VS Code Duplicate Path Suggestions - node.js

I am currently using VS Code for a Node.js project and I have the Path Intellisense
extension installed, however I seem to be getting duplicate file suggestions. Is there any way to limit it to only one suggestion?
Thank you for your time.

You need to disable two settings:
"javascript.suggest.paths": false source
"node-module-intellisense.scanFileModules": false source
Thank you Manan Joshi for your assistance.
Optional:
You can also disable "typescript.suggest.paths": false (if you are using TypeScript)

Related

How do you activate built in modules in nose2 test framework that don't come pre-loaded?

I am trying to load the "layers" plugin in nose2, but I can't figure out the format for the configuration file. The documentation is here: http://nose2.readthedocs.io/en/latest/plugins/layers.html , but it doesn't include the module name to list in the configuration file. I have previously loaded third party plugins for nose2, but am having trouble now with pre-installed plugins that aren't pre-loaded. This is what I have for my configuration file right now:
[unittest]
plugins = nose2_html_report.html_report
layers.Layers
layers.LayerReport
[html-report]
always-on = True
[layers-report]
always-on = True
When I try to run using this .cfg file, I get an error saying that layers.Layers isn't a package.
Any help or guidance would be appreciated!
I've just been looking into same question!
The following worked for me.
[unittest]
plugins = nose2.plugins.layers

Using mailutils-config to set askcc to False

When it comes to email configuration, I am not a smart man. I know I need to use mailutils-config or mu-tools to change the default value of 'askcc' to False, likely in an /etc/mailutils.rc file ... However, this file doesn't exist. Do I populate it myself and then alter the settings? Is there a one-liner I can use?
I've been all over http://mailutils.org/manual/mailutils.html, and that's how I know what I need to do - but not how to do it. Can anyone help? Thank you.
edit: On Ubuntu 13.10
I installed mailutils just yesterday and today spent hours trying to set the mail variable "savekeep" to True. The mailutils documentation is poor but I got things to work after finding
2.4.7 Personal and System-wide Configuration Files. So then the task is to find out how to write the settings in a mailrc file. You can refer to .mailrc File Format on the ibm.com website.
You need to create the file ~you/.mailrc for user configuration or /etc/mail.rc for system wide configuration. Here is what you need to write in the file to set "savekeep" and "askcc".
set askcc=False;
set keepsave=True;

Windows Store TriageDump.dmp without debug information

Greetings people,
My Windows Store game has been released for more than three weeks now, and I started getting crash reports. I could download the TriageDump.dmp file and have it opened in Visual Studio 2012, but it did not help much, I am constantly getting "No Debugging Information" error message when I click on "Debug with Native Only":
Also, the tool-tip on my Dashboard shows no information of the crashing function (could "Unknown" here mean inlined function or lambda expressions in concurrent::task?):
I would like to believe that I have done everything the way it should be done, of course I may be wrong. Here are some additional information that might be helpful in finding the issue:
It uses DirectX and written purely in C++ (without C# or XAML)
Project setting: C++\General\Debug Information Format = Program Database (/Zi)
Project setting: Linker\Debugging\Generate Debug Info = Yes (/DEBUG)
The game is made up of two native modules: Labyrinth.App.exe and Labyrinth.Core.dll
The generated APPXUPLOAD contains both APPX and APPXSYM files
The APPXSYM file contains both Labyrinth.App.pdb and Labyrinth.Core.pdb
I'm on x64 development machine, and the triagedump.dmp is for x86
I did click on "Include public symbol files, if any, to enable crash analysis for the app" when generating APPXUPLOAD file:
Please let me know if you spotted the issue or suspected something that's wrong above. Thanks in advance for your help, guys! :)
The very same problem here. MS had that working in the past though.
Actually if you still have the .appxsym around you can easily extract the .pdb out of that. The appxsym is just a .zip file it seems.
You can load these pdbs then as symbols after loading the triagedump.dmp.

Locating typesizes.h

Where is typesizes.h located?
I've installed the latest gcc build, and I need to set the __FD_SETSIZE to a higher value than 1024.
I tried looking in /usr/lib/bits/, where it should be.
I'm trying to compile UnrealIRCd, can't proceed without changing __FD_SETSIZE.
Does anyone know why I'm missing typesize.h?
Thanks for any help received.
Did you try
locate typesizes.h
It should give you the path where the file is located

Android 3.0 and higher version issue

Thankyou for taking the time to look at my problem. I'm working on an android application and I keep getting an error in eclipse every time I use the parent="android.Theme.Holo.Light". I have my folder created using values-v11 indicating when to use the correct theme for the correct version but I just get the error:
No resource found that matches the given name 'android.Theme.Holo.Light' in my styles.xml file.
Any idea why this is happening? Thanks in advance.
Try this:
parent="#android:style/Theme.Holo.Light"

Resources