I would like to make some reaction roles. But for that, I have to cache messages which were sent before the bot started. I tried it with channel.messages.fetch, but that hasn't worked so far.
My current code:
client.on('messageReactionAdd', async(reaction, user) => {
client.channels.cache.get("689034237672030230");
channel.messages.fetch('708428887612194979');
// When we receive a reaction we check if the reaction is partial or not
if (reaction.partial) {
// If the message this reaction belongs to was removed the fetching might result in an API error, which we need to handle
try {
await message.reaction.fetch();
} catch (error) {
console.log('Something went wrong when fetching the message: ', error);
// Return as `reaction.message.author` may be undefined/null
return;
}
}
// Now the message has been cached and is fully available
console.log(`${reaction.message.author}'s message "${reaction.message.id}" gained a reaction!`);
// The reaction is now also fully available and the properties will be reflected accurately:
console.log(`${reaction.count} user(s) have given the same reaction to this message!`);
});
What you have to do is first fetch the guild where the channel is in and then get the channel from the guild (so it returns a GuildChannel). Then fetch messages from there.
Full code would be:
client.on('ready', async () => {
const guild = await client.guilds.fetch('guild-id-here');
const channel = guild.channels.cache.get('channel-id-here');
const message = await channel.messages.fetch('message-id-here');
});
client.on('message', message => {
//rest of your code
});
channel.messages.fetch() is not working because channel is not defined. You need to define the first 2 lines as variables:
const channel = client.channels.cache.get("689034237672030230");
const msg = channel.messages.cache.get('708428887612194979');
Related
So what I am trying to do is, my discord bot listens for attachments then takes them and sends them to a particular channel, I want it to also react it with 👍 and 👎 now I saw some solutions but they require message id and channel id, my channel id would remain the same but my message id would change every time I send an attachment how do I make it so it reacts to the attachment into that channel
My code:-
client.on("message", async message => {
message.attachments.forEach((attachment) => {
if (attachment.width && attachment.height) {
if (message.author.bot) return
let yes = attachment
const channel = client.channels.cache.find(channel => channel.name === "llllllounge")
channel.send(yes)
.then(() => attachment.react('👍'))
.then(() => attachment.react('👎'))
}
});
})
I have tried yes.react('👍') but it does not work and replies with yes.react is not a function
Would be grateful if someone helps me with this.
Channel#send returns a promise. Meaning we can use an asynchronous function in order to define the channel sending method using await (Send the message before defining it), and have our bot react to the newly sent message.
Final Code
client.on("message", message => {
message.attachments.forEach(async (attachment) => {
if (attachment.width && attachment.height) {
if (message.author.bot) return
let yes = attachment
const channel = client.channels.cache.find(channel => channel.name === "llllllounge")
const msg = await channel.send(yes)
await msg.react('👍')
msg.react('👎')
}
});
})
I'm creating Discord bot which gives a specific role when users add a specific emoji reaction on a message.
I want to let users choose only one reaction;
or
if the user choose another one, other reactions of the same user should be removed.
I found code only for two situation:
Remove all emoji reactions on a message.
message.reactions.cache.get('emojiId').remove()
Remove the reaction from the user.
const userReactions = message.reactions.cache.filter(reaction => reaction.users.cache.has(userId));
try {
for (const reaction of userReactions.values()) {
await reaction.users.remove(userId);
}
} catch (error) {
console.error('Failed to remove reactions.');
}
Both of them doesn't suit me because they delete all reactiosn to the message.
A part of my code:
client.on('messageReactionAdd', async (reaction, user) => {
if(reaction.partial) await reaction.fetch()
const { message } = reaction
if (message.id === rulesMessageId) {
const member = message.channel.guild.members.cache.get(user.id)
if (reaction.emoji.id === emojiIds.HEAVEN ) {
for (var i = 0 in guildRoles) {
if (guildRoles[i] != guildRoles.HEAVEN)
member.roles.remove(guildRoles[i])
}
member.roles.add(guildRoles.HEAVEN)
}
I don't know how to use a part of your code in the answer so I have do my own :
client.on("messageReactionAdd", (reaction, Member) => {
if(Member.bot) return;
reaction.message.reactions.cache.map(x=>{
if(x._emoji.name != reaction._emoji.name&&x.users.cache.has(Member.id)) x.users.remove(Member.id)
})
});
I get all reaction in the message and map them to check if the user have react. I also check if the reaction is the same as the one currently reacting to remove only the others.
Hope it will help you even if it's 10 months too late ^^
I'm tryin' to make my own discord moderator bot!And i need help with ''!kick'' command , like if i want to kick someone i simply use !kick #user
Been starting with things like
const discord = require('discord.js');
const client = new discord.Client;
and then
client.on('ready', () => {
console.log('This bot is running.');
});
client.on('message', msg => {
and there should go my kick command!
I found some code in the discordjs documentation
// Import the discord.js module
const Discord = require('discord.js');
// Create an instance of a Discord client
const client = new Discord.Client();
/**
* The ready event is vital, it means that only _after_ this will your bot start reacting to information
* received from Discord
*/
client.on('ready', () => {
console.log('I am ready!');
});
client.on('message', message => {
// Ignore messages that aren't from a guild
if (!message.guild) return;
// If the message content starts with "!kick"
if (message.content.startsWith('!kick')) {
// Assuming we mention someone in the message, this will return the user
// Read more about mentions over at https://discord.js.org/#/docs/main/master/class/MessageMentions
const user = message.mentions.users.first();
// If we have a user mentioned
if (user) {
// Now we get the member from the user
const member = message.guild.member(user);
// If the member is in the guild
if (member) {
/**
* Kick the member
* Make sure you run this on a member, not a user!
