I am building a tool in which I am using windows device portal wrapper in order to connect and access hololen's device portal.
I would like to be able to get/set kiosk mode from my tool so I dont need to go to device portal and do it manually.
Windows device portal wrapper doesnt give any functionality to access kiosk mode though.
Does anyone know the web api path for this?
Thanks in advance
So since it looks like you're building a tool for converting HoloLens into Kiosks, you need to do this at scale. If you are looking to create a different method of converting your HoloLens into Kiosks, I think you should go provisiong packages.
Provisioning packages will let you make a package you can keep applying to multiple HoloLens. Also some companies don't like enabling developer mode, and this is a method that doesn't have a security risk. Also device portal only allows a single app Kiosk, where as you could create a Multi app Kiosk if you wanted using other methods.
https://learn.microsoft.com/en-us/hololens/hololens-kiosk#set-up-kiosk-mode-using-a-provisioning-package-windows-10-version-1803
Do this help things? I know it's not actually what you were looking for, but hopefully it helps. It it doesn't let me know, I might have a different potential solution.
Kiosk Mode can be set via Device Portal’s REST API by doing a POST to /api/holographic/kioskmode/settings with one required query string parameter (“kioskModeEnabled” with a value of “true” or “false”) and one optional parameter (“startupApp” with a value of a package name). Please keep in mind that Device Portal is intended for developers only and should not be enabled on non-developer devices. The REST API is subject to change in future updates/releases.
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I am trying to build an application (converting rather), that builds into a server (UNET/ Mirror wise), a windows client, Oculus Go client and UWP client. More platforms will be implemented in the future.
Unless I did not tackle this the right way, the Toolkit does not seem to be capable of doing this with just one profile, or maybe not at all.
E.g.: I need the mouse for Windows and motion controllers for UWP. Having both in the MixedRealityInputSystemProfile spawns both on UWP. If I don't add the mouse I have nothing on Windows Standalone. This leads me to the conclusion that I have to create multiple profiles. But the MixedRealityToolkit only references a single one. Does that mean I have to additively load a different Toolkit with it's configuration for any platform configuration I want?
The DefaultMixedRealityInputSystemProfile already contains a lot of inputs, which makes me think it should be capable of doing that, but it looks like it does so to a certain degree and then fails.
Thinking further about this:
What if I want an UWP app, but for MR Portal only, or for UWP Standalone only. What about Oculus Go (Android) and Android mobile? The differentiation would be using the Oculus SDK under Android. Using it under windows would result in the Rift being used I guess.
Where do I branch off what?
I believe you can specify which input providers you want on different platforms. For example, if you want a MouseProvider in Windows only, the you can specify the Mouse Input Data Provider to run only on Windows via the “supported platforms” field of the mouse data provider.
Similarly you can enable the motion controllers using same technique.
While there are not yet ways to specify completely different configurations for different platforms, it is possible to solve your specific case of input by configuring the input data providers.
I am trying to develop using the BLE api.
However no matter what I try, I am only getting useless test data back.
A workaround would be possible using Web Bluetooth, however, I can't append a button outside of the plugin iframe.
What would your suggested way of developing with the bluetooth functionality?
Are you sure you turned on the Bluetooth feature in your plugin.json ? See documentation here https://github.com/BuildFire/sdk/wiki/Low-Energy-Bluetooth-Service
Once that is completed make sure you rebuild your app (hard build) since your app need to request permission to access Bluetooth. If you aren’t prompted when you install the app to allow Bluetooth access, then something isn’t right.
I am an WPF developer with little knowledge for the way "mobile" apps work but in general I believe that they work in some sort of sandbox way (meaning they should not be able to access each others process, info etc., I might be totally incorrect on this one). So I am wondering if such "limitations" are applied to the Universal Windows Platform (UWP) apps?
The reasoning for my question is that I would like to write and app that checks if another Universal App is in process and use some of its information. In WPF there are ways of doing just that but in UWP apps I am not sure if it is/should/will be possible.
Thanks.
There are a couple of solutions in Windows 10. Firstly, if you are building an enterprise app and can also side-load normal Desktop apps, you can use this technique to build your UI as a UWP but also be able to break out of the sandbox and do other things on the desktop.
Secondly, if the app you want to read from is cooperative (ie, is designed to provide information; you're not just grabbing it without permission) then you can use App to App services to send and receive information between two consenting applications.
Both links are to //build videos but you can download the slides too that should contain code samples.
I need to use Yandex Maps in an app instead of Here Maps. Could this be possible? Any hints or tricks to help me?
Thanks
Basically the rules of using APIs is very simple. If the API is not requiring any parts that are not available in the platform, then it works.
Thus if the API is using parts that are supported in AOSP 4.1.2 API level 16, and using any Google services, then it is likely to work just fine.
And you can always check the compatibility with free online tools very easily. First go to Online Analyser drag and drop the APK there, and let the tool check the compatibility issues.
Then you can also use a real device for testing, just visit Remote Device Access, and reserve a device for testing your app.
Both steps should onlky take you couple of minutes to complete.
For Yandex maps, you would need to visit their developer site to see how the maps API can be used, and what restrictions they would pose on utilizing the API.
While I'm no expert on iOS development, I have read through the API docs on Apple's developer site and I can't find anything on this. Before I presume that it's impossible let me ask here: Can I somehow monitor application launches on a standard iOS device? By "standard" I mean not jailbroken and using only public iOS v4 APIs. Any insight is appreciated. Thanks.
No, there's no access to system-level stuff like that at all. The somewhat-small sandbox makes certain types of apps impossible, but does provide a lot of protection for the user.