Opening .grp .mps and .rsc .rsr - file-extension

I recently re-opened the different editions of The Cluefinders to understand how it worked to potentially do a spinoff of it.
I downloaded the iso file from https://www.myabandonware.com/game/cluefinders-3rd-grade-adventures-bh9
Unfortunately, even if it works flawlessly (especially for a game so old), the files still have some secrets I want to uncover.
Primarily there are some .grp, .mps, .rsc and .rsr file that I can open, but cannot read properly. Thus since I can't decode it I can't find the master file that ensures the proper order of events and the different graphics files. There are references in some MPS files but I don't understand how it fetches the different sprites, etc ...
Does anyone know how to open these files properly? I'll try and do the maximum from them
Sincerely,

Related

Garageband Save & Save As & Export Buttons Do Not Function

I recently started making music using GarageBand's MIDI software. I've made it up to a certain point, where losing all my progress would be disastrous.
Here's the issue I have:
When I go to File > Save/Save As or just cmd+S or cmd+shift+S, or Share > Export Song to Disk, instead of functioning and saving the file (I checked in Finder; last time I exited the app without saving due to this issue, the untitled garageband file disappeared) properly onto the app, it would either do nothing or give me the rainbow wheel of death for 10-20 seconds and then proceed to not function.
I've searched online for answers to this, and there were several (2) users I found that had the same problem. Their post either had no answer or the answer was unintuitive (such as always using a different, more complicated method to save, like messing around with the garageband files themselves everytime to save).
I'm looking for an answer to this issue that would result in slightly more convenient, one-time edits to the app / any software beneath that would fix this issue, if there are any. However, if the community has any alternate way to save the file right now, I would greatly appreciate it.
======
Also:
Since I'd assume most of the solutions would involve closing the app and then making edits, then reinstalling it, please tell me if I could just copy the notes (not the tracks) onto a text document and paste it into the new file after. I would prefer to save my music.
Try this . . .
First QUIT Garageband (yes you will lose unsaved work).
Find the Garageband folder where all the .BAND files are saved. Usually it is in Users -> Username -> Music -> Garageband.
Move older .band files into another folder (EG: "Garageband OLD")
Then start a new project (or open a project still in the Garageband folder).
Save and Save-As should now work.
It seems there is some sort of file limit for the Garageband folder. In my case the file limit is either 170 .band files or about 125GB.
I am currently using Garageband 10.3.5 on High Sierra.

XLSM with API calls marked as "virus" when attached to email

I found this solution for copying to the clipboard: Excel 2013 64-bit VBA: Clipboard API doesn't work
I added it to my code and everything worked great. But when I attached it to an email to send it to my work computer, Gmail balked, stating that there was a virus detected. After I removed the code from the above link, Gmail had no qualms about going ahead and sending the message on.
I'm wondering if there something specific about this code, if Gmail just doesn't like API calls, or if there's some other reason Gmail detected a virus. Also, if there are any work-arounds in case one is certain that there are no viruses in the file.
Frankly, I cannot provide specific details about what Gmail looks for because I don't know the details. But I've run into that problem enough (with Gmail and also with a corporate IT managed Exchange server) to get a feel for when I can expect it.
The file extension in the attachment name is the largest predictor.
I don't even bother attaching anything with the extensions: BAT, BAS, VBS,, JS, JVS, or HTA because I cannot count on them showing up and I won't get a delivery failure notice. This also happens with macro enabled files, XLSM, DOCM, XLAM, DOTM, etc.
At least some portion of the contents of the attachment are scanned too. Or, at least, that is the nference I make when I change the extension to TXT and the file doesn't show up. I can't say specifically if they are scanning a file and putting context to words or if they are matching patterns that indicate the actual file type. The later seems more practical considering possible resource or legal constraints.
Compressed archives aren't a sure thing either. In this case, I feel nearly certain the table of contents is being scanned and not the full archive. This could add weight to a theory that the full contents of a file are not scanned but that doesn't make it a fact. Zip files have always been hard for antivirus software to handle and reading the file names seems like low hanging fruit; in other words, scanning the body and putting context to contents remains a logical possibility.
Changing the file extension before adding the file to a compressed archive is my standard "go to". I do not believe I've had a file intercepted this way but the increasing weaponization of Zip files, it may only be a matter of time before this this stops working.

How to open an uml2 .tex?