* There are big differences between a user and a member
*/
member
.kick('Optional reason that will display in the audit logs')
.then(() => {
// We let the message author know we were able to kick the person
message.reply(`Successfully kicked ${user.tag}`);
})
.catch(err => {
// An error happened
// This is generally due to the bot not being able to kick the member,
// either due to missing permissions or role hierarchy
message.reply('I was unable to kick the member');
// Log the error
console.error(err);
});
} else {
// The mentioned user isn't in this guild
message.reply("That user isn't in this guild!");
}
// Otherwise, if no user was mentioned
} else {
message.reply("You didn't mention the user to kick!");
}
}
});
// Log our bot in using the token from https://discordapp.com/developers/applications/me
client.login('your token here');
The main code for this is member.kick('Optional reason that will display in the audit logs'), but you are going to want to nest it inside of certain conditional statements that check if the member exists and if the person writing the command is an administrator.
So im tryna make a little bot that verifies a particular group of users to access a reserved channel. The bot is supposed to ask a secret code, and when the answer is withing the question, the bot replies to itself and an error message is displayed. How do i fix this code?
I've tried using
if(message.author.bot){return;}
but it doesnt work for some reason welp
this is my code:
client.on('guildMemberAdd', member => {
const channel = member.guild.channels.find(ch => ch.name === 'vaayil');
channel.send("type in the secret code");
client.on('message', message =>{
if(message.author.bot){return;}
if(message.content === `secret`){
channel.send("verified");
}
if(message.content !== `secret`){
channel.send("not verified");
}
});
});
Nesting events like that is generally bad practice.
However, you can avoid doing so, and make your life coding this bot easier. In Discord.js, you can use TextChannel.awaitMessages() to wait for messages that pass a certain filter, and then do something with those messages.
Example:
const secretCode = 'sloths';
client.on('guildMemberAdd', async member => {
const channel = member.guild.channels.find(c => c.name === 'vaayil');
if (!channel) return console.log('Can\'t find channel.');
try {
await channel.send(`What\'s the secret code, ${member}?`);
const filter = m => m.author.id === member.id;
const messages = await channel.awaitMessages(filter, { max: 1 });
const message = messages.first(); // (The only message in the Collection)
if (message.content === secretCode) {
await channel.send('That\'s right!');
// Do something...
} else {
await channel.send('Nice try, but wrong.');
// Do something...
} catch(err) {
console.error(err);
}
});
On a messageReactionAdd event, one of the parameters is a MessageReaction. From that reaction, I do message.reaction to find the message that the reaction is from. I want to use that message to find all the reactions that the parameters user has reacted to on that message.
However, one obstacle is that when the bot restarts, it seems as though the message.reactions is not fully populated, and the data needs to be fetched. I need the users of a looped reaction, but I'm struggling on that part.
I have tried:
await message.reactions.reduce((p, c) => c.fetchUsers(), 0);
// I had thought this would of cached the users of every reaction on the message, but that did not work.
// next
message.reactions.forEach((x, y) => {
x.fetchUsers();
});
// this was also the same train of thought, but still to no avail.
What I mean by that users are not in the message.reaction.users object, I mean this:
// the bot restarts - and a reaction is added
console.log(reaction.users);
// outputs: Collection [Map] {}
// this is supposed to be populated with many users, but it's empty
// however, if I add ANY reaction again, not doing anything else
// it outputs a Collection with many users in it, which is expected
I have no idea how to do this.
Edit: relevant code
// raw.js (the raw event)
const events = {
MESSAGE_REACTION_ADD: 'messageReactionAdd',
};
const Discord = require('discord.js');
module.exports = async (client, event) => {
if (!events.hasOwnProperty(event.t)) return;
const { d: data } = event;
const user = client.users.get(data.user_id);
if (!user) return;
const channel = client.channels.get(data.channel_id);
if (!channel) return;
if (channel.messages.has(data.message_id)) return;
const message = await channel.fetchMessage(data.message_id);
const emojiKey = (data.emoji.id) ? `${data.emoji.name}:${data.emoji.id}` : data.emoji.name;
let reaction = message.reactions.get(emojiKey);
if (!reaction) {
const emoji = new Discord.Emoji(client.guilds.get(data.guild_id), data.emoji);
reaction = new Discord.MessageReaction(message, emoji, 1, data.user_id === client.user.id);
}
client.emit(events[event.t], reaction, user);
};
// messageReactionAdd.js (the messageReactionAdd event)
module.exports = async (client, reaction, user) => {
const message = reaction.message;
if (!message)
return;
//await message.reactions.reduce((p, c) => c.fetchUsers(), 0);
message.reactions.forEach((x,y) => {
x.fetchUsers();
});
reactions = await message.reactions.filter(r => r.users.has(`${user.id}`));
console.log(reactions);
};
This code is what fixed this problem for me.
// raw.js event file
await reaction.message.reactions.forEach(r => {
r.fetchUsers({before: `${reaction.message.author.id}`});
});
// emit the messageReactionAdd event
// messageReactionAdd.js event file
// the message.reactions.users should be populated, which I can use
reactions = await reaction.message.reactions.filter(r => r.users.has(`${reaction.message.author.id}`));
I had used this code in the wrong events which made no logical sense which made the results that I had thought was invalid.