How to achieve coplanar card layout in flutter - flutter-layout

I'm trying to achieve a coplanar/disallined card collection layout in flutter. This is on Card layout on material Design documentation https://imgur.com/miHhpFs
I''ve tried with a GridView.count layout, but can't figure out how to disalline items. I also found out that there are user created libraries like this https://pub.dev/packages/flutter_staggered_grid_view that can help with what I want to do, but I'd prefer an official solution since this layout is on the material design documentation.

I don't know what the "official solution" for creating this is, but I believe it would be something along the lines of "Create three list views with three scroll controllers, one of which is offset from the other two, and then sync up their scroll controllers, accounting for the offset."
I didn't know if this would work or not, so I created this dartpad in order to test it:
https://dartpad.dev/f9c8f00b78899d3c8c4a426d3466a8a3
Just in case the dartpad doesn't work, here is the code that I used:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ScrollSync(),
);
}
}
class ScrollSync extends StatefulWidget {
#override
_ScrollSyncState createState() => _ScrollSyncState();
}
class _ScrollSyncState extends State<ScrollSync> {
CustomScrollController _controller1 =
CustomScrollController(keepScrollOffset: true);
CustomScrollController _controller2 = CustomScrollController(
initialScrollOffset: 150.0, keepScrollOffset: true);
CustomScrollController _controller3 =
CustomScrollController(keepScrollOffset: true);
#override
void initState() {
_controller1.addListener(() =>
_controller2.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller1.offset, "1 listen 2"));
_controller1.addListener(() =>
_controller3.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller1.offset, "1 listen 3"));
_controller2.addListener(() =>
_controller1.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller2.offset, "2 listen 1"));
_controller2.addListener(() =>
_controller3.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller2.offset, "2 listen 3"));
_controller3.addListener(() =>
_controller1.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller3.offset, "3 listen 1"));
_controller3.addListener(() =>
_controller2.jumpToWithoutGoingIdleAndKeepingBallistic(
_controller3.offset, "3 listen 2"));
super.initState();
}
#override
void dispose() {
_controller1.dispose();
_controller2.dispose();
_controller3.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Scroll Sync"),
),
body: Row(
children: [
Flexible(
flex: 1,
child: ListView.builder(
controller: _controller1,
scrollDirection: Axis.vertical,
itemBuilder: (_, index) => Container(
color: Colors.blueGrey,
width: 150,
height: 300,
margin: EdgeInsets.all(10.0),
child: Center(
child: Text(
"$index",
textAlign: TextAlign.center,
style: Theme.of(context).textTheme.display2,
),
),
),
),
),
Flexible(
flex: 1,
child: ListView.builder(
controller: _controller2,
itemBuilder: (_, index) => Container(
height: 300,
color: Colors.blueGrey,
margin: EdgeInsets.all(10.0),
child: Center(
child: Text(
"$index",
style: Theme.of(context)
.textTheme
.display2
.copyWith(color: Colors.white),
),
),
),
),
),
Flexible(
flex: 1,
child: ListView.builder(
controller: _controller3,
itemBuilder: (_, index) => Container(
height: 300,
color: Colors.blueGrey,
margin: EdgeInsets.all(10.0),
child: Center(
child: Text(
"$index",
style: Theme.of(context)
.textTheme
.display2
.copyWith(color: Colors.black),
),
),
),
),
),
],
),
);
}
}
class CustomScrollController extends ScrollController {
CustomScrollController(
{double initialScrollOffset = 0.0,
keepScrollOffset = true,
debugLabel,
String controller})
: super(
initialScrollOffset: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
debugLabel: debugLabel,
);
#override
_SilentScrollPosition createScrollPosition(
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
) {
return _SilentScrollPosition(
physics: physics,
context: context,
oldPosition: oldPosition,
initialPixels: initialScrollOffset,
);
}
void jumpToWithoutGoingIdleAndKeepingBallistic(
double value, String controller) {
assert(positions.isNotEmpty, 'ScrollController not attached.');
for (_SilentScrollPosition position
in new List<ScrollPosition>.from(positions))
position.jumpToWithoutGoingIdleAndKeepingBallistic(value, controller);
}
}
class _SilentScrollPosition extends ScrollPositionWithSingleContext {
_SilentScrollPosition({
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
double initialPixels,
}) : super(
physics: physics,
context: context,
oldPosition: oldPosition,
initialPixels: initialPixels,
);
void jumpToWithoutGoingIdleAndKeepingBallistic(
double value, String controller) {
print(controller);
print(value);
print(pixels);
if (controller[0] == "2") {
if (pixels + 150.0 != value) {
forcePixels(value - 150.0);
}
} else if (controller[9] == "2") {
if (pixels - 150.0 != value) {
forcePixels(value + 150.0);
}
} else if (pixels != value) {
forcePixels(value);
}
}
}

