Is Listing All Handlers in UML Diagram Common Practice? - uml

I'm at the stage where I have to draw the UML diagram for my software design documentation.
A sample UML diagram snippet that my professor provided look like this:
As you can see there are three handlers in there. However, for my project, I have about 60 use cases/events. And my professor have specifically said to "INCLUDE EVERYTHING".
So does this mean I have to clutter my UML diagram with 60 something handler boxes?
I'm not sure what the common practice on this is. I have tried to reach out to my professor multiple times but I think he might be really busy in a time like this.
Any advice is greatly appreciated as this is due in couple days!

Related

How to draw application functional diagrams?

I'm trying to find some good reads to clarify this but I'm unable to find it (or maybe I just don't know how to search this properly).
What I'm trying to find is, considering that you have an application that:
interacts with a db;
interacts with Mainframe;
interacts with external providers;
etc...
What is the best approach to draw a diagram that represents this in a functional view rather then in a more techinical view? What kind of books, articles, websites can help me to get a clearer understanding of which approach should I follow?
Thanks in advance.
Well,
First thing that you should ask yourself:
Why I am drawing or want to draw a diagram about this?
Maybe you answer is :
To understand important/significiant communication between those elements.
Then we can say:
Oh maybe sequence diagram may help...
Buy may be you answer is:
Oh I am worry about topology of system components. How those things
will be deployed?
Then we can say that:
Oh, may be deployment diagram will help you...Draw one.
So depends on "context"...
UML diagrams will not solve your problems. They help you to understand tricky and hard part of your system and think about alternative solutions by visual modeling.
Modeling is not "self masturbating" activity. It is like "group sex". You will get most benefit when you do with others...
So the main problem is not to draw which diagram... The main problem is:
What kind of problem you have? With whom you wanto to find solution? What kind of benefit may you get from drawing a diagram?
For UML i definelty suggest Larman book: Applying UML and Patterns :Check at amazon
And lastly, if UML does not fit your purpose, be creative and pragmatic...Use textual desription or even create your "own" visual modeling :-) or do anthing which help you...

UML and documenting long methods

I am using UML to document parts of an older c++ program. It's only a portion of the code, but documenting it has made me insane since even this process is quite large. So far I have used class diagrams for the relevant code and some activity and sequence where necessary.
My question is I feel what I have done so far is good for the overall documentation but I want to get down to the dirty details of a few methods and one of them is 202 lines long, what should I use for this? An activity diagram or sequence?
I am using Visio for the UML documentation.
Thanks.
A rule of thumb might be that if it seems like there are multiple agents handing off flow between each other, use sequence; otherwise, activity. In a single function, activity is probably best - but not necessarily.
Try to imagine what it's going to end up looking like, put yourself in your ignorant reader's shoes, and think about which will tell the story better.
Is splitting up the function an option?
The question is: Do you want to describe the process or the interactions between objects that those few methods are executing? The process can be broken down into activities which are performed, their composition and data flow. Interactions are comprised of messages sent between objects.
Well,
Short answer is:
If you want to document an algorithm (that is used by one of your system object^s method): Use Activity diagrams.
Long Answer:
For my experience UML documentations are the worst ones.
People generally use Uml Tools which automaticly reverse engineer code to Uml (generally class diagrams, and sometimes sequence diagrams) and diagrams that are automatically generated are generally has many details and sometimes nonsense.
As an advice "Comments your code properly" and use tools like Doxygen. They are better for Code Documentation.
But you can use UML for Software Architect Document.[SAD]. Craig Larman has nice section and example of it at his books about Documenting Architecture
Motivation: Why Create a SAD?
When someone joins the development team, it's useful if the project coach can say, "Welcome to the NextGen project! Please go to the project website and read the ten page SAD in order to get an introduction to the big ideas." And later, during a subsequent release, when new people work on the system, a SAD can be a learning aid to speed their comprehension.
Therefore, it should be written with
this audience and goal in mind: What
do I need to say (and draw in the UML)
that will quickly help someone
understand the major ideas in this
system? [ Applying UML and Patterns Third Edition By Craig Larman ] [Chapter 39. Documenting Architecture: UML & the N+1 View Model]

Is there any value in learning UML?

