubuntu 16.04 .
The documentation on google developers is not helping me.
One of the developers of Sandboxed API here. Can you be a bit more specific on what you tried and what you would like to know?
As for your setup, we recommend you use a newer version of Ubuntu, such as 19.04 or a recent Debian.
Finally, if you want to add sandboxing to an existing open source project, you may be eligible for the Patch Rewards Program, if upstream accepts your changes (Google "Patch Rewards Program").

Install Webobjects 4.5.1 on ubuntu

My client using webobjects 4.5(one of the last versions that supports Objective-C) on backend. And I need to develop using this framework.
Problem is that I'm using Ubuntu linux
I've tried to found how I can install framework on my OS, but found only WO 5.4
What can you advise? How I can install WO 4.5 On ubuntu?
P.S. Found GnuStep project. Is it fully compatible alternative to WO 4.5?
I have no experience with any of these frameworks; but it appears there are at least two that are meant to be WebObjects 4.5-compatible (with extensions of their own): GNUstepWeb and SOPE.
GNUstepWeb is part of GNUstep, but GNUstep on the whole is more analogous to Cocoa, not just WebObjects. I am skeptical that there is anything "fully compatible", but these two might be worth checking out.
Since the Objective C runtime has never been ported to Ubuntu, and there is no reason for Apple to ever do this, one cannot run WO 4.5 on a Linux distro. I think it actually was shipped to also run on Windows NT and on HP/UX and Solaris, but these probably will not help you either.
I am not sure if you can use the GnuStep code for any commercial work. I would be surprised if any lawyer would ever sign off on its use. But YMMV.
Sorry, but there does not seem to be any good news for you.

Tesseract Development

I am quite new into application development.
Just wanted to ask you guys, How do I implement the source code from Tesseract inside Visual Studio that I could compile and run? What are steps I have to do to get it running? I can't seem to find the full project file for it. Thanks in advanced.
Have you tried the instruction for building on Windows from this page?
https://code.google.com/p/tesseract-ocr/wiki/Compiling
While a go I was in the same situation, Google Code was shutting down and the official Github Tesseract implementation for Visual Studio was really buggy, old and didn't compile.
This repository with a ready to go VS 3.02 tesseract implementation with Leptonica helped me:
https://github.com/charlesw/tesseract-vs2012
It has a documentation how to run it. But basically you have to open it with VS and run it. It will create the dll and libraries required to use Tesseract in a VS Project and the binaries ready to go using Command Lines.
If you need the documentation for Tesseract 3.02 or higher you can find it here:
http://tesseract-ocr.github.io/modules.html
The oficial forum is in google groups there you will find some examples:
https://groups.google.com/forum/#!forum/tesseract-ocr

Flash Programming on Linux

Does anybody knows good IDE that will allow me to develop flash application on Linux?
You may find some useful suggestions over here.
I use Flex Builder for Linux to build applications using Flex. However it can be a bit fiddly to set up currently due to it requiring newer the latest version of the AIR SDK (see the release notes on how to upgrade). Also the MXML editor broken with Eclipse 3.4, so you'll want to stick with 3.3 until they release a patch, or patch 3.4 yourself according to this (untried by me).
In addition to Flex Builder, you can use FDT by PowerFlasher, awesome product.
Website:
http://fdt.powerflasher.com
I don't mean to sound a bit mean, but Noldorin's answer is no good at all and misleading, in fact it is fact-less. Flash development restricted to Windows? REALLY?!?!
I've wrote a command line tool called LFD to make it easier to develop flash applications on Linux.
However LFD mainly is a util tool based on Flex SDK. You may use your favorite code editor like vim or emacs to edit codes. It's not an IDE.
May it help you!

What tools do I need to develop in ActionScript (in Linux)

I've never developed Flash before but I have a project where I want to use an ActionScript 3 library and I'm not sure what tools I need to start. To further complicate things my main development box is an Ubuntu box. Are there any necessary packages I need to install? Or any .deb's I can buy?
A Windows or Mac box. :-)
just kidding, actually you can use the Flex 3 SDK mentioned above and compile using the CLI. If these AS3 Libraries are indeed Flex libraries (sometimes there are discrepancies between what works in Flex, what works in CS3, and what works in both) then you should be able to import them and use them.
Also, I've never tried it myself, but Flex Builder is based on Eclipse and I believe there's a way to configure Eclipse to compile with the opensource Flex compile if you'd rather work in a graphical IDE.
I have written a blog entry on how to setup Eclipse + AXDT + Flex SDK to prepare your mxml/actionscript (as3) development environment on Linux. If you are interested, you can have a look here:
http://netpatia.blogspot.com/2009/09/flash-development-on-linux.html
It looks like the Flex 3 sdk (http://www.adobe.com/products/flex/flexdownloads/index.html) is a good place to start. Any other suggestions?
I've had very good experiences with Sprouts. It is a ruby wrapper for the Flex SDK that allows building with Rake and easily hooks into continuous integration engines.
http://www.projectsprouts.com/
I've been using Flex Builder Linux recently and can recommend it. It's straightforward to get going and, for an alpha, is stable and has all the features you could want.
JetBrains IntelliJ IDEA (not free)
http://www.jetbrains.com/idea/features/flex_ide.html
JetBrains Astella (free but beta)
http://blog.jetbrains.com/astella/
http://confluence.jetbrains.com/display/AS/Astella+EAP
Project Sprouts is probably going to be the quickest way to get up and running with ActionScript or Flex development on any operating system, but especially on Linux.
You'll need to install Ruby and RubyGems, other than that, it's a couple of terminal commands and you should have an application building and displaying.
You should be able to build ActionScript 2, ActionScript 3, AIR or Flex Projects without any manual system configuration at all. Because Sprouts is inherently a CLI application, you can use any development environment you prefer and initiate your builds with simple commands like:
Compile and run debug build
rake debug
Compile and run test harness
rake test
Compile an optimized build for deployment
rake deploy
Compile your application as a library
rake swc
Generate documentation for your application
rake doc
Of course you can easily create or customize your build scripts using Rake, an amazingly simple and flexible build script engine.
Like Rails, Sprouts also comes standard with code generators that automatically create classes, test cases, test suites and even MXML components.
Unlike many open-source projects, Sprouts includes some pretty extensive and detailed documentation.
Let us know what you think.
http://projectsprouts.org
You could try Haxe. It isn't really ActionScript but it is very similar (and you could also compile to the server side or JavaScript).
While FlexBuilder is good, it lacks many of the features that Powerflasher includes in FDT (Flash Developer Tools) for Eclipse. FlexBuilder is missing things like Templates, better formatting, auto-fixing of warnings and errors. It runs on Eclipse making it cross platform, but be warned that they do not test in a linux environment (however people have had no significant complaints).
See all the features here: http://solutions.powerflasher.com/index.php?id=136#feature_03
I use the Flex SDK, Emacs (Sub your editor of choice) and Ant as my build tool. I blogged about how to get everything set up here:
http://blog.apterainc.com/software/setting-up-a-flex-development-enviroment-in-gnulinux/
Adobe has an free alpha release of FlexBuilder for Linux, I thought it was quite unstable when editing MXML files, but if your doing strict actionscript work, you may find it useful. you can get that here:
http://labs.adobe.com/technologies/flex/flexbuilder_linux/
You might like to have a look at MTASC
http://www.mtasc.org/
An open source action script compiler. I've been meaning to get around to looking at it but not had the chance yet. Heard great things about it tho.
Hopefully when I do get around to it and have questions you'll be around to answer them

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