Related

How to force a row to take the height of one (or the smallest) of its children

I would like the row (containing the green and the red widgets) or the green widget to take the red widget's height, but without using a fixed size or a ratio anywhere.
The red widget must impose its size which depends on its content.
Is it possible (in a simple way) ?
image
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
Expanded(
child: Row(
children: [
Expanded(child: MyContainer(color: Colors.red, child: Column(children: generateTexts(10)))),
Expanded(child: MyContainer(color: Colors.green, child: ListView(children: generateTexts(50))))
],
),
),
Expanded(child: MyContainer(color: Colors.blue, child: Center(child: Text('REMAINING HEIGHT OF THE COLUMN')))),
MyContainer(
height: 50,
color: Colors.yellow,
child: Center(child: Text('FIXED HEIGHT')),
)
],
));
}
}
List<Widget> generateTexts(int count) {
return List<Widget>.generate(count, (index) => Text('text $index'));
}
class MyContainer extends StatelessWidget {
const MyContainer({this.child, this.color = Colors.transparent, this.width, this.height});
final Widget? child;
final Color color;
final double? width;
final double? height;
#override
Widget build(BuildContext context) {
return Container(
child: child,
decoration: BoxDecoration(
color: color, border: Border.all(color: Colors.black), borderRadius: BorderRadius.circular(12)),
width: width,
height: height);
}
}

Flutter App: Background doesn't change from black to teal

I created a small application with two dice. It works perfectly like I wanted to do it. For the first time, I have a problem with changing the background color of this page. As you can see in my Code below, I chose the backgroundcolor "teal". I have no idea, why this Background doesn't change to "teal". On all the other pages of my App, the Backgroundcolor is "teal"
Can someone help me with this problem.
Here's the complete code of this page:
import 'package:flutter/material.dart';
import 'dart:math';
void main() {
return runApp(
MaterialApp(
home: Scaffold(
backgroundColor: Colors.teal,
body: DicePage(),
),
),
);
}
class DicePage extends StatefulWidget {
#override
_DicePageState createState() => _DicePageState();
}
class _DicePageState extends State<DicePage> {
int leftDiceNumber = 1;
int rightDiceNumber = 1;
void changeDiceFace() {
setState(() {
leftDiceNumber = Random().nextInt(6) + 1;
rightDiceNumber = Random().nextInt(6) + 1;
});
}
#override
Widget build(BuildContext context) {
return Center(
child: Column(
children: <Widget>[
Expanded(
child: Padding(
padding: const EdgeInsets.all(40.0),
child: FlatButton(
onPressed: () {
setState(() {
leftDiceNumber = Random().nextInt(6) + 1;
});
},
child: Image.asset('images/dice$leftDiceNumber.png'),
),
),
),
Expanded(
child: Padding(
padding: const EdgeInsets.all(40.0),
child: FlatButton(
onPressed: () {
changeDiceFace();
},
child: Image.asset('images/dice$rightDiceNumber.png'),
),
),
),
],
),
);
}
}
If you are using same background color for all screens would consider changing it via theme:
MaterialApp(
theme:ThemeData(scaffoldBackgroundColor: Colors.teal),
home: Scaffold(...
In your MaterialApp there is one method name ThemeData. You can set theme of your app through this. You can follow below code
void main() {
return runApp(
MaterialApp(
theme: ThemeData(
primarySwatch: Colors.teal,
),
home: Scaffold(
body: DicePage(),
),
),
);
}
I ran your codes except the images part and the background color shows correctly. I think you can check your images but not the codes.