I have seen UML mentioned several places in the last few years, but never had a compelling reason to use it at work so far. Is there any value in putting the time and effort to learn it? (I am a Ruby on Rails developer.)
Edit: I'm also looking for stories about how UML has made a difference in your projects to give me an idea of how I might use it.
Yes. It is the international standard methodology for systems analysis and design. When moving from the initial analysis phase through the project life-cycle, the UML gives a good road-map on where to go and how you got there. A few benefits:
It shows requirements in a way that clients / customers / management can understand.
You can iterate the model and not lose track of where the model was before
Shows exactly how you got from point A to point B
It's a standard, so anyone who knows UML will be able to interpret your diagrams
The "quickest" way to share ideas without needing to go through the entire code-base
No, save your time and don't learn it. If you are a coder and work alone and are a very careful person, you can completely ignore UML.
But, if you work with other people and want to share the result of your work, UML is a Unified language, a lingua franca that even non technical customers understand (at a certain level).
Yes and no.
Yes, learn the basics. Have a quick look at at the different diagram types etc. and have a general idea. That will help you eliminate your hesitance when someone boasts about UML.
No, if your work doesn't require to work with UML, you don't necessarily need to know UML to write good applications. If you need to discuss something on a white board just draw a few circles. That'll do.
It only helped me to produce documentation to management to impress them a little. Other than that I only find the deployment diagrams somewhat useful, that's all.
If you look at UML as a merely graphical language you consider just a very small part of it. You should instead look at UML as the primary language of the Model Driven Architecture framework which is very well implemented in Eclipse.
In Eclipse UML is (correctly) considered as a Platform Independent language with a solid syntax defined by the MOF (ECORE in Eclipse) and semantics defined by the UML specification (http://www.omg.org/spec/UML).
In Eclipse there are good implementation of the two main languages defined by the OMG for Model To Text and Model to Model transformation specifications which are respectively MOFM2T (ACCELEO in Eclipse) and QVT.
Also Eclipse provides an implementation of the Object Constraint Language (OCL) which is used by both QVT and MOFM2T to evaluate queries on models.
All this means you can easily define your own Model to Text and Model to Model transformations , in the form of Eclipse plugin, turning your UML models into whatever you need.
Now I use that to automatically generate thousands of LOC, documentation and tests with an impressive return on investment.
However I know the majority of people doesn't even know UML is a language but think it is just about tiny pictures.
Look at this links for some simple example
http://lowcoupling.com/post/46522537374/the-model-driven-architecture
http://lowcoupling.com/post/47800863669/qvt-in-place-transformations
http://lowcoupling.com/post/47347056110/models-to-text-transformations-with-mofm2t-and-acceleo
I think it's a question of scale in two dimensions: size of problem and size of team.
When a design gets to a certain size diagrams become useful in two ways: first, they help you reason about design issues. second they help you communciate the design to other poeople.
So if the team is say 20 or 30 it really does help to have some clear documentation of pieces of the overall design.
Personally I use UML maybe four or five times a year, but when I need it, I really need it. It really is better to ase a standard diagramming technique that devise your own. And with good tools it's pretty painless.
I would say that I use only a small subset of UML, class diagrams and occasional collaboration diagrams.

Absolutely necessary UML Diagrams even for very small projects?

