I am trying to update a field in my document in Firestore. The general location of the document would be "/games/{userId}/userGames/{gameId}. And in this game, there is a property called "status" which changes accordingly to the games start and end time.
As you can guess, the if the start time is bigger than the "now" timestamp and the status is "TO_BE_PLAYED", the game will begin and the status will be 1, "BEING_PLAYED". Also, if the end time is bigger than the "now" timestamp and the status is "BEING_PLAYED", the game will end, therefore the status will be 2, "PLAYED". I want to create a cloud function that is capable to do so.
However, even if the function logs output 'ok', the values are never updated. Unfortunately, I do not have that much experience in Javascript too.
THE CODE
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp();
const STATUS_PLAYED = 2;
const STATUS_BEING_PLAYED = 1;
const STATUS_TO_BE_PLAYED = 0;
exports.handleBeingPlayedGames = functions.runWith({memory: "2GB"}).pubsub.schedule('* * * * *')
.timeZone('Europe/Istanbul') // Users can choose timezone - default is America/Los_Angeles
.onRun(async () => {
// current time & stable
// was Timestamp.now();
const now = admin.firestore.Timestamp.fromDate( new Date());
const querySnapshot = await db.collection("games").get();
const promises = [];
querySnapshot.forEach( doc => {
const docRef = doc.ref;
console.log(docRef);
promises.push(docRef.collection("userGames").where("status", "==", STATUS_BEING_PLAYED).where("endtime", "<", now).get());
});
const snapshotArrays = await Promise.all(promises);
const promises1 = [];
snapshotArrays.forEach( snapArray => {
snapArray.forEach(snap => {
promises1.push(snap.ref.update({
"status": STATUS_PLAYED,
}));
});
});
return Promise.all(promises1);
});
exports.handleToBePlayedGames = functions.runWith({memory: "2GB"}).pubsub.schedule('* * * * *')
.onRun(async () => {
// current time & stable
// was Timestamp.now();
const now = admin.firestore.Timestamp.fromDate(new Date());
const querySnapshot = await db.collection("games").get();
const promises = [];
querySnapshot.forEach( async doc => {
const docData = await doc.ref.collection("userGames").where("status", "==", STATUS_TO_BE_PLAYED).where("startTime", ">", now).get();
promises.push(docData);
});
const snapshotArrays = await Promise.all(promises);
const promises1 = [];
snapshotArrays.forEach( snapArray => {
snapArray.forEach(snap => {
promises1.push(snap.ref.update({
"status": STATUS_BEING_PLAYED,
}));
});
});
return Promise.all(promises1);
});
Okay, so this answer goes to lurkers trying to solve this problem.
First I tried to solve this problem by brute force and not including much thinking and tried to acquire the value in subcollection. However, as I searched, I've found that denormalizing (flattening) data actually solves the problem a bit.
I created a new directory under /status/{gameId} with the properties
endTime, startTime, and status field and I actually did it on a single level by using promises. Sometimes denormalizing data can be your savior.
How can startTime be greater than now? Is it set by default to a date in the future?
My current assumption is that a game cannot set it's status to STATUS_BEING_PLAYED because of the inconsistency with startTime. Moreover, a game cannot have the status STATUS_PLAYED because it depends on having STATUS_BEING_PLAYED, which cannot have.
My recommendation would be to set the field startTime and endTime to null by default. If you do so you can check if a game has to be set to STATUS_BEING_PLAYED with this:
doc.ref.collection("userGames")
.where("status", "==", STATUS_TO_BE_PLAYED)
.where("startTime", "<", now)
.where("endTime", "==", null)
.get();
You could check if a game has to be on STATUS_PLAYED with this (exactly as you did):
docRef.collection("userGames")
.where("status", "==", STATUS_BEING_PLAYED)
.where("endtime", "<", now)
.get();
Now there's something that you should wonder, is this the best approach to change a game's status? You are querying the whole game library of a user every single minute as you know read operations are charged so this approach would imply meaningful charges. Maybe you should simply use update the game's status when the game is started and closed.
Also notice that the equals operation is ==, not =.
Related
I have a function that will run daily to check the age of every post, so how I can get the difference (in seconds) between the timestamp that I have stored in Firestore (stored as timestamp type) and the current timestamp.
exports.dailyCheckPost = functions.runWith(runtimeOptions).pubsub.schedule("28 15 * * *").timeZone('Asia/Kuala_Lumpur').onRun(async () => {
console.log("Function Running!")
const snapshot = await firestore.collection("post").where("isPublished","==",true).get();
snapshot.forEach(async (doc) => {
const data = doc.data()
var difference = admin.firestore.Timestamp.now() - data.createdAt
firestore.collection("users").doc(doc.id).set({
age : difference
},
{
merge: true
})
})
});
So...
var difference = new Date().valueOf() - data.createdAt.toDate().valueOf();
If you want to know the google real time...
admin.firestore().collection("time").doc("timeDoc").update({
updateAt:firebase.firestore.FieldValue.serverTimestamp()
}
const query = admin.firestore().collection("time").doc("timeDoc").get();
var difference = query.data().createAt.toDate().valueOf() - data.createdAt.toDate().valueOf();
However, the difference(ms) still exist the inaccuracy because the internet delay...