showModalBottomSheet Performance issue take about 3 seconds to appear

I have several modalBottomSheet in my app to show, most of them have simple widget tree except only one that has 10 DropDownBottom widgets in it
Each one of them load about 200 items, each item is a widget consist of two main widgets a text and an image
when I Press
onPressed: () {
showModalBottomSheet(context: context, builder: picksWidget, isScrollControlled: true);
}
It take about 3 seconds to open load the modalBottomSheet and it just appear into the emulator without the sliding up animation, other modalBottomSheets in the app load perfectly fine, here is an example of the code I use.
import 'package:flutter/material.dart';
import 'package:myapp/data/picked.dart';
import 'package:auto_size_text/auto_size_text.dart';
import 'package:myapp/data/picks.dart';
import 'package:myapp/data/Icons.dart';
Widget buildPickerBottomSheet(BuildContext context) {
return Wrap(children: <Widget>[
PickerList(),
]);
}
class PickerList extends StatelessWidget {
const PickerList({
Key key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Container(
padding: EdgeInsets.all(20),
child: Row(
children: <Widget>[
AutoSizeText(
'Pick ',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
textAlign: TextAlign.right,
maxLines: 1,
),
],
),
),
SizedBox(
height: 5,
),
PickerRow(
typeOne: 'vr',
typeTwo: 'er',
type: 'r',
),
PickerRow(
typeOne: 'vq',
typeTwo: 'eq',
type: 'q',
),
PickerRow(
typeOne: 'vw',
typeTwo: 'ew',
type: 'w',
),
PickerRow(
typeOne: 'vz',
typeTwo: 'ez',
type: 'z',
),
PickerRow(
typeOne: 'vy',
typeTwo: 'ey',
type: 'y',
),
SizedBox(
height: 10,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
RaisedButton(
child: Text('Add'),
onPressed: () async {
print('added');
},
),
RaisedButton(
child: Text('Cancel'),
onPressed: () {
Navigator.pop(context);
},
)
],
),
SizedBox(
height: 50,
)
],
);
}
}
class PickerRow extends StatelessWidget {
final String typeOne;
final String typeTwo;
final String type;
PickerRow({#required this.typeOne, #required this.typeTwo, #required this.type});
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(left: 20, right: 20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
DropDownMenu(
pickType: typeOne,
),
Container(
width: 2,
height: 30,
color: Colors.blue,
),
Container(
height: 30,
width: 30,
child: Image(
image: AssetImage(AppIcons.types[type]),
),
),
Container(
width: 2,
height: 30,
color: Colors.red,
),
DropDownMenu(
pickType: typeTwo,
),
],
),
);
}
}
class DropDownMenu extends StatefulWidget {
//which position will this pick for
final String pickType;
DropDownMenu({#required this.pickType});
#override
_DropDownMenuState createState() => _DropDownMenuState();
}
class _DropDownMenuState extends State<DropDownMenu> {
//get a list of the picks to display in the drop down
static List<DropdownMenuItem> getDropDownItems() {
List<DropdownMenuItem<String>> dropDownItems = [];
for (int i = 0; i < Picks.picksNames.length; i++) {
String pick = Picks.picksNames[i];
var newItem = DropdownMenuItem(
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
CircleAvatar(
backgroundImage: AssetImage(AppIcons.picks[pick]),
radius: 15,
),
SizedBox(
width: 4,
),
AutoSizeText(
pick,
maxLines: 1,
),
],
),
value: pick,
);
dropDownItems.add(newItem);
}
return dropDownItems;
}
var items = getDropDownItems();
#override
Widget build(BuildContext context) {
String chosenItem = Picked.selection[widget.pickType];
return DropdownButton<String>(
value: chosenItem,
items: items,
onChanged: (value) {
setState(() {
chosenItem = value;
});
Picked.selection[widget.pickType] = value;
},
);
}
}
I am new to development in general so I appreciate if there is any resources on how to measure and improve performance on flutter apps.
Thanks.
It seems like your bottomModalSheet is too heavy. It loads only after the children have completed building.
Resize the images that you use inside the bottomModalSheet.
Usually the debug app is very slow compared to the release app.
Generate the apk of the app: flutter build apk --split-per-abi.
Install the generated apk build/app/outputs/apk/release/app-armeabi-v7a-release.apk and see if the problem still persists.
You should avoid rendering 2000 widgets at once.
First of all look at ListView widget and it's builder(). Try to refactor your code and put all your items inside this ListView. It will increase your performance a lot due to the reason that ListView.builder() allows you not to store all your widgets in memory all the time.
https://api.flutter.dev/flutter/widgets/ListView/ListView.builder.html

Visibility won't toggle in flutter?

