Android Studio 3.6.2 build error - mergeDebugResources FAILED - android-studio

Everything is up to date as of today.
All SDKs are installed and updated.
Latest Gradle.
Have just run the:
git clone https://github.com/googlecodelabs/watchface
...to learn how to make Wear OS smartwatch faces with Android Studio. There were a ton of dependency errors and now this...!???
Really at my wits end with AS...such a behemoth of a nightmare...neverending errors..Please someone help me out of this misery! I've been at this ALL day!
FAILURE: Build failed with an exception.
What went wrong:
Execution failed for task ':1-base:mergeDebugResources'.
Could not resolve all files for configuration ':1-base:_internal_aapt2_binary'.
Could not find com.android.tools.build:aapt2:3.6.2-6040484.
Searched in the following locations:
https://jcenter.bintray.com/com/android/tools/build/aapt2/3.6.2-6040484/aapt2-3.6.2-6040484.pom
https://jcenter.bintray.com/com/android/tools/build/aapt2/3.6.2-6040484/aapt2-3.6.2-6040484-windows.jar
Required by:
project :1-base

Just discovered the android.support library is no longer being maintained which would explain the other errors I keep getting. So basically the code lab tutorial is completely pointless as now it's all about AndroidX. I knew there was a reason I left a career as a programmer to become a teacher. Utterly ridiculous. And the tutorial is only months old!!! Out of date already...!
FU Google.

Related

Cannot build a project due to play-services-base-17.1.0.aar transformation error

So basically I haven't opened my Android Studio project for almost a year and this time was the time for it to be opened and built. After updating Android Studio and all of the project's plugins, I finally reach this error:
Execution failed for task ':app:processDebugResources'.
> Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
> Failed to transform play-services-base-17.1.0.aar (com.google.android.gms:play-services-base:17.1.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}.
> Execution failed for AarResourcesCompilerTransform: C:\Users\Me\.gradle\caches\transforms-2\files-2.1\d92a27efcac738b4f280b9ad0c07bda7\jetified-play-services-base-17.1.0.
> AAPT2 aapt2-4.1.1-6503028-windows Daemon #0: Unexpected error during compile 'C:\Users\Me\.gradle\caches\transforms-2\files-2.1\d92a27efcac738b4f280b9ad0c07bda7\jetified-play-services-base-17.1.0\res\drawable-xhdpi-v4\common_google_signin_btn_text_dark_normal_background.9.png', attempting to stop daemon.
This should not happen under normal circumstances, please file an issue if it does.
I hope someone could help me resolve this issue. Thanks in advance.
update 07 May 2021
With Android Studio 4.2 and the corresponding android gradle plugin v4.2.0 (which requires gradle 6.7.1) the build now works for me also on my older AMD.
So I guess the problem has been fixed :)
(would be great if someone else can confirm via comment)
original answer
Hi have exactly the same issue.
The project builds on 2 of 3 tested PCs. The only difference I see is, that is not working on an older AMD processor. The PCs its working with have both Intel CPUs (an older i7, 2. Gen, and a new i7). All three PCs are running with Windows 10 Pro.
My dev environment is set up equally on all 3 PCs.
I hope this information helps to find a maybe better solution.
The only solution I found is to go back to a previous version of the Gradle plugin and Gradle itself.
In gradle-wrapper properties I defined Gradle version 6.1.1
distributionUrl=https://services.gradle.org/distributions/gradle-6.1.1-all.zip
And in the project build.gradle I set version 4.0.2
classpath 'com.android.tools.build:gradle:4.0.2'
Try:
Invalidate Cache / Restart
Clean Project
Rebuild Project
Along same lines: I too am getting this same error but oddly, my project is stored on OneDrive so I can access it/modify it from different locations. The SAME project builds, installs and runs with no issue at one location (with my phone connected to computer), but the error shown above takes place when accessing the same files from the other location (with the same phone connected).
The same version of Android Studio is being used at both locations as well. This was not an issue with this same project a few days ago (i.e. - it ran properly from both locations until recently)
The solution offered previously here does not fix the issue.
Would not normally put this response here but thought perhaps my experience with the same error message could help shed some light on what is happening.
the same topic is discussed here. I have the same behavior the same project builds without a problem on i7. But produces an error on an old AMD processor.