But... the admin object... it seems it is server code, and we usually use local time - createAt. Because our server always connects to internet, and rarely delays.
exports.resetDailyFinalKills = functions.pubsub
.schedule("58 16 * * *")
.onRun(async (context) => {
const players = firestore.collection("players");
const goodtimes = await players.where("final_kills", ">", 0);
goodtimes.forEach((snapshot) => {
snapshot.ref.update({final_kills: 0});
});
return null;
});
So I have this cloud function, and when I force run it nothing happens at all like it just says the function was successful but the final_kills field never gets updated. Can anyone help?
Like I obviously have a player here which has a final_kills value that is greater than 0. So why doesn't this reset that back down to zero?
Note sure if I am missing something here but:
You actually try to iterate over the Query object firebase creates when using the where() function on your collections. You actually never fetch the data from the database.
const players = firestore.collection("players");
// fetch the objects from firestore
const goodtimes = await players.where("final_kills", ">", 0).get();
// iterate over the docs you receive
goodtimes.docs.forEach((snapshot) => {
snapshot.ref.update({ final_kills: 0 });
});
Edit (regarding your comment):
Make sure you set your timezone properly after your .schedule() function:
// timezone in my case
functions.pubsub.schedule('5 11 * * *').timeZone('Europe/Berlin')
Check this list as a reference for your correct timezone.
Firebase Realtime Database structure
freepacks contains 2 important elements:
current, that is the quizpack ID that I will download from the mobile app (retrieving it from quizpacks).
history, that is a node where I add all the quizpacks ID that I put in current over time with a scheduled function in Cloud Functions.
What I need to do EVERY TIME THE CLOUD FUNCTION EXECUTES
Step 1: Add value of current in history with the current timestamp.
Step 2: Substitute the current value with another quizpack ID that is not in history.
Done
How I tried to accomplish this target
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp();
exports.scheduledFunction = functions.pubsub.schedule('* * * * *').onRun((context) => {
// Current timestamp
const dt = new Date();
const timestamp = `${
(dt.getMonth()+1).toString().padStart(2, '0')}/${
dt.getDate().toString().padStart(2, '0')}/${
dt.getFullYear().toString().padStart(4, '0')} ${
dt.getHours().toString().padStart(2, '0')}:${
dt.getMinutes().toString().padStart(2, '0')}:${
dt.getSeconds().toString().padStart(2, '0')}`
// Download the entire node 'freepacks'
return admin.database().ref('quiz/freepacks').once('value').then((currentSnap) => {
const currentPack = currentSnap.val().current;
// Add current to history
admin.database().ref('quiz/freepacks/history/' + currentPack).set(timestamp);
// Download entire history node
admin.database().ref('quiz/freepacks/history').once('value').then((historySnap) => {
const history = historySnap.val();
console.log('HISTORY: ' + history);
// Download entire quizpacks node
admin.database().ref('quiz/quizpacks').once('value').then((quizpacksSnap) => {
for(quizpack in Object.keys(quizpacksSnap.val())) {
console.log('ITERANDO: ' + quizpack);
// Add the new current if it isn't in history
if (historySnap[quizpack] == undefined) {
admin.database().ref('quiz/freepacks/current').set(quizpack);
break;
}
}
});
})
});
});
What I get from the previous code
Starting point:
First execution: history updates well but updating current didn't work
Second execution ad so on...
current doesn't update anymore (it is stuck on 0)
My experience with JavaScript and Firebase Admin is ~0... What is the problem with my code? Thanks in advance for the help!
First thing is all read/write operations return promises hence you should handle them. In this answer I used async-await syntax. .ref("quiz/freepacks") fetches the complete node i.e. current and the history so you don't have to query the history node again as in original code. Other changes are just Javascript tweaks such as using .find() instead of for-loop and so on..
Try changing your function to:
exports.scheduledFunction = functions.pubsub
.schedule("* * * * *")
.onRun(async (context) => {
// Getting Date
const dt = new Date();
const timestamp = `${(dt.getMonth() + 1).toString().padStart(2, "0")}/${dt
.getDate()
.toString()
.padStart(2, "0")}/${dt.getFullYear().toString().padStart(4, "0")} ${dt
.getHours()
.toString()
.padStart(2, "0")}:${dt.getMinutes().toString().padStart(2, "0")}:${dt
.getSeconds()
.toString()
.padStart(2, "0")}`;
// Download the entire node 'freepacks'
const currentSnap = await firebase
.database()
.ref("quiz/freepacks")
.once("value");
// Checking current free pack ID and array of previous free packs
const currentPack = currentSnap.val().current || "default";
const freeHistoryIDs = [
...Object.keys(currentSnap.val().history || {}),
currentPack,
];
// Add current free pack to free history
await firebase
.database()
.ref("quiz/freepacks/history/" + currentPack)
.set(timestamp);
// Download entire quizpacks node
const quizpacksSnap = await firebase
.database()
.ref("quiz/quizpacks")
.once("value");
const quizPackIDs = Object.keys(quizpacksSnap.val() || {});
const newPack = quizPackIDs.find((id) => !freeHistoryIDs.includes(id));
console.log(newPack);
if (!newPack) {
console.log("No new pack found")
}
return firebase.database().ref("quiz/freepacks/current").set(newPack || "none");
});
I've got the following firebase function to run once a file is uploaded to firebase storage.