I apologize if this this is an extremely amateur question. But before yesterday I had never even heard to tex, latex, mactex, all this stuff.
Basically I have cloned a git repo in which the UML documents appear to be in a .tex file. Following google, this has led me to install MacTex, try to open these files. Click 'typeset' which I presume is how it produces the document, but it gives an error about 'uml2' being invalid syntax.
What program, or what anything, am I supposed to use to open a .tex file which has stuff like this in it:
\tikzstyle{uml2} = [
fill=rupBody,
draw=rupBorder,
font={\ttfamily},
]
Is this even something your supposed to open in a program and view visually? I suppose this file named uml.tex will show a UML diagram once opened. Or do I have completely the wrong idea? Sorry if this is extremely amateur, like I said I've never heard of this since before yesterday, and google isn't turning up lots of information on this. Any direction would be much appreciated.
You need to install pgf from http://ctan.org/pkg/pgf The easiest is to use TexLive. Once you got all packages installed you can typeset the TeX file. I'm using TexShop which is a nice app for the Mac.
Since you indicate you never heard of TeX before: TeX is a program written by Donald Knuth many, many years ago when computers were engined with steam. But it's the best you can find for typesetting. It's mature, crude and more than 99,99% error free. Donald Knuth has a bounty for each error you find in the code and he did not have to pay since many years. What you do is to create those TeX files (there are different macro packages were LaTeX is the most famous) and send them to the TeX processor. That will create the output (now its PDF and formerly it was some DIV (device independent viewer IIRC)).
Edit I downloaded tikz-uml from here: http://perso.ensta-paristech.fr/~kielbasi/tikzuml/index.php and moved the tikz-uml.sty to folder where the main .tex source is placed. After including
\usepackage{tikz-uml}
in the header I was able to compile the source.
Note: there is a global location for .sty files but that depends in the app you use. Use Google to find this place. But putting .sty near your .tex is fine anyway. A \usepackage directive first looks in the source folder before looking into the global ones.

SAS EG how to extract, edit and insert a Program in .egp WINDOWS/Linux

I have a scenario where .egp's are created on Windows environment. As part of migration these need to be migrated to UNIX/Linux server and from EG 4.1 to 4.2 and we have to make the programs comply with LINUX/Unix standards (like font casing) and the directory paths to the linux or unix environment.
As we have around 300 .egp's to be migrarted, Say in the first go if we use migration wizard on sas eg 4.2 version to automatically have the .egp's converted to 4.2 standards, the bigggest question is how to incorporate changes to the sas programs.Is there any automated way to extract the program from respective node in .egp, edit and insert at the same node.
Thanks in advance.
If the code exists purely in EG, not that I'm aware of via SAS - EG is not itself programmable.
If the code objects are stored as physical files outside of EG they could conceivably be imported into EG (by looping over the folders involved) and some text substitution done.
Alternatively it involves a full on scripting language. EG files are zip files, and once uncompressed contain .sas text files in subfolders within the zip file. It should be possible to iterate over them all and make the required changes.
In neither case will it be much fun. (Though doing it manually doesn't sound great either.)
Talk to SAS - they may have a tool they've put together for someone else they can let you have.

make swf from fla without ever opening it

is it possible to change text and images in a fla file without ever opening it up and then making the swf via command line? I want to make a flash template and save the fla. Then be able to update my text and image name and convert it to swf. I have one template but tons of different text options and background images. It would be nice to be able to copy the master.fla twenty times and just change the source code (will do this from command line) and then convert to swf (via command line).
Any help would be appreciated.
With CS5, you can do half of what you're asking today, by using the XFL file format instead of FLA. Instead of a binary blob, you get an editable XML file and a tree of separate asset files: PNGs, AS3 files, etc. You can then modify the XML or AS3 files programmatically to get your variants.
(A CS5 FLA file is really just a zipped up version of the XFL, but there's no advantage to using that instead of an XFL. In CS4 and previous, FLA was a proprietary binary format.)
The missing piece is an XFL compiler. Adobe currently provides no such thing, and the third party market hasn't yet produced one.
You could use a systems automation tool to drive the Flash Professional environment through the compilation steps. On OS X, for example, either Automator or AppleScript should be able to do what you want. It'll just have more overhead than the command line compiler you were hoping for.
I agree with Jason, there are a lot of alternatives to what you suggest. Keeping content out of the SWF is good practice actually. This is a good way to avoid large files!
Depending on what you 're looking to achieve, there are a lot of solutions available. XML is an option, JSON another.
If you're looking to build a template, any of the above would seem appropriate.
It sounds like you're working from the Flash IDE, as Jason suggests you may want to have a look at another IDE, such as FlashDevelop, FDT or FlashBuilder as they make coding with AS3 a lot easier.

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