Compiler Error: Failed to read file attributes for .../Resources/Images.xcassets

I recently updated to the latest version of XCode and Xamarin Xamarin.iOS 10.0.0.1 (29910bb) running Visual Studio Professional 2015 Version 14.0.25431.01 Update 3. Both my Mac (build machine) and PC are fully up to date. Now that i have update i am no longer able to compile/build for anything but the simulator.
Compiler Error.
> C:\Program Files
> (x86)\MSBuild\Xamarin\iOS\Xamarin.iOS.Common.targets(1028,3): error :
> Failed to read file attributes for
> "/Users/mod/Library/Caches/Xamarin/Resources/Images.xcassets"
As a test i copied the solutions file over to the build machine and with no modifications it compiles and runs any of the targets.
I have also tried deleting the builds directory on the build machine and no help.
Anyone know what the work around is for this?
I have come across is this issue and what seems to possibly be related to on Xamarin Forums. The thing I found in my case was related to image assets within a library I was trying to use. I was able to remove the image assets and relocate to main project and that seemed to resolve the build issue.
This problem, like you have found is very recent. For what's it worth, I have also found that command line tools have numerous issues as they seem to lag behind the GUI provided in either Xamarin Studio or Visual Studio.
Good luck
As mentioned here I had to delete the folder ~/Library/Caches/Xamarin/mtbs/builds on the Mac used for the builds.
After a rebuild it worked again.

AndroidStudio update destroyed everything and I need help as to which way I should rebuild (details of fiasco within)

After this huge mess from one AndroidStudio update, am cleaning everything and starting from scratch.
I'd like to ask if anyone knows if I should go with specific versions of Java.
But first my headache, although I just cleaned my computer of AndroidStudio.
I have Win 10 64 bit
HAD AndroidStudio 1.51 (it said it was JRE:1.7.0_79-b15 amd64)
After the update I had a "Unsupported major.minor version 52.0" error
Following some posts I upgraded the Java on my machine.
First "1.8.0_74" but AndroidStudio couldn't find the JDK directory, so I installed "1.8.0_73" and AndroidStudio found the JDK directory. But then I started getting rendering errors but with Rendering Problems Exception raised during
rendering: com.android.ide.common.rendering.api.LayoutlibCallback.getXmlFileParser(Ljava/lang/String;)Lorg/xmlpull/v1/XmlPullParser;
Anyway, that's it. This has become such a tragedy that I would rather start from scratch, but if anyone could point me as to the proper (steps) of which way I should go, I would really appreciate it.
Thanks ahead,
Sergio
I met this issue when I updated the api android 23 N (preview). In xml editor, change the Api to render into Api 23 android 6.0 and Autimatically Pick best.This would solve the problem.
refer: link
Yes.. i also faced same problem,I have resolved with changing the version to api 23.generally it will take best/latest version ,in my case its set to N preview.

problems with creating an osgi plugin

I am currently using the XSP starter kit from openntf. I didnt change the template at all i just wanted to try it first with the starter kit before i am going to change it.
I am following the documentation on notesin9 and everything works fine until i want to build the update site.
Whenever i try to build it i got the error message:
Error
Reason:
Problem during export
Details:
BUILD FAILED
java.lang.NullPointerException
As this message is not very useful has anybody experienced the same issue?
After a couple of days of testing i found out: The error doesnt go to the log. It happens from time to time if you have the same plugin installed on the client where you also build a newer version of the same plugin. The way to fix that is to manually uninstall the plugin from your client, restart, and then build it again. I can reproduce it after a couple of rebuilds

LiteServAndroid could not able to configuring project

Liteservandroid is an application that is used as Http api/Restful api to connect to CouchDB from TouchDB. I got a sample project and when i tried to build the project, i got the following error.
Gradle: A problem occurred configuring project ':LiteServAndroid'.
Failed to notify project evaluation listener.
Configuration with name 'default' not found.
There were no pointing errors in the code section. Can any one help me to find a solution.
Thanks
Chinna
The first hint I see with your problem is that in August 2013 you are talking about TouchDB - and TouchDB name change was introduced as far back as January 2013. There are old projects sitting out there using out of date code.
Are you sure you are using the newer code base? Here is the direct link to the ListServAndroid project https://github.com/couchbaselabs/LiteServAndroid
I found Couchbase Lite to be a bit tricky to integrate. They have moved it all over to Android Studio for building and developing too... so that might be new learning also. Have you gotten the GrocerySync test application working?

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