It basically gets its URL and saves a reference to it in firestore. I need to save them in a way so that I can query them randomly from my client. Indexes seem to be to best fit this requirement.
for the firestore reference I need the following things:
doc ids must go from 0 to n (n beeing the index of the last
document)
have a --stats-- doc keeping track of n (gets
incremented every time a document is uploaded)
To achieve this I've written the following node.js script:
const incrementIndex = admin.firestore.FieldValue.increment(1);
export const image_from_storage_to_firestore = functions.storage
.object()
.onFinalize(async object => {
const bucket = gcs.bucket(object.bucket);
const filePath = object.name;
const splittedPath = filePath!.split("/");
// se siamo nelle immagini
// path = emotions/$emotion/photos/$photographer/file.jpeg
if (splittedPath[0] === "emotions" && splittedPath[2] === "photos") {
const emotion = splittedPath[1];
const photographer = splittedPath[3];
const file = bucket.file(filePath!);
const indexRef = admin.firestore().collection("images")
.doc("emotions").collection(emotion).doc("--stats--");
const index = await indexRef.get().then((doc) => {
if (!doc.exists) {
return 0;
} else {
return doc.data()!.index;
}
});
if (index === 0) {
await admin.firestore().collection("images")
.doc("emotions")
.collection(emotion)
.doc("--stats--")
.set({index: 0});
}
console.log("(GOT INDEX): " + index);
let imageURL;
await file
.getSignedUrl({
action: "read",
expires: "03-09-2491"
})
.then(signedUrls => {
imageURL = signedUrls[0];
});
console.log("(GOT URL): " + imageURL);
var docRef = admin.firestore()
.collection("images")
.doc("emotions")
.collection(emotion)
.doc(String(index));
console.log("uploading...");
await indexRef.update({index: incrementIndex});
await docRef.set({ imageURL: imageURL, photographer: photographer });
console.log("finished");
return true;
}
return false;
});
Getting to the problem:
It works perfectly if I upload the files one by one.
It messes up the index if I upload more than one file at once, because two concurrent uploads will read the same index value from --stats-- and one will overwrite the other.
How would you solve this problem? would you use another approach instead of the indexed one?
You should use a Transaction in which you:
read the value of the index (from "--stats--" document),
write the new index and
write the value of the imageURL in the "emotion" doc.
See also the reference docs about transactions.
This way, if the index value is changed in the "--stats--" document while the Transaction is being executed, the Cloud Function can catch the Transaction failure and generates an error which finishes it.
In parallel, you will need to enable retries for this background Cloud Function, in order it is retried if the Transaction failed in a previous run.
See this documentation item https://firebase.google.com/docs/functions/retries, including the video from Doug Stevenson which is embedded in the doc.
I want to perform a transaction that requires updating two documents using the previous values of those documents.
For the sake of the question, I'm trying to transfer 100 tokens from one app user to another. This operation must be atomic to keep the data integrity of my DB, so on the server side I though to use admin.firestore().runTransaction.
As I understand runTransaction needs to perform all reads before performing writes, so how do I read both user's balance before updating the data?
This is what I have so far:
db = admin.firestore();
const user1Ref = db.collection('users').doc(user1Id);
const user2Ref = db.collection('users').doc(user2Id);
transaction = db.runTransaction(t => {
return t.get(user1Ref).then(user1Snap => {
const user1Balance = user1Snap.data().balance;
// Somehow get the second user's balance (user2Balance)
t.update(user1Ref , {balance: user1Balance - 100});
t.update(user2Ref , {balance: user2Balance + 100});
return Promise.resolve('Transferred 100 tokens from ' + user1Id + ' to ' + user2Id);
});
}).then(result => {
console.log('Transaction success', result);
});
You can use getAll. See documentation at https://cloud.google.com/nodejs/docs/reference/firestore/0.15.x/Transaction?authuser=0#getAll
You can use Promise.all() to generate a single promise that resolves when all promises in the array passed to it have resolved. Use that promise to continue work after all your document reads are complete - it will contain all the results. The general form of your code should be like this:
const p1 = t.get(user1Ref)
const p2 = t.get(user2Ref)
const pAll = Promise.all([p1, p2])
pAll.then(results => {
snap1 = results[0]
snap2 = results[1]
// work with snap1 and snap2 here, make updates to refs...
})