UML provides us with many different kinds of diagrams. but in many situations only small set of them is really necessary, what do you think about the most usefull UML diagrams, even for very small projects?
Well, it really depends on the project. I think it is wrong to just create any UML diagram as a rule without assessing if it will be really usefull.
However there are some obvious situations when they're usefull:
If your project will be any way large in terms of OO structure then it is usually usefull to create a class diagram. That way you can deal in abstractions until it is time to get stuck into details.
If you project will be mostly UI driven then it can be quite useful to create a Use Case diagram as a way of defining requirements. This is especially useful if you can get your customer to buy into this method.
If it looks like your system will have many interactions between objects then creating a sequence diagram can be usefull for understanding interactions. Also, I think sequence diagrams are the most intuitive for developers as I notice a lot of developers instinctively diagram there interactions like this - even if they're not familiar in UML - in simple powerpoint\visio diagrams.
Deplyoment Diagrams are obviously usefull if your system will use many technolegies and require a lot of HW.
I think key point is that only use UML when the software becomes complicated to the point where we need to think in abstractions - UML helps visualise and document these abstractions.
I do not think UML diagrams are essential part of a project documentation whether we're talking about big or small projects.
Good comments around provide much more value than sophisticated diagrams.
I personally have an impression UML is a toy of the academia world. It's the only place I was hearing and seeing people running around with UML, SOA and so on.
In my working practice I've barely seen UML at all. Well, maybe once during my term project and at my current job where we've got a couple of eight-years-old (and just the same deprecated) diagrams somewhere on the internal FTP server.
Usually formal UML is too much for small projects. Just stick to basic class diagrams and simple use-case diagrams.
Small projects are (in my experience) more often subject to change so your diagrams will be out-of-date very often. You are much more likely to keep a less formal diagram up-to-date than redo all the fancy UML stuff.
UML is dead, nobody who matters uses it.
The only people that use UML are consultant types who write articles and are trying to be formal and fancy and lack substance.
If UML is so great why cant i find any for any of the projects that Google publishes on googlecode ?
Where is the UML for Ruby or Python or DOT NET or Java ?
UML is dead because the use of open source crapy tools !! Many companies take free tools and just create few diagrams, no training at all then they say that this is not useful.
This is non professional and very limited use of UML is a real disaster for projects !!

Is UML practical? [closed]