I've got a gridView where each grid has a FlatButton inside it. The button is supposed to trigger the visibility for another button I have outside the GridView. I've set the state in onPressed to change the bool showCard for everytime the GridView button is pressed. In my print statement, it's saying that it's working, producing true and false each time the button is pressed, but it's not changing the visibility of the other button called 'CheckoutCard()'. Can anyone help me?
import 'package:flutter/material.dart';
import 'package:flutter/painting.dart';
import 'package:bee/Cards/Items%20Card.dart';
import 'package:bee/Constants/Constants.dart';
import 'package:bee/MerchantCategories/My Categories.dart';
import 'package:bee/MenuButtons/Color Changer.dart';
import 'package:bee/Cards/Checkout Card.dart';
import 'package:bee/main.dart';
import 'Basket Menu.dart';
class MyMenu extends StatefulWidget {
#override
_MyMenuState createState() => _MyMenuState();
}
class _MyMenuState extends State<MyMenu> {
// bool showCard = _MyButtonState().showCard;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
brightness: Brightness.light,
leading: new IconButton(
icon: new Icon(Icons.arrow_back, color: Colors.black),
onPressed: () { Navigator.of(context).pop();},
),
backgroundColor: Colors.white,
title: Padding(
padding: const EdgeInsets.all(6.0),
child: Image(image: AssetImage('images/Merchants/My_Image.png'),),
),
elevation: 1.0,
centerTitle: true,
actions: <Widget>[
Padding(
padding: const EdgeInsets.only(right: 15.0),
child: IconButton(icon: Icon(Icons.shopping_basket, color: Colors.blue[800],),
onPressed: (){ Navigator.push(context, MaterialPageRoute(builder: (context){return BasketMenu();})); }
),
),
],
),
body: Stack(
children: <Widget>[
Flex(
direction: Axis.vertical,
children: <Widget>[
Expanded(
flex: 1,
child: Padding(
padding: const EdgeInsets.all(5.0),
child: Container(
child: ListView(children: <Widget>[
MyCategories(categoryText: Text('Restaurants', style: categoryTextStyle),),
MyCategories(categoryText: Text('Bars', style: categoryTextStyle),),
MyCategories(categoryText: Text('Games', style: categoryTextStyle),),
],
scrollDirection: Axis.horizontal,
),
),
),
),
Expanded(
flex: 10,
child: Container(
child: GridView.count(
crossAxisCount: 2,
children: <Widget>[
ItemsCard(
categoryName: Text('Fast Food', style: secondCategoryTextStyle,),
itemText: FastFoodText,
priceText: Text('£21.67', style: priceTextStyle,),
gridOutline: MyButton(
tile: GridTile(
child: FastFoodImage,
),
),
),
ItemsCard(
itemText: SnubbText,
priceText: Text('£44.95', style: priceTextStyle,),
gridOutline: MyButton(
tile: GridTile(
child: SnubbImage,
),
),
),
ItemsCard(
itemText: FreshText,
priceText: Text('£41.23', style: priceTextStyle,),
gridOutline: MyButton(
tile: GridTile(
child: FreshImage,
),
),
),
Container(),
],
),
),
),
],
),
Visibility(visible: _MyButtonState().showCard ? _MyButtonState().showCard : !_MyButtonState().showCard, child: CheckoutCard()),
],
),
);
}
}
class MyButton extends StatefulWidget {
#override
State<StatefulWidget> createState(){
return _MyButtonState();
}
MyButton({this.tile});
final GridTile tile;
bool isVisible = false;
int itemNumber = 0;
bool showCheckoutCard(){
return isVisible = !isVisible;
}
int itemCounter(){
return itemNumber++;
}
}
class _MyButtonState extends State<MyButton> {
bool changeColor = false;
static var myNewButtonClass = MyButton();
bool showCard = myNewButtonClass.isVisible;
#override
Widget build(BuildContext context) {
return FlatButton(
shape: Border(bottom: BorderSide(color: changeColor ? Colors.blue[800] : Colors.transparent, width: 3.0)),
child: widget.tile,
onPressed: (){
setState(() {
changeColor = !changeColor;
myNewButtonClass.itemCounter();
print(myNewButtonClass.itemCounter());
setState(() {
showCard = !showCard;
print(showCard);
});
});
},
);
}
}
You are calling the setState method inside your Button. I don't think it will change the state of your MyMenu widget. I would suggest you to change your Button as following:
class MyButton extends StatelessWidget {
final Color color;
final GridTile tile;
final VoidCallback onPressed;
const MyButton({Key key, this.color, this.tile, this.onPressed})
: super(key: key);
#override
Widget build(BuildContext context) {
return FlatButton(
shape: Border(bottom: BorderSide(color: color)),
child: tile,
onPressed: onPressed,
);
}
}
After that, you need to declare two variable in your MyMenu widget as follows:
class _MyMenuState extends State<MyMenu> {
bool changeColor = false;
bool showCard = false;
#override
Widget build(BuildContext context) {
yourBuildMethod()
In your MyMenu widget you can call button like this:
MyButton(
tile: GridTile(child: SnubbImage),
color: changeColor
? Colors.blue[800]
: Colors.transparent,
onPressed: () {
setState(() {
changeColor = !changeColor;
showCard = !showCard;
});
},
),
And now check your Visibility like this:
Visibility(
visible: showCard,
child: CheckoutCard(),
)
Now your variables are in your MyMenu widget and you are calling setState function in MyMenu widget. So it will be able to update the state of your widget. I hope this will be helpful for you.
To trigger a rebuild of your view based when changing the value of a variable you need to use setState.
Where you are are changing the value of the isVisible variable, you need to surround it with a setState:
setState(() {
isVisible = !isVisible;
});