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In college I've had numerous design and UML oriented courses, and I recognize that UML can be used to benefit a software project, especially use-case mapping, but is it really practical? I've done a few co-op work terms, and it appears that UML is not used heavily in the industry. Is it worth the time during a project to create UML diagrams? Also, I find that class diagrams are generally not useful, because it's just faster to look at the header file for a class. Specifically which diagrams are the most useful?
Edit: My experience is limited to small, under 10 developer projects.
Edit: Many good answers, and though not the most verbose, I belive the one selected is the most balanced.
Using UML is like looking at your feet as you walk. It's making conscious and explicit something that you can usually do unconsciously. Beginners need to think carefully about what they're doing, but a professional programmer already knows what they're doing. Most of the time, writing the code itself is quicker and more effective than writing about the code, because their programming intuition is tuned to the task.
It's not just about what you're doing though. What about the new hire who comes in six months from now and needs to come up to speed on the code? What about five years from now when everyone currently working on the project is gone?
It's incredibly helpful to have some basic up to date documentation available for anyone who joins the project later. I don't advocate full blown UML diagrams with method names and parameters (WAY too difficult to maintain), but I do think that a basic diagram of the components in the system with their relationships and basic behavior is invaluable. Unless the design of the system changes drastically, this information shouldn't change a lot even as the implementation is tweaked.
I've found that the key to documentation is moderation. No one is going to read 50 pages of full blown UML diagrams with design documentation without falling asleep a few pages in. On the other hand, most people would love to get 5-10 pages of simple class diagrams with some basic descriptions of how the system is put together.
The other case where I've found UML to be useful is for when a senior developer is responsible for designing a component but then hands the design to a junior developer to implement.
In a sufficiently complex system there are some places where some UML is considered useful.
The useful diagrams for a system, vary by applicability.
But the most widely used ones are:
Class Diagrams
State Diagrams
Activity Diagrams
Sequence Diagrams
There are many enterprises who swear by them and many who outright reject them as an utter waste of time and effort.
It's best not to go overboard and think what's best for the project you are on and pick the stuff that is applicable and makes sense.
Using UML is like looking at your feet as you walk. It's making conscious and explicit something that you can usually do unconsciously. Beginners need to think carefully about what they're doing, but a professional programmer already knows what they're doing. Most of the time, writing the code itself is quicker and more effective than writing about the code, because their programming intuition is tuned to the task.
The exception is why you find yourself in the woods at night without a torch and it's started to rain - then you need to look at your feet to avoid falling down. There are times when the task you've taken on is more complicated than your intuition can handle, and you need to slow down and state the structure of your program explicitly. Then UML is one of many tools you can use. Others include pseudocode, high-level architecture diagrams and strange metaphors.
Generic work-flow and DFDs can be very useful for complex processes. All other diagramming (ESPECIALLY UML) has, in my experience, without exception been a painful waste of time and effort.
I'd have to disagree, UML is used all over the place - anywhere a IT project is being designed UML will usually be there.
Now whether it is being used well is another matter.
As Stu said, I find both Use Cases (along with the use case descriptions) and activity diagrams to be the most helpful from a developer point of view.
Class diagram can be very useful when trying to show relationships, as well as object attributes, such as persistence. When it comes to adding ever single attribute or property they are usually overkill, especially as they often become out of date quickly once code is written.
One of the biggest problems with UML is the amount of work required to keep it up to date once code is being generated, as there are few tools that can re-engineer UML from code, and few still that do it well.
I will qualify my answer by mentioning that I don't have experience in large (IBM-like) corporate development environments.
The way I view UML and the Rational Unified Process is that it's more TALKING about what you're going to do than actually DOING what you're going to do.
(In other words it's largely a waste of time)
Throw away only in my opinion. UML is a great tool for communicating ideas, the only issue is when you store and maintain it because you are essentially creating two copies of the same information and this is where it usually blows.
After the initial round of implementation most of the UML should be generated from the source code else it will go out of date very quickly or require a lot of time (with manual errors) to keep up to date.
I co-taught a senior-level development project course my last two semesters in school. The project was intended to be used in a production environment with local non-profits as paying clients. We had to be certain that code did what we expected it to and that the students were capturing all the data necessary to meet the clients' needs.
Class time was limited, as was my time outside of the classroom. As such, we had to perform code reviews at every class meeting, but with 25 students enrolled individual review time was very short. The tool we found most valuable in these review sessions were ERD's, class diagrams and sequence diagrams. ERD's and class diagrams were done only in Visual Studio, so the time required to create them was trivial for the students.