How to create a simple google maps address search with autocomplete in flutter and get latitude and longitude?

I'm new at Flutter and I'm trying to build a simple google maps app. I've already implemented google maps to the app and it is running perfect.
But now I want to add google maps autocomplete and I can't find a simple tutorial or example that is focused on it.
I have a TextField and I want to show places and addresses below it according to what the user types.
After showing the results, I need to get its latitude and longitude to mark on the map. The code below represents my BottomSheet, that contains my TexField and need to implement some list below it after some written text.
void _settingModalBottomSheet(context) {
double statusBarHeight = MediaQuery.of(context).padding.top;
showModalBottomSheet(
context: context,
builder: (builder) {
return Container(
padding: EdgeInsets.only(top: statusBarHeight),
color: Colors.transparent,
child: Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
color: Colors.blueAccent,
borderRadius: BorderRadius.only(
topLeft: const Radius.circular(10.0), topRight: const Radius.circular(10.0))),
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 8.0, left: 8.0, right: 8.0),
child: Container(
height: 50.0,
width: double.infinity,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10.0),
color: Colors.white
),
child: TextField(
textInputAction: TextInputAction.search,
decoration: InputDecoration(
hintText: "Para onde vamos?",
border: InputBorder.none,
contentPadding: EdgeInsets.only(left: 15.0, top: 15.0),
suffixIcon: IconButton(
icon: Icon(Icons.search),
onPressed: searchAndNavigate,
iconSize: 30.0,
)
),
onChanged: (val) {
setState(() {
searchAddr = val;
}
);
},
onSubmitted: (term) {
searchAndNavigate();
},
),
),
),
],
)
),
);
}
);
}
You can use flutter_google_places plugin which shows the places in the autocomplete list as you type it and also returns lat and long of the place/address selected.
===== Working code =======
Add flutter_google_places plugin and import it in your dart file.
Add geo_coder plugin and import it in same dart file. (Required to access geocoding services)
Generate google api key for your project.
main.dart:
void main() => runApp(MyApp());
const kGoogleApiKey = "Api_key";
GoogleMapsPlaces _places = GoogleMapsPlaces(apiKey: kGoogleApiKey);
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: demo(),
),
);
}
}
class demo extends StatefulWidget {
#override
demoState createState() => new demoState();
}
class demoState extends State<demo> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
alignment: Alignment.center,
child: RaisedButton(
onPressed: () async {
// show input autocomplete with selected mode
// then get the Prediction selected
Prediction p = await PlacesAutocomplete.show(
context: context, apiKey: kGoogleApiKey);
displayPrediction(p);
},
child: Text('Find address'),
)
)
);
}
Future<Null> displayPrediction(Prediction p) async {
if (p != null) {
PlacesDetailsResponse detail =
await _places.getDetailsByPlaceId(p.placeId);
var placeId = p.placeId;
double lat = detail.result.geometry.location.lat;
double lng = detail.result.geometry.location.lng;
var address = await Geocoder.local.findAddressesFromQuery(p.description);
print(lat);
print(lng);
}
}
}
Result:
When you tap on Find Address button, it opens new screen with built-in search app bar in which you can type address / place you are looking for which shows corresponding results in autocomplete list and prints lat and long of the place you selected.
lat: 52.3679843
lng: 4.9035614

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