The diagrams communicated a great deal of information very quickly. By having a quick overview of the students' designs, we could quickly isolate problem areas in their code and perform a more detailed review on the spot.
Without using diagrams, we would have had to take the time to go one by one through the students' code files looking for problems.
I am coming to this topic a little late and will just try an clarify a couple minor points. Asking if UML is useful as far too broad. Most people seemed to answer the question from the typical/popular UML as a drawing/communication tool perspective. Note: Martin Fowler and other UML book authors feel UML is best used for communication only. However, there are many other uses for UML. Above all, UML is a modeling language that has notation and diagrams mapped to the logical concepts. Here are some uses for UML:
Communication
Standardized Design/Solution documentation
DSL (Domain Specific Language) Definition
Model Definition (UML Profiles)
Pattern/Asset Usage
Code Generation
Model to Model transformations
Given the uses list above the posting by Pascal is not sufficient as it only speaks to diagram creation. A project could benefit from UML if any of the above are critical success factors or are problem areas that need a standardized solution.
The discussion should expanded out from how UML can be over kill or applied to small projects to discuss when UML makes sense or will actually improve the product/solution as that is when UML should be used. There are situations where UML for one developer could sense as well, such as Pattern Application or Code Generation.
UML has worked for me for years. When I started out I read Fowler's UML Distilled where he says "do enough modelling/architecture/etc.". Just use what you need!
From a QA Engineer's perspective, UML diagrams point out potential flaws in logic and thought. Makes my job easier :)
Though this discussion has long been inactive, I have a couple of -to my mind important- points to add.
Buggy code is one thing. Left to drift downstream, design mistakes can get very bloated and ugly indeed. UML, however, is self-validating. By that I mean that in allowing you to explore your models in multiple, mathematically closed and mutually-checking dimensions, it engenders robust design.
UML has another important aspect: it "talks" directly to our strongest capability, that of visualisation. Had, for example, ITIL V3 (at heart simple enough) been communicated in the form of UML diagrams, it could have been published on a few dozen A3 foldouts. Instead, it came out in several tomes of truly biblical proportions, spawning an entire industry, breathtaking costs and widespread catatonic shock.
I believe there may be a way to utilize Cockburn style UML fish,kite, and sea-level use cases as described by Fowler in his book "UML Distilled." My idea was to employ Cockburn use cases as an aid for code readability.
So I did an experiment and there is a post here about it with the Tag "UML" or "FOWLER." It was a simple idea for c#. Find a way to embed Cockburn use cases into the namespaces of programming constructs (such as the class and inner class namespaces or by making use of the namespaces for enumerations). I believe this could be a viable and simple technique but still have questions and need others to check it out. It could be good for simple programs that need a kind of pseudo-Domain Specific Language which can exist right in the midst of the c# code without any language extensions.
Please check out the post if you are interested. Go here.
I think the UML is useful thought I think the 2.0 spec has made what was once a clear specification somewhat bloated and cumbersome. I do agree with the edition of timing diagrams etc since they filled a void...
Learning to use the UML effectively takes a bit of practice. The most important point is to communicate clearly, model when needed and model as a team. Whiteboards are the best tool that I've found. I have not seen any "digital whiteboard software" that has managed to capture the utility of an actual whiteboard.
That being said I do like the following UML tools:
Violet - If it were any more simple it would be a piece of paper
Altova UModel - Good tool for Java and C# Modeling
MagicDraw - My favorite commercial tool for Modeling
Poseidon - Decent tool with good bang for the buck
StarUML - Best open source modeling tool
UML diagrams are useful for capturing and communicating requirements and ensuring that the system meets those requirements. They can be used iteratively and during various stages of planning, design, development, and testing.
From the topic: Using Models within the Development Process at http://msdn.microsoft.com/en-us/library/dd409423%28VS.100%29.aspx
A model can help you visualize the world in which your system works, clarify users' needs, define the
architecture of your system, analyze the code, and ensure that your code meets the requirements.
You might also want to read my response to the following post:
How to learn “good software design/architecture”? at https://stackoverflow.com/questions/268231/how-to-learn-good-software-design-architecture/2293489#2293489
I see sequence diagrams and activity diagrams used fairly often. I do a lot of work with "real-time" and embedded systems that interact with other systems, and sequence diagrams are very helpful in visualizing all the interactions.
I like to do use-case diagrams, but I haven't met too many people who think they are valuable.
I've often wondered whether Rational Rose is a good example of the kinds of applications you get from UML-model-based design. It's bloated, buggy, slow, ugly, ...
I found UML not really useful for very small projects, but really suitable for larger ones.
Essentially, it does not really matter what you use, you just have to keep two things in mind:
You want some sort of architecture planning
You want to be sure that everyone in the team is actually using the same technology for project planning
So UML is just that: A standard on how you plan your projects. If you hire new people, there are more likely to know any existing standard - be it UML, Flowchard, Nassi-Schneiderman, whatever - rather than your exising in-house stuff.
Using UML for a single developer and/or a simple software project seems overkill to me, but when working in a larger team, I would definitely want some standard for planning software.
UML is useful, yes indeed! The main uses I've made of it were:
Brainstorming about the ways a piece of software should work. It makes easy to communicate what you are thinking.
Documenting the architecture of a system, it's patterns and the main relationships of its classes. It helps when someone enters your team, when you're leaving and want to make sure your successor will understand it, and when you eventually forget what the hell that little class was meant for.
Documenting any architectural pattern you use on all your systems, for the same reasons of the dot above
I only disagree with Michael when he says that using UML for a single developer and/or a simple software project seems overkill to him. I've used it on my small personal projects, and having them documented using UML saved me a lot of time when I came back to them seven months later and had completely forgotten how I had built and put together all those classes.
One of the problems I have with UML is the understandability of the specification. When I try to really understand the semantics of a particular diagram I quickly get lost in the maze of meta-models and meta-meta-models. One of the selling points of UML is that it is less ambiguous than natural language. However, if two, or more, engineers interpret a diagram differently, it fails at the goal.
Also, I've tried asking specific questions about the super-structure document on several UML forums, and to members of the OMG itself, with little or no results. I don't think the UML community is mature enough yet to support itself.
Coming from a student, I find that UML has very little use. I find it ironic that PROGAMERS have yet to develop a program that will automatically generate the things that you have said are necessary. It would be extremely simple to design a feature into Visual Studio that could pull pieces of the data, seek for definitions, and product answers sufficent so that anyone could look at it, great or small, and understand the program. This would also keep it up to date because it would take the information directly from the code to produce the information.
UML is used as soon as you represent a class with its fields and methods though it's just a kind of UML diagram.
The problem with UML is that the founders book is too vague.
UML is just a language, it's not really a method.
As for me, I really find annoying the lack of UML schema for Opensource Projects. Take something like Wordpress, you just have a database schema, nothing else. You have to wander around the codex api to try to get the big picture.
UML has its place. It becomes increasingly important as the size of the project grows. If you have a long running project, then it is best to document everything in UML.
UML seems to good for large projects with large teams of people. However I've worked in small teams where communication is better.
Using UML-esque diagrams is good though, especially in the planning stage. I tend to think in code, so I find writing large specs hard. I prefer to write down the inputs' and outputs' and leave the developers to design the bit in the middle.
I believe UML is useful just for the fact that it gets people to think about the relationships between their classes. It is a good starting point to start thinking about such relationships, but it is definitely not a solution for everybody.
My belief is that the use of UML is subjective to the situation in which the development team is working.
In my experience:
The ability to create and communicate meaningful code diagrams is a necessary skill for any software engineer who is developing new code, or attempting to understand existing code.
Knowing the specifics of UML - when to use a dashed line, or a circle endpoint - is not quite as necessary, but is still good to have.
UML is useful in two ways:
Technical side: a lot of people (manager and some functional analyst) think that UML is a luxury feature because The code is the documentation: you start coding, after you debug and fix. The sync of UML diagrams with code and analisys force you to understand well the requests of the customer;
Management side: the UMl diagrams are a mirror of the requires of the customer who is inaccurate: if you code without UML, maybe you can find a bug in requires after a lot of hours of work. The diagrams UML allow you to find the possible controversal points and to resolve before the coding =>help your planning.
Generally, all the projects without UML diagrams have a superficial analysis or they have short size.
if you're in linkedin group SYSTEMS ENGINEERS, see my old discussion.
UML is definitely helpful just as junit is essential. It all depends how you sell the idea. Your program will work without UML just as it would work without unit tests. Having said that, you should create do UML as along it is connected to your code, i.e when you update UML diagrams it updates your code, or when you update your code it auto generates the UML. Don't do just for the sake of doing it.
UML definetly has its place in the industry. Imagine you are building software for Boing aircraft or some other complex system. UML and RUP would be great help here.
In the end UML only exist because of RUP. Do we need UML or any of its related stuff to use Java/.Net ? The practical answer is they have their own documenation (javadoc etc) which is sufficient and lets us get our job done!
UML no thanx.
UML is just one of methods for communication within people.
Whiteboard is better.

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